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Removed some files. Transfers.
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@@ -2,7 +2,7 @@
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#define LIVE_GAME_STRUCT_H
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#include "bygfoot.h"
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#include "game.h"
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#include "fixture_struct.h"
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/** Events happening during a live game.
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@see #LiveGameEvent
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@@ -76,6 +76,15 @@ enum LiveGameEventValue2
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LIVE_GAME_EVENT_VALUE2_END
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};
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enum LiveGameUnitArea
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{
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LIVE_GAME_UNIT_AREA_DEFEND = 0,
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LIVE_GAME_UNIT_AREA_MIDFIELD,
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LIVE_GAME_UNIT_AREA_ATTACK,
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LIVE_GAME_UNIT_AREA_END
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};
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/** Indices for the time variable of th
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#LiveGameUnit struct. */
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enum LiveGameUnitTime
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@@ -102,14 +111,6 @@ enum LiveGameStatValue
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LIVE_GAME_STAT_VALUE_END
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};
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enum LiveGameUnitArea
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{
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LIVE_GAME_UNIT_AREA_DEFEND = GAME_PLAYER_TYPE_DEFEND,
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LIVE_GAME_UNIT_AREA_MIDFIELD = GAME_PLAYER_TYPE_MIDFIELD,
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LIVE_GAME_UNIT_AREA_ATTACK = GAME_PLAYER_TYPE_ATTACK,
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LIVE_GAME_UNIT_AREA_END
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};
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enum LiveGameStatArray
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{
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LIVE_GAME_STAT_ARRAY_SCORERS = 0,
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@@ -119,6 +120,17 @@ enum LiveGameStatArray
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LIVE_GAME_STAT_ARRAY_END
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};
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/** Indices for the team_value array.
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@see game_get_values() */
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enum GameTeamValue
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{
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GAME_TEAM_VALUE_DEFEND = 0,
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GAME_TEAM_VALUE_MIDFIELD,
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GAME_TEAM_VALUE_ATTACK,
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GAME_TEAM_VALUE_GOALIE,
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GAME_TEAM_VALUE_END
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};
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/** Some stats for a live game like ball possession,
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shots on goal etc. */
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typedef struct
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