2005-03-03 13:46:48 +01:00
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#include "cup.h"
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2004-12-30 17:48:19 +01:00
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#include "free.h"
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2005-03-09 14:10:28 +01:00
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#include "game_gui.h"
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2004-12-30 17:48:19 +01:00
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#include "league.h"
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#include "maths.h"
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2005-03-08 09:25:46 +01:00
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#include "misc.h"
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2005-03-03 13:46:48 +01:00
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#include "option.h"
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2004-12-23 13:58:39 +01:00
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#include "player.h"
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2004-12-30 17:48:19 +01:00
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#include "team.h"
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#include "variables.h"
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2004-12-23 13:58:39 +01:00
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2004-12-30 17:48:19 +01:00
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/** Create and return a new player.
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@param tm The team the player will belong to.
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@param average_skill The average skill of the team.
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The player's skill can deviate from this value by #CONSTANT_PLAYER_AVERAGE_SKILL_VARIANCE %
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@return A newly created player. */
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Player
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2005-01-09 21:21:22 +01:00
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player_new(Team *tm, gint average_skill)
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2004-12-30 17:48:19 +01:00
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{
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gfloat skill_factor =
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2005-03-03 13:46:48 +01:00
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math_rnd(1 - const_float("float_player_average_skill_variance"),
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1 + const_float("float_player_average_skill_variance"));
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2004-12-30 17:48:19 +01:00
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Player new;
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new.name =
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g_string_new(((GString*)g_ptr_array_index(player_names, math_rndi(0, player_names->len - 1)))->str);
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new.id = player_new_id(tm->players);
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new.pos = player_get_position_from_structure(tm->structure, tm->players->len);
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new.cpos = new.pos;
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2005-03-03 13:46:48 +01:00
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new.skill = CLAMP((gint)rint((gfloat)average_skill * skill_factor), 0,
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const_int("int_player_max_skill"));
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2004-12-30 17:48:19 +01:00
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new.cskill = new.skill;
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2005-03-03 13:46:48 +01:00
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new.age = math_gauss_disti(const_int("int_player_age_lower"),
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const_int("int_player_age_upper"));
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2004-12-30 17:48:19 +01:00
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new.peak_age =
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2005-03-03 13:46:48 +01:00
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math_rndi(const_int("int_player_peak_age_lower") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_int("int_player_peak_age_goalie_addition"),
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const_int("int_player_peak_age_upper") +
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(new.pos == PLAYER_POS_GOALIE) *
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const_int("int_player_peak_age_goalie_addition"));
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2004-12-30 17:48:19 +01:00
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new.talent = player_new_talent(new.skill);
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2005-03-03 13:46:48 +01:00
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player_estimate_talent(&new);
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new.fitness = math_rndi(const_int("int_player_fitness_lower"),
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const_int("int_player_fitness_upper"));
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2005-01-09 21:21:22 +01:00
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new.health = new.recovery = 0;
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new.games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
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2004-12-30 17:48:19 +01:00
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new.value = player_assign_value(&new);
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new.wage = player_assign_wage(&new);
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2005-03-03 13:46:48 +01:00
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new.contract = math_rndi(const_int("int_player_contract_lower"),
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const_int("int_player_contract_upper"));
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new.lsu = math_rndi(const_int("int_player_lsu_lower"),
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const_int("int_player_lsu_upper"));
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2004-12-30 17:48:19 +01:00
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new.cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
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2005-03-03 13:46:48 +01:00
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2005-01-09 21:21:22 +01:00
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new.team = tm;
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2004-12-30 17:48:19 +01:00
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return new;
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}
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/** Return a player id that's not yet 'occupied'.
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2005-01-09 21:21:22 +01:00
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@param players The player array the new player will belong to.
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2004-12-30 17:48:19 +01:00
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@return A new id that none of the other players has. */
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gint
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player_new_id(const GArray *players)
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{
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gint i, j;
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for(i=0;i<const_int("int_team_max_players");i++)
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2004-12-30 17:48:19 +01:00
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{
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for(j=0;j<players->len;j++)
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if(g_array_index(players, Player, j).id == i)
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break;
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if(j == players->len)
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return j;
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}
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g_warning("player_new_id: didn't find id for a new player.\n");
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return -1;
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}
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/** Return the appropriate position for the player with the given number.
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The position depends on the team structure if the player number is < 11
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and on some constants otherwise.
