mirror of https://github.com/tstellar/bygfoot.git
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
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Bygfoot Football Manager
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AUTHOR: Gyozo Both (gyboth@bygfoot.com)
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http://www.bygfoot.com
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This file tries to tell you how to use the CVS bygfoot-unstable versions.
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1. If you'd just like to compile and play the game, you have to run
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'./autogen.sh' in order to create the build files. Afterwards you can
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compile the package just like any other src package with make and make
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install. You'll need the following packages (as far as I know):
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- glib2
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- gtk+2
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- pango
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- atk
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- pkg-config
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- freetype2.
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2. If you'd like to change the source code, but not the *interface* source
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files, you can do it without problems. Please send me patches if you've
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implemented interesting new features or corrected a bug.
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3. Here's the trickiest part. The Bygfoot interface files are generated by
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Glade 2 from the *.glade files (which are in XML format). You can get it
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from http://glade.gnome.org. If you'd like to change a part of the
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interface, you have to:
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a) find out in which of the *.glade files the things you want to change
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are. For instance, if you'd like to change something in the options window,
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you'd have to use bygfoot_options.glade (ignore the *.gladep files).
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b) open the file with glade-2.
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c) edit the interface (by clicking around wildly with your mouse).
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d) save the changes and generate the *interface* files.
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d) recompile.
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I hope this works for you. If not, please contact me.
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