/* table_struct.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TABLE_STRUCT_H #define TABLE_STRUCT_H #include "bygfoot.h" #include "team_struct.h" /** Table element values. @see TableElement @see Table */ enum TableElementValues { TABLE_PLAYED = 0, TABLE_WON, TABLE_DRAW, TABLE_LOST, TABLE_GF, TABLE_GA, TABLE_GD, TABLE_PTS, TABLE_END }; /** An element representing a team in the tables. @see Table @see #TableElementValues */ typedef struct { Team *team; gint team_id; /** The rank of the element before the last update. Used to display an arrow if the rank changed. */ gint old_rank; gint values[TABLE_END]; } TableElement; /** A table belonging to a league or a cup with round robin. @see TableElement */ typedef struct { gchar *name; gint clid; /** The cup round (or -1 if it's a league). */ gint round; GArray *elements; } Table; #endif