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@param structure The team structure, something like 442 or 352.
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@param player_number The number of the player within the team.
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@return A new position for the player. */
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gint
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player_get_position_from_structure(gint structure, gint player_number)
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{
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gint position = -1;
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gint bound[2] =
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{math_get_place(structure, 3) + 1,
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math_get_place(structure, 3) +
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math_get_place(structure, 2) + 1};
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if(player_number % 11 == 0)
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position = PLAYER_POS_GOALIE;
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else if(player_number < bound[0] ||
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2005-03-03 13:46:48 +01:00
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(player_number > 10 && player_number < const_int("int_player_pos_bound1")))
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2004-12-30 17:48:19 +01:00
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position = PLAYER_POS_DEFENDER;
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else if(player_number < bound[1] ||
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2005-03-03 13:46:48 +01:00
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(player_number > 10 && player_number < const_int("int_player_pos_bound2")))
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2004-12-30 17:48:19 +01:00
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position = PLAYER_POS_MIDFIELDER;
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else
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position = PLAYER_POS_FORWARD;
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return position;
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}
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/** Calculate the talent value of the player based on his skill.
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@param skill The player's skill.
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@return The new talent value. */
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gint
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player_new_talent(gint skill)
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{
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2005-03-03 13:46:48 +01:00
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gint talent = math_gauss_disti(2 * skill - const_int("int_player_max_skill"),
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const_int("int_player_max_skill"));
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2004-12-30 17:48:19 +01:00
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if(talent < skill)
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talent = 2 * skill - talent;
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return talent;
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}
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2005-03-03 13:46:48 +01:00
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/** Estimate a player's talent.
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@param pl The player of which we'd like to estimate the talent. */
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void
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player_estimate_talent(Player *pl)
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{
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2005-03-03 13:46:48 +01:00
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gint i, j;
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gint scout_deviance[QUALITY_END];
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/* the maximal deviance in both directions */
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gint deviance_bound[2] =
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2005-03-03 13:46:48 +01:00
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{pl->talent - pl->skill, const_int("int_player_max_skill") - pl->talent};
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2004-12-30 17:48:19 +01:00
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2005-03-03 13:46:48 +01:00
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for(i=0;i<QUALITY_END;i++)
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{
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scout_deviance[i] = (i + 1) * const_int("int_player_etal_scout_factor");
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/* adjust deviance_bounds with regard to the scout's
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deviance */
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for(j=0;j<2;j++)
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deviance_bound[j] = MIN(deviance_bound[j], scout_deviance[i]);
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pl->etal[i] = math_rndi(pl->talent - deviance_bound[0],
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pl->talent + deviance_bound[1]);
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}
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2004-12-30 17:48:19 +01:00
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}
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/** Assign a (transfer) value to a player. The value depends on skill,
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talent and age.
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@param pl The player we examine.
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@return The value of the player. */
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gint
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player_assign_value(const Player *pl)
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{
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gint value;
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2005-03-03 13:46:48 +01:00
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value = (gint)powf((const_float("float_player_value_skill_weight") *
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(gfloat)pl->skill +
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(1 - const_float("float_player_value_skill_weight")) *
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(gfloat)pl->talent * 0.7),
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const_float("float_player_value_power"));
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2004-12-30 17:48:19 +01:00
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2005-03-03 13:46:48 +01:00
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if(pl->age <= const_int("int_player_age_lower") + 2 * 52)
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2004-12-30 17:48:19 +01:00
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value = (gint)((gfloat)value * 1.05);
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2005-03-03 13:46:48 +01:00
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else if(pl->age <= const_int("int_player_age_lower") + 4 * 52)
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2004-12-30 17:48:19 +01:00
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value = (gint)((gfloat)value * 1.1);
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2005-03-03 13:46:48 +01:00
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else if(pl->age >= const_int("int_player_age_upper") - 4 * 52)
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2004-12-30 17:48:19 +01:00
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value = (gint)((gfloat)value * 0.95);
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2005-03-03 13:46:48 +01:00
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else if(pl->age >= const_int("int_player_age_upper") - 2 * 52)
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2004-12-30 17:48:19 +01:00
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value = (gint)((gfloat)value * 0.9);
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value = math_round_integer(value, 2);
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return value;
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}
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/** Assign a value to a player. The value depends on skill,
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talent and age.
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@param pl The player we examine.
