bygfoot/src/team.c

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#include "cup.h"
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#include "fixture.h"
#include "free.h"
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#include "game_gui.h"
#include "league.h"
#include "maths.h"
#include "option.h"
#include "player.h"
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#include "team.h"
#include "user.h"
#include "variables.h"
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/**
Generate a team with default values, e.g.
random playing structure and an empty string
as name.
@return A new team.
*/
Team
team_new(void)
{
Team new;
new.name = g_string_new("");
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new.symbol = g_string_new("");
new.clid = new.id = -1;
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new.structure = team_assign_playing_structure();
new.style = team_assign_playing_style();
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new.boost = 0;
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new.stadium = team_stadium_new();
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new.players = g_array_new(FALSE, FALSE, sizeof(Player));
return new;
}
/**
Return a random playing style.
@see The #TeamPlayingStyle enumeration.
*/
gint
team_assign_playing_style(void)
{
gfloat rndom;
rndom = math_rnd(0,1);
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/* all out defend */
if(rndom < const_float("float_team_playing_style_prob1"))
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return -2;
/* defend */
else if(rndom < const_float("float_team_playing_style_prob2"))
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return -1;
/* balanced */
else if(rndom < const_float("float_team_playing_style_prob3"))
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return 0;
/* attack */
else if(rndom < const_float("float_team_playing_style_prob4"))
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return 1;
/* all out attack */
return 2;
}
/**
Return a random playing structure.
*/
gint
team_assign_playing_structure(void)
{
gfloat rndom = math_rnd(0,1);
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if(rndom < const_float("float_team_playing_structure_prob1"))
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return 532;
else if(rndom < const_float("float_team_playing_structure_prob2"))
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return 442;
else if(rndom < const_float("float_team_playing_structure_prob3"))
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return 352;
else if(rndom < const_float("float_team_playing_structure_prob4"))
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return 433;
return 343;
}
/** Return a stadium struct with default values. */
Stadium
team_stadium_new(void)
{
Stadium new;
new.capacity = -1;
new.safety = math_gauss_disti(80, 100);
new.average_attendance =
new.possible_attendance =
new.games = 0;
return new;
}
/* Fill the players array of the team.
@param tm The team that gets filled. */
void
team_generate_players(Team *tm)
{
gint i;
gfloat skill_factor = math_rnd(1 - const_float("float_team_skill_variance"),
1 + const_float("float_team_skill_variance"));
Player new;
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gfloat average_skill;
if(tm->clid < ID_CUP_START)
average_skill =
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const_float("float_player_max_skill") * skill_factor *
((gfloat)team_return_league_cup_value_int(tm, LEAGUE_CUP_VALUE_AVERAGE_SKILL) / 100);
else
average_skill =
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skill_factor * lig(0).average_skill *
((gfloat)team_return_league_cup_value_int(tm, LEAGUE_CUP_VALUE_SKILL_DIFF) / 1000);
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average_skill = CLAMP(average_skill, 0, const_float("float_player_max_skill"));
for(i=0;i<const_int("int_team_max_players");i++)
{
new = player_new(tm, average_skill);
g_array_append_val(tm->players, new);
}
}
/** Return a certain value from the league or cup struct
the team belongs to.
@param tm The team we examine.
@param value_type This tells us which value to return.
