Fix segfault when saving a game

(cherry picked from commit 6059a2136155ab918e5a087e0c605d2eda9d48cf)
This commit is contained in:
Tom Stellard 2022-01-05 19:35:18 -08:00
parent 6b29bbad77
commit b607776d44
1 changed files with 3 additions and 3 deletions

View File

@ -165,7 +165,7 @@ on_button_save_clicked (GtkButton *button,
printf("on_button_save_clicked\n");
#endif
on_menu_save_activate(NULL, NULL);
on_menu_save_activate(NULL, user_data);
}
@ -612,14 +612,14 @@ G_MODULE_EXPORT void
on_menu_save_activate (GtkMenuItem *menuitem,
gpointer user_data)
{
Bygfoot *bygfoot;
Bygfoot *bygfoot = (Bygfoot*)user_data;
#ifdef DEBUG
printf("on_menu_save_activate\n");
#endif
if(!opt_int("int_opt_save_will_overwrite") ||
save_file == NULL)
on_menu_save_as_activate(NULL, NULL);
on_menu_save_as_activate(NULL, user_data);
else
load_save_save_game(bygfoot, save_file);
}