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bygfoot/src/xml_loadsave_live_game.h

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2005-04-05 22:14:39 +00:00
#ifndef XML_LOADSAVE_LIVE_GAME_H
#define XML_LOADSAVE_LIVE_GAME_H
#include "bygfoot.h"
#include "live_game_struct.h"
void
xml_loadsave_live_game_write_stats(FILE *fil, const LiveGameStats *stats);
void
xml_loadsave_live_game_write_unit(FILE *fil, const LiveGameUnit *unit);
void
xml_loadsave_live_game_write(const gchar *filename, const LiveGame *live_game);
void
xml_loadsave_live_game_read(const gchar *filename, LiveGame *live_game);
void
xml_loadsave_live_game_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error);
void
xml_loadsave_live_game_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error);
void
xml_loadsave_live_game_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error);
#endif