bygfoot/src/user_struct.h

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#ifndef USER_STRUCT_H
#define USER_STRUCT_H
#include "bygfoot.h"
#include "enums.h"
#include "live_game_struct.h"
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#include "player_struct.h"
#include "team_struct.h"
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/** Indices for the money_in array. */
enum MonIn
{
MON_IN_PRIZE = 0,
MON_IN_TICKET,
MON_IN_TRANSFERS,
MON_IN_END
};
/** Indices for the money_out array. */
enum MonOut
{
MON_OUT_WAGE = 0,
MON_OUT_PHYSIO,
MON_OUT_SCOUT,
MON_OUT_JOURNEY,
MON_OUT_STADIUM_IMPROVEMENT,
MON_OUT_STADIUM_BILLS,
MON_OUT_TRANSFERS,
MON_OUT_END
};
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/** Indices for the counters variable in #User. */
enum CounterValue
{
COUNT_USER_LOAN = 0, /** How many weeks until user has to pay back his loan. */
COUNT_USER_OVERDRAWN, /**< How often the user overdrew his bank account. */
COUNT_USER_POSITIVE, /**< How many weeks until the bank account has to be positive
or at least not overdrawn). */
COUNT_USER_SUCCESS, /**< How successful the user is. */
COUNT_USER_WARNING, /**< Whether there was already a warning about rumours (new coach). */
COUNT_USER_INC_CAP, /**< How many weeks until the stadium capacity is increased. */
COUNT_USER_INC_SAF, /**< How often the stadium safety was increased (in a week). */
COUNT_USER_AUTOSAVE, /**< How often the game is autosaved. */
COUNT_USER_STADIUM_CAPACITY, /**< Counter for building stadium seats. */
COUNT_USER_STADIUM_SAFETY, /**< Counter for increasing stadium safety. */
COUNT_USER_OLD_WAGE1,
COUNT_USER_OLD_WAGE2,
COUNT_USER_OLD_WAGE3,
COUNT_USER_OLD_WAGE4,
COUNT_USER_OLD_WAGE5,
COUNT_USER_END
};
/** A structure representing a human player. */
typedef struct
{
/** Username. */
GString *name;
/** The team the user manages. */
Team *tm;
/** User options. */
GArray *options;
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/** Events shown each week. */
GArray *events;
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/** User counters (not changeable by the user),
like number of weeks until debt has to be paid back. */
gint counters[COUNT_USER_END];
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/** The user's money, debt, income and expenses.
We have double arrays to store information about
the current and the past week. */
gint money, debt, money_in[2][MON_IN_END],
money_out[2][MON_OUT_END];
/** The attributes shown in the player lists.
@see #PlayerListAttribute
@see #PlayerListAttributeValue */
PlayerListAttribute player_list_attributes[3];
/** The user's scout and physio qualities.
@see #Quality */
gint scout, physio;
/** The font used in treeviews. */
GString *font_name;
/** The variable for the latest user live game. @see #Game */
LiveGame live_game;
} User;
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enum EventType
{
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EVENT_TYPE_WARNING = 0,
EVENT_TYPE_PLAYER_LEFT,
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EVENT_TYPE_PAYBACK,
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EVENT_TYPE_OVERDRAW,
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EVENT_TYPE_JOB_OFFER,
EVENT_TYPE_FIRE_FINANCE,
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EVENT_TYPE_FIRE_UNSUCCESSFUL,
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EVENT_TYPE_TRANSFER_OFFER,
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EVENT_TYPE_TRANSFER_OFFER_REJECTED,
EVENT_TYPE_TRANSFER_OFFER_MONEY,
EVENT_TYPE_TRANSFER_OFFER_ROSTER,
EVENT_TYPE_TRANSFER_OFFER_ACCEPTED,
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EVENT_TYPE_TRANSFER_OFFER_OUTBID,
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EVENT_TYPE_END
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};
/** A structure representing an event for a user. This is used
to show information like a successful transfer or a job offer. */
typedef struct
{
/** Pointer to the user the event belongs to. */
User *user;
/** Type of the event. See #EventType. */
gint type;
/** Some values that are used for different purposes. */
gint value1, value2;
/** A pointer for different purposes. */
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gpointer value_pointer;
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/** A string for different purposes. */
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GString *value_string;
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} Event;
#endif