mirror of
https://github.com/SillyTavern/SillyTavern.git
synced 2024-12-16 19:28:40 +01:00
1601 lines
55 KiB
JavaScript
1601 lines
55 KiB
JavaScript
import { saveSettings, callPopup, substituteParams, getTokenCount, getRequestHeaders, chat_metadata, this_chid, characters, saveCharacterDebounced, menu_type } from "../script.js";
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import { download, debounce, initScrollHeight, resetScrollHeight, parseJsonFile, extractDataFromPng, getFileBuffer, delay, getCharaFilename, deepClone } from "./utils.js";
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import { getContext } from "./extensions.js";
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import { NOTE_MODULE_NAME, metadata_keys, shouldWIAddPrompt } from "./authors-note.js";
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import { registerSlashCommand } from "./slash-commands.js";
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import { deviceInfo } from "./RossAscends-mods.js";
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export {
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world_info,
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world_info_budget,
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world_info_depth,
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world_info_recursive,
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world_info_overflow_alert,
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world_info_case_sensitive,
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world_info_match_whole_words,
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world_info_character_strategy,
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world_info_budget_cap,
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world_names,
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checkWorldInfo,
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deleteWorldInfo,
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setWorldInfoSettings,
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getWorldInfoPrompt,
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}
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const world_info_insertion_strategy = {
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evenly: 0,
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character_first: 1,
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global_first: 2,
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};
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let world_info = {};
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let selected_world_info = [];
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let world_names;
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let world_info_depth = 2;
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let world_info_budget = 25;
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let world_info_recursive = false;
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let world_info_overflow_alert = false;
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let world_info_case_sensitive = false;
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let world_info_match_whole_words = false;
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let world_info_character_strategy = world_info_insertion_strategy.character_first;
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let world_info_budget_cap = 0;
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const saveWorldDebounced = debounce(async (name, data) => await _save(name, data), 1000);
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const saveSettingsDebounced = debounce(() => {
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Object.assign(world_info, { globalSelect: selected_world_info })
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saveSettings()
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}, 1000);
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const sortFn = (a, b) => b.order - a.order;
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export function getWorldInfoSettings() {
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return {
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world_info,
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world_info_depth,
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world_info_budget,
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world_info_recursive,
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world_info_overflow_alert,
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world_info_case_sensitive,
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world_info_match_whole_words,
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world_info_character_strategy,
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world_info_budget_cap,
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}
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}
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const world_info_position = {
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before: 0,
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after: 1,
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ANTop: 2,
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ANBottom: 3,
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};
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const worldInfoCache = {};
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async function getWorldInfoPrompt(chat2, maxContext) {
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let worldInfoString = "", worldInfoBefore = "", worldInfoAfter = "";
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const activatedWorldInfo = await checkWorldInfo(chat2, maxContext);
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worldInfoBefore = activatedWorldInfo.worldInfoBefore;
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worldInfoAfter = activatedWorldInfo.worldInfoAfter;
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worldInfoString = worldInfoBefore + worldInfoAfter;
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return { worldInfoString, worldInfoBefore, worldInfoAfter };
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}
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function setWorldInfoSettings(settings, data) {
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if (settings.world_info_depth !== undefined)
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world_info_depth = Number(settings.world_info_depth);
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if (settings.world_info_budget !== undefined)
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world_info_budget = Number(settings.world_info_budget);
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if (settings.world_info_recursive !== undefined)
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world_info_recursive = Boolean(settings.world_info_recursive);
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if (settings.world_info_overflow_alert !== undefined)
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world_info_overflow_alert = Boolean(settings.world_info_overflow_alert);
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if (settings.world_info_case_sensitive !== undefined)
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world_info_case_sensitive = Boolean(settings.world_info_case_sensitive);
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if (settings.world_info_match_whole_words !== undefined)
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world_info_match_whole_words = Boolean(settings.world_info_match_whole_words);
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if (settings.world_info_character_strategy !== undefined)
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world_info_character_strategy = Number(settings.world_info_character_strategy);
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if (settings.world_info_budget_cap !== undefined)
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world_info_budget_cap = Number(settings.world_info_budget_cap);
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// Migrate old settings
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if (world_info_budget > 100) {
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world_info_budget = 25;
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}
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// Reset selected world from old string and delete old keys
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// TODO: Remove next release
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const existingWorldInfo = settings.world_info;
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if (typeof existingWorldInfo === "string") {
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delete settings.world_info;
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selected_world_info = [existingWorldInfo];
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} else if (Array.isArray(existingWorldInfo)) {
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delete settings.world_info;
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selected_world_info = existingWorldInfo;
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}
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world_info = settings.world_info ?? {}
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$("#world_info_depth_counter").text(world_info_depth);
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$("#world_info_depth").val(world_info_depth);
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$("#world_info_budget_counter").text(world_info_budget);
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$("#world_info_budget").val(world_info_budget);
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$("#world_info_recursive").prop('checked', world_info_recursive);
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$("#world_info_overflow_alert").prop('checked', world_info_overflow_alert);