@see #LeagueCupValue */
gint
team_return_league_cup_value_int(const Team *tm, gint value_type)
{
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gint idx = league_cup_get_index_from_clid(tm->clid);
if(tm->clid >= ID_CUP_START)
switch(value_type)
{
case LEAGUE_CUP_VALUE_ID:
return cp(idx).id;
case LEAGUE_CUP_VALUE_LAST_WEEK:
return cp(idx).last_week;
case LEAGUE_CUP_VALUE_WEEK_GAP:
return cp(idx).week_gap;
case LEAGUE_CUP_VALUE_YELLOW_RED:
return cp(idx).yellow_red;
case LEAGUE_CUP_VALUE_AVERAGE_CAPACITY:
return cp(idx).average_capacity;
case LEAGUE_CUP_VALUE_CUP_TYPE:
return cp(idx).type;
case LEAGUE_CUP_VALUE_SKILL_DIFF:
return cp(idx).skill_diff;
default:
g_warning("team_return_league_cup_value_int: unknown value_type for cups: %d\n",
value_type);
return -1;
}
switch(value_type)
{
case LEAGUE_CUP_VALUE_ID:
return lig(idx).id;
case LEAGUE_CUP_VALUE_FIRST_WEEK:
return lig(idx).first_week;
case LEAGUE_CUP_VALUE_WEEK_GAP:
return lig(idx).week_gap;
case LEAGUE_CUP_VALUE_YELLOW_RED:
return lig(idx).yellow_red;
case LEAGUE_CUP_VALUE_AVERAGE_SKILL:
return lig(idx).average_skill;
case LEAGUE_CUP_VALUE_AVERAGE_CAPACITY:
return lig(idx).average_capacity;
default:
g_warning("team_return_league_cup_value_int: unknown value_type for leagues: %d\n",
value_type);
return -1;
}
return -1;
}
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/** Print name or short name or such of the team's league or cup
into a string.
@param tm The pointer to the team.
@param value_type Determines which value we want; @see #LeagueCupValue
@param buf The buffer we print the string into. */
void
team_get_league_cup_string(const Team *tm, gint value_type, gchar *buf)
{
gint idx = league_cup_get_index_from_clid(tm->clid);
if(tm->clid < ID_CUP_START)
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switch(value_type)
{
default:
sprintf(buf, "%s", lig(idx).name->str);
break;
case LEAGUE_CUP_VALUE_SHORT_NAME:
sprintf(buf, "%s", lig(idx).short_name->str);
break;
case LEAGUE_CUP_VALUE_SID:
sprintf(buf, "%s", lig(idx).sid->str);
break;
case LEAGUE_CUP_VALUE_SYMBOL:
sprintf(buf, "%s", lig(idx).symbol->str);
break;
}
else
switch(value_type)
{
default:
sprintf(buf, "%s", cp(idx).name->str);
break;
case LEAGUE_CUP_VALUE_SHORT_NAME:
sprintf(buf, "%s", cp(idx).short_name->str);
break;
case LEAGUE_CUP_VALUE_SID:
sprintf(buf, "%s", cp(idx).sid->str);
break;
case LEAGUE_CUP_VALUE_SYMBOL:
sprintf(buf, "%s", cp(idx).symbol->str);
break;
}
}
/** Copy a team to another team. The destination team
has to be a fully allocated team (because it gets
freed before we copy).
@param source The team we copy.
@param dest The team we overwrite. */
void
team_copy(const Team *source, Team *dest)
{
gint i;
Player new_player;
free_team(dest);
*dest = *source;
dest->name = g_string_new(source->name->str);
dest->players = g_array_new(FALSE, FALSE, sizeof(Player));
for(i=0;i<source->players->len;i++)
{
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new_player = player_new(dest, const_float("float_player_max_skill"));
free_player(&new_player);
player_copy(&g_array_index(source->players, Player, i),
&new_player);
g_array_append_val(dest->players, new_player);
}
}
/** Copy a team to an array in a way that allows us to
free the team afterwards.
@param tm The team we copy.
@param teams_array The array of teams we copy the team to.
@see team_copy() */
void
team_append_to_array(const Team *tm, GArray *teams_array)
{
Team new_team = team_new();
team_copy(tm, &new_team);
g_array_append_val(teams_array, new_team);
}
/** Copy a team to an array and assign new ids.
@param tm The team we copy.
@param teams_array The array of teams we copy the team to.
@param clid The cup/league id we assign.
@param id The team id we assign.