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@return The wage of the player. */
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gint
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player_assign_wage(const Player *pl)
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{
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gfloat wage;
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2005-03-03 13:46:48 +01:00
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wage = rint(((gfloat)pl->value * const_float("float_player_wage_value_factor")) *
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math_rnd(1 - const_float("float_player_wage_random_dev"),
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1 + const_float("float_player_wage_random_dev") ));
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2004-12-30 17:48:19 +01:00
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return math_round_integer((gint)wage, 1);
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}
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/** Copy a player to another player. The destination player
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has to be a fully allocated player (because he gets
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freed before we copy).
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@param source The player we copy.
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@param dest The player we overwrite. */
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void
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player_copy(const Player *source, Player *dest)
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{
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gint i;
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free_player(dest);
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*dest = *source;
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dest->name = g_string_new(source->name->str);
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dest->cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard));
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2005-01-09 21:21:22 +01:00
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dest->games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals));
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2004-12-30 17:48:19 +01:00
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for(i=0;i<source->cards->len;i++)
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g_array_append_val(dest->cards,
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g_array_index(source->cards, PlayerCard, i));
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2005-01-09 21:21:22 +01:00
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for(i=0;i<source->games_goals->len;i++)
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g_array_append_val(dest->games_goals,
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g_array_index(source->games_goals, PlayerGamesGoals, i));
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2004-12-30 17:48:19 +01:00
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}
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/** Copy a player into a team in a way that allows us to
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free the player afterwards.
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@param pl The player we copy.
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@param tm The team we copy the player to.
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@see player_copy() */
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void
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player_append_to_array(const Player *pl, Team *tm)
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{
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2005-03-03 13:46:48 +01:00
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Player new_player = player_new(tm, const_int("int_player_max_skill"));
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2004-12-30 17:48:19 +01:00
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player_copy(pl, &new_player);
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g_array_append_val(tm->players, new_player);
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}
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2005-01-09 21:21:22 +01:00
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/** Remove a player from a team. */
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void
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player_remove_from_team(Team *tm, gint player_number)
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{
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free_player(&g_array_index(tm->players, Player, player_number));
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g_array_remove_index(tm->players, player_number);
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}
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/** Return the pointer to the player given by the ids.
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@param clid The cup/league id of the team.
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@param team_id The id of the team.
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@param id The id of the player.
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@return A pointer to the player or NULL if he wasn't to be found. */
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Player*
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player_of_ids(gint clid, gint team_id, gint id)
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{
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gint i;
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Team *tm = team_get_pointer_from_ids(clid, team_id);
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Player *pl = NULL;
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if(tm != NULL)
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{
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for(i=0;i<tm->players->len;i++)
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if(g_array_index(tm->players, Player, i).id == id)
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{
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pl = &g_array_index(tm->players, Player, i);
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break;
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}
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}
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if(pl == NULL)
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g_warning("player_of_ids: didn't find player with ids %d and %d and %d\n",
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clid, team_id, id);
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return pl;
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}
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2005-03-08 09:25:46 +01:00
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/** Get a player's index in the players array from
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his id.
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@param tm The team.
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@param player_id The player's id.
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@return The array index or -1. */
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2005-01-09 21:21:22 +01:00
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gint
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2005-03-08 09:25:46 +01:00
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player_id_index(const Team *tm, gint player_id)
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2005-01-09 21:21:22 +01:00
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{
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2005-03-08 09:25:46 +01:00
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gint i;
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2005-01-09 21:21:22 +01:00
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2005-03-08 09:25:46 +01:00
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for(i=0;i<tm->players->len;i++)
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if(g_array_index(tm->players, Player, i).id == player_id)
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return i;
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g_warning("player_id_index: didn't find player with id %d of team %s\n", player_id, tm->name->str);
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return -1;
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2005-01-09 21:21:22 +01:00
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}
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/** Return a pointer to the number'th player of the team.
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@param tm The team.
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@param number The player number.
