/* main.c Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #ifdef G_OS_WIN32 #include #include #endif #include "bet_struct.h" #include "bygfoot_struct.h" #include "debug.h" #include "file.h" #include "free.h" #include "job_struct.h" #ifdef ENABLE_JSON #include "json_interface.h" #endif #include "language.h" #include "lg_commentary.h" #include "live_game.h" #include "load_save.h" #include "main.h" #include "maths.h" #include "misc.h" #include "misc_callbacks.h" #include "name_struct.h" #include "news_struct.h" #include "option.h" #include "start_end.h" #include "stat_struct.h" #include "strategy_struct.h" #include "transfer_struct.h" #include "variables.h" #include "window.h" #include "xml_country.h" #include "xml_strategy.h" #define DEBUG_LEVEL_DEFAULT 0 #if defined(MAC_BUILD) || defined(G_OS_WIN32) #define DEBUG_OUTPUT_DEFAULT 2 #else #define DEBUG_OUTPUT_DEFAULT 0 #endif /** Whether the last save gets loaded at startup (cl switch -l). */ gboolean load_last_save; /** Parse command line options used for selecting the frontend or backend to * use with bygfoot. */ static void main_parse_frontend_backend_cl_arguments(gint *argc, gchar ***argv, CommandLineArgs *args) { GError *error = NULL; GOptionContext *context = NULL; GOptionEntry entries[] = { { "json", 0, 0, G_OPTION_ARG_FILENAME, &args->json_filename, "JSON file containing commands to run. bygfoot will run the " "commands in this file and then exit", "FILE"}, {NULL} }; if(argc == NULL || argv == NULL) return; context = g_option_context_new(_("- a simple and addictive GTK2 football manager")); g_option_context_set_ignore_unknown_options(context, TRUE); g_option_context_add_main_entries(context, entries, GETTEXT_PACKAGE); g_option_context_add_group(context, gtk_get_option_group (FALSE)); g_option_context_parse(context, argc, argv, &error); g_option_context_free(context); if(error != NULL) { misc_print_error(&error, FALSE); return; } } /** Parse the command line arguments given by the user. */ void main_parse_cl_arguments(gint *argc, gchar ***argv, Bygfoot *bygfoot) { #ifdef DEBUG printf("main_parse_cl_arguments\n"); #endif gboolean testcom = FALSE, calodds = FALSE; gchar *support_dir = NULL, *lang = NULL, *testcom_file = NULL, *token_file = NULL, *event_name = NULL, *country_sid = NULL; gint number_of_passes = 1, num_matches = 100, skilldiffmax = 20; guint32 random_seed = 0; GError *error = NULL; GOptionContext *context = NULL; GOptionEntry entries[] = {{ "last-save", 'l', 0, G_OPTION_ARG_NONE, &load_last_save, _("Load last savegame"), NULL }, { "support-dir", 's', 0, G_OPTION_ARG_STRING, &support_dir, _("Specify additional support directory (takes priority over default ones)"), "DIR" }, { "country", 'c', 0, G_OPTION_ARG_STRING, &country_sid, _("String id of the country to load"), "SID" }, { "lang", 'L', 0, G_OPTION_ARG_STRING, &lang, _("Language to use (a code like 'de')"), "CODE" }, { "testcom", 't', 0, G_OPTION_ARG_NONE, &testcom, _("Test an XML commentary file"), NULL }, { "commentary-file", 'C', 0, G_OPTION_ARG_STRING, &testcom_file, _("Commentary file name (may be in a support dir)"), "FILE" }, { "token-file", 'T', 0, G_OPTION_ARG_STRING, &token_file, /* Live game tokens are strings like _AT_ in live game commentary files which will be filled in by the program during runtime; e.g. _AT_ becomes the attendace for the match. */ _("File containing live game tokens (may be in a support dir)"), "FILE" }, { "event-name", 'e', 0, G_OPTION_ARG_STRING, &event_name, _("Commentary event to test; leave out to test all commentaries"), "EVENTNAME" }, { "num-passes", 'n', 0, G_OPTION_ARG_INT, &number_of_passes, _("How many commentaries to generate per event"), "N" }, { "calodds", 'O', 