bygfoot/src/live_game_struct.h

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#ifndef LIVE_GAME_STRUCT_H
#define LIVE_GAME_STRUCT_H
#include "bygfoot.h"
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#include "fixture_struct.h"
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/** Events happening during a live game.
@see #LiveGameEvent
@see #LiveGameUnit */
enum LiveGameEventType
{
/** This is the 'main' event, nothing in
particular is happening; one of the teams
is in possession of the ball. */
LIVE_GAME_EVENT_GENERAL = 0,
LIVE_GAME_EVENT_START_MATCH,
LIVE_GAME_EVENT_HALF_TIME,
LIVE_GAME_EVENT_EXTRA_TIME,
LIVE_GAME_EVENT_END_MATCH,
LIVE_GAME_EVENT_LOST_POSSESSION,
LIVE_GAME_EVENT_SCORING_CHANCE,
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LIVE_GAME_EVENT_HEADER,
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LIVE_GAME_EVENT_PENALTY,
LIVE_GAME_EVENT_FREE_KICK,
LIVE_GAME_EVENT_GOAL,
LIVE_GAME_EVENT_OWN_GOAL,
LIVE_GAME_EVENT_POST,
LIVE_GAME_EVENT_MISSED,
LIVE_GAME_EVENT_SAVE,
LIVE_GAME_EVENT_CROSS_BAR,
LIVE_GAME_EVENT_FOUL,
LIVE_GAME_EVENT_FOUL_YELLOW,
LIVE_GAME_EVENT_FOUL_RED,
LIVE_GAME_EVENT_FOUL_RED_INJURY,
LIVE_GAME_EVENT_SEND_OFF,
LIVE_GAME_EVENT_INJURY,
/** An injury that permits the player to
continue after some brief time. */
LIVE_GAME_EVENT_TEMP_INJURY,
LIVE_GAME_EVENT_PENALTIES,
LIVE_GAME_EVENT_STADIUM,
LIVE_GAME_EVENT_STADIUM_BREAKDOWN,
LIVE_GAME_EVENT_STADIUM_RIOTS,
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LIVE_GAME_EVENT_STADIUM_FIRE,
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LIVE_GAME_EVENT_SUBSTITUTION,
LIVE_GAME_EVENT_STRUCTURE_CHANGE,
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LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND,
LIVE_GAME_EVENT_STYLE_CHANGE_DEFEND,
LIVE_GAME_EVENT_STYLE_CHANGE_BALANCED,
LIVE_GAME_EVENT_STYLE_CHANGE_ATTACK,
LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_ATTACK,
LIVE_GAME_EVENT_BOOST_CHANGE_ANTI,
LIVE_GAME_EVENT_BOOST_CHANGE_OFF,
LIVE_GAME_EVENT_BOOST_CHANGE_ON,
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LIVE_GAME_EVENT_END
};
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enum LiveGameUnitArea
{
LIVE_GAME_UNIT_AREA_DEFEND = 0,
LIVE_GAME_UNIT_AREA_MIDFIELD,
LIVE_GAME_UNIT_AREA_ATTACK,
LIVE_GAME_UNIT_AREA_END
};
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/** Indices for the time variable of th
#LiveGameUnit struct. */
enum LiveGameUnitTime
{
LIVE_GAME_UNIT_TIME_FIRST_HALF = 0,
LIVE_GAME_UNIT_TIME_SECOND_HALF,
LIVE_GAME_UNIT_TIME_EXTRA_TIME,
LIVE_GAME_UNIT_TIME_PENALTIES,
LIVE_GAME_UNIT_TIME_END
};
/** Indices for the values in #LiveGameStats. */
enum LiveGameStatValue
{
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LIVE_GAME_STAT_VALUE_GOALS_REGULAR = 0,
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LIVE_GAME_STAT_VALUE_SHOTS,
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LIVE_GAME_STAT_VALUE_SHOT_PERCENTAGE,
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LIVE_GAME_STAT_VALUE_POSSESSION,
LIVE_GAME_STAT_VALUE_PENALTIES,
LIVE_GAME_STAT_VALUE_FOULS,
LIVE_GAME_STAT_VALUE_CARDS,
LIVE_GAME_STAT_VALUE_REDS,
LIVE_GAME_STAT_VALUE_INJURIES,
LIVE_GAME_STAT_VALUE_END
};
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enum LiveGameStatArray
{
LIVE_GAME_STAT_ARRAY_SCORERS = 0,
LIVE_GAME_STAT_ARRAY_YELLOWS,
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LIVE_GAME_STAT_ARRAY_REDS,
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LIVE_GAME_STAT_ARRAY_INJURED,
LIVE_GAME_STAT_ARRAY_END
};
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/** Indices for the team_value array.
@see game_get_values() */
enum GameTeamValue
{
GAME_TEAM_VALUE_DEFEND = 0,
GAME_TEAM_VALUE_MIDFIELD,
GAME_TEAM_VALUE_ATTACK,
GAME_TEAM_VALUE_GOALIE,
GAME_TEAM_VALUE_END
};
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/** Some stats for a live game like ball possession,
shots on goal etc. */
typedef struct
{
gfloat possession;
gint values[2][LIVE_GAME_STAT_VALUE_END];
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GPtrArray *players[2][LIVE_GAME_STAT_ARRAY_END];
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} LiveGameStats;
/** A struct telling us what's happening at
a certain moment in a game. */
typedef struct
{
/** @see #LiveGameEventType */
gint type;
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/** Verbosity value. The lower the more important
the event. */
gint verbosity;
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/** Information about a team and two players
involved in the event. */
gint team, player, player2;
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/** The commentary for the event. */
GString *commentary;
} LiveGameEvent;
/** A struct representing a fraction of a live game. */
typedef struct
{
/** Tells us which of the teams is in possession
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of the ball. */
gint possession;
/** The area of the pitch the ball is currently in. */
gint area;
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/** Which minute of the game and which part of
the game. If 'minute' is -1 we have an event
like a substitution that doesn't count as a
match time consuming event. @see #GameUnitTime */
gint minute, time;
/** The match result at the time of this unit. */
gint result[2];
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/** The event belonging to the game unit. */
LiveGameEvent event;
} LiveGameUnit;
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/** A structure storing team settings during a live game
pause (so that we know what users have changed in pauses. */
typedef struct
{
gint structure, style;
gboolean boost;
gint player_ids[11];
} LiveGameTeamState;
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typedef struct
{
/** The fixture that belongs to the game. */
Fixture *fix;
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/** Integer determining the fixture (needed because fixture pointers
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can change when new fixtures are added to the fixtures array). */
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gint fix_id;
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/** Substitutions left for the teams. */
gint subs_left[2];
/** The team that started the game, 0 or 1. */
gint started_game;
/** We keep track of the stadium events because
there shouldn't be more than one of them in a game. */
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gint stadium_event;
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/** Attacking, defending etc. values for both teams.
@see #GameTeamValue */
gfloat team_values[2][GAME_TEAM_VALUE_END];
/** The home advantage factor. */
gfloat home_advantage;
/** The array of units. @see #GameUnit */
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GArray *units;
/** Match statistics. @see #LiveGameStats */
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LiveGameStats stats;
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LiveGameTeamState team_state[2];
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} LiveGame;
#endif