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YA first draft.
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189
src/youth_academy.c
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189
src/youth_academy.c
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#include "free.h"
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#include "maths.h"
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#include "name.h"
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#include "option.h"
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#include "player.h"
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#include "team.h"
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#include "user.h"
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#include "youth_academy.h"
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/** Set up a youth academy taking the average skill and talent in
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the team into account. */
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YouthAcademy
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youth_academy_new(Team *tm)
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{
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gint i;
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gint num_of_youths = math_rndi(const_int("int_youth_academy_youths_lower"),
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const_int("int_youth_academy_youths_upper"));
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YouthAcademy new_academy;
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new_academy.tm = tm;
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new_academy.coach =
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new_academy.av_coach = QUALITY_AVERAGE;
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new_academy.percentage =
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new_academy.av_percentage = const_int("int_youth_academy_default_percentage");
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new_academy.counter_youth = math_rnd(const_float("float_youth_academy_youth_counter_lower"),
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const_float("float_youth_academy_youth_counter_upper"));
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new_academy.players = g_array_new(FALSE, FALSE, sizeof(Player));
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for(i=0;i<num_of_youths;i++)
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youth_academy_add_new_player(&new_academy);
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return new_academy;
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}
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/** Add a new player to the academy based on the
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average skill value of the user team, the average percentage
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the user paid for the academy for a period of time and the
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average youth couch quality. */
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void
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youth_academy_add_new_player(YouthAcademy *youth_academy)
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{
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gint i;
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gfloat av_skill = team_get_average_skill(youth_academy->tm, FALSE);
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gfloat percentage_coach_skill_factor;
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Player new;
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new.name = name_get(youth_academy->tm->names_file->str);
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new.id = player_id_new;
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new.pos = math_rndi(PLAYER_POS_GOALIE, PLAYER_POS_FORWARD);
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new.cpos = new.pos;
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new.age = math_rnd(const_float("float_youth_academy_age_lower"),
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const_float("float_youth_academy_age_upper"));
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new.peak_age =
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math_rnd(const_float("float_player_peak_age_lower") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"),
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const_float("float_player_peak_age_upper") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_float("float_player_peak_age_goalie_addition"));
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/* Argument for the skill factor function, depending on average coach and
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percentage values (weighted). */
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percentage_coach_skill_factor = (4 - youth_academy->av_coach) *
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(gfloat)const_int("int_youth_academy_max_percentage") *
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const_float("float_youth_academy_coach_weight") * 0.25 + youth_academy->av_percentage;
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/* Applying the skill factor funtion leading to a factor between
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float_youth_academy_skill_factor_lower and _upper */
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percentage_coach_skill_factor =
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((const_float("float_youth_academy_skill_factor_upper") -
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const_float("float_youth_academy_skill_factor_lower")) /
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((gfloat)const_int("int_youth_academy_max_percentage") *
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(1 + const_float("float_youth_academy_coach_weight")))) *
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percentage_coach_skill_factor + const_float("float_youth_academy_skill_factor_lower");
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new.skill = math_gauss_dist(
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percentage_coach_skill_factor * av_skill * (1 - const_float("float_youth_academy_skill_variance")),
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percentage_coach_skill_factor * av_skill * (1 + const_float("float_youth_academy_skill_variance")));
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new.talent = player_new_talent(new.skill);
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player_estimate_talent(&new);
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/* Reduce skill depending on age. */
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new.skill *= powf(const_float("float_youth_academy_skill_reduce_factor"),
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new.peak_age - new.age);
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new.skill = CLAMP(new.skill, 0, const_float("float_player_max_skill"));
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new.cskill = new.skill;
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new.fitness = math_rnd(const_float("float_player_fitness_lower"),
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const_float("float_player_fitness_upper"));
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new.health = new.recovery = 0;
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new.value = player_assign_value(&new);
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new.wage = player_assign_wage(&new);
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new.contract = math_rnd(const_float("float_player_contract_lower"),
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const_float("float_player_contract_upper"));
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new.lsu = math_rnd(const_float("float_player_lsu_lower"),
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const_float("float_player_lsu_upper"));
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new.cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
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new.games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
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for(i=0;i<PLAYER_VALUE_END;i++)
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new.career[i] = 0;
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new.team = youth_academy->tm;
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new.participation = FALSE;
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new.offers = 0;
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g_array_append_val(youth_academy->players, new);
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}
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/** Update the users' youth academies. */
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void
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youth_academy_update_weekly(void)