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$("#world_info_case_sensitive").prop('checked', world_info_case_sensitive);
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$("#world_info_match_whole_words").prop('checked', world_info_match_whole_words);
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$(`#world_info_character_strategy option[value='${world_info_character_strategy}']`).prop('selected', true);
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$("#world_info_character_strategy").val(world_info_character_strategy);
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$("#world_info_budget_cap").val(world_info_budget_cap);
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$("#world_info_budget_cap_counter").text(world_info_budget_cap);
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world_names = data.world_names?.length ? data.world_names : [];
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// Add to existing selected WI if it exists
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selected_world_info = selected_world_info.concat(settings.world_info?.globalSelect?.filter((e) => world_names.includes(e)) ?? []);
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if (world_names.length > 0) {
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$("#world_info").empty();
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}
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world_names.forEach((item, i) => {
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$("#world_info").append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
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$("#world_editor_select").append(`<option value='${i}'>${item}</option>`);
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});
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$("#world_editor_select").trigger("change");
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// Update settings
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saveSettingsDebounced();
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}
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// World Info Editor
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async function showWorldEditor(name) {
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if (!name) {
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hideWorldEditor();
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return;
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}
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const wiData = await loadWorldInfoData(name);
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displayWorldEntries(name, wiData);
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}
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async function loadWorldInfoData(name) {
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if (!name) {
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return;
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}
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if (worldInfoCache[name]) {
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return worldInfoCache[name];
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}
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const response = await fetch("/getworldinfo", {
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method: "POST",
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headers: getRequestHeaders(),
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body: JSON.stringify({ name: name }),
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cache: 'no-cache',
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});
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if (response.ok) {
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const data = await response.json();
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worldInfoCache[name] = data;
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return data;
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}
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return null;
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}
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async function updateWorldInfoList() {
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var result = await fetch("/getsettings", {
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method: "POST",
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headers: getRequestHeaders(),
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body: JSON.stringify({}),
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});
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if (result.ok) {
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var data = await result.json();
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world_names = data.world_names?.length ? data.world_names : [];
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$("#world_info").find('option[value!=""]').remove();
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$("#world_editor_select").find('option[value!=""]').remove();
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world_names.forEach((item, i) => {
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$("#world_info").append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
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$("#world_editor_select").append(`<option value='${i}'>${item}</option>`);
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});
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}
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}
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function hideWorldEditor() {
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displayWorldEntries(null, null);
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}
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function getWIElement(name) {
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const wiElement = $("#world_info").children().filter(function () {
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return $(this).text().toLowerCase() === name.toLowerCase()
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});
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return wiElement;
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}
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function nullWorldInfo() {
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toastr.info("Create or import a new World Info file first.", "World Info is not set", { timeOut: 10000, preventDuplicates: true });
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}
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function displayWorldEntries(name, data) {
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$("#world_popup_entries_list").empty().show();
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if (!data || !("entries" in data)) {
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$("#world_popup_new").off('click').on('click', nullWorldInfo);
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$("#world_popup_name_button").off('click').on('click', nullWorldInfo);
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$("#world_popup_export").off('click').on('click', nullWorldInfo);
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$("#world_popup_delete").off('click').on('click', nullWorldInfo);
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$("#world_popup_entries_list").hide();
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return;
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}
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// Convert the data.entries object into an array
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const entriesArray = Object.keys(data.entries).map(uid => {
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const entry = data.entries[uid];
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entry.displayIndex = entry.displayIndex ?? entry.uid;
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return entry;
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});
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// Sort the entries array by displayIndex and uid
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entriesArray.sort((a, b) => a.displayIndex - b.displayIndex || a.uid - b.uid);
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// Loop through the sorted array and call appendWorldEntry
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for (const entry of entriesArray) {
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appendWorldEntry(name, data, entry);
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}
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$("#world_popup_new").off('click').on('click', () => {
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createWorldInfoEntry(name, data);
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});
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$("#world_popup_name_button").off('click').on('click', async () => {
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await renameWorldInfo(name, data);
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});
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$("#world_popup_export").off('click').on('click', () => {
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if (name && data) {
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const jsonValue = JSON.stringify(data);
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const fileName = `${name}.json`;
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download(jsonValue, fileName, "application/json");
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}
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});
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$("#world_popup_delete").off('click').on('click', async () => {
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const confirmation = await callPopup(`<h3>Delete the World/Lorebook: "${name}"?</h3>This action is irreversible!`, "confirm");
