SillyTavern/public/scripts/slash-commands/SlashCommandCommonEnumsProv...

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import { chat_metadata, characters, substituteParams } from "../../script.js";
import { extension_settings } from "../extensions.js";
import { groups } from "../group-chats.js";
import { searchCharByName, getTagsList, tags } from "../tags.js";
import { SlashCommandEnumValue } from "./SlashCommandEnumValue.js";
import { SlashCommandExecutor } from "./SlashCommandExecutor.js";
/**
* A collection of common enum providers
*
* Can be used on `SlashCommandNamedArgument` and `SlashCommandArgument` and their `enumProvider` property.
*/
export const commonEnumProviders = {
/**
* All possible variable names
*
* Can be filtered by `type` to only show global or local variables
*
* @param {...('global'|'local'|'scope'|'all')} type - The type of variables to include in the array. Can be 'all', 'global', or 'local'.
* @returns {() => SlashCommandEnumValue[]}
*/
variables: (...type) => () => {
const types = type.flat();
const isAll = types.includes('all');
return [
...isAll || types.includes('global') ? Object.keys(chat_metadata.variables).map(x => new SlashCommandEnumValue(x, null, 'variable', 'L')) : [],
...isAll || types.includes('local') ? Object.keys(extension_settings.variables.global).map(x => new SlashCommandEnumValue(x, null, 'variable', 'G')) : [],
...isAll || types.includes('scope') ? [].map(x => new SlashCommandEnumValue(x, null, 'variable', 'S')) : [], // TODO: Add scoped variables here, Lenny
]
},
/**
* All possible char entities, like characters and groups. Can be filtered down to just one type.
*
* @param {('all' | 'character' | 'group')?} [mode='all'] - Which type to return
* @returns {() => SlashCommandEnumValue[]}
*/
charName: (mode) => () => {
mode = mode ?? 'all';
return [
...['all', 'character'].includes(mode) ? characters.map(it => new SlashCommandEnumValue(it.name, null, 'qr', 'C')) : [],
...['all', 'group'].includes(mode) ? groups.map(it => new SlashCommandEnumValue(it.name, null, 'variable', 'G')) : [],
];
},
/**
* All possible tags for a given char/group entity
*
* @param {('all' | 'existing' | 'not-existing')?} [mode='all'] - Which types of tags to show
* @returns {() => SlashCommandEnumValue[]}
*/
tagsForChar: (mode) => (/** @type {SlashCommandExecutor} */ executor) => {
mode = mode ?? 'all';
// Try to see if we can find the char during execution to filter down the tags list some more. Otherwise take all tags.
const key = searchCharByName(substituteParams(/**@type {string?}*/(executor.namedArgumentList.find(it => it.name == 'name')?.value)), { suppressLogging: true });
const assigned = key ? getTagsList(key) : [];
return tags.filter(it => !key || mode === 'all' || mode === 'existing' && assigned.includes(it) || mode === 'not-existing' && !assigned.includes(it))
.map(it => new SlashCommandEnumValue(it.name, it.title));
},
/**
* All existing worlds / lorebooks
*
* @returns {SlashCommandEnumValue[]}
*/
worlds: () => $('#world_info').children().toArray().map(x => new SlashCommandEnumValue(x.textContent)),
};
/**
* Get the enum values for boolean type, with class and icon
*
* @return {Array<SlashCommandEnumValue>} An array of SlashCommandEnumValue objects representing the boolean values 'true' and 'false'.
*/
export function getEnumBooleanValues() {
return [new SlashCommandEnumValue('true', null, 'boolean', getEnumIconByValueType('boolean')), new SlashCommandEnumValue('false', null, 'boolean', getEnumIconByValueType('boolean'))];
}
/**
* Get the unicode icon for the given enum value type
* @param {string} type The type of the enum value
* @returns {string} the unicode icon
*/
export function getEnumIconByValueType(type) {
// Remove nullable types definition to match type icon
type = type.replace(/\?$/, '');
switch (type) {
case 'boolean': return '🔲';
case 'string': return '📝';
case 'number': return '1⃣';
case 'array': return '📦';
case 'enum': return '📚';
case 'dictionary': return '📖';
case 'closure': return '🧩';
default: return '◊';
}
}