commentary fixes and and some priority additions

This commit is contained in:
vector180 2005-11-22 03:16:09 +00:00
parent 680b163912
commit adb42c9480
1 changed files with 27 additions and 20 deletions

View File

@ -126,18 +126,21 @@
<commentary>The ball [whistles|flies|zips] past _P1_ and it's a goal!!!</commentary>
<commentary>_P0_ wheels away in celebration</commentary>
<commentary>A truly [mesmerising|great|wonderful|fantastic|brilliant] goal!!</commentary>
<commentary>That [strike|Goal] has sent the fans wild</commentary>
<commentary>Goal!!_P1_'s [desperate|despairing|stretched] dive can't keep _P0_'s shot out</commentary>
<commentary>The ball [lies|is] in the back of the net!!!</commentary>
<commentary>Celebrations abound, they wont forget that [goal|strike|shot] in hurry</commentary>
<commentary>_P0_'s dance ignites the fans. He celebrates in his [well known|own] special fashion</commentary>
<commentary>Goal! Dipping ball from _P0_ stuns [the keeper|_P1_|_T_NPOSS__]</commentary>
<commentary>Outstanding Goal!</commentary>
<commentary>_T_POSS__ have hit pay dirt. What a Goal!</commentary>
<commentary>Lady luck is smiling on _T_POSS__ now</commentary>
<commentary>Goal! Lady luck obviously supports _T_POSS__</commentary>
<commentary>Goal! Lady luck obviously supports _T_TT__</commentary>
<commentary>[Curving|In swinging|Out swinging|Swerving] ball beats _P1_ to the line.Goal!</commentary>
<commentary cond="_GD_ <=2 and _T_TT_ == _TLN_">That [strike|Goal] has sent the _T_TT_ fans wild</commentary>
<commentary cond="_GD_ == 0 ">That [strike|Goal] has levelled the scores</commentary>
<commentary cond="_GD_ <=2">_T_POSS__ have struck [pay dirt|gold]. What a Goal!</commentary>
<commentary cond="_T_TT__ == _TLN_ and _GD_ <=2 ">Can _T_TT__ produce a shock comeback</commentary>
<commentary cond="_T_TT__ == _TLN_">Lady luck is smiling on _T_TT__ now</commentary>
<commentary cond="_POSS_POSS__ < 45">_T_POSS__ score against the run of play</commentary>
<commentary cond="_T_TT__ == _TWN_ and _GD_ >3">It's just another nail in the coffin</commentary>
</event>
<event>
<name>miss</name>
@ -202,11 +205,12 @@
<commentary>The referee gets the nod from the linesman and we are away</commentary>
<commentary>The [battle|struggle|fight|war|combat] begins</commentary>
<commentary>The referees are ready, players set, the whistle blows</commentary>
<commentary cond="_TAVSKILLDIFF_ <= 4">The teams are well matched. We are in for [a real|an end to end] [tug of war|battle].</commentary>
<commentary cond="_TAVSKILLDIFF_ >=8">There's a huge gulf in the skill level. This should be a walk over for _T[_TAVSKILL1_ GE _TAVSKILL0_]_</commentary>
<commentary cond="_TAVSKILLDIFF_ >=4">_T[_TAVSKILL0_ GE _TAVSKILL1_]_ come into the game as underdogs.</commentary>
<commentary cond="_TAVSKILLDIFF_ >=8">_T[_TAVSKILL0_ LE _TAVSKILL1_]_ start the game as sure favourites.</commentary>
<commentary cond="_TAVSKILLDIFF_ <= 1 and [_TAVSKILL0_ + _TAVSKILL1_] >=85">The clash of the [gladiators|titans] [begins|kicks off]</commentary>
<commentary>The fog lifts and away we go</commentary>
<commentary cond="_TAVSKILLDIFF_ <= 4"pri="10">The teams are well matched. We are in for [a real|an end to end] [tug of war|battle].</commentary>
<commentary cond="_TAVSKILLDIFF_ >=8"pri="10">There's a huge gulf in the skill level. This should be a walk over for _T[_TAVSKILL1_ GE _TAVSKILL0_]_</commentary>
<commentary cond="_TAVSKILLDIFF_ >=4"pri="10">_T[_TAVSKILL0_ GE _TAVSKILL1_]_ come into the game as underdogs.</commentary>
<commentary cond="_TAVSKILLDIFF_ >=8"pri="10">_T[_TAVSKILL0_ LE _TAVSKILL1_]_ start the game as sure favourites.</commentary>
<commentary cond="_TAVSKILLDIFF_ <= 1 and [_TAVSKILL0_ + _TAVSKILL1_] >=85"pri="10">The clash of the [gladiators|titans] [begins|kicks off]</commentary>
</event>
<event>
<name>half_time</name>
@ -266,14 +270,14 @@
<commentary>The referee checks his watch and blows for full time</commentary>
<commentary>Well that's that. It ends _RE_</commentary>
<commentary>_TW_'s manager will be delighted with that result</commentary>