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if (!confirmation) {
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return;
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}
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if (world_info.charLore) {
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world_info.charLore.forEach((charLore, index) => {
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if (charLore.extraBooks?.includes(name)) {
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const tempCharLore = charLore.extraBooks.filter((e) => e !== name);
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if (tempCharLore.length === 0) {
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world_info.charLore.splice(index, 1);
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} else {
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charLore.extraBooks = tempCharLore;
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}
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}
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});
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saveSettingsDebounced();
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}
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// Selected world_info automatically refreshes
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await deleteWorldInfo(name);
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});
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// Check if a sortable instance exists
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if ($('#world_popup_entries_list').sortable('instance') !== undefined) {
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// Destroy the instance
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$('#world_popup_entries_list').sortable('destroy');
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}
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$("#world_popup_entries_list").sortable({
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handle: ".drag-handle",
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stop: async function (event, ui) {
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$('#world_popup_entries_list .world_entry').each(function (index) {
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const uid = $(this).data('uid');
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// Update the display index in the data array
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const item = data.entries[uid];
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if (!item) {
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console.debug(`Could not find entry with uid ${uid}`);
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return;
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}
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item.displayIndex = index;
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setOriginalDataValue(data, uid, 'extensions.display_index', index);
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});
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console.table(Object.keys(data.entries).map(uid => data.entries[uid]).map(x => ({ uid: x.uid, key: x.key.join(','), displayIndex: x.displayIndex })));
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await saveWorldInfo(name, data, true);
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}
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});
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//$("#world_popup_entries_list").disableSelection();
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}
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function setOriginalDataValue(data, uid, key, value) {
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if (data.originalData && Array.isArray(data.originalData.entries)) {
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let originalEntry = data.originalData.entries.find(x => x.uid === uid);
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if (!originalEntry) {
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return;
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}
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const keyParts = key.split('.');
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let currentObject = originalEntry;
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for (let i = 0; i < keyParts.length - 1; i++) {
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const part = keyParts[i];
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if (!currentObject.hasOwnProperty(part)) {
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currentObject[part] = {};
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}
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currentObject = currentObject[part];
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}
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currentObject[keyParts[keyParts.length - 1]] = value;
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}
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}
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function deleteOriginalDataValue(data, uid) {
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if (data.originalData && Array.isArray(data.originalData.entries)) {
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const originalIndex = data.originalData.entries.findIndex(x => x.uid === uid);
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if (originalIndex >= 0) {
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data.originalData.entries.splice(originalIndex, 1);
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}
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}
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}
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function appendWorldEntry(name, data, entry) {
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const template = $("#entry_edit_template .world_entry").clone();
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template.data("uid", entry.uid);
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// key
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const keyInput = template.find('textarea[name="key"]');
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keyInput.data("uid", entry.uid);
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keyInput.on("click", function (event) {
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// Prevent closing the drawer on clicking the input
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event.stopPropagation();
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});
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keyInput.on("input", function () {
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const uid = $(this).data("uid");
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const value = $(this).val();
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resetScrollHeight(this);
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data.entries[uid].key = value
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.split(",")
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.map((x) => x.trim())
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.filter((x) => x);
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setOriginalDataValue(data, uid, "keys", data.entries[uid].key);
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saveWorldInfo(name, data);
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});
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keyInput.val(entry.key.join(",")).trigger("input");
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initScrollHeight(keyInput);
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// logic AND/NOT
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const selectiveLogicDropdown = template.find('select[name="entryLogicType"]');
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selectiveLogicDropdown.data("uid", entry.uid);
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selectiveLogicDropdown.on("input", function () {
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const uid = $(this).data("uid");
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const value = Number($(this).val());
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console.debug(`logic for ${entry.uid} set to ${value}`)
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data.entries[uid].selectiveLogic = !isNaN(value) ? value : 0;
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setOriginalDataValue(data, uid, "selectiveLogic", data.entries[uid].selectiveLogic);
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saveWorldInfo(name, data);
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});
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template
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.find(`select[name="entryLogicType"] option[value=${entry.selectiveLogic}]`)
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.prop("selected", true)
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.trigger("input");
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// keysecondary
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const keySecondaryInput = template.find('textarea[name="keysecondary"]');
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keySecondaryInput.data("uid", entry.uid);
|
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keySecondaryInput.on("input", function () {
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const uid = $(this).data("uid");
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const value = $(this).val();
|
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resetScrollHeight(this);
|
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data.entries[uid].keysecondary = value
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.split(",")
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.map((x) => x.trim())
