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Finetuning.
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@ -28,8 +28,8 @@ float_stadium_improvement_max_discount_safety 2000
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float_stadium_improvement_max_discount 4000
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# wage unit factor for 500 seats or 5% safety
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float_stadium_improvement_wage_unit_factor_seats 150000
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float_stadium_improvement_wage_unit_factor_safety 60000
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float_stadium_improvement_wage_unit_factor_seats 250000
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float_stadium_improvement_wage_unit_factor_safety 120000
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# these determine how much the weekly seats and
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# safety increase can deviate from the base values 500 and 5%
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@ -82,7 +82,7 @@ int_team_stadium_ticket_price 30
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# factor for stadium size; this determines the income
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# of the user teams
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float_team_stadium_size_wage_factor 25000
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float_team_stadium_size_wage_factor 21000
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# stadium safety deterioration values (per game)
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float_game_stadium_safety_deterioration_lower 20
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@ -198,8 +198,8 @@ int_team_cpu_players 20
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float_player_max_skill 990000
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# determines initial money of the users
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int_initial_money_lower 80
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int_initial_money_upper 110
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int_initial_money_lower 70
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int_initial_money_upper 100
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# how many teams and players there
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# are in the league statistics
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@ -516,13 +516,13 @@ float_game_style_factor 750
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# influence of boost on player's skill.
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# these should be between 0 and 1
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float_player_boost_skill_effect 1500
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float_player_boost_skill_effect 1250
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# influence of boost on player's fitness decay.
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float_player_boost_fitness_effect 5000
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float_player_boost_fitness_effect 8000
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# influence of boost on injury probability.
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float_player_boost_injury_effect 5000
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float_player_boost_injury_effect 8000
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# influence of boost on cards probability.
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float_player_boost_card_effect 5000
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float_player_boost_card_effect 8000
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# influence of team boost on probability that the team in possession
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# of the ball fouls
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