*/
void
team_append_to_array_with_ids(const Team *tm, GArray *teams_array, gint clid, gint id)
{
team_append_to_array(tm, teams_array);
g_array_index(teams_array, Team, teams_array->len - 1).clid = clid;
g_array_index(teams_array, Team, teams_array->len - 1).id = id;
}
/** Check whether the team is already part of an
international cup. We'd like to avoid having Real Madrid
both in the Champions' League and in the CWC.
@param tm The team we check (by comparing names).
@return TRUE if the team's already participating in a cup,
FALSE otherwise. */
gboolean
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query_is_in_international_cups(const Team *tm)
{
gint i, j;
for(i=0;i<cps->len;i++)
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{
for(j=0;j<cp(i).teams->len;j++)
if(cp(i).type == CUP_TYPE_INTERNATIONAL &&
strcmp(tm->name->str, g_array_index(cp(i).teams, Team, j).name->str) == 0)
return TRUE;
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for(j=0;j<cp(i).user_teams->len;j++)
if(tm == g_ptr_array_index(cp(i).user_teams, j))
return TRUE;
}
return FALSE;
}
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/** Check whether a team participates in a cup.
@param tm The team.
@param cup The cup.
@return TRUE or FALSE. */
gboolean
query_is_in_cup(const Team *tm, const Cup *cup)
{
gint i;
if(tm->clid >= ID_CUP_START)
return (tm->clid == cup->id);
if(cup->type == CUP_TYPE_INTERNATIONAL)
{
for(i=0;i<cup->user_teams->len;i++)
if(tm == g_ptr_array_index(cup->user_teams, i))
return TRUE;
return FALSE;
}
for(i=0;i<cup->fixtures->len;i++)
if(tm == g_array_index(cup->fixtures, Fixture, i).teams[0] ||
tm == g_array_index(cup->fixtures, Fixture, i).teams[1])
return TRUE;
return FALSE;
}
/** Return a GPtrArray containing the pointers
to the teams from the teams array.
@param teams The teams array we use.
@return A GPtrArray containing pointers to the teams. */
GPtrArray*
team_get_pointers_from_array(const GArray *teams)
{
gint i;
GPtrArray *team_pointers = g_ptr_array_new();
for(i=0;i<teams->len;i++)
g_ptr_array_add(team_pointers, (gpointer)&g_array_index(teams, Team, i));
return team_pointers;
}
/** Return a pointer array containing the teams from
the leagues that are specified in the choose_teams array.
@param choose_teams The choose_team array.
@return A pointer array containing team pointers. */
GPtrArray*
team_get_pointers_from_choose_teams(const GArray *choose_teams)
{
gint i, j, k;
CupChooseTeam *ct = NULL;
GPtrArray *teams = g_ptr_array_new();
for(i=0;i<choose_teams->len;i++)
{
ct = &g_array_index(choose_teams, CupChooseTeam, i);
for(j=0;j<ligs->len;j++)
if(strcmp(ct->sid->str, lig(j).sid->str) == 0)
{
if(ct->number_of_teams == -1)
for(k=0;k<lig(j).teams->len;k++)
g_ptr_array_add(teams, &g_array_index(lig(j).teams, Team, k));
else
{
gint order[ct->end_idx - ct->start_idx + 1];
for(k=0;k<ct->end_idx - ct->start_idx + 1;k++)
order[k] = k;
if(ct->randomly)
math_generate_permutation(order, 0, ct->end_idx - ct->start_idx);
for(k=0;k<ct->number_of_teams;k++)
g_ptr_array_add(teams, &g_array_index(lig(j).teams, Team, order[k]));
}
}
}
return teams;
}
/** Return the pointer to the team belonging to
the two ids.
@param clid The league/cup id of the team.
@param id The id of the team.
@return The pointer to the team. */
Team*
team_get_pointer_from_ids(gint clid, gint id)
{
if(clid < ID_CUP_START)
return &g_array_index(lig(clid % 1000).teams, Team, id);
else
return &g_array_index(cp(clid % 1000).teams, Team, id);
}
/** Return the players of the team in a pointer array.
@param tm The team we examine.
