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"Lg speed fix."
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dcff97a4db
commit
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@ -297,12 +297,18 @@ on_spinbutton_speed_button_press_event (GtkWidget *widget,
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{
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{
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if(event->button == 3)
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if(event->button == 3)
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{
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{
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if(option_int("int_opt_user_live_game_speed", &usr(stat2).options) == 0)
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if(option_int("int_opt_user_live_game_speed", &usr(stat2).options) ==
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options, 30);
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-rint((gfloat)(const_int("int_game_gui_live_game_speed_max") - 10) /
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else if(option_int("int_opt_user_live_game_speed", &usr(stat2).options) == 30)
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(gfloat)(const_int("int_game_gui_live_game_speed_grad"))))
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options, 20);
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else
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options, 0);
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options, 0);
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else if(option_int("int_opt_user_live_game_speed", &usr(stat2).options) == 0)
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options,
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-rint((gfloat)(const_int("int_game_gui_live_game_speed_max") - 10) /
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(gfloat)(const_int("int_game_gui_live_game_speed_grad") * 2)));
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else
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option_set_int("int_opt_user_live_game_speed", &usr(stat2).options,
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-rint((gfloat)(const_int("int_game_gui_live_game_speed_max") - 10) /
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(gfloat)(const_int("int_game_gui_live_game_speed_grad"))));
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gtk_spin_button_set_value(
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gtk_spin_button_set_value(
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_speed")),
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_speed")),
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@ -329,6 +329,10 @@ option_gui_write_spin_widgets(gint **spin_options, GtkSpinButton **spin_widgets)
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GTK_SPIN_BUTTON(lookup_widget(window.options, "spinbutton_live_speed"));
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GTK_SPIN_BUTTON(lookup_widget(window.options, "spinbutton_live_speed"));
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spin_options[SPIN_OPT_LIVE_SPEED] = opt_user_intp("int_opt_user_live_game_speed");
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spin_options[SPIN_OPT_LIVE_SPEED] = opt_user_intp("int_opt_user_live_game_speed");
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gtk_spin_button_set_range(GTK_SPIN_BUTTON(spin_widgets[SPIN_OPT_LIVE_SPEED]), 0,
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-rint((gfloat)(const_int("int_game_gui_live_game_speed_max") - 10) /
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(gfloat)(const_int("int_game_gui_live_game_speed_grad"))));
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spin_widgets[SPIN_OPT_LIVE_VERBOSITY] =
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spin_widgets[SPIN_OPT_LIVE_VERBOSITY] =
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GTK_SPIN_BUTTON(lookup_widget(window.options, "spinbutton_live_verbosity"));
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GTK_SPIN_BUTTON(lookup_widget(window.options, "spinbutton_live_verbosity"));
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spin_options[SPIN_OPT_LIVE_VERBOSITY] = opt_user_intp("int_opt_user_live_game_verbosity");
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spin_options[SPIN_OPT_LIVE_VERBOSITY] = opt_user_intp("int_opt_user_live_game_verbosity");
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13
src/window.c
13
src/window.c
@ -412,9 +412,16 @@ window_show_transfer_dialog(const gchar *text)
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void
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void
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window_live_set_spinbuttons(void)
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window_live_set_spinbuttons(void)
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{
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{
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gtk_spin_button_set_value(
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GtkSpinButton *sb_speed =
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_speed")),
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_speed"));
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(gfloat)option_int("int_opt_user_live_game_speed", &usr(stat2).options));
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gtk_spin_button_set_range(sb_speed, 0,
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-rint((gfloat)(const_int("int_game_gui_live_game_speed_max") - 10) /
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(gfloat)(const_int("int_game_gui_live_game_speed_grad"))));
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gtk_spin_button_set_value(sb_speed,
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(gfloat)option_int("int_opt_user_live_game_speed",
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&usr(stat2).options));
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gtk_spin_button_set_value(
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gtk_spin_button_set_value(
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_verbosity")),
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GTK_SPIN_BUTTON(lookup_widget(window.live, "spinbutton_verbosity")),
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(gfloat)option_int("int_opt_user_live_game_verbosity", &usr(stat2).options));
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(gfloat)option_int("int_opt_user_live_game_verbosity", &usr(stat2).options));
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@ -333,8 +333,8 @@ float_game_gui_live_game_scale_chance 4500
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float_game_gui_live_game_scale_range 100000
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float_game_gui_live_game_scale_range 100000
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# live game speed (milliseconds
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# live game speed (milliseconds
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int_game_gui_live_game_speed_grad -66683
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int_game_gui_live_game_speed_grad -87500
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int_game_gui_live_game_speed_max 3000000
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int_game_gui_live_game_speed_max 3500010
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# factor changing the speed when penalties
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# factor changing the speed when penalties
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float_game_gui_live_game_speed_penalties_factor 20000
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float_game_gui_live_game_speed_penalties_factor 20000
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