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@return A pointer to the player or NULL. */
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Player*
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player_of(const Team *tm, gint number)
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{
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if(tm->players->len <= number)
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{
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g_warning("player_of: Player list of team %s too short for number %d.\n",
|
|
|
|
tm->name->str, number);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return &g_array_index(tm->players, Player, number);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Return a pointer to the player with specified id of the team.
|
|
|
|
@param tm The team.
|
|
|
|
@param id The player's id.
|
|
|
|
@return A pointer to the player or NULL. */
|
|
|
|
Player*
|
|
|
|
player_of_id(const Team *tm, gint id)
|
|
|
|
{
|
|
|
|
gint i;
|
|
|
|
|
|
|
|
for(i=0;i<tm->players->len;i++)
|
|
|
|
if(g_array_index(tm->players, Player, i).id == id)
|
|
|
|
return &g_array_index(tm->players, Player, i);
|
|
|
|
|
|
|
|
g_warning("player_of_id: didn't find player with id %d of team %s\n", id, tm->name->str);
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
2005-03-03 13:46:48 +01:00
|
|
|
|
2005-03-08 09:25:46 +01:00
|
|
|
/** Return the number of all games or goals the player's
|
|
|
|
participated in / scored in all cups and leagues.
|
|
|
|
@param pl The player we examine.
|
|
|
|
@param goals Whether we sum up the goals.
|
|
|
|
@return The number of goals. */
|
|
|
|
gint
|
|
|
|
player_all_games_goals(const Player *pl, gint type)
|
|
|
|
{
|
|
|
|
gint i, sum = 0;
|
|
|
|
|
|
|
|
for(i=0;i<pl->games_goals->len;i++)
|
|
|
|
if(type == PLAYER_LIST_ATTRIBUTE_GOALS)
|
|
|
|
sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).goals;
|
|
|
|
else if(type == PLAYER_LIST_ATTRIBUTE_GAMES)
|
|
|
|
sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).games;
|
|
|
|
else if(type == PLAYER_LIST_ATTRIBUTE_SHOTS)
|
|
|
|
sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).shots;
|
|
|
|
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Return the sum of all the yellow cards in all
|
|
|
|
leagues and cups for the player.
|
|
|
|
@param pl The player we examine.
|
|
|
|
@return The number of all cards.*/
|
|
|
|
gint
|
|
|
|
player_all_cards(const Player *pl)
|
|
|
|
{
|
|
|
|
gint i, sum = 0;
|
|
|
|
|
|
|
|
for(i=0;i<pl->cards->len;i++)
|
|
|
|
sum += g_array_index(pl->cards, PlayerCard, i).yellow;
|
|
|
|
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
/** Compare two players in a pointer array.
|
|
|
|
@param pl1 Pointer to the pointer to the first player.
|
|
|
|
@param pl2 Pointer to the pointer to the second player.
|
2005-03-08 09:25:46 +01:00
|
|
|
@param data Coded integer that tells us which attribute to compare.
|
|
|
|
@return 1, 0 or -1 (see the C qsort() function). */
|
2005-03-03 13:46:48 +01:00
|
|
|
gint
|
|
|
|
player_compare_func(gconstpointer a, gconstpointer b, gpointer data)
|
|
|
|
{
|
2005-03-09 14:10:28 +01:00
|
|
|
gint type = GPOINTER_TO_INT(data) % 100;
|
|
|
|
const Player *pl1 = (GPOINTER_TO_INT(data) < 100) ?
|
|
|
|
*(const Player**)a : (const Player*)a;
|
|
|
|
const Player *pl2 = (GPOINTER_TO_INT(data) < 100) ?
|
|
|
|
*(const Player**)b : (const Player*)b;
|
2005-03-03 13:46:48 +01:00
|
|
|
gint return_value = 0;
|
|
|
|
|
|
|
|
if(type == PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL)
|
2005-03-08 09:25:46 +01:00
|
|
|
return_value =
|
2005-03-09 14:10:28 +01:00
|
|
|
misc_float_compare(player_get_game_skill(pl1, FALSE),
|
|
|
|
player_get_game_skill(pl2, FALSE));
|
|
|
|
else if(type == PLAYER_COMPARE_ATTRIBUTE_POS)
|
|
|
|
{
|
|
|
|
if(MIN(player_id_index(pl1->team, pl1->id), player_id_index(pl2->team, pl2->id)) < 11 &&
|
|
|
|
MAX(player_id_index(pl1->team, pl1->id), player_id_index(pl2->team, pl2->id)) >= 11)
|
|
|
|
return_value =
|
|
|
|
(player_id_index(pl1->team, pl1->id) > player_id_index(pl2->team, pl2->id)) ?
