bygfoot/src/main.c

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/*
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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/*
* Initial main.c file generated by Glade. Edit as required.
* Glade will not overwrite this file.
*/
#include <time.h>
#include "file.h"
#include "free.h"
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#include "language.h"
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#include "lg_commentary_struct.h"
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#include "live_game.h"
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#include "load_save.h"
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#include "main.h"
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#include "misc.h"
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#include "misc_callbacks.h"
#include "name_struct.h"
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#include "option.h"
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#include "stat_struct.h"
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#include "transfer_struct.h"
#include "variables.h"
#include "window.h"
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/** Whether the last save gets loaded at startup
(cl switch -l). */
gboolean load_last_save;
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/** Parse the command line arguments given by the user. */
void
main_parse_cl_arguments(gint *argc, gchar ***argv)
{
gchar *support_dir = NULL, *lang = NULL;
gint deb_level = -1;
GError *error = NULL;
GOptionContext *context = NULL;
GOptionEntry entries[] =
{{ "support-dir", 's', 0, G_OPTION_ARG_STRING, &support_dir,
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_("Specify additional support directory (takes priority over default ones)"), "DIR" },
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{ "debug-level", 'd', 0, G_OPTION_ARG_INT, &deb_level, _("Debug level to use"), "N" },
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{ "lang", 'L', 0, G_OPTION_ARG_STRING, &lang, _("Language to use (a code like 'de')"), "CODE" },
{ "last-save", 'l', 0, G_OPTION_ARG_NONE, &load_last_save, _("Load last savegame"), NULL },
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{NULL}};
if(argc == NULL || argv == NULL)
return;
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context = g_option_context_new(_("- a simple and addictive GTK2 football manager"));
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g_option_context_add_main_entries(context, entries, GETTEXT_PACKAGE);
g_option_context_add_group(context, gtk_get_option_group (TRUE));
g_option_context_parse(context, argc, argv, &error);
g_option_context_free(context);
misc_print_error(&error, TRUE);
if(support_dir != NULL)
{
gchar *fullpath = g_path_get_dirname(support_dir);
file_add_support_directory_recursive(fullpath);
g_free(fullpath);
g_free(support_dir);
}
if(deb_level != -1)
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option_set_int("int_debug", &constants, deb_level);
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if(lang != NULL)
language_set(language_get_code_index(lang) + 1);
}
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/**
Initialize some global variables. Most of them get nullified.
*/
void
main_init_variables(void)
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{
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gint i;
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ligs = g_array_new(FALSE, FALSE, sizeof(League));
cps = g_array_new(FALSE, FALSE, sizeof(Cup));;
acps = g_ptr_array_new();
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country.name = NULL;
country.symbol = NULL;
country.sid = NULL;;
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season = week = week_round = 1;
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for(i=0;i<COUNT_END;i++)
counters[i] = 0;
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counters[COUNT_LEAGUE_ID] = ID_LEAGUE_START;
counters[COUNT_CUP_ID] = ID_CUP_START;
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window.main = window.startup =
window.live = window.warning = window.progress = window.digits =
window.stadium = window.job_offer = window.yesno =
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window.options = window.font_sel =
window.file_chooser = window.contract =
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window.menu_player = window.user_management =
window.mmatches = NULL;
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live_game_reset(&live_game_temp, NULL, FALSE);
users = g_array_new(FALSE, FALSE, sizeof(User));
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transfer_list = g_array_new(FALSE, FALSE, sizeof(Transfer));
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season_stats = g_array_new(FALSE, FALSE, sizeof(SeasonStat));
name_lists = g_array_new(FALSE, FALSE, sizeof(NameList));
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save_file = NULL;
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constants_app.list = settings.list =
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constants.list = options.list = lg_tokens.list = NULL;
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constants_app.datalist = settings.datalist =
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constants.datalist = options.datalist = lg_tokens.datalist = NULL;
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popups_active = 0;
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selected_row = -1;
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timeout_id = -1;
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for(i=0;i<LIVE_GAME_EVENT_END;i++)
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lg_commentary[i] = g_array_new(FALSE, FALSE, sizeof(LGCommentary));
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file_load_conf_files();
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language_set(language_get_code_index(opt_str("string_opt_language_code")) + 1);
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/** Some of these (or all) are disabled (set to 1) in supernational
country defs. */
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option_add(&settings, "int_opt_disable_finances", 0, NULL);
option_add(&settings, "int_opt_disable_transfers", 0, NULL);
option_add(&settings, "int_opt_disable_stadium", 0, NULL);
option_add(&settings, "int_opt_disable_contracts", 0, NULL);
option_add(&settings, "int_opt_disable_boost_on", 0, NULL);
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option_add(&settings, "int_opt_disable_ya", 0, NULL);
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}
/**
Process the command line arguments and do some things
that have to be done at the beginning (like initializing the
random number generator).
@param argc Number of command line arguments.
@param argv Command line arguments array.
*/
void
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main_init(gint *argc, gchar ***argv)
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{
gchar buf[SMALL];
gchar *pwd = g_get_current_dir();
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#ifdef G_OS_WIN32
os_is_unix = FALSE;
#else
os_is_unix = TRUE;
#endif
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support_directories = NULL;
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#ifdef G_OS_UNIX
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file_add_support_directory_recursive(PACKAGE_DATA_DIR "/" PACKAGE "/support_files");
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sprintf(buf, "%s%s%s", g_get_home_dir(), G_DIR_SEPARATOR_S, HOMEDIRNAME);
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file_add_support_directory_recursive(buf);
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#endif
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sprintf(buf, "%s%ssupport_files", pwd, G_DIR_SEPARATOR_S);
file_add_support_directory_recursive(buf);
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sprintf(buf, "%s%ssaves", pwd, G_DIR_SEPARATOR_S);
file_add_support_directory_recursive(buf);
g_free(pwd);
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/* initialize the random nr generator */
rand_generator = g_rand_new();
main_init_variables();
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if(os_is_unix)
file_check_home_dir();
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load_last_save = FALSE;
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main_parse_cl_arguments(argc, argv);
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}
/**
Initialize the GTK stuff and the gettext stuff.
Start the game.
@param argc Number of command line arguments.
@param argv Command line arguments array.
*/
gint
main (gint argc, gchar *argv[])
{
#ifdef ENABLE_NLS
bindtextdomain (GETTEXT_PACKAGE, PACKAGE_LOCALE_DIR);
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
textdomain (GETTEXT_PACKAGE);
#endif
gtk_set_locale ();
gtk_init (&argc, &argv);
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main_init(&argc, &argv);
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if((load_last_save && !load_game_from_command_line("last_save")) ||
(!load_last_save && (argc == 1 ||
(argc > 1 && !load_game_from_command_line(argv[1])))))
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{
window_show_startup();
stat0 = STATUS_TEAM_SELECTION;
}
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gtk_main ();
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main_exit_program(EXIT_OK, NULL);
return 0;
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}
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/** Exit the program with the given exit code and message. Try to
destroy all widgets and free all memory first.
@param exit_code The number we return to the shell.
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@param exit_message The message we print.
@return The exit code of the program. */
void
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main_exit_program(gint exit_code, gchar *exit_message)
{
if(gtk_main_level() > 0)
gtk_main_quit();
free_memory();
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if(exit_message != NULL)
g_warning(exit_message);
exit(exit_code);
}