0, G_OPTION_ARG_NONE, &calodds, "[developer] Calibrate the betting odds by simulating a lot of matches", NULL }, { "num-matches", 'm', 0, G_OPTION_ARG_INT, &num_matches, "[developer] How many matches to simulate per skill diff step", "N" }, { "num-skilldiff", 'S', 0, G_OPTION_ARG_INT, &skilldiffmax, "[developer] How many skill diff steps to take", "N" }, { "random-seed", 0, 0, G_OPTION_ARG_INT, &random_seed, "Seed to initialize random number generator. Valid values are" " 32-bit unsigned integers > 0", "N"}, {NULL}}; if(argc == NULL || argv == NULL) return; context = g_option_context_new(_("- a simple and addictive GTK2 football manager")); g_option_context_add_main_entries(context, entries, GETTEXT_PACKAGE); g_option_context_add_group(context, gtk_get_option_group (FALSE)); g_option_context_parse(context, argc, argv, &error); g_option_context_free(context); if(error != NULL) { misc_print_error(&error, FALSE); return; } if(calodds) { option_add(&options, "int_opt_calodds", 1, NULL); option_add(&options, "int_opt_calodds_skilldiffmax", skilldiffmax, NULL); option_add(&options, "int_opt_calodds_matches", num_matches, NULL); } if(testcom) { lg_commentary_test(testcom_file, token_file, event_name, number_of_passes); main_exit_program(EXIT_OK, NULL); } if(support_dir != NULL) { gchar *fullpath = (support_dir[strlen(support_dir)] == G_DIR_SEPARATOR) ? g_path_get_dirname(support_dir) : g_strdup_printf("%s%s", support_dir, G_DIR_SEPARATOR_S); file_add_support_directory_recursive(bygfoot, fullpath); g_free(fullpath); g_free(support_dir); } if(lang != NULL) { language_set(language_get_code_index(lang) + 1); file_load_hints_file(); g_free(lang); } if(country_sid != NULL) { country.sid = g_strdup(country_sid); g_free(country_sid); } if (random_seed) g_rand_set_seed(rand_generator, random_seed); } /** Parse the command line arguments given by the user. */ void main_parse_debug_cl_arguments(gint *argc, gchar ***argv) { #ifdef DEBUG printf("main_parse_debug_cl_arguments\n"); #endif gint deb_level = -1, deb_output = -1; gchar *debug_text = NULL; GError *error = NULL; GOptionContext *context = NULL; GOptionEntry entries[] = {{ "debug-level", 'd', 0, G_OPTION_ARG_INT, &deb_level, "[developer] Debug level to use", "N" }, { "debug-output", 'o', 0, G_OPTION_ARG_INT, &deb_output, "[developer] Debug output to use", "0, 1 or 2" }, { "deb", 'D', 0, G_OPTION_ARG_STRING, &debug_text, "[developer] A debug command like 'deb100 to set the debug level'; see the debug window and debug.c", "STRING" }, {NULL}}; debug_level = DEBUG_LEVEL_DEFAULT; debug_output = DEBUG_OUTPUT_DEFAULT; if(argc == NULL || argv == NULL) return; context = g_option_context_new(_("- a simple and addictive GTK2 football manager")); g_option_context_set_ignore_unknown_options(context, TRUE); g_option_context_add_main_entries(context, entries, GETTEXT_PACKAGE); g_option_context_add_group(context, gtk_get_option_group (FALSE)); g_option_context_parse(context, argc, argv, &error); g_option_context_free(context); if(error != NULL) { misc_print_error(&error, FALSE); return; } if(deb_level != -1) { debug_level = deb_level; window_create(WINDOW_DEBUG); } if(deb_output != -1) debug_output = deb_output; if(debug_text != NULL) statp = debug_text; } /** Initialize some global variables. Most of them get nullified. */ void main_init_variables(void) { #ifdef DEBUG printf("main_init_variables\n"); #endif gint i; ligs = g_array_new(FALSE, FALSE, sizeof(League)); cps = g_array_new(FALSE, FALSE, sizeof(Cup));; acps = g_ptr_array_new(); country.name = NULL; country.symbol = NULL; country.sid = NULL; season = week = week_round = 1; for(i=0;ilen == 0) main_exit_program(EXIT_NO_COUNTRY_FILES, "Didn't find any country definition files