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mirror of https://github.com/tstellar/bygfoot.git synced 2025-02-21 14:01:03 +01:00

Finetuning.

This commit is contained in:
gyboth 2005-05-16 13:54:51 +00:00
parent 1fc1ea7829
commit 9a8761c129

View File

@ -28,8 +28,8 @@ float_stadium_improvement_max_discount_safety 2000
float_stadium_improvement_max_discount 4000
# wage unit factor for 500 seats or 5% safety
float_stadium_improvement_wage_unit_factor_seats 150000
float_stadium_improvement_wage_unit_factor_safety 60000
float_stadium_improvement_wage_unit_factor_seats 250000
float_stadium_improvement_wage_unit_factor_safety 120000
# these determine how much the weekly seats and
# safety increase can deviate from the base values 500 and 5%
@ -82,7 +82,7 @@ int_team_stadium_ticket_price 30
# factor for stadium size; this determines the income
# of the user teams
float_team_stadium_size_wage_factor 25000
float_team_stadium_size_wage_factor 21000
# stadium safety deterioration values (per game)
float_game_stadium_safety_deterioration_lower 20
@ -198,8 +198,8 @@ int_team_cpu_players 20
float_player_max_skill 990000
# determines initial money of the users
int_initial_money_lower 80
int_initial_money_upper 110
int_initial_money_lower 70
int_initial_money_upper 100
# how many teams and players there
# are in the league statistics
@ -516,13 +516,13 @@ float_game_style_factor 750
# influence of boost on player's skill.
# these should be between 0 and 1
float_player_boost_skill_effect 1500
float_player_boost_skill_effect 1250
# influence of boost on player's fitness decay.
float_player_boost_fitness_effect 5000
float_player_boost_fitness_effect 8000
# influence of boost on injury probability.
float_player_boost_injury_effect 5000
float_player_boost_injury_effect 8000
# influence of boost on cards probability.
float_player_boost_card_effect 5000
float_player_boost_card_effect 8000
# influence of team boost on probability that the team in possession
# of the ball fouls