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YA first draft.

This commit is contained in:
gyboth 2005-07-08 09:29:49 +00:00
parent 1292db317c
commit 247619f585
3 changed files with 233 additions and 0 deletions

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#include "free.h"
#include "maths.h"
#include "name.h"
#include "option.h"
#include "player.h"
#include "team.h"
#include "user.h"
#include "youth_academy.h"
/** Set up a youth academy taking the average skill and talent in
the team into account. */
YouthAcademy
youth_academy_new(Team *tm)
{
gint i;
gint num_of_youths = math_rndi(const_int("int_youth_academy_youths_lower"),
const_int("int_youth_academy_youths_upper"));
YouthAcademy new_academy;
new_academy.tm = tm;
new_academy.coach =
new_academy.av_coach = QUALITY_AVERAGE;
new_academy.percentage =
new_academy.av_percentage = const_int("int_youth_academy_default_percentage");
new_academy.counter_youth = math_rnd(const_float("float_youth_academy_youth_counter_lower"),
const_float("float_youth_academy_youth_counter_upper"));
new_academy.players = g_array_new(FALSE, FALSE, sizeof(Player));
for(i=0;i<num_of_youths;i++)
youth_academy_add_new_player(&new_academy);
return new_academy;
}
/** Add a new player to the academy based on the
average skill value of the user team, the average percentage
the user paid for the academy for a period of time and the
average youth couch quality. */
void
youth_academy_add_new_player(YouthAcademy *youth_academy)
{
gint i;
gfloat av_skill = team_get_average_skill(youth_academy->tm, FALSE);
gfloat percentage_coach_skill_factor;
Player new;
new.name = name_get(youth_academy->tm->names_file->str);
new.id = player_id_new;
new.pos = math_rndi(PLAYER_POS_GOALIE, PLAYER_POS_FORWARD);
new.cpos = new.pos;
new.age = math_rnd(const_float("float_youth_academy_age_lower"),
const_float("float_youth_academy_age_upper"));
new.peak_age =
math_rnd(const_float("float_player_peak_age_lower") +
(new.pos == PLAYER_POS_GOALIE) *
const_float("float_player_peak_age_goalie_addition"),
const_float("float_player_peak_age_upper") +
(new.pos == PLAYER_POS_GOALIE) *
const_float("float_player_peak_age_goalie_addition"));
/* Argument for the skill factor function, depending on average coach and
percentage values (weighted). */
percentage_coach_skill_factor = (4 - youth_academy->av_coach) *
(gfloat)const_int("int_youth_academy_max_percentage") *
const_float("float_youth_academy_coach_weight") * 0.25 + youth_academy->av_percentage;
/* Applying the skill factor funtion leading to a factor between
float_youth_academy_skill_factor_lower and _upper */
percentage_coach_skill_factor =
((const_float("float_youth_academy_skill_factor_upper") -
const_float("float_youth_academy_skill_factor_lower")) /
((gfloat)const_int("int_youth_academy_max_percentage") *
(1 + const_float("float_youth_academy_coach_weight")))) *
percentage_coach_skill_factor + const_float("float_youth_academy_skill_factor_lower");
new.skill = math_gauss_dist(
percentage_coach_skill_factor * av_skill * (1 - const_float("float_youth_academy_skill_variance")),
percentage_coach_skill_factor * av_skill * (1 + const_float("float_youth_academy_skill_variance")));
new.talent = player_new_talent(new.skill);
player_estimate_talent(&new);
/* Reduce skill depending on age. */
new.skill *= powf(const_float("float_youth_academy_skill_reduce_factor"),
new.peak_age - new.age);
new.skill = CLAMP(new.skill, 0, const_float("float_player_max_skill"));
new.cskill = new.skill;
new.fitness = math_rnd(const_float("float_player_fitness_lower"),
const_float("float_player_fitness_upper"));
new.health = new.recovery = 0;
new.value = player_assign_value(&new);
new.wage = player_assign_wage(&new);
new.contract = math_rnd(const_float("float_player_contract_lower"),
const_float("float_player_contract_upper"));
new.lsu = math_rnd(const_float("float_player_lsu_lower"),
const_float("float_player_lsu_upper"));