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.filter((x) => x);
|
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setOriginalDataValue(data, uid, "secondary_keys", data.entries[uid].keysecondary);
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saveWorldInfo(name, data);
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});
|
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keySecondaryInput.val(entry.keysecondary.join(",")).trigger("input");
|
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initScrollHeight(keySecondaryInput);
|
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|
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// comment
|
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const commentInput = template.find('textarea[name="comment"]');
|
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const commentToggle = template.find('input[name="addMemo"]');
|
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commentInput.data("uid", entry.uid);
|
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commentInput.on("input", function () {
|
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const uid = $(this).data("uid");
|
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const value = $(this).val();
|
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data.entries[uid].comment = value;
|
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|
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setOriginalDataValue(data, uid, "comment", data.entries[uid].comment);
|
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saveWorldInfo(name, data);
|
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});
|
||
commentToggle.data("uid", entry.uid);
|
||
commentToggle.on("input", function () {
|
||
const uid = $(this).data("uid");
|
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const value = $(this).prop("checked");
|
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//console.log(value)
|
||
const commentContainer = $(this)
|
||
.closest(".world_entry")
|
||
.find(".commentContainer");
|
||
data.entries[uid].addMemo = value;
|
||
saveWorldInfo(name, data);
|
||
value ? commentContainer.show() : commentContainer.hide();
|
||
});
|
||
|
||
commentInput.val(entry.comment).trigger("input");
|
||
commentToggle.prop("checked", true /* entry.addMemo */).trigger("input");
|
||
commentToggle.parent().hide()
|
||
|
||
// content
|
||
const countTokensDebounced = debounce(function (that, value) {
|
||
const numberOfTokens = getTokenCount(value);
|
||
$(that)
|
||
.closest(".world_entry")
|
||
.find(".world_entry_form_token_counter")
|
||
.text(numberOfTokens);
|
||
}, 1000);
|
||
|
||
const contentInput = template.find('textarea[name="content"]');
|
||
contentInput.data("uid", entry.uid);
|
||
contentInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).val();
|
||
data.entries[uid].content = value;
|
||
|
||
setOriginalDataValue(data, uid, "content", data.entries[uid].content);
|
||
saveWorldInfo(name, data);
|
||
|
||
// count tokens
|
||
countTokensDebounced(this, value);
|
||
});
|
||
contentInput.val(entry.content).trigger("input");
|
||
//initScrollHeight(contentInput);
|
||
|
||
// selective
|
||
const selectiveInput = template.find('input[name="selective"]');
|
||
selectiveInput.data("uid", entry.uid);
|
||
selectiveInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).prop("checked");
|
||
data.entries[uid].selective = value;
|
||
|
||
setOriginalDataValue(data, uid, "selective", data.entries[uid].selective);
|
||
saveWorldInfo(name, data);
|
||
|
||
const keysecondary = $(this)
|
||
.closest(".world_entry")
|
||
.find(".keysecondary");
|
||
|
||
const keysecondarytextpole = $(this)
|
||
.closest(".world_entry")
|
||
.find(".keysecondarytextpole");
|
||
|
||
const keyprimarytextpole = $(this)
|
||
.closest(".world_entry")
|
||
.find(".keyprimarytextpole");
|
||
|
||
const keyprimaryHeight = keyprimarytextpole.outerHeight();
|
||
keysecondarytextpole.css('height', keyprimaryHeight + 'px');
|
||
|
||
value ? keysecondary.show() : keysecondary.hide();
|
||
|
||
});
|
||
//forced on, ignored if empty
|
||
selectiveInput.prop("checked", true /* entry.selective */).trigger("input");
|
||
selectiveInput.parent().hide();
|
||
|
||
|
||
// constant
|
||
const constantInput = template.find('input[name="constant"]');
|
||
constantInput.data("uid", entry.uid);
|
||
constantInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).prop("checked");
|
||
data.entries[uid].constant = value;
|
||
setOriginalDataValue(data, uid, "constant", data.entries[uid].constant);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
constantInput.prop("checked", entry.constant).trigger("input");
|
||
|
||
// order
|
||
const orderInput = template.find('input[name="order"]');
|
||
orderInput.data("uid", entry.uid);
|
||
orderInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = Number($(this).val());
|
||
|
||
data.entries[uid].order = !isNaN(value) ? value : 0;
|
||
setOriginalDataValue(data, uid, "insertion_order", data.entries[uid].order);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
orderInput.val(entry.order).trigger("input");
|
||
|
||
// probability
|
||
if (entry.probability === undefined) {
|
||
entry.probability = null;
|
||
}
|
||
|
||
const probabilityInput = template.find('input[name="probability"]');
|
||
probabilityInput.data("uid", entry.uid);
|
||
probabilityInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = parseInt($(this).val());
|
||
|
||
data.entries[uid].probability = !isNaN(value) ? value : null;
|
||
|
||
// Clamp probability to 0-100
|
||
if (data.entries[uid].probability !== null) {
|
||
data.entries[uid].probability = Math.min(100, Math.max(0, data.entries[uid].probability));
|
||
|
||
if (data.entries[uid].probability !== value) {
|
||
$(this).val(data.entries[uid].probability);
|
||
}
|
||
}
|
||
|
||
setOriginalDataValue(data, uid, "extensions.probability", data.entries[uid].probability);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
probabilityInput.val(entry.probability).trigger("input");
|
||
|
||
// probability toggle
|
||
if (entry.useProbability === undefined) {
|
||
entry.useProbability = false;
|
||
}
|
||
|
||
const probabilityToggle = template.find('input[name="useProbability"]');
|
||
probabilityToggle.data("uid", entry.uid);
|
||
probabilityToggle.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).prop("checked");
|
||
data.entries[uid].useProbability = value;
|
||
const probabilityContainer = $(this)
|
||
.closest(".world_entry")
|
||
.find(".probabilityContainer");
|
||
saveWorldInfo(name, data);
|
||
value ? probabilityContainer.show() : probabilityContainer.hide();
|
||
|
||
if (value && data.entries[uid].probability === null) {
|
||
data.entries[uid].probability = 100;
|
||
}
|
||
|
||
if (!value) {
|
||
data.entries[uid].probability = null;
|
||
}
|
||
|
||
probabilityInput.val(data.entries[uid].probability).trigger("input");
|
||
});
|
||
//forced on, 100% by default
|
||
probabilityToggle.prop("checked", true /* entry.useProbability */).trigger("input");
|
||
probabilityToggle.parent().hide();
|
||
|
||
// position
|
||
if (entry.position === undefined) {
|
||
entry.position = 0;
|
||
}
|
||
|
||
const positionInput = template.find('select[name="position"]');
|
||
positionInput.data("uid", entry.uid);
|
||
positionInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = Number($(this).val());
|
||
data.entries[uid].position = !isNaN(value) ? value : 0;
|
||
// Spec v2 only supports before_char and after_char
|
||
setOriginalDataValue(data, uid, "position", data.entries[uid].position == 0 ? 'before_char' : 'after_char');
|
||
// Write the original value as extensions field
|
||
setOriginalDataValue(data, uid, "extensions.position", data.entries[uid].position);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
|
||
template
|
||
.find(`select[name="position"] option[value=${entry.position}]`)
|
||
.prop("selected", true)
|
||
.trigger("input");
|
||
|
||
// display uid
|
||
template.find(".world_entry_form_uid_value").text(entry.uid);
|
||
|
||
// disable
|
||
const disableInput = template.find('input[name="disable"]');
|
||
disableInput.data("uid", entry.uid);
|
||
disableInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).prop("checked");
|
||
data.entries[uid].disable = value;
|
||
setOriginalDataValue(data, uid, "enabled", !data.entries[uid].disable);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
disableInput.prop("checked", entry.disable).trigger("input");
|
||
|
||
const excludeRecursionInput = template.find('input[name="exclude_recursion"]');
|
||
excludeRecursionInput.data("uid", entry.uid);
|
||
excludeRecursionInput.on("input", function () {
|
||
const uid = $(this).data("uid");
|
||
const value = $(this).prop("checked");
|
||
data.entries[uid].excludeRecursion = value;
|
||
setOriginalDataValue(data, uid, "extensions.exclude_recursion", data.entries[uid].excludeRecursion);
|
||
saveWorldInfo(name, data);
|
||
});
|
||
excludeRecursionInput.prop("checked", entry.excludeRecursion).trigger("input");
|
||
|
||
// delete button
|
||
const deleteButton = template.find("input.delete_entry_button");
|
||
deleteButton.data("uid", entry.uid);
|
||
deleteButton.on("click", function () {
|
||
const uid = $(this).data("uid");
|
||
deleteWorldInfoEntry(data, uid);
|
||
deleteOriginalDataValue(data, uid);
|
||
$(this).closest(".world_entry").remove();
|
||
saveWorldInfo(name, data);
|
||
});
|
||
|
||
template.appendTo("#world_popup_entries_list");
|
||
template.find('.inline-drawer-content').css('display', 'none'); //entries start collapsed
|
||
|
||
return template;
|
||
}
|
||
|
||
async function deleteWorldInfoEntry(data, uid) {
|
||
if (!data || !("entries" in data)) {
|
||
return;
|
||
}
|
||
|
||
delete data.entries[uid];
|
||
}
|
||
|
||
function createWorldInfoEntry(name, data) {
|
||
const newEntryTemplate = {
|
||
key: [],
|
||
keysecondary: [],
|
||
comment: "",
|
||
content: "",
|
||
constant: false,
|
||
selective: true,
|
||
selectiveLogic: 0,
|
||
addMemo: false,
|
||
order: 100,
|
||
position: 0,
|
||
disable: false,
