/*
   user_struct.h

   Bygfoot Football Manager -- a small and simple GTK2-based
   football management game.

   http://bygfoot.sourceforge.net

   Copyright (C) 2005  Gyözö Both (gyboth@bygfoot.com)

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#ifndef USER_STRUCT_H
#define USER_STRUCT_H

#include "bygfoot.h"
#include "enums.h"
#include "live_game_struct.h"
#include "option_struct.h"
#include "player_struct.h"
#include "team_struct.h"
#include "youth_academy_struct.h"

/** Indices for the money_in array. */
enum MonIn
{
    MON_IN_PRIZE = 0,
    MON_IN_TICKET,
    MON_IN_SPONSOR,
    MON_IN_BETS,
    MON_IN_TRANSFERS,    
    MON_IN_END
};

/** Indices for the money_out array. */
enum MonOut
{
    MON_OUT_WAGE = 0,
    MON_OUT_PHYSIO,
    MON_OUT_SCOUT,
    MON_OUT_YC,
    MON_OUT_YA,
    MON_OUT_JOURNEY,
    MON_OUT_COMPENSATIONS,
    MON_OUT_BETS,
    MON_OUT_BOOST,
    MON_OUT_TRANSFERS,
    MON_OUT_STADIUM_IMPROVEMENT,
    MON_OUT_STADIUM_BILLS,
    MON_OUT_TRAINING_CAMP,
    MON_OUT_END
};

/** Indices for the counters variable in #User. */
enum CounterValue
{
    COUNT_USER_LOAN = 0, /** How many weeks until user has to pay back his loan. */
    COUNT_USER_OVERDRAWN, /**< How often the user overdrew his bank account. */
    COUNT_USER_POSITIVE, /**< How many weeks until the bank account has to be positive
		       or at least not overdrawn). */
    COUNT_USER_SUCCESS, /**< How successful the user is. */
    COUNT_USER_WARNING, /**< Whether there was already a warning about rumours (new coach). */
    COUNT_USER_INC_CAP, /**< How many weeks until the stadium capacity is increased. */
    COUNT_USER_INC_SAF, /**< How often the stadium safety was increased (in a week). */
    COUNT_USER_STADIUM_CAPACITY, /**< Counter for building stadium seats. */
    COUNT_USER_STADIUM_SAFETY, /**< Counter for increasing stadium safety. */
    COUNT_USER_SHOW_RES, /**< Whether the latest result is shown when the main window gets refreshed. */
    COUNT_USER_TOOK_TURN, /**< Whether the user took his turn in a week round. */
    COUNT_USER_NEW_SPONSOR, /**< A new sponsor offer has to be shown. */
    COUNT_USER_END
};

/** User-related things that get recorded. */
enum UserHistoryType
{
    USER_HISTORY_START_GAME = 0,
    USER_HISTORY_FIRE_FINANCE,
    USER_HISTORY_FIRE_FAILURE,
    USER_HISTORY_JOB_OFFER_ACCEPTED,
    USER_HISTORY_END_SEASON,
    USER_HISTORY_PROMOTED,
    USER_HISTORY_RELEGATED,
    USER_HISTORY_WIN_FINAL,
    USER_HISTORY_LOSE_FINAL,
    USER_HISTORY_REACH_CUP_ROUND,
    USER_HISTORY_CHAMPION,
    USER_HISTORY_END
};

/** A memorable match (a recording of a live game) of a user. */
typedef struct
{
    /** Name of the country the user was playing with. */
    gchar *country_name;
    /** The name of the competition, including
	the cup round name. */
    GString *competition_name;
    /** Whether the match was on neutral ground. Only
	relevant for MM list display. */
    gboolean neutral;
    /** 0 or 1, indicating which team was the user's. */
    gint user_team;
    /** The recording. */
    LiveGame lg;
} MemMatch;

/** A structure holding an element of a user's history,
    e.g. the event of being fired. */
typedef struct
{
    /** When the event happened. */
    gint season, week;
    
    /** The type (see #UserHistoryType) of the history event. */
    gint type;
    /** The team of the user at the time. */
    gchar *team_name;
    /** These can hold various information like
	team or league/cup ids. */
    gchar *string[3];
} UserHistory;

/** A user sponsor. */
typedef struct
{
    GString *name;
    gint benefit; /**< Money per week. */
    gint contract; /**< Contract length in weeks. */
} UserSponsor;

/** A structure representing a human player. */
typedef struct
{
    /** Username. */
    gchar *name;
    /** The team the user manages. */
    Team *tm;
    /** The team id (needed when the team pointer gets invalid). */
    gint team_id;
    /** User options. */
    OptionList options;
    /** Events shown each week. */
    GArray *events;
    /** User history. */
    GArray *history;
    /** User counters (not changeable by the user),
	like number of weeks until debt has to be paid back. */
    gint counters[COUNT_USER_END];
    /** The user's money, debt, income and expenses.
	We have double arrays to store information about
	the current and the past week. */
    gint money, debt, money_in[2][MON_IN_END],
	money_out[2][MON_OUT_END];
    /** The user's scout and physio qualities.
	@see #Quality */
    gint scout, physio;
    /** The variable for the latest user live game. @see #Game */
    LiveGame live_game;
    /** Sponsor of the user. */
    UserSponsor sponsor;
    /** Youth academy of the user. */
    YouthAcademy youth_academy;
    /** The currently used MM file. */
    gchar *mmatches_file;
    /** The array of MMs. */
    GArray *mmatches;
    /** Array of current and recent bets. */
    GArray *bets[2];
} User;

enum EventType
{
    EVENT_TYPE_WARNING = 0,
    EVENT_TYPE_PLAYER_LEFT,
    EVENT_TYPE_PAYBACK,
    EVENT_TYPE_OVERDRAW,
    EVENT_TYPE_JOB_OFFER,
    EVENT_TYPE_FIRE_FINANCE,
    EVENT_TYPE_FIRE_FAILURE,
    EVENT_TYPE_TRANSFER_OFFER_USER,
    EVENT_TYPE_TRANSFER_OFFER_CPU,
    EVENT_TYPE_TRANSFER_OFFER_REJECTED_BETTER_OFFER,
    EVENT_TYPE_TRANSFER_OFFER_REJECTED_FEE_WAGE,
    EVENT_TYPE_TRANSFER_OFFER_REJECTED_FEE,
    EVENT_TYPE_TRANSFER_OFFER_REJECTED_WAGE,
    EVENT_TYPE_TRANSFER_OFFER_MONEY,
    EVENT_TYPE_TRANSFER_OFFER_ROSTER,
    EVENT_TYPE_PLAYER_CAREER_STOP,
    EVENT_TYPE_CHARITY,
    EVENT_TYPE_END
};

/** A structure representing an event for a user. This is used
    to show information like a successful transfer or a job offer. */
typedef struct
{
    /** Pointer to the user the event belongs to. */
    User *user;
    /** Type of the event. See #EventType. */
    gint type;
    /** Some values that are used for different purposes. */
    gint value1, value2;
    /** A pointer for different purposes. */
    gpointer value_pointer;
    /** A string for different purposes. */
    gchar *value_string;
} Event;


#endif
