bygfoot/src/bet.c

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/*
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bet.c
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Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "bet.h"
#include "finance.h"
#include "fixture.h"
#include "game_gui.h"
#include "league.h"
#include "main.h"
#include "maths.h"
#include "misc.h"
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#include "option.h"
#include "player.h"
#include "treeview2.h"
#include "user.h"
/** Round a betting odd to a multiple of 0.05. */
gfloat
bet_round_odd(gfloat odd)
{
gint local_odd = (gint)rint(odd * 100);
if(local_odd % 5 == 0)
return odd;
if(local_odd % 5 >= 3)
return (gfloat)(local_odd + (5 - local_odd % 5)) / 100;
return (gfloat)(local_odd - local_odd % 5) / 100;
}
/** Find the bet containing the fixture. */
BetMatch*
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bet_from_fixture(gint fix_id)
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{
gint i, j;
for(i=1;i>=0;i--)
for(j=0;j<bets[i]->len;j++)
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if(g_array_index(bets[i], BetMatch, j).fix_id == fix_id)
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return &g_array_index(bets[i], BetMatch, j);
main_exit_program(EXIT_BET_ERROR,
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"bet_from_fixture: bet going with fixture %d not found",
fix_id);
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return NULL;
}
/** Manage the bets made by the users. */
void
bet_update_user_bets(void)
{
gint i, j, outcome;
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const BetMatch *bet = NULL;
const Fixture *fix = NULL;
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for(i=0;i<users->len;i++)
{
g_array_free(usr(i).bets[0], TRUE);
usr(i).bets[0] = g_array_new(FALSE, FALSE, sizeof(BetUser));
for(j=0;j<usr(i).bets[1]->len;j++)
{
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bet = bet_from_fixture(g_array_index(usr(i).bets[1], BetUser, j).fix_id);
fix = fixture_from_id(g_array_index(usr(i).bets[1], BetUser, j).fix_id);
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if(fix->result[0][0] < fix->result[1][0])
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outcome = 2;
else
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outcome = (fix->result[0][0] == fix->result[1][0]);
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if(outcome == g_array_index(usr(i).bets[1], BetUser, j).outcome)
{
usr(i).money +=
(gint)rint((gfloat)g_array_index(usr(i).bets[1], BetUser, j).wager *
bet->odds[outcome]);
usr(i).money_in[1][MON_IN_BETS] +=
(gint)rint((gfloat)g_array_index(usr(i).bets[1], BetUser, j).wager *
bet->odds[outcome]);
g_array_index(usr(i).bets[1], BetUser, j).wager =
(gint)rint((gfloat)g_array_index(usr(i).bets[1], BetUser, j).wager *
bet->odds[outcome]);
}
else
{
usr(i).money -=
g_array_index(usr(i).bets[1], BetUser, j).wager;
usr(i).money_out[1][MON_OUT_BETS] -=
g_array_index(usr(i).bets[1], BetUser, j).wager;
g_array_index(usr(i).bets[1], BetUser, j).wager *= -1;
}
g_array_append_val(usr(i).bets[0],
g_array_index(usr(i).bets[1], BetUser, j));
}
g_array_free(usr(i).bets[1], TRUE);
usr(i).bets[1] = g_array_new(FALSE, FALSE, sizeof(BetUser));
}
}
/** Calculate the odds for the bet. */
void
bet_get_odds(BetMatch *bet)
{
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const Fixture *fix = fixture_from_id(bet->fix_id);
gfloat home_advantage = (fix->home_advantage) ?
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(const_float("float_game_home_advantage_lower") +
const_float("float_game_home_advantage_upper")) / 2 : 0;
gfloat av_skill[2] = {0, 0}, skilldiff;
gint i, j, better_idx;
for(i=0;i<2;i++)
{
for(j=0;j<11;j++)
av_skill[i] +=
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player_get_game_skill(player_of_idx_team(fix->teams[i], j),
FALSE, TRUE);
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av_skill[i] /= 11;
}
av_skill[0] *= (1 + home_advantage);
skilldiff = ABS(av_skill[0] - av_skill[1]);
better_idx = 2 * (av_skill[0] < av_skill[1]);
bet->odds[better_idx] =
0.33 + skilldiff * const_float("float_bet_better_factor");
bet->odds[2 - better_idx] =
0.33 + skilldiff * const_float("float_bet_worse_factor");
for(i=0;i<2;i++)
bet->odds[i * 2] = CLAMP(bet->odds[i * 2],
const_float("float_bet_lower_limit"),
1 - const_float("float_bet_lower_limit"));
bet->odds[1] = (1 - bet->odds[0] - bet->odds[2]);
bet->odds[1] = CLAMP(bet->odds[1],
const_float("float_bet_lower_limit"),
1 - const_float("float_bet_lower_limit"));
for(i=0;i<3;i++)
bet->odds[i] =
bet_round_odd((1 / bet->odds[i]) *
(1 - const_float("float_bet_commission_decrease")));
}
/** Write the bets for the current week round. */
void
bet_update(void)
{
gint i;
GPtrArray *fixtures = fixture_get_week_list(week, week_round);
BetMatch new_bet;
bet_update_user_bets();
g_array_free(bets[0], TRUE);
bets[0] = g_array_new(FALSE, FALSE, sizeof(BetMatch));
for(i=0;i<bets[1]->len;i++)
g_array_append_val(bets[0],
g_array_index(bets[1], BetMatch, i));
g_array_free(bets[1], TRUE);
bets[1] = g_array_new(FALSE, FALSE, sizeof(BetMatch));
for(i=0;i<fixtures->len;i++)
if(fixture_user_team_involved((Fixture*)g_ptr_array_index(fixtures, i)) == -1)
{
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new_bet.fix_id = ((Fixture*)g_ptr_array_index(fixtures, i))->id;
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bet_get_odds(&new_bet);
g_array_append_val(bets[1], new_bet);
}
g_ptr_array_free(fixtures, TRUE);
}
/** Return the user bet if the user betted on the bet or NULL. */
BetUser*
bet_is_user(const BetMatch *bet)
{
gint i, j;
for(i=1;i>=0;i--)
for(j=0;j<current_user.bets[i]->len;j++)
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if(bet->fix_id == g_array_index(current_user.bets[i], BetUser, j).fix_id)
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return &g_array_index(current_user.bets[i], BetUser, j);
return NULL;
}
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/** Place a new bet.
@return TRUE on success, FALSE otherwise. */
gboolean
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bet_place(gint fix_id, gint outcome, gint wager)
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{
gfloat max_wager = finance_wage_unit(current_user.tm) *
const_float("float_bet_wager_limit_factor");
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BetUser new_bet;
gchar buf[SMALL];
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if(wager <= 0)
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return TRUE;
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if(wager > BUDGET(cur_user))
{
game_gui_show_warning(_("You don't have the money."));
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return FALSE;
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}
if(wager > max_wager)
{
misc_print_grouped_int((gint)rint(max_wager), buf);
game_gui_show_warning(_("The betting office doesn't allow you to wager more than %s."), buf);
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return FALSE;
}
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new_bet.fix_id = fix_id;
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new_bet.outcome = outcome;
new_bet.wager = wager;
g_array_append_val(current_user.bets[1], new_bet);
if(window.bets != NULL)
treeview2_show_bets();
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return TRUE;
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}
/** Remove the bet on the given fixture. */
void
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bet_remove(gint fix_id)
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{
gint i;
for(i=0;i<current_user.bets[1]->len;i++)
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if(g_array_index(current_user.bets[1], BetUser, i).fix_id == fix_id)
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{
g_array_remove_index(current_user.bets[1], i);
return;
}
}