|
||
excludeRecursion: false,
|
||
probability: 100,
|
||
useProbability: true,
|
||
};
|
||
const newUid = getFreeWorldEntryUid(data);
|
||
|
||
if (!Number.isInteger(newUid)) {
|
||
console.error("Couldn't assign UID to a new entry");
|
||
return;
|
||
}
|
||
|
||
const newEntry = { uid: newUid, ...newEntryTemplate };
|
||
data.entries[newUid] = newEntry;
|
||
|
||
const entryTemplate = appendWorldEntry(name, data, newEntry);
|
||
entryTemplate.get(0).scrollIntoView({ behavior: "smooth" });
|
||
}
|
||
|
||
async function _save(name, data) {
|
||
const response = await fetch("/editworldinfo", {
|
||
method: "POST",
|
||
headers: getRequestHeaders(),
|
||
body: JSON.stringify({ name: name, data: data }),
|
||
});
|
||
}
|
||
|
||
async function saveWorldInfo(name, data, immediately) {
|
||
if (!name || !data) {
|
||
return;
|
||
}
|
||
|
||
delete worldInfoCache[name];
|
||
|
||
if (immediately) {
|
||
return await _save(name, data);
|
||
}
|
||
|
||
saveWorldDebounced(name, data);
|
||
}
|
||
|
||
async function renameWorldInfo(name, data) {
|
||
const oldName = name;
|
||
const newName = await callPopup("<h3>Rename World Info</h3>Enter a new name:", 'input', oldName);
|
||
|
||
if (oldName === newName || !newName) {
|
||
console.debug("World info rename cancelled");
|
||
return;
|
||
}
|
||
|
||
const entryPreviouslySelected = selected_world_info.findIndex((e) => e === oldName);
|
||
|
||
await saveWorldInfo(newName, data, true);
|
||
await deleteWorldInfo(oldName);
|
||
|
||
const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(oldName));
|
||
if (existingCharLores && existingCharLores.length > 0) {
|
||
existingCharLores.forEach((charLore) => {
|
||
const tempCharLore = charLore.extraBooks.filter((e) => e !== oldName);
|
||
tempCharLore.push(newName);
|
||
charLore.extraBooks = tempCharLore;
|
||
});
|
||
saveSettingsDebounced();
|
||
}
|
||
|
||
if (entryPreviouslySelected !== -1) {
|
||
const wiElement = getWIElement(newName);
|
||
wiElement.prop("selected", true);
|
||
$("#world_info").trigger('change');
|
||
}
|
||
|
||
const selectedIndex = world_names.indexOf(newName);
|
||
if (selectedIndex !== -1) {
|
||
$('#world_editor_select').val(selectedIndex).trigger('change');
|
||
}
|
||
}
|
||
|
||
async function deleteWorldInfo(worldInfoName) {
|
||
if (!world_names.includes(worldInfoName)) {
|
||
return;
|
||
}
|
||
|
||
const response = await fetch("/deleteworldinfo", {
|
||
method: "POST",
|
||
headers: getRequestHeaders(),
|
||
body: JSON.stringify({ name: worldInfoName }),
|
||
});
|
||
|
||
if (response.ok) {
|
||
const existingWorldIndex = selected_world_info.findIndex((e) => e === worldInfoName);
|
||
if (existingWorldIndex !== -1) {
|
||
selected_world_info.splice(existingWorldIndex, 1);
|
||
saveSettingsDebounced();
|
||
}
|
||
|
||
await updateWorldInfoList();
|
||
$('#world_editor_select').trigger('change');
|
||
|
||
if ($('#character_world').val() === worldInfoName) {
|
||
$('#character_world').val('').trigger('change');
|
||
setWorldInfoButtonClass(undefined, false);
|
||
if (menu_type != 'create') {
|
||
saveCharacterDebounced();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
function getFreeWorldEntryUid(data) {
|
||
if (!data || !("entries" in data)) {
|
||
return null;
|
||
}
|
||
|
||
const MAX_UID = 1_000_000; // <- should be safe enough :)
|
||
for (let uid = 0; uid < MAX_UID; uid++) {
|
||
if (uid in data.entries) {
|
||
continue;
|
||
}
|
||
return uid;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
function getFreeWorldName() {
|
||
const MAX_FREE_NAME = 100_000;
|
||
for (let index = 1; index < MAX_FREE_NAME; index++) {
|
||
const newName = `New World (${index})`;
|
||
if (world_names.includes(newName)) {
|
||
continue;
|
||
}
|
||
return newName;
|
||
}
|
||
|
||
return undefined;
|
||
}
|
||
|
||
async function createNewWorldInfo(worldInfoName) {
|
||
const worldInfoTemplate = { entries: {} };
|
||
|
||
if (!worldInfoName) {
|
||
return;
|
||
}
|
||
|
||
await saveWorldInfo(worldInfoName, worldInfoTemplate, true);
|
||
await updateWorldInfoList();
|
||
|
||
const selectedIndex = world_names.indexOf(worldInfoName);
|
||
if (selectedIndex !== -1) {
|
||
$('#world_editor_select').val(selectedIndex).trigger('change');
|
||
} else {
|
||
hideWorldEditor();
|
||
}
|
||
}
|
||
|
||
// Gets a string that respects the case sensitivity setting
|
||
function transformString(str) {
|
||
return world_info_case_sensitive ? str : str.toLowerCase();
|
||
}
|
||
|
||
async function getCharacterLore() {
|
||
const character = characters[this_chid];
|
||
const name = character?.name;
|
||
let worldsToSearch = new Set();
|
||
|
||
const baseWorldName = character?.data?.extensions?.world;
|
||
if (baseWorldName) {
|
||
worldsToSearch.add(baseWorldName);
|
||
} else {
|
||
console.debug(`Character ${name}'s base world could not be found or is empty! Skipping...`)
|
||
return [];
|
||
}
|
||
|
||
// TODO: Maybe make the utility function not use the window context?
|
||
const fileName = getCharaFilename(this_chid);
|
||
const extraCharLore = world_info.charLore?.find((e) => e.name === fileName);
|
||
if (extraCharLore) {
|
||
worldsToSearch = new Set([...worldsToSearch, ...extraCharLore.extraBooks]);
|
||
}
|
||
|
||
let entries = [];
|
||
for (const worldName of worldsToSearch) {
|
||
if (selected_world_info.includes(worldName)) {
|
||
console.debug(`Character ${name}'s world ${worldName} is already activated in global world info! Skipping...`);
|
||
continue;
|
||
}
|
||
|
||
const data = await loadWorldInfoData(worldName);
|
||
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
|
||
entries = entries.concat(newEntries);
|
||
}
|
||
|
||
console.debug(`Character ${characters[this_chid]?.name} lore (${baseWorldName}) has ${entries.length} world info entries`);
|
||
return entries;
|
||
}
|
||
|
||
async function getGlobalLore() {
|
||
if (!selected_world_info) {
|
||
return [];
|
||
}
|
||
|
||
let entries = [];
|
||
for (const worldName of selected_world_info) {
|
||
const data = await loadWorldInfoData(worldName);
|
||
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
|
||
entries = entries.concat(newEntries);
|
||
}
|
||
|
||
console.debug(`Global world info has ${entries.length} entries`);
|
||
|
||
return entries;
|
||
}
|
||
|
||
async function getSortedEntries() {
|
||
try {
|
||
const globalLore = await getGlobalLore();
|
||
const characterLore = await getCharacterLore();
|
||
|
||
let entries;
|
||
|
||
switch (Number(world_info_character_strategy)) {
|
||
case world_info_insertion_strategy.evenly:
|
||
console.debug('WI using evenly')
|
||
entries = [...globalLore, ...characterLore].sort(sortFn);
|
||
break;
|
||
case world_info_insertion_strategy.character_first:
|
||
console.debug('WI using char first')
|
||
entries = [...characterLore.sort(sortFn), ...globalLore.sort(sortFn)];
|
||
break;
|
||
case world_info_insertion_strategy.global_first:
|
||
console.debug('WI using global first')
|
||
entries = [...globalLore.sort(sortFn), ...characterLore.sort(sortFn)];
|
||
break;
|
||
default:
|
||
console.error("Unknown WI insertion strategy: ", world_info_character_strategy, "defaulting to evenly");
|
||
entries = [...globalLore, ...characterLore].sort(sortFn);
|
||
break;
|
||
}
|
||
|
||
console.debug(`Sorted ${entries.length} world lore entries using strategy ${world_info_character_strategy}`);
|
||
|
||
// Need to deep clone the entries to avoid modifying the cached data
|
||
return deepClone(entries);
|
||
}
|
||
catch (e) {
|
||
console.error(e);
|
||
return [];
|
||
}
|
||
}
|
||
|
||
async function checkWorldInfo(chat, maxContext) {
|
||
const context = getContext();
|
||
const messagesToLookBack = world_info_depth * 2 || 1;
|
||
let textToScan = transformString(chat.slice(0, messagesToLookBack).join(""));
|
||
let needsToScan = true;
|
||
let count = 0;
|
||
let allActivatedEntries = new Set();
|
||
let failedProbabilityChecks = new Set();
|
||
let allActivatedText = '';
|
||
|
||
let budget = Math.round(world_info_budget * maxContext / 100) || 1;
|
||
|
||
if (world_info_budget_cap > 0 && budget > world_info_budget_cap) {
|
||
console.debug(`Budget ${budget} exceeds cap ${world_info_budget_cap}, using cap`);
|
||
budget = world_info_budget_cap;
|
||
}
|
||
|
||
console.debug(`Context size: ${maxContext}; WI budget: ${budget} (max% = ${world_info_budget}%, cap = ${world_info_budget_cap})`);
|
||
const sortedEntries = await getSortedEntries();
|
||
|
||
if (sortedEntries.length === 0) {
|
||
return { worldInfoBefore: '', worldInfoAfter: '' };
|
||
}
|
||
|
||
while (needsToScan) {
|
||
// Track how many times the loop has run
|
||
count++;
|
||
|
||
let activatedNow = new Set();
|
||
|
||
for (let entry of sortedEntries) {
|
||
if (failedProbabilityChecks.has(entry)) {
|
||
continue;
|
||
}
|
||
|
||
if (allActivatedEntries.has(entry) || entry.disable == true || (count > 1 && world_info_recursive && entry.excludeRecursion)) {
|
||
continue;
|
||
}
|
||
|
||
if (entry.constant) {
|
||
entry.content = substituteParams(entry.content)
|
||
activatedNow.add(entry);
|
||
continue;
|
||
}
|
||
|
||
if (Array.isArray(entry.key) && entry.key.length) { //check for keywords existing
|
||
primary: for (let key of entry.key) {
|
||
const substituted = substituteParams(key);
|
||
console.debug(`${entry.uid}: ${substituted}`)
|
||
if (substituted && matchKeys(textToScan, substituted.trim())) {
|
||
console.debug(`${entry.uid}: got primary match`)
|
||
//selective logic begins
|
||
if (
|
||
entry.selective && //all entries are selective now
|
||
Array.isArray(entry.keysecondary) && //always true
|
||
entry.keysecondary.length //ignore empties
|
||
) {
|
||
console.debug(`uid:${entry.uid}: checking logic: ${entry.selectiveLogic}`)
|
||
secondary: for (let keysecondary of entry.keysecondary) {
|
||
const secondarySubstituted = substituteParams(keysecondary);
|
||
console.debug(`uid:${entry.uid}: filtering ${secondarySubstituted}`);
|
||
|
||
// If selectiveLogic isn't found, assume it's AND
|
||
const selectiveLogic = entry.selectiveLogic ?? 0;
|
||
|
||
//AND operator
|
||
if (selectiveLogic === 0) {
|
||
console.debug('saw AND logic, checking..')