|
|
|
|
1 : -1;
|
|
|
|
else if(pl1->cskill == 0)
|
|
|
|
return_value = (pl2->cskill == 0) ? 0 : 1;
|
|
|
|
else if(pl2->cskill == 0)
|
|
|
|
return_value = (pl1->cskill == 0) ? 0 : -1;
|
|
|
|
else if(pl2->pos != pl1->pos)
|
|
|
|
return_value = misc_int_compare(pl2->pos, pl1->pos);
|
|
|
|
else
|
|
|
|
return_value =
|
|
|
|
misc_float_compare(player_get_game_skill(pl1, TRUE),
|
|
|
|
player_get_game_skill(pl2, TRUE));
|
|
|
|
}
|
2005-03-08 09:25:46 +01:00
|
|
|
|
|
|
|
return return_value;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** Compare two players in a pointer array.
|
|
|
|
@param pl1 Pointer to the pointer to the first player.
|
|
|
|
@param pl2 Pointer to the pointer to the second player.
|
|
|
|
@param data Coded integer that tells us which position we
|
|
|
|
would like to substitute.
|
|
|
|
@return 1, 0 or -1 (see the C qsort() function). */
|
|
|
|
gint
|
|
|
|
player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data)
|
|
|
|
{
|
|
|
|
const Player *pl1 = *(const Player**)a;
|
|
|
|
const Player *pl2 = *(const Player**)b;
|
|
|
|
gint position = GPOINTER_TO_INT(data);
|
2005-03-09 14:10:28 +01:00
|
|
|
gint skill_for_pos1 = (gint)rint((gfloat)player_get_cskill(pl1, position) *
|
|
|
|
powf((gfloat)pl1->fitness / 10000,
|
|
|
|
const_float("float_player_fitness_impact_on_skill"))),
|
|
|
|
skill_for_pos2 = (gint)rint((gfloat)player_get_cskill(pl2, position) *
|
|
|
|
powf((gfloat)pl2->fitness / 10000,
|
|
|
|
const_float("float_player_fitness_impact_on_skill")));
|
|
|
|
gint game_skill1 = (gint)rint(player_get_game_skill(pl1, FALSE)),
|
|
|
|
game_skill2 = (gint)rint(player_get_game_skill(pl2, FALSE));
|
2005-03-08 09:25:46 +01:00
|
|
|
gboolean good_structure1 =
|
|
|
|
player_substitution_good_structure(pl1->team->structure, position, pl1->pos),
|
|
|
|
good_structure2 =
|
|
|
|
player_substitution_good_structure(pl2->team->structure, position, pl2->pos);
|
|
|
|
gint return_value = 0;
|
|
|
|
|
|
|
|
if(pl1->pos == position && pl2->pos == position)
|
|
|
|
return_value =
|
|
|
|
misc_int_compare(game_skill1, game_skill2);
|
|
|
|
else if(pl1->pos == position)
|
|
|
|
return_value = -1;
|
|
|
|
else if(pl2->pos == position)
|
|
|
|
return_value = 1;
|
|
|
|
else if(position != PLAYER_POS_GOALIE)
|
2005-03-03 13:46:48 +01:00
|
|
|
{
|
2005-03-08 09:25:46 +01:00
|
|
|
if(good_structure1 && good_structure2)
|
|
|
|
return_value =
|
|
|
|
misc_int_compare(game_skill1, game_skill2);
|
|
|
|
else if(good_structure1)
|
|
|
|
return_value =
|
|
|
|
misc_int_compare(game_skill1, skill_for_pos2);
|
|
|
|
else if(good_structure2)
|
|
|
|
return_value =
|
|
|
|
misc_int_compare(skill_for_pos1, game_skill2);
|
2005-03-03 13:46:48 +01:00
|
|
|
else
|
2005-03-08 09:25:46 +01:00
|
|
|
return_value =
|
|
|
|
misc_int_compare(skill_for_pos1, skill_for_pos2);
|
2005-03-03 13:46:48 +01:00
|
|
|
}
|
2005-03-08 09:25:46 +01:00
|
|
|
else
|
|
|
|
return_value =
|
|
|
|
misc_int_compare(skill_for_pos1, skill_for_pos2);
|
|
|
|
|
|
|
|
/* printf("%s %d %s %d %d\n", pl1->name->str, pl1->pos, pl2->name->str, */
|
|
|
|
/* pl2->pos, return_value); */
|
|
|
|
/* printf("\t gaski %.1f %.1f skipos %.1f %.1f struc %d %d\n", */
|
|
|
|
/* (gfloat)game_skill1 / 10000, (gfloat)game_skill2 / 10000, */
|
|
|
|
/* (gfloat)skill_for_pos1 / 10000, (gfloat)skill_for_pos2 / 10000, */
|
|
|
|
/* good_structure1, good_structure2); */
|
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
return return_value;
|
|
|
|
}
|
|
|
|
|
2005-03-08 09:25:46 +01:00
|
|
|
/** Find out whether substituting a player into a team
|
|
|
|
and adapting the team structure results in a normal
|
|
|
|
structure.
