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YA loadsave.
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src/xml_loadsave_players.c
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265
src/xml_loadsave_players.c
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#include "player.h"
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#include "team.h"
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#include "xml.h"
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#include "xml_loadsave_players.h"
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enum
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{
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TAG_PLAYERS = TAG_START_PLAYERS,
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TAG_PLAYER,
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TAG_PLAYER_NAME,
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TAG_PLAYER_POS,
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TAG_PLAYER_CPOS,
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TAG_PLAYER_HEALTH,
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TAG_PLAYER_RECOVERY,
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TAG_PLAYER_ID,
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TAG_PLAYER_VALUE,
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TAG_PLAYER_WAGE,
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TAG_PLAYER_OFFERS,
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TAG_PLAYER_SKILL,
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TAG_PLAYER_CSKILL,
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TAG_PLAYER_TALENT,
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TAG_PLAYER_ETAL,
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TAG_PLAYER_FITNESS,
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TAG_PLAYER_LSU,
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TAG_PLAYER_AGE,
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TAG_PLAYER_PEAK_AGE,
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TAG_PLAYER_CONTRACT,
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TAG_PLAYER_PARTICIPATION,
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TAG_PLAYER_GAMES_GOAL,
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TAG_PLAYER_GAMES_GOAL_CLID,
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TAG_PLAYER_GAMES_GOAL_GAMES,
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TAG_PLAYER_GAMES_GOAL_GOALS,
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TAG_PLAYER_GAMES_GOAL_SHOTS,
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TAG_PLAYER_CARD,
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TAG_PLAYER_CARD_CLID,
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TAG_PLAYER_CARD_YELLOW,
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TAG_PLAYER_CARD_RED,
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TAG_PLAYER_CAREER,
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TAG_END
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};
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gint state, etalidx, careeridx;
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Player new_player;
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PlayerGamesGoals new_games_goals;
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PlayerCard new_card;
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void
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xml_loadsave_players_start_element(gint tag, Team *tm)
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{
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gint i;
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gboolean valid_tag = FALSE;
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for(i=TAG_PLAYERS;i<TAG_END;i++)
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if(tag == i)
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{
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state = i;
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valid_tag = TRUE;
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}
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if(tag == TAG_PLAYER)
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{
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new_player = player_new(tm, 80, FALSE);
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etalidx = careeridx = 0;
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}
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if(!valid_tag)
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g_warning("xml_loadsave_players_start_element: unknown tag. I'm in state %d\n",
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state);
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}
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void
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xml_loadsave_players_end_element(gint tag, GArray *players)
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{
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if(tag == TAG_PLAYER)
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g_array_append_val(players, new_player);
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else if(tag == TAG_PLAYER_NAME ||
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tag == TAG_PLAYER_POS ||
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tag == TAG_PLAYER_CPOS ||
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tag == TAG_PLAYER_HEALTH ||
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tag == TAG_PLAYER_RECOVERY ||
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tag == TAG_PLAYER_ID ||
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tag == TAG_PLAYER_VALUE ||
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tag == TAG_PLAYER_WAGE ||
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tag == TAG_PLAYER_OFFERS ||
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tag == TAG_PLAYER_SKILL ||
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tag == TAG_PLAYER_CSKILL ||
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tag == TAG_PLAYER_TALENT ||
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tag == TAG_PLAYER_ETAL ||
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tag == TAG_PLAYER_FITNESS ||
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tag == TAG_PLAYER_LSU ||
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tag == TAG_PLAYER_AGE ||
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tag == TAG_PLAYER_PEAK_AGE ||
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tag == TAG_PLAYER_CONTRACT ||
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tag == TAG_PLAYER_PARTICIPATION ||
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tag == TAG_PLAYER_GAMES_GOAL ||
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tag == TAG_PLAYER_CAREER ||
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tag == TAG_PLAYER_CARD)
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{
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state = TAG_PLAYER;
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if(tag == TAG_PLAYER_ETAL)