|
||
if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) {
|
||
console.debug(`activating entry ${entry.uid} with AND found`)
|
||
activatedNow.add(entry);
|
||
break secondary;
|
||
}
|
||
}
|
||
//NOT operator
|
||
if (selectiveLogic === 1) {
|
||
console.debug(`uid ${entry.uid}: checking NOT logic for ${secondarySubstituted}`)
|
||
if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) {
|
||
console.debug(`uid ${entry.uid}: canceled; filtered out by ${secondarySubstituted}`)
|
||
break primary;
|
||
} else {
|
||
console.debug(`${entry.uid}: activated; passed NOT filter`)
|
||
activatedNow.add(entry);
|
||
break secondary;
|
||
}
|
||
}
|
||
}
|
||
//handle cases where secondary is empty
|
||
} else {
|
||
console.debug(`uid ${entry.uid}: activated without filter logic`)
|
||
activatedNow.add(entry);
|
||
break primary;
|
||
}
|
||
} else { console.debug('no active entries for logic checks yet') }
|
||
}
|
||
}
|
||
}
|
||
|
||
needsToScan = world_info_recursive && activatedNow.size > 0;
|
||
const newEntries = [...activatedNow]
|
||
.sort((a, b) => sortedEntries.indexOf(a) - sortedEntries.indexOf(b));
|
||
let newContent = "";
|
||
const textToScanTokens = getTokenCount(allActivatedText);
|
||
const probabilityChecksBefore = failedProbabilityChecks.size;
|
||
console.debug(`-- PROBABILITY CHECKS BEGIN --`)
|
||
for (const entry of newEntries) {
|
||
const rollValue = Math.random() * 100;
|
||
|
||
|
||
if (entry.useProbability && rollValue > entry.probability) {
|
||
console.debug(`WI entry ${entry.uid} ${entry.key} failed probability check, skipping`);
|
||
failedProbabilityChecks.add(entry);
|
||
continue;
|
||
} else { console.debug(`uid:${entry.uid} passed probability check, inserting to prompt`) }
|
||
|
||
newContent += `${substituteParams(entry.content)}\n`;
|
||
|
||
if (textToScanTokens + getTokenCount(newContent) >= budget) {
|
||
console.debug(`WI budget reached, stopping`);
|
||
if (world_info_overflow_alert) {
|
||
console.log("Alerting");
|
||
toastr.warning(`World info budget reached after ${count} entries.`, 'World Info');
|
||
}
|
||
needsToScan = false;
|
||
break;
|
||
}
|
||
|
||
allActivatedEntries.add(entry);
|
||
console.debug('WI entry activated:', entry);
|
||
}
|
||
|
||
const probabilityChecksAfter = failedProbabilityChecks.size;
|
||
|
||
if ((probabilityChecksAfter - probabilityChecksBefore) === activatedNow.size) {
|
||
console.debug(`WI probability checks failed for all activated entries, stopping`);
|
||
needsToScan = false;
|
||
}
|
||
|
||
if (needsToScan) {
|
||
const text = newEntries
|
||
.filter(x => !failedProbabilityChecks.has(x))
|
||
.map(x => x.content).join('\n');
|
||
const currentlyActivatedText = transformString(text);
|
||
textToScan = (currentlyActivatedText + '\n' + textToScan);
|
||
allActivatedText = (currentlyActivatedText + '\n' + allActivatedText);
|
||
}
|
||
}
|
||
|
||
// Forward-sorted list of entries for joining
|
||
const WIBeforeEntries = [];
|
||
const WIAfterEntries = [];
|
||
const ANTopEntries = [];
|
||
const ANBottomEntries = [];
|
||
|
||
// Appends from insertion order 999 to 1. Use unshift for this purpose
|
||
[...allActivatedEntries].sort(sortFn).forEach((entry) => {
|
||
switch (entry.position) {
|
||
case world_info_position.before:
|
||
WIBeforeEntries.unshift(substituteParams(entry.content));
|
||
break;
|
||
case world_info_position.after:
|
||
WIAfterEntries.unshift(substituteParams(entry.content));
|
||
break;
|
||
case world_info_position.ANTop:
|
||
ANTopEntries.unshift(entry.content);
|
||
break;
|
||
case world_info_position.ANBottom:
|
||
ANBottomEntries.unshift(entry.content);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
});
|
||
|
||
const worldInfoBefore = WIBeforeEntries.length ? `${WIBeforeEntries.join("\n")}\n` : '';
|
||
const worldInfoAfter = WIAfterEntries.length ? `${WIAfterEntries.join("\n")}\n` : '';
|
||
|
||
if (shouldWIAddPrompt) {
|
||
const originalAN = context.extensionPrompts[NOTE_MODULE_NAME].value;
|
||
const ANWithWI = `${ANTopEntries.join("\n")}\n${originalAN}\n${ANBottomEntries.join("\n")}`
|
||
context.setExtensionPrompt(NOTE_MODULE_NAME, ANWithWI, chat_metadata[metadata_keys.position], chat_metadata[metadata_keys.depth]);
|
||
}
|
||
|
||
return { worldInfoBefore, worldInfoAfter };
|
||
}
|
||
|
||
function matchKeys(haystack, needle) {
|
||
const transformedString = transformString(needle);
|
||
|
||
if (world_info_match_whole_words) {
|
||
const keyWords = transformedString.split(/\s+/);
|
||
|
||
if (keyWords.length > 1) {
|
||
return haystack.includes(transformedString);
|
||
}
|
||
else {
|
||
const regex = new RegExp(`\\b${transformedString}\\b`);
|
||
if (regex.test(haystack)) {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
} else {
|
||
return haystack.includes(transformedString);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function convertAgnaiMemoryBook(inputObj) {
|
||
const outputObj = { entries: {} };
|
||
|
||
inputObj.entries.forEach((entry, index) => {
|
||
outputObj.entries[index] = {
|
||
uid: index,
|
||
key: entry.keywords,
|
||
keysecondary: [],
|
||
comment: entry.name,
|
||
content: entry.entry,
|
||
constant: false,
|
||
selective: false,
|
||
order: entry.weight,
|
||
position: 0,
|
||
disable: !entry.enabled,
|
||
addMemo: !!entry.name,
|
||
excludeRecursion: false,
|
||
displayIndex: index,
|
||
probability: null,
|
||
useProbability: false,
|
||
};
|
||
});
|
||
|
||
return outputObj;
|
||
}
|
||
|
||
function convertRisuLorebook(inputObj) {