|
|
|
|
@param old_structure The team's structure before substituting.
|
|
|
|
@param old_pos The position of the player that gets replaced.
|
|
|
|
@param player_pos The position of the player that comes into the game.
|
|
|
|
@return TRUE or FALSE. */
|
|
|
|
gboolean
|
|
|
|
player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos)
|
|
|
|
{
|
|
|
|
gint accepted_structures[5] = {532, 442, 352, 433, 343};
|
|
|
|
gint new_structure =
|
|
|
|
old_structure - (gint)rint(powf(10, PLAYER_POS_FORWARD - old_pos)) +
|
|
|
|
(gint)rint(powf(10, PLAYER_POS_FORWARD - player_pos));
|
|
|
|
|
|
|
|
return query_integer_is_in_array(new_structure, accepted_structures, 0, 5);
|
|
|
|
}
|
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
/** Move a player from one player array to another one.
|
|
|
|
@param tm1 The source team.
|
|
|
|
@param player_number The index of the player in the players array.
|
|
|
|
@param tm2 The dest team.
|
|
|
|
@param insert_at The new index of the player in the players array. */
|
|
|
|
void
|
|
|
|
player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at)
|
|
|
|
{
|
|
|
|
Player pl = *player_of(tm1, player_number);
|
|
|
|
|
|
|
|
pl.team = tm2;
|
|
|
|
|
|
|
|
g_array_remove_index(tm1->players, player_number);
|
|
|
|
|
|
|
|
g_array_insert_val(tm2->players, insert_at, pl);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Swap two players. */
|
|
|
|
void
|
|
|
|
player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2)
|
|
|
|
{
|
|
|
|
gint move = (tm1 == tm2 && player_number1 < player_number2) ?
|
|
|
|
-1 : 1;
|
|
|
|
|
2005-03-09 14:10:28 +01:00
|
|
|
if(stat0 == STATUS_LIVE_GAME_PAUSE)
|
|
|
|
{
|
|
|
|
if((player_number1 < 11 && player_is_banned(player_of(tm1, player_number1))) ||
|
|
|
|
(player_number2 < 11 && player_is_banned(player_of(tm1, player_number2))))
|
|
|
|
{
|
|
|
|
game_gui_show_warning("You can't replace a banned player.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
player_move(tm1, player_number1, tm2, player_number2);
|
|
|
|
if(player_number2 < 11)
|
|
|
|
player_of(tm2, player_number2)->cpos =
|
|
|
|
player_get_position_from_structure(tm2->structure, player_number2);
|
|
|
|
else
|
|
|
|
player_of(tm2, player_number2)->cpos = player_of(tm2, player_number2)->pos;
|
2005-03-08 09:25:46 +01:00
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
player_of(tm2, player_number2)->cskill =
|
2005-03-08 09:25:46 +01:00
|
|
|
player_get_cskill(player_of(tm2, player_number2), player_of(tm2, player_number2)->cpos);
|
2005-03-03 13:46:48 +01:00
|
|
|
|
|
|
|
player_move(tm2, player_number2 + move,
|
|
|
|
tm1, player_number1);
|
|
|
|
if(player_number1 < 11)
|
|
|
|
player_of(tm1, player_number1)->cpos =
|
|
|
|
player_get_position_from_structure(tm1->structure, player_number1);
|
|
|
|
else
|
|
|
|
player_of(tm1, player_number1)->cpos = player_of(tm1, player_number1)->pos;
|
2005-03-08 09:25:46 +01:00
|
|
|
|
2005-03-03 13:46:48 +01:00
|
|
|
player_of(tm1, player_number1)->cskill =
|
2005-03-08 09:25:46 +01:00
|
|
|
player_get_cskill(player_of(tm1, player_number1), player_of(tm1, player_number1)->cpos);
|
2005-03-03 13:46:48 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/** Return the player's cskill depending on
|
|
|
|
whether he's on his normal position or not.