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{
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gint i, j;
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YouthAcademy *ya = NULL;
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for(i=0;i<users->len;i++)
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{
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ya = &usr(i).youth_academy;
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for(j=ya->players->len - 1;j>=0;j--)
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{
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player_update_weekly(&g_array_index(ya->players, Player, j));
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if(g_array_index(ya->players, Player, i).fitness < 0.9)
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player_update_fitness(&g_array_index(ya->players, Player, j));
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else
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{
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g_array_index(ya->players, Player, j).fitness += math_rnd(-0.05, 0.05);
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g_array_index(ya->players, Player, j).fitness =
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MIN(g_array_index(ya->players, Player, j).fitness, 1);
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}
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if(g_array_index(ya->players, Player, j).age + 0.1 >
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const_float("float_player_age_lower") &&
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g_array_index(ya->players, Player, j).age + 0.08 <=
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const_float("float_player_age_lower"))
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user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
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_("Youth %s will be too old for the youth academy soon. Move him to your team or kick him out of the academy. Otherwise he'll probably look for another team to play in."), g_array_index(ya->players, Player, j).name->str);
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else if(g_array_index(ya->players, Player, j).age > const_float("float_player_age_lower"))
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{
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user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
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_("Youth %s thought he's old enough for a real contract and left your youth academy."),
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g_array_index(ya->players, Player, j).name->str);
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free_player(&g_array_index(ya->players, Player, j));
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g_array_remove_index(ya->players, j);
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}
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}
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ya->av_coach =
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(ya->av_coach * const_float("float_youth_academy_average_weight") +
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(gfloat)ya->coach) /
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(const_float("float_youth_academy_average_weight") + 1);
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ya->av_percentage =
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(ya->av_percentage * const_float("float_youth_academy_average_weight") +
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(gfloat)ya->percentage) /
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(const_float("float_youth_academy_average_weight") + 1);
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if(ya->percentage > 0)
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{
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ya->counter_youth -=
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((1 / (gfloat)const_int("int_youth_academy_max_percentage")) *
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ya->av_percentage + const_float("float_youth_academy_counter_decrease_min"));
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if(ya->counter_youth <= 0)
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{
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ya->counter_youth = math_rnd(const_float("float_youth_academy_youth_counter_lower"),
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const_float("float_youth_academy_youth_counter_upper"));
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if(ya->players->len < const_int("int_youth_academy_max_youths"))
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{
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youth_academy_add_new_player(ya);
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user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
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_("A new youth registered at your youth academy."));
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}
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else
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user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
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_("A new youth wanted to registered at your youth academy but there was no room for him."));
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}
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}
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/*d*/
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printf("we %d co %.1f pe %.1f count %.1f \n",
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week, ya->av_coach, ya->av_percentage, ya->counter_youth);
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}
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}
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src/youth_academy.h
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src/youth_academy.h
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#ifndef YOUTH_ACADEMY_H
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#define YOUTH_ACADEMY_H
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#include "bygfoot.h"
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#include "youth_academy_struct.h"
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YouthAcademy
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youth_academy_new(Team *tm);
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void
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youth_academy_add_new_player(YouthAcademy *youth_academy);
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void
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youth_academy_update_weekly(void);
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#endif
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src/youth_academy_struct.h
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src/youth_academy_struct.h
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#ifndef YOUTH_ACADEMY_STRUCT_H
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#define YOUTH_ACADEMY_STRUCT_H
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#include "bygfoot.h"
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/** The data about a user's youth academy is bundled
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here. */
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typedef struct
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{
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/** Pointer to the team the academy belongs to. */
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Team *tm;
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/** Coach quality, like scout or physio. */
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gint coach;
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/** Percentage of income the user devotes to the youth
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academy. */
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gint percentage;
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/** Average coach and percentage values; these are used
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when a new youth comes into the academy to determine
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the quality of the youth. */
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gfloat av_coach, av_percentage;
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/** When this counter is <= 0, a new youth appears. */
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gfloat counter_youth;
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/** The youths are simply young players. */
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GArray *players;
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} YouthAcademy;
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#endif
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