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bugfix for bug (the game crashes by replaceing players)
initialized the attribute selectet row each time someone changed to the main menu.
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70f0505467
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@ -164,6 +164,7 @@ on_button_back_to_main_clicked (GtkButton *button,
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if(stat0 != STATUS_LIVE_GAME_PAUSE)
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stat0 = STATUS_MAIN;
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gtk_notebook_set_current_page(GTK_NOTEBOOK(lookup_widget(window.main, "notebook_player")), 0);
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selected_row = -1;
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game_gui_show_main();
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gui_set_arrows();
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@ -231,6 +232,13 @@ on_player_list1_button_press_event (GtkWidget *widget,
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{
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gint idx = -1;
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gchar message[SMALL];
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sprintf(message, "Number of player in current team: %d", current_user.tm->players->len);
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debug_writer_out("callbacks.c",
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"on_player_list1_button_press_event",
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message,
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3);
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if(event->button == 2)
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{
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on_menu_rearrange_team_activate(NULL, NULL);
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@ -250,6 +258,11 @@ on_player_list1_button_press_event (GtkWidget *widget,
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selected_row = -1;
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return FALSE;
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}
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sprintf(message, "Selected row of the player list: %d", selected_row);
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debug_writer_out("callbacks.c", "on_player_list1_button_press_event", message, 3);
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sprintf(message, "Index of a player in player list: %d", idx - 1);
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debug_writer_out("callbacks.c", "on_player_list1_button_press_event", message, 3);
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callback_player_clicked(idx - 1, event);
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@ -269,6 +282,10 @@ on_player_list1_key_press_event (GtkWidget *widget,
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idx = treeview_helper_get_index(GTK_TREE_VIEW(widget), 0);
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gchar message[SMALL];
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sprintf(message, "Index of a player in player list: %d", idx);
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debug_writer_out("callbacks.c", "on_player_list1_key_press_event", message, 3);
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if(idx < 0 || idx - 1 == selected_row)
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{
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selected_row = -1;
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