|
|
|
|
@param pl The player we examine.
|
2005-03-08 09:25:46 +01:00
|
|
|
@param position The position we's like to put the player.
|
2005-03-03 13:46:48 +01:00
|
|
|
@return A new cskill. */
|
|
|
|
gint
|
2005-03-08 09:25:46 +01:00
|
|
|
player_get_cskill(const Player *pl, gint position)
|
2005-03-03 13:46:48 +01:00
|
|
|
{
|
|
|
|
gfloat cskill_factor;
|
|
|
|
|
|
|
|
if(pl->health != PLAYER_INJURY_NONE ||
|
|
|
|
player_is_banned(pl) > 0)
|
2005-03-08 09:25:46 +01:00
|
|
|
return 0;
|
2005-03-03 13:46:48 +01:00
|
|
|
|
2005-03-08 09:25:46 +01:00
|
|
|
if(pl->pos != position)
|
|
|
|
{
|
|
|
|
if(position == PLAYER_POS_GOALIE ||
|
|
|
|
pl->pos == PLAYER_POS_GOALIE)
|
|
|
|
cskill_factor = 0.5;
|
|
|
|
else if(abs(position - pl->pos) == 2)
|
|
|
|
cskill_factor = 0.65;
|
|
|
|
else
|
|
|
|
cskill_factor = 0.75;
|
|
|
|
|
|
|
|
return MIN((gint)rint((gfloat)pl->talent * cskill_factor), pl->skill);
|
|
|
|
}
|
2005-03-03 13:46:48 +01:00
|
|
|
else
|
2005-03-08 09:25:46 +01:00
|
|
|
return pl->skill;
|
2005-03-03 13:46:48 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/** Find out whether the player is banned in
|
|
|
|
the next match or whether he will be if he
|
|
|
|
gets a yellow card.
|
|
|
|
@param pl The player we examine.
|
|
|
|
@return Number of games banned, or 0 if not banned, or -1
|
|
|
|
if yellow. */
|
|
|
|
gint
|
|
|
|
player_is_banned(const Player *pl)
|
|
|
|
{
|
|
|
|
gint i;
|
|
|
|
Fixture *fix = team_get_next_fixture(pl->team);
|
2005-03-10 21:59:39 +01:00
|
|
|
gint yellow_red, yellow, red;
|
2005-03-03 13:46:48 +01:00
|
|
|
|
|
|
|
if(fix == NULL)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if(fix->clid < ID_CUP_START)
|
|
|
|
yellow_red = league_from_clid(fix->clid)->yellow_red;
|
|
|
|
else
|
|
|
|
yellow_red = cup_from_clid(fix->clid)->yellow_red;
|
|
|
|
|
2005-03-10 21:59:39 +01:00
|
|
|
yellow = player_card_get(pl, fix->clid, PLAYER_CARD_YELLOW);
|
|
|
|
red = player_card_get(pl, fix->clid, PLAYER_CARD_RED);
|
2005-03-03 13:46:48 +01:00
|
|
|
|
2005-03-10 21:59:39 +01:00
|
|
|
if(red > 0)
|
|
|
|
return red;
|
|
|
|
|
|
|
|
if(yellow == yellow_red - 1)
|
|
|
|
return -1;
|
2005-03-03 13:46:48 +01:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
2005-03-09 14:10:28 +01:00
|
|
|
|
|
|
|
/** Return the player's skill contribution to his team.
|
|
|
|
@param pl The player.
|
|
|
|
@param skill Whether to take his skill or current skill into account.
|
|
|
|
@return A float value representing the player's contribution. */
|
|
|
|
gfloat
|
|
|
|
player_get_game_skill(const Player *pl, gboolean skill)
|
|
|
|
{
|
|
|
|
if(skill)
|
|
|
|
return (gfloat)pl->skill * powf((gfloat)pl->fitness / 10000,
|
|
|
|
const_float("float_player_fitness_impact_on_skill"));
|
|
|
|
|
|
|
|
return (gfloat)pl->cskill * powf((gfloat)pl->fitness / 10000,
|
|
|
|
const_float("float_player_fitness_impact_on_skill"));
|
|
|
|
}
|
2005-03-09 15:02:49 +01:00
|
|
|
|
|
|
|
/** Decrease a player's fitness during a match.
