bygfoot/src/xml_loadsave_league.h

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/*
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xml_loadsave_league.h
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Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#ifndef XML_LOADSAVE_LEAGUE_H
#define XML_LOADSAVE_LEAGUE_H
#include "bygfoot.h"
#include "league_struct.h"
void
xml_loadsave_league_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error);
void
xml_loadsave_league_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error);
void
xml_loadsave_league_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error);
void
xml_loadsave_league_write(const gchar *prefix, const League *league);
void
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xml_loadsave_league_read(const gchar *filename, const gchar *team_file, League *league);
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void
xml_loadsave_league_prom_rel_write(FILE *fil, const League *league);
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#endif