bygfoot/src/game_gui.h

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#ifndef GAME_GUI_H
#define GAME_GUI_H
#include "bygfoot.h"
#include "live_game_struct.h"
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void
game_gui_live_game_show_unit(const LiveGameUnit *unit);
void
game_gui_live_game_set_hscale(const LiveGameUnit *unit, GtkHScale *hscale);
void
game_gui_set_main_window_header(void);
void
game_gui_show_main(void);
void
game_gui_get_radio_items(GtkWidget **style, GtkWidget **scout,
GtkWidget **physio);
void
game_gui_print_message(gchar *text);
void
game_gui_read_radio_items(GtkWidget *widget);
void
game_gui_write_radio_items(void);
gboolean
game_gui_clear_entry_message(gpointer data);
void
game_gui_set_main_window_sensitivity(gboolean value);
void
game_gui_write_av_skills(void);
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void
game_gui_show_warning(gchar *text);
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#endif