|
||
const outputObj = { entries: {} };
|
||
|
||
inputObj.data.forEach((entry, index) => {
|
||
outputObj.entries[index] = {
|
||
uid: index,
|
||
key: entry.key.split(',').map(x => x.trim()),
|
||
keysecondary: entry.secondkey ? entry.secondkey.split(',').map(x => x.trim()) : [],
|
||
comment: entry.comment,
|
||
content: entry.content,
|
||
constant: entry.alwaysActive,
|
||
selective: entry.selective,
|
||
order: entry.insertorder,
|
||
position: world_info_position.before,
|
||
disable: false,
|
||
addMemo: true,
|
||
excludeRecursion: false,
|
||
displayIndex: index,
|
||
probability: entry.activationPercent ?? null,
|
||
useProbability: entry.activationPercent ?? false,
|
||
};
|
||
});
|
||
|
||
return outputObj;
|
||
}
|
||
|
||
function convertNovelLorebook(inputObj) {
|
||
const outputObj = {
|
||
entries: {}
|
||
};
|
||
|
||
inputObj.entries.forEach((entry, index) => {
|
||
const displayName = entry.displayName;
|
||
const addMemo = displayName !== undefined && displayName.trim() !== '';
|
||
|
||
outputObj.entries[index] = {
|
||
uid: index,
|
||
key: entry.keys,
|
||
keysecondary: [],
|
||
comment: displayName || '',
|
||
content: entry.text,
|
||
constant: false,
|
||
selective: false,
|
||
order: entry.contextConfig?.budgetPriority ?? 0,
|
||
position: 0,
|
||
disable: !entry.enabled,
|
||
addMemo: addMemo,
|
||
excludeRecursion: false,
|
||
displayIndex: index,
|
||
probability: null,
|
||
useProbability: false,
|
||
};
|
||
});
|
||
|
||
return outputObj;
|
||
}
|
||
|
||
function convertCharacterBook(characterBook) {
|
||
const result = { entries: {}, originalData: characterBook };
|
||
|
||
characterBook.entries.forEach((entry, index) => {
|
||
// Not in the spec, but this is needed to find the entry in the original data
|
||
if (entry.id === undefined) {
|
||
entry.id = index;
|
||
}
|
||
|
||
result.entries[entry.id] = {
|
||
uid: entry.id,
|
||
key: entry.keys,
|
||
keysecondary: entry.secondary_keys || [],
|
||
comment: entry.comment || "",
|
||
content: entry.content,
|
||
constant: entry.constant || false,
|
||
selective: entry.selective || false,
|
||
order: entry.insertion_order,
|
||
position: entry.extensions?.position ?? (entry.position === "before_char" ? world_info_position.before : world_info_position.after),
|
||
excludeRecursion: entry.extensions?.exclude_recursion ?? false,
|
||
disable: !entry.enabled,
|
||
addMemo: entry.comment ? true : false,
|
||
displayIndex: entry.extensions?.display_index ?? index,
|
||
probability: entry.extensions?.probability ?? null,
|
||
useProbability: entry.extensions?.useProbability ?? false,
|
||
};
|
||
});
|
||
|
||
return result;
|
||
}
|
||
|
||
export function setWorldInfoButtonClass(chid, forceValue = undefined) {
|
||
if (forceValue !== undefined) {
|
||
$('#set_character_world, #world_button').toggleClass('world_set', forceValue);
|
||
return;
|
||
}
|
||
|
||
if (!chid) {
|
||
return;
|
||
}
|
||
|
||
const world = characters[chid]?.data?.extensions?.world;
|
||
const worldSet = Boolean(world && world_names.includes(world));
|
||
$('#set_character_world, #world_button').toggleClass('world_set', worldSet);
|
||
}
|
||
|
||
export function checkEmbeddedWorld(chid) {
|
||
$('#import_character_info').hide();
|
||
|
||
if (chid === undefined) {
|
||
return false;
|
||
}
|
||
|
||
if (characters[chid]?.data?.character_book) {
|
||
$('#import_character_info').data('chid', chid).show();
|
||
|
||
// Only show the alert once per character
|
||
const checkKey = `AlertWI_${characters[chid].avatar}`;
|
||
const worldName = characters[chid]?.data?.extensions?.world;
|
||
if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) {
|
||
toastr.info(
|
||
'To import and use it, select "Import Card Lore" in the "More..." dropdown menu on the character panel.',
|
||
`${characters[chid].name} has an embedded World/Lorebook`,
|
||
{ timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' },
|
||
);
|
||
localStorage.setItem(checkKey, 1);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
export async function importEmbeddedWorldInfo() {
|
||
const chid = $('#import_character_info').data('chid');
|
||
|
||
if (chid === undefined) {
|
||
return;
|
||
}
|
||
|
||
const bookName = characters[chid]?.data?.character_book?.name || `${characters[chid]?.name}'s Lorebook`;
|
||
const confirmationText = (`<h3>Are you sure you want to import "${bookName}"?</h3>`) + (world_names.includes(bookName) ? 'It will overwrite the World/Lorebook with the same name.' : '');
|
||
|
||
const confirmation = await callPopup(confirmationText, 'confirm');
|
||
|
||
if (!confirmation) {
|
||
return;
|
||
}
|
||
|
||
const convertedBook = convertCharacterBook(characters[chid].data.character_book);
|
||
|
||
await saveWorldInfo(bookName, convertedBook, true);
|
||
await updateWorldInfoList();
|
||
$('#character_world').val(bookName).trigger('change');
|
||
|
||
toastr.success(`The world "${bookName}" has been imported and linked to the character successfully.`, 'World/Lorebook imported');
|
||
|
||
const newIndex = world_names.indexOf(bookName);
|
||
if (newIndex >= 0) {
|
||
$("#world_editor_select").val(newIndex).trigger('change');
|
||
}
|
||
|
||
setWorldInfoButtonClass(chid, true);
|
||
}
|
||
|
||
function onWorldInfoChange(_, text) {
|
||
let selectedWorlds;
|
||
if (_ !== '__notSlashCommand__') { // if it's a slash command
|
||
if (text !== undefined) { // and args are provided
|
||
const slashInputSplitText = text.trim().toLowerCase().split(",");
|
||
|
||
