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Updated the formatting
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parent
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39
src/main.c
39
src/main.c
@ -37,6 +37,7 @@
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#include <fcntl.h>
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#endif
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#include "bygfoot.h"
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#include "bet_struct.h"
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#include "debug.h"
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#include "file.h"
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@ -83,7 +84,7 @@ main_parse_cl_arguments(gint *argc, gchar ***argv)
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gboolean testcom = FALSE, calodds = FALSE;
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gchar *support_dir = NULL, *lang = NULL,
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*testcom_file = NULL, *token_file = NULL,
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*testcom_file = NULL, *token_file = NULL,
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*event_name = NULL,
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*country_sid = NULL;
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gint number_of_passes = 1,
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@ -93,9 +94,9 @@ main_parse_cl_arguments(gint *argc, gchar ***argv)
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GOptionEntry entries[] =
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{{ "last-save", 'l', 0, G_OPTION_ARG_NONE, &load_last_save, _("Load last savegame"), NULL },
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{ "support-dir", 's', 0, G_OPTION_ARG_STRING, &support_dir,
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{ "support-dir", 's', 0, G_OPTION_ARG_STRING, &support_dir,
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_("Specify additional support directory (takes priority over default ones)"), "DIR" },
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{ "country", 'c', 0, G_OPTION_ARG_STRING, &country_sid, _("String id of the country to load"), "SID" },
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{ "lang", 'L', 0, G_OPTION_ARG_STRING, &lang, _("Language to use (a code like 'de')"), "CODE" },
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@ -195,8 +196,8 @@ main_parse_debug_cl_arguments(gint *argc, gchar ***argv)
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GOptionContext *context = NULL;
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GOptionEntry entries[] =
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{{ "debug-level", 'd', 0, G_OPTION_ARG_INT, &deb_level, "[developer] Debug level to use", "N" },
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{ "debug-output", 'o', 0, G_OPTION_ARG_INT, &deb_output, "[developer] Debug output to use", "0, 1 or 2" },
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{ "deb", 'D', 0, G_OPTION_ARG_STRING, &debug_text,
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{ "debug-output", 'o', 0, G_OPTION_ARG_INT, &deb_output, "[developer] Debug output to use", "0, 1 or 2" },
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{ "deb", 'D', 0, G_OPTION_ARG_STRING, &debug_text,
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"[developer] A debug command like 'deb100 to set the debug level'; see the debug window and debug.c", "STRING" },
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{NULL}};
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@ -262,13 +263,13 @@ main_init_variables(void)
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window.main = window.startup =
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window.live = window.warning = window.progress = window.digits =
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window.stadium = window.job_offer = window.yesno =
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window.stadium = window.job_offer = window.yesno =
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window.options = window.font_sel =
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window.file_chooser = window.contract =
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window.menu_player = window.user_management =
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window.file_chooser = window.contract =
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window.menu_player = window.user_management =
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window.mmatches = window.bets = window.splash =
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window.training_camp = NULL;
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users = g_array_new(FALSE, FALSE, sizeof(User));
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transfer_list = g_array_new(FALSE, FALSE, sizeof(Transfer));
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season_stats = g_array_new(FALSE, FALSE, sizeof(SeasonStat));
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@ -282,10 +283,10 @@ main_init_variables(void)
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save_file = NULL;
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constants_app.list = settings.list =
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constants.list = options.list = tokens.list =
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constants.list = options.list = tokens.list =
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hints.list = NULL;
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constants_app.datalist = settings.datalist =
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constants.datalist = options.datalist =
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constants.datalist = options.datalist =
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tokens.datalist = hints.datalist = NULL;
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selected_row = -1;
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@ -302,11 +303,11 @@ main_init_variables(void)
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file_load_conf_files();
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xml_strategy_load_strategies();
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current_interest = rint(math_rnd(const_float("float_finance_interest_lower"),
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const_float("float_finance_interest_upper")) /
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const_float("float_finance_interest_step")) * const_float("float_finance_interest_step");
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language_set(language_get_code_index(opt_str("string_opt_language_code")) + 1);
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option_add(&options, "int_opt_calodds", 0, NULL);
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@ -364,8 +365,8 @@ main_init(gint *argc, gchar ***argv)
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sprintf(buf, "%s%ssaves", dir, G_DIR_SEPARATOR_S);
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file_add_support_directory_recursive(buf);
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g_free(dir);
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#else
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dir = file_get_mac_resource_path("support_files");
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#else
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dir = file_get_mac_resource_path("support_files");
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file_add_support_directory_recursive(dir);
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#endif
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@ -411,9 +412,9 @@ main (gint argc, gchar *argv[])
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{
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stat0 = STATUS_SPLASH;
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window_show_splash();
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if(os_is_unix)
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file_check_home_dir();
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file_check_home_dir();
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}
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else
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{
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@ -443,7 +444,7 @@ main_exit_program(gint exit_code, gchar *format, ...)
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gchar text[SMALL];
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va_list args;
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if(format != NULL)
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{
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va_start (args, format);
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@ -462,6 +463,6 @@ main_exit_program(gint exit_code, gchar *format, ...)
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debug_print_message("Press RETURN. Program will exit.");
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getchar();
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}
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exit(exit_code);
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}
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