bygfoot/src/option_struct.h

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/*
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option_struct.h
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Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#ifndef OPTION_STRUCT_H
#define OPTION_STRUCT_H
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/** A struct representing an option or a constant. */
typedef struct
{
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gchar *name, *string_value;
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gint value;
} Option;
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/** An array of name-value pairs with an associated keyed data list for
quick access. */
typedef struct
{
GArray *list;
GData *datalist;
/* Some extra options for faster look up.
* FIXME: We could possibly have separate options types, since we have
* different options instances used in this program.
*/
gfloat float_player_streak_influence_skill;
gfloat float_player_fitness_exponent;
gfloat float_player_boost_skill_effect;
gfloat float_player_team_weight_forward_attack;
gfloat float_player_team_weight_forward_midfield;
gfloat float_player_team_weight_forward_defense;
gfloat float_player_team_weight_midfielder_attack;
gfloat float_player_team_weight_midfielder_midfield;
gfloat float_player_team_weight_midfielder_defense;
gfloat float_player_team_weight_defender_attack;
gfloat float_player_team_weight_defender_midfield;
gfloat float_player_team_weight_defender_defense;
gfloat float_player_fitness_decrease_add;
gfloat float_player_streak_influence_fitness_decrease;
gfloat float_player_boost_fitness_effect;
gfloat float_player_fitness_decrease_factor_goalie;
gfloat float_player_lsu_update_limit;
gfloat float_player_streak_prob_zero;
gfloat float_player_fitness_increase_variance;
gfloat float_player_fitness_decrease_younger_factor;
gfloat float_player_max_skill;
gfloat float_player_skill_update_younger_add;
gfloat float_player_skill_update_younger_factor;
gfloat float_player_streak_prob_max;
gfloat float_player_streak_influence_fitness_increase;
gfloat float_player_fitness_increase_add;
gfloat float_player_streak_length_lower;
gfloat float_player_streak_length_upper;
gfloat float_player_etal_scout_factor;
gfloat float_player_fitness_increase_younger_factor;
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} OptionList;
#endif