<commentary cond="_TAVSKILLDIFF_ >=4 and _TWN_ = _T[_TAVSKILL0_ GE _TAVSKILL1_]_"> _RE_, what an astonishing result for _TW_</commentary>
<commentary cond="_GD_ = 0 "> A draw then. Still a point is a point.</commentary>
<commentary cond="_GD_ > 0 ">Well that's that. It ends _RE_ in _TW_'s favour</commentary>
<commentary cond="_GOALS0_ + _GOALS1_ >= 6">Wow, a match to remember. [_GOALS0_ + _GOALS1_] action packed goals!</commentary>
<commentary cond="_GD_ >= 4">_TL_ were slaughtered by _GD_ goals.</commentary>
<commentary cond="_GD_ >= 2">_TW_ will be sipping champagne tonight.</commentary>
<commentary cond="[_TLAYER0_ - _TLAYER1_]> 1 or [_TLAYER1_ - _TLAYER0_] >1 and _TLAYER_TWN__ > _TLAYER_TLN__">What [a great victory|an amazing win] for _TW_</commentary>
<commentary cond="_GD_ > 3 and _TLAYER[_GOALS1_ > _GOALS0_]_ >= _TLAYER[_GOALS1_ < _GOALS0_]_">_TL_ were up against a giant and the _RE_ scoreline, shows it</commentary>
<commentary cond="_TAVSKILLDIFF_ >=4 and _TWN_ = _T[_TAVSKILL0_ GE _TAVSKILL1_]_"pri="10"> _RE_, what an astonishing result for _TW_</commentary>
<commentary cond="_GD_ = 0 "pri="10"> A draw then. Still a point is a point.</commentary>
<commentary cond="_GD_ > 0 "pri="10">Well that's that. It ends _RE_ in _TW_'s favour</commentary>
<commentary cond="_GOALS0_ + _GOALS1_ >= 6"pri="10">Wow, a match to remember. [_GOALS0_ + _GOALS1_] action packed goals!</commentary>
<commentary cond="_GD_ >= 4"pri="10">_TL_ were slaughtered by _GD_ goals.</commentary>
<commentary cond="_GD_ >= 2"pri="10">_TW_ will be sipping champagne tonight.</commentary>
<commentary cond="[_TLAYER0_ - _TLAYER1_]> 1 or [_TLAYER1_ - _TLAYER0_] >1 and _TLAYER_TWN__ > _TLAYER_TLN__"pri="10">What [a great victory|an amazing win] for _TW_</commentary>
<commentary cond="_GD_ > 3 and _TLAYER[_GOALS1_ > _GOALS0_]_ >= _TLAYER[_GOALS1_ < _GOALS0_]_"pri="10">_TL_ were up against a giant and the _RE_ scoreline, shows it</commentary>
</event>
<event>
<name>own_goal</name>
@ -356,7 +360,7 @@
<event>
<name>send_off</name>
<commentary>_P0_ has been sent off</commentary>
<commentary>_P0_ is sent off. _T_NPOSS__ is now down a man</commentary>
<commentary>_P0_ is sent off. _T_TT__ is now down a man</commentary>
</event>
<event>
<name>injury</name>
@ -368,14 +372,16 @@
<name>temp_injury</name>
<commentary>_P0_ has pulled a muscle but should be able to continue</commentary>
<commentary>_P0_ has picked up a slight knock</commentary>
<commentary>_P0_ tries to run off a slight groin strain</commentary>
<commentary>_P0_ has over stretched a muscle, seems ok</commentary>
<commentary>_P0_ recieves some attention and continues</commentary>
<commentary>_P0_ has a large cut above his left eye but it has been patched up and he will be able to continue </commentary>
</event>
<event>
<name>stadium_breakdown</name>
<commentary>_T_POSS__ is undergoing stadium problems</commentary>
<commentary>_T0_ is undergoing stadium problems</commentary>
<commentary>The floodlights have just gone out</commentary>
<commentary>Heavy fog is causing havoc here at _T0_'s ground</commentary>
</event>
<event>
<name>stadium_riots</name>
@ -397,7 +403,7 @@
<commentary>_T_TT__ make a substitution, _P0_ comes on to replace _P1_</commentary>
<commentary cond="_MI_>60">_T_TT__ need some fresh legs, _P0_ comes on to replace _P1_</commentary>
<commentary>_P1_ goes off to applause from the fans, _P0_ replaces him</commentary>
<commentary>_P1_ is booed off the pitch as he is replaced by _P0_</commentary>
<commentary>_P1_ dosen't look happy as he is replaced by _P0_</commentary>
<commentary>_P0_ comes off the bench to replace _P1_</commentary>
<commentary>_P0_ on for _P1_</commentary>
</event>
@ -418,6 +424,7 @@
<name>boost_change</name>
<commentary>_T_TT__ has changed their boost to _EX_</commentary>
<commentary cond="_EX_ = 'ON'">_T_TT__ have gone up a gear</commentary>
<commentary cond="_EX_ = 'ON' and _MI_ >75"pri="10">Boost on._T_TT__ are throwing everything they got</commentary>
</event>
</lg_commentary>
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