mirror of https://github.com/tstellar/bygfoot.git
62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
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#include <locale.h>
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#include "callbacks.h"
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#include "free.h"
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#include "language.h"
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#include "misc.h"
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#include "option.h"
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#include "variables.h"
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#include "window.h"
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/** Set the game language to the specified one. */
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void
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language_set(gint index)
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{
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gchar buf[SMALL];
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GPtrArray *codes =
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misc_separate_strings(const_str("string_language_codes"));
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if(index > 0)
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strcpy(buf, ((GString*)g_ptr_array_index(codes, index - 1))->str);
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else
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strcpy(buf, "");
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if(strcmp(buf, opt_str("string_opt_language_code")) != 0 ||
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window.main == NULL)
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{
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setlocale(LC_MESSAGES, buf);
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opt_set_str("string_opt_language_code", buf);
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if(window.main != NULL)
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{
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window_destroy(&window.main, FALSE);
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window_create(WINDOW_MAIN);
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on_button_back_to_main_clicked(NULL, NULL);
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}
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}
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free_g_string_array(&codes);
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}
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/** Get the index of the given code in the codes
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array. */
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gint
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language_get_code_index(const gchar *code)
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{
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gint i, return_value = -1;
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GPtrArray *codes =
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misc_separate_strings(const_str("string_language_codes"));
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for(i=0;i<codes->len;i++)
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if(strcmp(opt_str("string_opt_language_code"),
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((GString*)g_ptr_array_index(codes, i))->str) == 0)
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{
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return_value = i;
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break;
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}
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free_g_string_array(&codes);
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return return_value;
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}
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