bygfoot/src/variables.h

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#include "bygfoot.h"
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#include "enums.h"
#include "live_game_struct.h"
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#include "option_struct.h"
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#include "player_struct.h"
#include "team_struct.h"
#include "user_struct.h"
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/**
* The main variable of the game.
* @see Country
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*/
Country country;
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/** The array of human players. @see #User */
GArray *users;
/** The season, week and week round numbers.
We keep track of the time in the game with these variables. */
gint season, week, week_round;
/** Array of options that get read from
bygfoot.conf. */
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OptionList options;
/** Array of constants that get read from the constants
file specified in bygfoot.conf. */
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OptionList constants;
/** The array containing players to be transfered.
@see TransferPlayer */
GArray *transfer_list;
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/** These help us keep track of what's happening. */
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gint status[6];
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/** A pointer we store temporary stuff in. */
gpointer statp;
/** The currently selected rows in the treeviews. */
gint selected_row[2];
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/** An array of player names that we keep in memory. */
GPtrArray *player_names;
/** The struct containing the window pointers. */
Windows window;
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/** With this we keep track of the number of popup
windows and make the main window sensitive or
insensitive, depending. */
gint popups_active;
/** The variable for non-user games (which aren't shown). */
LiveGame live_game_temp;
/** The index of the current user in the #users array. */
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gint cur_user;
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gint timeout_id;
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GRand *rand_generator;
/**
The list of directories the file_find_support_file() function
searches for support files (e.g. pixmaps or text files).
@see file_find_support_file()
@see file_add_support_directory_recursive()
*/
GList *support_directories;
/** The name of the current save file (gets updated when a game is
saved or loaded). */
GString *save_file;