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Optimize team_get_fixture()
When searching for a team's next fixture, only search in leagues that the team is actually in. This improves performance a lot in countries with many leagues. I see about a 7x speed up simulating the first 6 weeks of English leagues using billys_boots 2019/2020 definitions from the forums.
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src/team.c
19
src/team.c
@ -280,6 +280,9 @@ team_get_fixture(const Team *tm, gboolean last_fixture)
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if(!query_league_active(&lig(i)))
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if(!query_league_active(&lig(i)))
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continue;
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continue;
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if (!query_team_id_is_in_teams_array(tm, lig(i).teams))
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continue;
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for(j=0;j<lig(i).fixtures->len;j++) {
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for(j=0;j<lig(i).fixtures->len;j++) {
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const Fixture *current_fixture = &g_array_index(lig(i).fixtures, Fixture, j);
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const Fixture *current_fixture = &g_array_index(lig(i).fixtures, Fixture, j);
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if(current_fixture->attendance == -1 &&
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if(current_fixture->attendance == -1 &&
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@ -1180,6 +1183,22 @@ query_team_is_in_teams_array(const Team *tm, const GPtrArray *teams)
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return FALSE;
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return FALSE;
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}
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}
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/** Same as query_team_is_in_teams_array, but it looks up based on the
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* team id and not the pointer. This is useful, because you can look
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* for a team in a GArray without having to transform it into a GPtrArray.
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*/
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gboolean
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query_team_id_is_in_teams_array(const Team *tm, const GArray *teams)
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{
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gint i;
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for (i = 0; i< teams->len; i++) {
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const Team *t = &g_array_index(teams, Team, i);
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if (t->id == tm->id)
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return TRUE;
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}
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return FALSE;
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}
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/** Check whether we find a definition file for the
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/** Check whether we find a definition file for the
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given team. */
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given team. */
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gchar*
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gchar*
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@ -145,6 +145,9 @@ team_write_own_results(const Team *tm, gchar *buf, gboolean sort, gboolean cup_m
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gboolean
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gboolean
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query_team_is_in_teams_array(const Team *tm, const GPtrArray *teams);
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query_team_is_in_teams_array(const Team *tm, const GPtrArray *teams);
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gboolean
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query_team_id_is_in_teams_array(const Team *tm, const GArray *teams);
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gchar*
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gchar*
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team_has_def_file(const Team *tm);
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team_has_def_file(const Team *tm);
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