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etalidx++;
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else if(tag == TAG_PLAYER_CAREER)
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careeridx++;
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else if(tag == TAG_PLAYER_CARD)
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g_array_append_val(new_player.cards, new_card);
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else if(tag == TAG_PLAYER_GAMES_GOAL)
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g_array_append_val(new_player.games_goals, new_games_goals);
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}
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else if(tag == TAG_PLAYER_GAMES_GOAL_CLID ||
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tag == TAG_PLAYER_GAMES_GOAL_GAMES ||
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tag == TAG_PLAYER_GAMES_GOAL_GOALS ||
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tag == TAG_PLAYER_GAMES_GOAL_SHOTS)
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state = TAG_PLAYER_GAMES_GOAL;
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else if(tag == TAG_PLAYER_CARD_CLID ||
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tag == TAG_PLAYER_CARD_YELLOW ||
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tag == TAG_PLAYER_CARD_RED)
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state = TAG_PLAYER_CARD;
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else if(tag != TAG_PLAYERS)
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g_warning("xml_loadsave_players_end_element: unknown tag. I'm in state %d\n",
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state);
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}
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void
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xml_loadsave_players_text(gchar *text)
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{
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gint int_value = -1;
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gfloat float_value = -1;
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int_value = (gint)g_ascii_strtod(text, NULL);
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float_value = (gfloat)g_ascii_strtod(text, NULL) / 10000;
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if(state == TAG_PLAYER_NAME)
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g_string_printf(new_player.name, "%s", text);
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else if(state == TAG_PLAYER_POS)
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new_player.pos = int_value;
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else if(state == TAG_PLAYER_CPOS)
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new_player.cpos = int_value;
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else if(state == TAG_PLAYER_HEALTH)
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new_player.health = int_value;
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else if(state == TAG_PLAYER_RECOVERY)
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new_player.recovery = int_value;
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else if(state == TAG_PLAYER_ID)
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new_player.id = int_value;
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else if(state == TAG_PLAYER_VALUE)
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new_player.value = int_value;
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else if(state == TAG_PLAYER_WAGE)
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new_player.wage = int_value;
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else if(state == TAG_PLAYER_OFFERS)
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new_player.offers = int_value;
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else if(state == TAG_PLAYER_PARTICIPATION)
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new_player.participation = int_value;
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else if(state == TAG_PLAYER_SKILL)
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new_player.skill = float_value;
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else if(state == TAG_PLAYER_CSKILL)
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new_player.cskill = float_value;
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else if(state == TAG_PLAYER_TALENT)
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new_player.talent = float_value;
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else if(state == TAG_PLAYER_FITNESS)
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new_player.fitness = float_value;
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else if(state == TAG_PLAYER_LSU)
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new_player.lsu = float_value;
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else if(state == TAG_PLAYER_AGE)
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new_player.age = float_value;
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else if(state == TAG_PLAYER_PEAK_AGE)
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new_player.peak_age = float_value;
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else if(state == TAG_PLAYER_CONTRACT)
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new_player.contract = float_value;
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else if(state == TAG_PLAYER_ETAL)
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new_player.etal[etalidx] = float_value;
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else if(state == TAG_PLAYER_GAMES_GOAL_CLID)
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new_games_goals.clid = int_value;
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else if(state == TAG_PLAYER_GAMES_GOAL_GAMES)
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new_games_goals.games = int_value;
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else if(state == TAG_PLAYER_GAMES_GOAL_GOALS)
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new_games_goals.goals = int_value;
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else if(state == TAG_PLAYER_GAMES_GOAL_SHOTS)
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new_games_goals.shots = int_value;
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else if(state == TAG_PLAYER_CARD_CLID)
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new_card.clid = int_value;
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else if(state == TAG_PLAYER_CARD_YELLOW)
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new_card.yellow = int_value;
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else if(state == TAG_PLAYER_CARD_RED)
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new_card.red = int_value;
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else if(state == TAG_PLAYER_CAREER)
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new_player.career[careeridx] = int_value;
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}
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void
