bygfoot/src/xml_loadsave_teams.h

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2005-04-06 00:14:39 +02:00
#ifndef XML_LOADSAVE_TEAMS_H
#define XML_LOADSAVE_TEAMS_H
#include "bygfoot.h"
#include "player_struct.h"
#include "team_struct.h"
void
xml_loadsave_teams_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error);
void
xml_loadsave_teams_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error);
void
xml_loadsave_teams_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error);
void
xml_loadsave_teams_read(const gchar *filename, GArray *teams);
void
xml_loadsave_teams_write(const gchar *filename, const GArray *teams);
void
xml_loadsave_teams_write_team(FILE *fil, const Team* team);
#endif