in the support directories."); g_ptr_array_foreach(country_files, validate_country_file, NULL); } /** Process the command line arguments and do some things that have to be done at the beginning (like initializing the random number generator). @param argc Number of command line arguments. @param argv Command line arguments array. */ void main_init(gint *argc, gchar ***argv, Bygfoot *bygfoot) { #ifdef DEBUG printf("main_init\n"); #endif gchar buf[SMALL]; gchar *dir; GPtrArray *country_files = NULL; support_directories = NULL; rand_generator = g_rand_new(); main_parse_debug_cl_arguments(argc, argv); #ifdef G_OS_WIN32 os_is_unix = FALSE; #else os_is_unix = TRUE; #endif #if defined(G_OS_UNIX) && !defined(MAC_BUILD) file_add_support_directory_recursive(bygfoot, PACKAGE_DATA_DIR "/" PACKAGE "/support_files"); sprintf(buf, "%s%s%s", g_get_home_dir(), G_DIR_SEPARATOR_S, HOMEDIRNAME); file_add_support_directory_recursive(bygfoot, buf); #endif #ifndef MAC_BUILD dir = g_get_current_dir(); sprintf(buf, "%s%ssupport_files", dir, G_DIR_SEPARATOR_S); file_add_support_directory_recursive(bygfoot, buf); sprintf(buf, "%s%ssaves", dir, G_DIR_SEPARATOR_S); file_add_support_directory_recursive(bygfoot, buf); g_free(dir); #else dir = file_get_mac_resource_path("support_files"); file_add_support_directory_recursive(bygfoot, dir); #endif main_init_variables(); load_last_save = FALSE; main_parse_cl_arguments(argc, argv, bygfoot); } /** Initialize the GTK stuff and the gettext stuff. Start the game. @param argc Number of command line arguments. @param argv Command line arguments array. */ gint main (gint argc, gchar *argv[]) { Bygfoot bygfoot; CommandLineArgs cl_args; #ifdef DEBUG printf("main\n"); #endif #if defined(ENABLE_NLS) && !defined(MAC_BUILD) bindtextdomain (GETTEXT_PACKAGE, PACKAGE_LOCALE_DIR); bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8"); textdomain (GETTEXT_PACKAGE); #endif #ifdef G_OS_WIN32 int fd1 = open ("stdout.log", O_CREAT|O_WRONLY|O_TRUNC, 0666); dup2 (fd1, 1); int fd2 = open ("stderr.log", O_CREAT|O_WRONLY|O_TRUNC, 0666); dup2 (fd2, 2); #endif memset(&cl_args, 0, sizeof(cl_args)); #ifdef ENABLE_JSON main_parse_frontend_backend_cl_arguments(&argc, &argv, &cl_args); if (cl_args.json_filename) { bygfoot_init(&bygfoot, BYGFOOT_FRONTEND_CONSOLE); main_init(&argc, &argv, &bygfoot); file_check_home_dir_create_dirs(); validate_country_files(); return bygfoot_json_main(&bygfoot, &cl_args); } #endif bygfoot_init(&bygfoot, BYGFOOT_FRONTEND_GTK2); gtk_init (&argc, &argv); main_init(&argc, &argv, &bygfoot); validate_country_files(); if((load_last_save && !load_game_from_command_line(&bygfoot, "last_save")) || (!load_last_save && (argc == 1 || (argc > 1 && !load_game_from_command_line(&bygfoot, argv[1]))))) { if(country.sid == NULL) { stat0 = STATUS_SPLASH; window_show_splash(&bygfoot); if(os_is_unix) file_check_home_dir(); } else { window_show_startup(&bygfoot); stat0 = STATUS_TEAM_SELECTION; } } gtk_main (); main_exit_program(EXIT_OK, NULL); return 0; } /** Exit the program with the given exit code and message. Try to destroy all widgets and free all memory first. @param exit_code The number we return to the shell. @param exit_message The message we print. @return The exit code of the program. */ void main_exit_program(gint exit_code, gchar *format, ...) { #ifdef DEBUG printf("main_exit_program\n"); #endif gchar text[SMALL]; va_list args; if(format != NULL) { va_start (args, format); g_vsprintf(text, format, args); va_end (args); debug_print_message(text, NULL); } if(gtk_main_level() > 0) gtk_main_quit(); free_memory(); if(!os_is_unix && exit_code != EXIT_OK) { debug_print_message("Press RETURN. Program will exit."); getchar(); } exit(exit_code); }