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xml_loadsave_players_write(FILE *fil, const GArray *players)
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{
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gint i;
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fprintf(fil, "%s<_%d>\n", I1, TAG_PLAYERS);
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for(i=0;i<players->len;i++)
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xml_loadsave_players_write_player(fil, &g_array_index(players, Player, i));
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fprintf(fil, "%s</_%d>\n", I1, TAG_PLAYERS);
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}
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void
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xml_loadsave_players_write_player(FILE *fil, const Player *pl)
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{
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gint i;
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fprintf(fil, "%s<_%d>\n", I1, TAG_PLAYER);
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xml_write_g_string(fil, pl->name, TAG_PLAYER_NAME, I2);
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xml_write_int(fil, pl->pos, TAG_PLAYER_POS, I2);
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xml_write_int(fil, pl->cpos, TAG_PLAYER_CPOS, I2);
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xml_write_int(fil, pl->health, TAG_PLAYER_HEALTH, I2);
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xml_write_int(fil, pl->recovery, TAG_PLAYER_RECOVERY, I2);
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xml_write_int(fil, pl->id, TAG_PLAYER_ID, I2);
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xml_write_int(fil, pl->value, TAG_PLAYER_VALUE, I2);
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xml_write_int(fil, pl->wage, TAG_PLAYER_WAGE, I2);
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xml_write_int(fil, pl->offers, TAG_PLAYER_OFFERS, I2);
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xml_write_int(fil, pl->participation, TAG_PLAYER_PARTICIPATION, I2);
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xml_write_float(fil, pl->skill, TAG_PLAYER_SKILL, I2);
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xml_write_float(fil, pl->cskill, TAG_PLAYER_CSKILL, I2);
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xml_write_float(fil, pl->talent, TAG_PLAYER_TALENT, I2);
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xml_write_float(fil, pl->fitness, TAG_PLAYER_FITNESS, I2);
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xml_write_float(fil, pl->lsu, TAG_PLAYER_LSU, I2);
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xml_write_float(fil, pl->age, TAG_PLAYER_AGE, I2);
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xml_write_float(fil, pl->peak_age, TAG_PLAYER_PEAK_AGE, I2);
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xml_write_float(fil, pl->contract, TAG_PLAYER_CONTRACT, I2);
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for(i=0;i<4;i++)
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xml_write_float(fil, pl->etal[i], TAG_PLAYER_ETAL, I3);
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for(i=0;i<PLAYER_VALUE_END;i++)
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xml_write_int(fil, pl->career[i], TAG_PLAYER_CAREER, I2);
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for(i=0;i<pl->games_goals->len;i++)
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{
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fprintf(fil, "%s<_%d>\n", I2, TAG_PLAYER_GAMES_GOAL);
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xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).clid,
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TAG_PLAYER_GAMES_GOAL_CLID, I3);
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xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).games,
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TAG_PLAYER_GAMES_GOAL_GAMES, I3);
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xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).goals,
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TAG_PLAYER_GAMES_GOAL_GOALS, I3);
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xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).shots,
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TAG_PLAYER_GAMES_GOAL_SHOTS, I3);
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fprintf(fil, "%s</_%d>\n", I2, TAG_PLAYER_GAMES_GOAL);
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}
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for(i=0;i<pl->cards->len;i++)
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{
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fprintf(fil, "%s<_%d>\n", I2, TAG_PLAYER_CARD);
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xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).clid,
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TAG_PLAYER_CARD_CLID, I3);
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xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).yellow,
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TAG_PLAYER_CARD_YELLOW, I3);
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xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).red,
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TAG_PLAYER_CARD_RED, I3);
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fprintf(fil, "%s</_%d>\n", I2, TAG_PLAYER_CARD);
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}
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fprintf(fil, "%s</_%d>\n", I1, TAG_PLAYER);
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}
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23
src/xml_loadsave_players.h
Normal file
23
src/xml_loadsave_players.h
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#ifndef XML_LOADSAVE_PLAYERS_H
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#define XML_LOADSAVE_PLAYERS_H
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#include "bygfoot.h"
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#include "team_struct.h"
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void
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xml_loadsave_players_text(gchar *text);
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void
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xml_loadsave_players_end_element(gint tag, GArray *players);
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void
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xml_loadsave_players_start_element(gint tag, Team *tm);
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void
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xml_loadsave_players_write_player(FILE *fil, const Player *pl);
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void
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xml_loadsave_players_write(FILE *fil, const GArray *players);
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#endif
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