/* player.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef PLAYER_H #define PLAYER_H #include "bygfoot.h" #include "fixture_struct.h" #include "maths.h" #include "user_struct.h" #include "player_struct.h" #include "team_struct.h" enum PlayerCompareAttrib { PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL = 0, PLAYER_COMPARE_ATTRIBUTE_POS, PLAYER_COMPARE_ATTRIBUTE_LEAGUE_GOALS, PLAYER_COMPARE_ATTRIBUTE_END }; /** Whether or not a player is a youth according to his age. */ #define query_player_is_youth(pl) (pl->age <= const_float("float_player_age_lower")) /** Whether the player belongs to a cpu team. */ #define query_player_is_cpu(pl) (team_is_user(pl->team) == -1) /** Reset the streak counter. */ #define player_streak_reset_count(pl) pl->streak_count = -math_rnd((gfloat)const_int("int_player_streak_lock_length_lower"), (gfloat)const_int("int_player_streak_lock_length_upper")) Player player_new(Team *tm, gfloat average_skill, gboolean new_id); gint player_get_position_from_structure(gint structure, gint player_number); gfloat player_skill_from_talent(const Player *pl); void player_estimate_talent(Player *pl); gint player_assign_value(const Player *pl); gint player_assign_wage(const Player *pl); gint player_all_games_goals(const Player *pl, gint type); gint player_all_cards(const Player *pl); Player* player_of_idx_team(const Team *tm, gint number); Player* player_of_id_team(const Team *tm, gint id); gint player_compare_func(gconstpointer a, gconstpointer b, gpointer data); gint player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data); void player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at); void player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2); gfloat player_get_cskill(const Player *pl, gint position, gboolean check_health); gint player_is_banned(const Player *pl); gboolean player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos); gint player_id_index(const Team *tm, gint player_id, gboolean stopWhenPlayerNotFound); gfloat player_get_game_skill(const Player *pl, gboolean skill, gboolean special); void player_decrease_fitness(Player *pl); gint player_card_get(const Player *pl, gint clid, gint card_type); void player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff); void player_games_goals_set(Player *pl, gint clid, gint type, gint value); gint player_games_goals_get(const Player *pl, gint clid, gint type); void player_update_weekly(Player *pl); void player_remove_contract(Player *pl); void player_update_skill(Player *pl); void player_update_fitness(Player *pl); void player_update_post_match(Player *pl, const Fixture *fix); void player_replace_by_new(Player *pl, gboolean free_player); void player_remove_from_team(Team *tm, gint idx); void player_update_week_roundly(Team *tm, gint idx); void player_update_injury(Player *pl); void player_copy(Player *pl, Team *tm, gint insert_at); gchar* player_injury_to_char(gint injury_type); gboolean query_player_id_in_team(gint player_id, const Team *tm); void player_season_start(Player *pl, gfloat skill_change); gchar* player_get_last_name(const gchar *name); void player_complete_def(Player *pl, gfloat average_skill); GPtrArray* player_get_pointers_from_array(const GArray *players); void player_move_to_ya(gint idx); void player_move_from_ya(gint idx); void player_streak_add_to_prob(Player *pl, gfloat add); void player_update_streak(Player *pl); gboolean query_player_is_in_ya(const Player *pl); gboolean query_player_star_balks(const Player *pl, const Team *tm, gboolean transfer); #endif