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Max player tweaks.
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@ -91,12 +91,12 @@ player_get_position_from_structure(gint structure, gint player_number)
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position = PLAYER_POS_GOALIE;
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else if(player_number < bound[0] ||
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(player_number > 10 &&
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player_number < (11 + (const_int("int_team_cpu_max_players") - 11) *
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player_number < (11 + (const_int("int_team_cpu_players") - 11) *
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const_float("float_player_pos_bound1"))))
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position = PLAYER_POS_DEFENDER;
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else if(player_number < bound[1] ||
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(player_number > 10 &&
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player_number < (11 + (const_int("int_team_cpu_max_players") - 11) *
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player_number < (11 + (const_int("int_team_cpu_players") - 11) *
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const_float("float_player_pos_bound2"))))
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position = PLAYER_POS_MIDFIELDER;
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else
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@ -123,7 +123,7 @@ team_generate_players_stadium(Team *tm)
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average_skill = CLAMP(average_skill, 0, const_float("float_player_max_skill"));
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for(i=0;i<const_int("int_team_cpu_max_players");i++)
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for(i=0;i<const_int("int_team_cpu_players");i++)
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{
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new = player_new(tm, average_skill, TRUE);
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wages += new.wage;
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@ -189,10 +189,10 @@ float_player_pos_bound1 3755
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float_player_pos_bound2 7510
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# maximum number of players in a user team.
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int_team_max_players 20
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# maximum number of players in cpu teams. should be
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int_team_max_players 100
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# number of players in cpu teams. should be
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# less or equal int_team_max_players
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int_team_cpu_max_players 20
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int_team_cpu_players 20
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# highest skill and talent a player can have.
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float_player_max_skill 990000
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