bygfoot/src/table.h

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#ifndef TABLE_H
#define TABLE_H
#include "bygfoot.h"
#include "fixture_struct.h"
#include "table_struct.h"
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Table
table_new(void);
TableElement
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table_element_new(Team *team, gint old_rank);
void
table_update(const Fixture *fix);
void
table_update_get_elements(TableElement **elements, const Fixture *fix);
gint
table_element_compare_func(gconstpointer a,
gconstpointer b,
gpointer clid_round);
#endif