new.cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
new.games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
for(i=0;i<PLAYER_VALUE_END;i++)
new.career[i] = 0;
new.team = youth_academy->tm;
new.participation = FALSE;
new.offers = 0;
g_array_append_val(youth_academy->players, new);
}
/** Update the users' youth academies. */
void
youth_academy_update_weekly(void)
{
gint i, j;
YouthAcademy *ya = NULL;
for(i=0;i<users->len;i++)
{
ya = &usr(i).youth_academy;
for(j=ya->players->len - 1;j>=0;j--)
{
player_update_weekly(&g_array_index(ya->players, Player, j));
if(g_array_index(ya->players, Player, i).fitness < 0.9)
player_update_fitness(&g_array_index(ya->players, Player, j));
else
{
g_array_index(ya->players, Player, j).fitness += math_rnd(-0.05, 0.05);
g_array_index(ya->players, Player, j).fitness =
MIN(g_array_index(ya->players, Player, j).fitness, 1);
}
if(g_array_index(ya->players, Player, j).age + 0.1 >
const_float("float_player_age_lower") &&
g_array_index(ya->players, Player, j).age + 0.08 <=
const_float("float_player_age_lower"))
user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
_("Youth %s will be too old for the youth academy soon. Move him to your team or kick him out of the academy. Otherwise he'll probably look for another team to play in."), g_array_index(ya->players, Player, j).name->str);
else if(g_array_index(ya->players, Player, j).age > const_float("float_player_age_lower"))
{
user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
_("Youth %s thought he's old enough for a real contract and left your youth academy."),
g_array_index(ya->players, Player, j).name->str);
free_player(&g_array_index(ya->players, Player, j));
g_array_remove_index(ya->players, j);
}
}
ya->av_coach =
(ya->av_coach * const_float("float_youth_academy_average_weight") +
(gfloat)ya->coach) /
(const_float("float_youth_academy_average_weight") + 1);
ya->av_percentage =
(ya->av_percentage * const_float("float_youth_academy_average_weight") +
(gfloat)ya->percentage) /
(const_float("float_youth_academy_average_weight") + 1);
if(ya->percentage > 0)
{
ya->counter_youth -=
((1 / (gfloat)const_int("int_youth_academy_max_percentage")) *
ya->av_percentage + const_float("float_youth_academy_counter_decrease_min"));
if(ya->counter_youth <= 0)
{
ya->counter_youth = math_rnd(const_float("float_youth_academy_youth_counter_lower"),
const_float("float_youth_academy_youth_counter_upper"));
if(ya->players->len < const_int("int_youth_academy_max_youths"))
{
youth_academy_add_new_player(ya);
user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
_("A new youth registered at your youth academy."));
}
else
user_event_add(&usr(i), EVENT_TYPE_WARNING, -1, -1, NULL,
_("A new youth wanted to registered at your youth academy but there was no room for him."));
}
}
/*d*/
printf("we %d co %.1f pe %.1f count %.1f \n",
week, ya->av_coach, ya->av_percentage, ya->counter_youth);
}
}

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#ifndef YOUTH_ACADEMY_H
#define YOUTH_ACADEMY_H
#include "bygfoot.h"
#include "youth_academy_struct.h"
YouthAcademy
youth_academy_new(Team *tm);
void
youth_academy_add_new_player(YouthAcademy *youth_academy);
void
youth_academy_update_weekly(void);
#endif

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#ifndef YOUTH_ACADEMY_STRUCT_H
#define YOUTH_ACADEMY_STRUCT_H
#include "bygfoot.h"
/** The data about a user's youth academy is bundled
here. */
typedef struct
{
/** Pointer to the team the academy belongs to. */
Team *tm;
/** Coach quality, like scout or physio. */
gint coach;
/** Percentage of income the user devotes to the youth
academy. */
gint percentage;
/** Average coach and percentage values; these are used
when a new youth comes into the academy to determine
the quality of the youth. */
gfloat av_coach, av_percentage;
/** When this counter is <= 0, a new youth appears. */
gfloat counter_youth;
/** The youths are simply young players. */
GArray *players;
} YouthAcademy;
#endif