mirror of https://github.com/tstellar/bygfoot.git
62 lines
2.1 KiB
C
62 lines
2.1 KiB
C
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#include "finance.h"
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#include "game_gui.h"
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#include "maths.h"
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#include "misc2_callback_func.h"
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#include "option.h"
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#include "player.h"
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#include "team.h"
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#include "treeview.h"
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#include "transfer.h"
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#include "user.h"
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/** Transfer a user player. */
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void
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misc2_callback_transfer_user_player(void)
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{
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Team *new_team = transoff(stat1, 0).tm;
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gchar buf[SMALL];
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if(team_is_user(new_team) != -1)
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{
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if(new_team->players->len < const_int("int_team_max_players") &&
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BUDGET(user_get_index(user_from_team(new_team))) > transoff(stat1, 0).fee)
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{
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current_user.money += transoff(stat1, 0).fee;
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current_user.money_in[1][MON_IN_TRANSFERS] += transoff(stat1, 0).fee;
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user_from_team(new_team)->money -= transoff(stat1, 0).fee;
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user_from_team(new_team)->money_out[1][MON_OUT_TRANSFERS] -=
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transoff(stat1, 0).fee;
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player_copy(player_of_id(trans(stat1).tm, trans(stat1).id),
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new_team, new_team->players->len);
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player_of(new_team, new_team->players->len - 1)->contract =
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(gfloat)math_rndi(const_int("int_transfer_contract_lower"),
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const_int("int_transfer_contract_upper"));
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g_array_remove_index(current_user.tm->players,
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player_id_index(current_user.tm, trans(stat1).id));
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transfer_remove_player(stat1);
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}
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else
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{
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sprintf(buf, _("%s couldn't afford to buy %s or his roster was full."),
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user_from_team(new_team)->name->str,
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player_of_id(trans(stat1).tm, trans(stat1).id)->name->str);
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game_gui_show_warning(buf);
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sprintf(buf, _("You didn't have enough money to buy %s or your roster was full."),
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player_of_id(trans(stat1).tm, trans(stat1).id)->name->str);
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user_event_add(user_from_team(new_team), EVENT_TYPE_WARNING, -1, -1, NULL, buf);
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g_array_remove_index(trans(stat1).offers, 0);
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}
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}
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else
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{
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current_user.money += transoff(stat1, 0).fee;
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current_user.money_in[1][MON_IN_TRANSFERS] += transoff(stat1, 0).fee;
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player_remove_from_team(current_user.tm,
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player_id_index(current_user.tm, trans(stat1).id));
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transfer_remove_player(stat1);
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}
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treeview_show_user_player_list(¤t_user);
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game_gui_set_main_window_header();
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}
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