@return The players of the team in an array. */
GPtrArray*
team_get_player_pointers(const Team *tm)
{
gint i;
GPtrArray *players = g_ptr_array_new();
for(i=0;i<tm->players->len;i++)
g_ptr_array_add(players, (gpointer)&g_array_index(tm->players, Player, i));
return players;
}
/** Return a pointer to the next fixture the team plays in.
@param tm The team we examine.
@return The pointer to the fixture or NULL if none is found. */
Fixture*
team_get_next_fixture(const Team *tm)
{
gint i, j;
Fixture *fix = NULL;
for(i=0;i<ligs->len;i++)
{
if(lig(i).id == tm->clid)
{
for(j=0;j<lig(i).fixtures->len;j++)
if((g_array_index(lig(i).fixtures, Fixture, j).teams[0] == tm ||
g_array_index(lig(i).fixtures, Fixture, j).teams[1] == tm) &&
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g_array_index(lig(i).fixtures, Fixture, j).week_number >= week &&
(g_array_index(lig(i).fixtures, Fixture, j).week_round_number >= week_round ||
g_array_index(lig(i).fixtures, Fixture, j).week_number > week) &&
(fix == NULL || query_fixture_is_earlier(&g_array_index(lig(i).fixtures, Fixture, j), fix)))
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fix = &g_array_index(lig(i).fixtures, Fixture, j);
}
}
for(i=0;i<cps->len;i++)
{
if(cp(i).type == CUP_TYPE_NATIONAL ||
query_is_in_cup(tm, &cp(i)))
{
for(j=0;j<cp(i).fixtures->len;j++)
if((g_array_index(cp(i).fixtures, Fixture, j).teams[0] == tm ||
g_array_index(cp(i).fixtures, Fixture, j).teams[1] == tm) &&
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g_array_index(cp(i).fixtures, Fixture, j).week_number >= week &&
(g_array_index(cp(i).fixtures, Fixture, j).week_round_number >= week_round ||
g_array_index(cp(i).fixtures, Fixture, j).week_number > week) &&
(fix == NULL || query_fixture_is_earlier(&g_array_index(cp(i).fixtures, Fixture, j), fix)))
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fix = &g_array_index(cp(i).fixtures, Fixture, j);
}
}
return fix;
}
/** Check whether the team is a user-managed team.
@param tm The team we examine.
@return The user's index in the #users array or -1.*/
gint
team_is_user(const Team *tm)
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{
gint i;
for(i=0;i<users->len;i++)
if(usr(i).tm == tm)
return i;
return -1;
}
/** Return the overall average skill or
the cskill of the first 11 players.
@param tm The team we examine.
@param cskill Whether to take into account all players. */
gfloat
team_get_average_skill(const Team *tm, gboolean cskill)
{
gint i, counter = 0;
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gfloat sum = 0;
if(!cskill)
{
for(i=0;i<tm->players->len;i++)
if(player_of(tm, i)->cskill != 0)
{
sum += player_of(tm, i)->skill;
counter++;
}
}
else
for(i=0;i<11;i++)
{
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sum += player_get_game_skill(player_of(tm, i), FALSE);
counter++;
}
return sum / (gfloat)counter;
}
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/** Return the rank of the team.
@param tm The team we examine. */
gint
team_rank(const Team *tm)
{
gint i, j;
GArray *elements = NULL;
if(tm->clid < ID_CUP_START)
{
elements = league_from_clid(tm->clid)->table.elements;
for(i=0;i<elements->len;i++)
if(g_array_index(elements, TableElement, i).team == tm)
return i + 1;
}
else
{
for(i=0;i<cup_from_clid(tm->clid)->tables->len;i++)
{
elements = g_array_index(cup_from_clid(tm->clid)->tables, Table, i).elements;
for(j=0;j<elements->len;j++)
if(g_array_index(elements, TableElement, j).team == tm)
return j + 1;
}
}
return -1;
}
/** Return the structure that fits the positions of
the first 11 players.
