# VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wild [Demo](https://jasonppy.github.io/VoiceCraft_web) [Paper](https://jasonppy.github.io/assets/pdfs/VoiceCraft.pdf) ### TL;DR VoiceCraft is a token infilling neural codec language model, that achieves state-of-the-art performance on both **speech editing** and **zero-shot text-to-speech (TTS)** on in-the-wild data including audiobooks, internet videos, and podcasts. To clone or edit an unseen voice, VoiceCraft needs only a few seconds of reference. ## News :star: 03/28/2024: Model weights are up on HuggingFace🤗 [here](https://huggingface.co/pyp1/VoiceCraft/tree/main)! ## QuickStart For Linux only, or likely Windows Subsystem for Linux (WSL) ubuntu. ```bash # 1. clone the repo on in a directory on a drive with plenty of free space git clone git@github.com:jasonppy/VoiceCraft.git cd VoiceCraft # 2. assumes you have docker installed with nvidia container container-toolkit # https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/1.13.5/install-guide.html # sudo apt-get install -y nvidia-container-toolkit-base || yay -Syu nvidia-container-toolkit || echo etc... # 3. Try to start an existing container otherwise create a new one passing in all GPUs ./start-jupyter.sh # 4. now open a webpage on the host box to the URL shown at the bottom of: docker logs jupyter # 5. optionally look inside from another terminal docker exec -it jupyter /bin/bash export USER=(your_linux_username_used_above) export HOME=/home/$USER sudo apt-get update # 6. confirm video card(s) are visible inside container nvidia-smi # 7. Now in browser, open inference_tts.ipynb and work through one cell at a time echo GOOD LUCK AND BE NICE ``` ## TODO The TODOs left will be completed by the end of March 2024. - [x] Codebase upload - [x] Environment setup - [x] Inference demo for speech editing and TTS - [x] Training guidance - [x] RealEdit dataset and training manifest - [x] Model weights (both 330M and 830M, the former seems to be just as good) - [ ] Write colab notebooks for better hands-on experience - [ ] HuggingFace Spaces demo - [ ] Better guidance on training ## Environment setup ```bash conda create -n voicecraft python=3.9.16 conda activate voicecraft pip install torch==2.0.1 # this assumes your system is compatible with CUDA 11.7, otherwise checkout https://pytorch.org/get-started/previous-versions/#v201 apt-get install ffmpeg # if you don't already have ffmpeg installed pip install -e git+https://github.com/facebookresearch/audiocraft.git@c5157b5bf14bf83449c17ea1eeb66c19fb4bc7f0#egg=audiocraft apt-get install espeak-ng # backend for the phonemizer installed below pip install tensorboard==2.16.2 pip install phonemizer==3.2.1 pip install torchaudio==2.0.2 pip install datasets==2.16.0 pip install torchmetrics==0.11.1 # install MFA for getting forced-alignment, this could take a few minutes conda install -c conda-forge montreal-forced-aligner=2.2.17 openfst=1.8.2 kaldi=5.5.1068 # conda install pocl # above gives an warning for installing pocl, not sure if really need this # to run ipynb conda install -n voicecraft ipykernel --update-deps --force-reinstall ``` If you have encountered version issues when running things, checkout [environment.yml](./environment.yml) for exact matching. ## Inference Examples Checkout [`inference_speech_editing.ipynb`](./inference_speech_editing.ipynb) and [`inference_tts.ipynb`](./inference_tts.ipynb) ## Training To train an VoiceCraft model, you need to prepare the following parts: 1. utterances and their transcripts 2. encode the utterances into codes using e.g. Encodec 3. convert transcripts into phoneme sequence, and a phoneme set (we named it vocab.txt) 4. manifest (i.e. metadata) Step 1,2,3 are handled in [./data/phonemize_encodec_encode_hf.py](./data/phonemize_encodec_encode_hf.py), where 1. Gigaspeech is downloaded through HuggingFace. Note that you need to sign an agreement in order to download the dataset (it needs your auth token) 2. phoneme sequence and encodec codes are also extracted using the script. An example run: ```bash conda activate voicecraft export CUDA_VISIBLE_DEVICES=0 cd ./data python phonemize_encodec_encode_hf.py \ --dataset_size xs \ --download_to path/to/store_huggingface_downloads \ --save_dir path/to/store_extracted_codes_and_phonemes \ --encodec_model_path path/to/encodec_model \ --mega_batch_size 120 \ --batch_size 32 \ --max_len 30000 ``` where encodec_model_path is avaliable [here](https://huggingface.co/pyp1/VoiceCraft). This model is trained on Gigaspeech XL, it has 56M parameters, 4 codebooks, each codebook has 2048 codes. Details are described in our [paper](https://jasonppy.github.io/assets/pdfs/VoiceCraft.pdf). If you encounter OOM during extraction, try decrease the batch_size and/or max_len. The extracted codes, phonemes, and vocab.txt will be stored at `path/to/store_extracted_codes_and_phonemes/${dataset_size}/{encodec_16khz_4codebooks,phonemes,vocab.txt}`. As for manifest, please download train.txt and validation.txt from [here](https://huggingface.co/datasets/pyp1/VoiceCraft_RealEdit/tree/main), and put them under `path/to/store_extracted_codes_and_phonemes/manifest/`. Please also download vocab.txt from [here](https://huggingface.co/datasets/pyp1/VoiceCraft_RealEdit/tree/main) if you want to use our pretrained VoiceCraft model (so that the phoneme-to-token matching is the same). Now, you are good to start training! ```bash conda activate voicecraft cd ./z_scripts bash e830M.sh ``` ## License The codebase is under CC BY-NC-SA 4.0 ([LICENSE-CODE](./LICENSE-CODE)), and the model weights are under Coqui Public Model License 1.0.0 ([LICENSE-MODEL](./LICENSE-MODEL)). Note that we use some of the code from other repository that are under different licenses: `./models/codebooks_patterns.py` is under MIT license; `./models/modules`, `./steps/optim.py`, `data/tokenizer.py` are under Apache License, Version 2.0; the phonemizer we used is under GNU 3.0 License. For drop-in replacement of the phonemizer (i.e. text to IPA phoneme mapping), try [g2p](https://github.com/roedoejet/g2p) (MIT License) or [OpenPhonemizer](https://github.com/NeuralVox/OpenPhonemizer) (BSD-3-Clause Clear), although these are not tested. ## Acknowledgement We thank Feiteng for his [VALL-E reproduction](https://github.com/lifeiteng/vall-e), and we thank audiocraft team for open-sourcing [encodec](https://github.com/facebookresearch/audiocraft). ## Citation ``` @article{peng2024voicecraft, author = {Peng, Puyuan and Huang, Po-Yao and Li, Daniel and Mohamed, Abdelrahman and Harwath, David}, title = {VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wild}, journal = {arXiv}, year = {2024}, } ``` ## Disclaimer Any organization or individual is prohibited from using any technology mentioned in this paper to generate or edit someone's speech without his/her consent, including but not limited to government leaders, political figures, and celebrities. If you do not comply with this item, you could be in violation of copyright laws.