bygfoot/src/xml_name.c

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4.0 KiB
C
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#include "file.h"
#include "free.h"
#include "maths.h"
#include "misc.h"
#include "variables.h"
#include "xml_name.h"
#define TAG_NAMES "player_names"
#define TAG_PLAYER_NAME "player_name"
#define TAG_PLAYER_NAME_NAME "name"
enum XmlNameStates
{
STATE_NAMES = 0,
STATE_PLAYER_NAME,
STATE_PLAYER_NAME_NAME,
STATE_END
};
/** Keep track of the state. */
gint state;
GPtrArray *temp_array;
GString *new_name;
/** @see xml_league_read_start_element */
void
xml_name_read_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error)
{
if(strcmp(element_name, TAG_NAMES) == 0)
state = STATE_NAMES;
else if(strcmp(element_name, TAG_PLAYER_NAME) == 0)
{
new_name = g_string_new("");
state = STATE_PLAYER_NAME;
}
else if(strcmp(element_name, TAG_PLAYER_NAME_NAME) == 0)
state = STATE_PLAYER_NAME_NAME;
else
g_warning("xml_name_read_start_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
/** @see xml_league_read_end_element */
void
xml_name_read_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error)
{
if(strcmp(element_name, TAG_PLAYER_NAME) == 0)
state = STATE_NAMES;
else if(strcmp(element_name, TAG_PLAYER_NAME_NAME) == 0)
state = STATE_PLAYER_NAME;
else if(strcmp(element_name, TAG_NAMES) != 0)
g_warning("xml_name_end_start_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
/** @see xml_league_read_text */
void
xml_name_read_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error)
{
gchar buf[text_len + 1];
strncpy(buf, text, text_len);
buf[text_len] = '\0';
if(state == STATE_PLAYER_NAME_NAME)
{
g_string_printf(new_name, "%s", buf);
g_ptr_array_add(temp_array, (gpointer)new_name);
}
}
/** Fill the player names array with names from the
player names file. Randomize the order and keep only
'number_of_names' of them.
@param names_file The file the names are read from.
@param number_of_names Number of player names we keep in memory.
If this is -1, we keep all of them. */
void
xml_name_read(const gchar *names_file, gint number_of_names)
{
gint i;
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gchar *file_name = file_find_support_file(names_file, FALSE);
GMarkupParser parser = {xml_name_read_start_element,
xml_name_read_end_element,
xml_name_read_text, NULL, NULL};
GMarkupParseContext *context;
gchar *file_contents;
gint length;
GError *error = NULL;
gchar buf[SMALL];
context =
g_markup_parse_context_new(&parser, 0, NULL, NULL);
if(!g_file_get_contents(file_name, &file_contents, &length, &error))
{
g_warning("xml_name_read: error reading file %s\n", file_name);
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misc_print_error(&error, FALSE);
return;
}
state = STATE_NAMES;
strcpy(buf, file_name);
g_free(file_name);
free_g_string_array(&player_names);
temp_array = g_ptr_array_new();
if(g_markup_parse_context_parse(context, file_contents, length, &error))
{
g_markup_parse_context_end_parse(context, NULL);
g_markup_parse_context_free(context);
g_free(file_contents);
}
else
{
g_critical("xml_name_read: error parsing file %s\n", buf);
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misc_print_error(&error, TRUE);
}
if(number_of_names == -1)
{
player_names = temp_array;
return;
}
gint int_array[temp_array->len];
math_generate_permutation(int_array, 0, temp_array->len - 1);
player_names = g_ptr_array_new();
for(i=0;i<number_of_names;i++)
{
new_name = g_string_new(((GString*)g_ptr_array_index(temp_array, int_array[i]))->str);
g_ptr_array_add(player_names, (gpointer)new_name);
}
free_g_string_array(&temp_array);
}