@param tm The team we examine.
@return A new structure. */
gint
team_find_appropriate_structure(const Team *tm)
{
gint i;
gint structure = 0;
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for(i=0;i<11;i++)
if(player_of(tm, i)->cskill > 0 && player_of(tm, i)->pos != 0)
structure += (gint)rint(powf(10, PLAYER_POS_FORWARD - player_of(tm, i)->pos));
return structure;
}
/** Change the structure of a team and the appropriate
cpos and cskill values.
@param tm The team.
@param new_structure The new structure value, e.g. 442. */
void
team_change_structure(Team *tm, gint new_structure)
{
gint i;
tm->structure = new_structure;
for(i=1;i<11;i++)
{
player_of(tm, i)->cpos =
player_get_position_from_structure(new_structure, i);
player_of(tm, i)->cskill =
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player_get_cskill(player_of(tm, i), player_of(tm, i)->cpos);
}
}
/* Try to set each of the first 11 players on his
favoured position and sort the substitutes by position.
@param tm The team we rearrange. */
void
team_rearrange(Team *tm)
{
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gint i;
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g_array_sort_with_data(tm->players, (GCompareDataFunc)player_compare_func,
GINT_TO_POINTER(100 + PLAYER_COMPARE_ATTRIBUTE_POS));
for(i=0;i<tm->players->len;i++)
{
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player_of(tm, i)->cpos = (i < 11) ?
player_get_position_from_structure(tm->structure, i) : player_of(tm, i)->pos;
if(player_of(tm, i)->cskill > 0)
player_of(tm, i)->cskill = (i < 11) ?
player_get_cskill(player_of(tm, i), player_of(tm, i)->cpos) : player_of(tm, i)->skill;
}
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}
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/** Return the name of the current setting of a team attribute, e.g. style.
@param tm The team.
@param attribute The attribute. */
gchar*
team_attribute_to_char(gint attribute, gint value)
{
switch(attribute)
{
default:
g_warning("team_attribute_to_char: unknown attribute %d\n", attribute);
break;
case TEAM_ATTRIBUTE_STYLE:
switch(value)
{
case -2:
return _("ALL OUT DEFEND");
case -1:
return _("DEFEND");
case 0:
return _("BALANCED");
case 1:
return _("ATTACK");
case 2:
return _("ALL OUT ATTACK");
}
break;
case TEAM_ATTRIBUTE_BOOST:
switch(value)
{
case -1:
return _("ANTI");
case 0:
return _("OFF");
case 1:
return _("ON");
}
break;
}
return NULL;
}
/** Change a team attribute of the current user and print a message.
@param attribute The attribute.
@param new_value The new value. */
void
team_change_attribute_with_message(Team *tm, gint attribute, gint new_value)
{
gchar buf[SMALL];
switch(attribute)
{
default:
g_warning("team_attribute_to_char: unknown attribute %d\n", attribute);
break;
case TEAM_ATTRIBUTE_STYLE:
usr(current_user).tm->style = new_value;
sprintf(buf, "Team style changed to %s.", team_attribute_to_char(attribute, new_value));
break;
case TEAM_ATTRIBUTE_BOOST:
usr(current_user).tm->boost = new_value;
sprintf(buf, "Boost changed to %s.", team_attribute_to_char(attribute, new_value));
break;
}
game_gui_print_message(buf);
}
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/** Heal players, re-set fitnesses, make some random subs
and replace some players with new ones.
@param tm The team we examine. */
void
team_update_cpu_team(Team *tm)
{
}
/** Increase player ages etc.
@param tm The user team we examine. */
void
team_update_user_team_weekly(Team *tm)
{
gint i;
for(i=0;i<tm->players->len;i++)
player_update_weekly(tm, i);
}
/** Regenerate player fitness etc. after a match.
@param tm The user team we examine. */
void
team_update_post_match(Team *tm)
{
gint i;
for(i=0;i<tm->players->len;i++)
player_update_post_match(player_of(tm, i));
}