|
|
|
|
@param pl The player. */
|
|
|
|
void
|
|
|
|
player_decrease_fitness(Player *pl)
|
|
|
|
{
|
2005-03-10 21:59:39 +01:00
|
|
|
gint i, reduction;
|
2005-03-09 15:02:49 +01:00
|
|
|
gint age_limits[7] =
|
|
|
|
{const_int("int_player_fitness_decrease_peak_age_diff1"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff2"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff3"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff4"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff5"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff6"),
|
|
|
|
const_int("int_player_fitness_decrease_peak_age_diff7")};
|
|
|
|
gint reduce[8] =
|
|
|
|
{const_int("int_player_fitness_decrease_minus1"),
|
|
|
|
const_int("int_player_fitness_decrease_minus2"),
|
|
|
|
const_int("int_player_fitness_decrease_minus3"),
|
|
|
|
const_int("int_player_fitness_decrease_minus4"),
|
|
|
|
const_int("int_player_fitness_decrease_minus5"),
|
|
|
|
const_int("int_player_fitness_decrease_minus6"),
|
|
|
|
const_int("int_player_fitness_decrease_minus7"),
|
|
|
|
const_int("int_player_fitness_decrease_minus_else")};
|
|
|
|
|
|
|
|
gint diff = pl->peak_age - pl->age;
|
|
|
|
|
|
|
|
for(i=0;i<7;i++)
|
|
|
|
if(diff > age_limits[i])
|
|
|
|
break;
|
|
|
|
|
2005-03-10 21:59:39 +01:00
|
|
|
reduction = (gint)rint((gfloat)reduce[i] *
|
|
|
|
(1 + pl->team->boost * const_float("float_player_boost_fitness_effect")));
|
|
|
|
|
|
|
|
pl->fitness = MAX(0, pl->fitness - reduction);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Return the number of yellow cards of a player
|
|
|
|
or the number of weeks banned.
|
|
|
|
@param pl The player.
|
|
|
|
@param clid The cup or league id.
|
|
|
|
@param card_type Whether red or yellow cards. */
|
|
|
|
gint
|
|
|
|
player_card_get(const Player *pl, gint clid, gint card_type)
|
|
|
|
{
|
|
|
|
gint i;
|
|
|
|
gint return_value = -1;
|
|
|
|
|
|
|
|
for(i=0;i<pl->cards->len;i++)
|
|
|
|
if(g_array_index(pl->cards, PlayerCard, i).clid == clid)
|
|
|
|
{
|
|
|
|
if(card_type == PLAYER_CARD_YELLOW)
|
|
|
|
return_value = g_array_index(pl->cards, PlayerCard, i).yellow;
|
|
|
|
else
|
|
|
|
return_value = g_array_index(pl->cards, PlayerCard, i).red;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return return_value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Change a card value for the player.
|
|
|
|
@param pl The player.
|
|
|
|
@param clid The cup or league id.
|
|
|
|
@param card_type Whether red or yellow card.
|
|
|
|
@param value The new value.
|
|
|
|
@param diff Whether we add the value to the old one or
|
|
|
|
replace the old value by the new one. */
|
|
|
|
void
|
|
|
|
player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff)
|
|
|
|
{
|
|
|
|
gint i, *card_value;
|
|
|
|
PlayerCard new;
|
|
|
|
|
|
|
|
for(i=0;i<pl->cards->len;i++)
|
|
|
|
if(g_array_index(pl->cards, PlayerCard, i).clid == clid)
|
|
|
|
{
|
|
|
|
if(card_type == PLAYER_CARD_YELLOW)
|
|
|
|
card_value = &g_array_index(pl->cards, PlayerCard, i).yellow;
|
|
|
|
else
|
|
|
|
card_value = &g_array_index(pl->cards, PlayerCard, i).red;
|
|
|
|
|
|
|
|
if(diff)
|
|
|
|
*card_value += value;
|
|
|
|
else
|
|
|
|
*card_value = value;
|
|
|
|
|
|
|
|
if(*card_value < 0)
|
|
|
|
{
|
|
|
|
g_warning("player_card_set: negative card value; setting to 0\n");
|
|
|
|
*card_value = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
new.clid = clid;
|
|
|
|
new.yellow = new.red = 0;
|
|
|
|
|
|
|
|
g_array_append_val(pl->cards, new);
|
|
|
|
|
|
|
|
player_card_set(pl, clid, card_type, value, diff);
|
2005-03-09 15:02:49 +01:00
|
|
|
}
|