slashInputSplitText.forEach((worldName) => {
|
||
const wiElement = getWIElement(worldName);
|
||
if (wiElement.length > 0) {
|
||
wiElement.prop("selected", true);
|
||
toastr.success(`Activated world: ${wiElement.text()}`);
|
||
} else {
|
||
toastr.error(`No world found named: ${worldName}`);
|
||
}
|
||
})
|
||
} else { // if no args, unset all worlds
|
||
toastr.success('Deactivated all worlds');
|
||
selected_world_info = [];
|
||
$("#world_info").val("");
|
||
}
|
||
} else { //if it's a pointer selection
|
||
let tempWorldInfo = [];
|
||
let selectedWorlds = $("#world_info").val().map((e) => Number(e)).filter((e) => !isNaN(e));
|
||
if (selectedWorlds.length > 0) {
|
||
selectedWorlds.forEach((worldIndex) => {
|
||
const existingWorldName = world_names[worldIndex];
|
||
if (existingWorldName) {
|
||
tempWorldInfo.push(existingWorldName);
|
||
} else {
|
||
const wiElement = getWIElement(existingWorldName);
|
||
wiElement.prop("selected", false);
|
||
toastr.error(`The world with ${existingWorldName} is invalid or corrupted.`);
|
||
}
|
||
});
|
||
}
|
||
selected_world_info = tempWorldInfo;
|
||
}
|
||
|
||
saveSettingsDebounced();
|
||
}
|
||
|
||
export async function importWorldInfo(file) {
|
||
if (!file) {
|
||
return;
|
||
}
|
||
|
||
const formData = new FormData();
|
||
formData.append('avatar', file);
|
||
|
||
try {
|
||
let jsonData;
|
||
|
||
if (file.name.endsWith('.png')) {
|
||
const buffer = new Uint8Array(await getFileBuffer(file));
|
||
jsonData = extractDataFromPng(buffer, 'naidata');
|
||
} else {
|
||
// File should be a JSON file
|
||
jsonData = await parseJsonFile(file);
|
||
}
|
||
|
||
if (jsonData === undefined || jsonData === null) {
|
||
toastr.error(`File is not valid: ${file.name}`);
|
||
return;
|
||
}
|
||
|
||
// Convert Novel Lorebook
|
||
if (jsonData.lorebookVersion !== undefined) {
|
||
console.log('Converting Novel Lorebook');
|
||
formData.append('convertedData', JSON.stringify(convertNovelLorebook(jsonData)));
|
||
}
|
||
|
||
// Convert Agnai Memory Book
|
||
if (jsonData.kind === 'memory') {
|
||
console.log('Converting Agnai Memory Book');
|
||
formData.append('convertedData', JSON.stringify(convertAgnaiMemoryBook(jsonData)));
|
||
}
|
||
|
||
// Convert Risu Lorebook
|
||
if (jsonData.type === 'risu') {
|
||
console.log('Converting Risu Lorebook');
|
||
formData.append('convertedData', JSON.stringify(convertRisuLorebook(jsonData)));
|
||
}
|
||
} catch (error) {
|
||
toastr.error(`Error parsing file: ${error}`);
|
||
return;
|
||
}
|
||
|
||
jQuery.ajax({
|
||
type: "POST",
|
||
url: "/importworldinfo",
|
||
data: formData,
|
||
beforeSend: () => { },
|
||
cache: false,
|
||
contentType: false,
|
||
processData: false,
|
||
success: async function (data) {
|
||
if (data.name) {
|
||
await updateWorldInfoList();
|
||
|
||
const newIndex = world_names.indexOf(data.name);
|
||
if (newIndex >= 0) {
|
||
$("#world_editor_select").val(newIndex).trigger('change');
|
||
}
|
||
|
||
toastr.info(`World Info "${data.name}" imported successfully!`);
|
||
}
|
||
},
|
||
error: (jqXHR, exception) => { },
|
||
});
|
||
}
|
||
|
||
jQuery(() => {
|
||
|
||
$(document).ready(function () {
|
||
registerSlashCommand('world', onWorldInfoChange, [], "– sets active World, or unsets if no args provided", true, true);
|
||
})
|
||
|
||
|
||
$("#world_info").on('mousedown change', async function (e) {
|
||
// If there's no world names, don't do anything
|
||
if (world_names.length === 0) {
|
||
e.preventDefault();
|
||
return;
|
||
}
|
||
|
||
/*
|
||
if (deviceInfo.device.type === 'desktop') {
|
||
let selectScrollTop = null;
|
||
e.preventDefault();
|
||
const option = $(e.target);
|
||
const selectElement = $(this)[0];
|
||
selectScrollTop = selectElement.scrollTop;
|
||
option.prop('selected', !option.prop('selected'));
|
||
await delay(1);
|
||
selectElement.scrollTop = selectScrollTop;
|
||
}
|
||
*/
|
||
|
||
onWorldInfoChange('__notSlashCommand__');
|
||
});
|
||
|
||
//**************************WORLD INFO IMPORT EXPORT*************************//
|
||
$("#world_import_button").on('click', function () {
|
||
$("#world_import_file").trigger('click');
|
||
});
|
||
|
||
$("#world_import_file").on("change", async function (e) {
|
||
const file = e.target.files[0];
|
||
|
||
await importWorldInfo(file);
|
||
|
||
// Will allow to select the same file twice in a row
|
||
$("#form_world_import").trigger("reset");
|
||
});
|
||
|
||
$("#world_create_button").on('click', async () => {
|
||
const tempName = getFreeWorldName();
|
||
const finalName = await callPopup("<h3>Create a new World Info?</h3>Enter a name for the new file:", "input", tempName);
|
||
|
||
if (finalName) {
|
||
await createNewWorldInfo(finalName);
|
||
}
|
||
});
|
||
|
||
$("#world_editor_select").on('change', async () => {
|
||
const selectedIndex = $("#world_editor_select").find(":selected").val();
|
||
|
||
if (selectedIndex === "") {
|
||
hideWorldEditor();
|
||
} else {
|
||
const worldName = world_names[selectedIndex];
|
||
showWorldEditor(worldName);
|
||
}
|
||
});
|
||
|
||
$(document).on("input", "#world_info_depth", function () {
|
||
world_info_depth = Number($(this).val());
|
||
$("#world_info_depth_counter").text($(this).val());
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$(document).on("input", "#world_info_budget", function () {
|
||
world_info_budget = Number($(this).val());
|
||
$("#world_info_budget_counter").text($(this).val());
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$(document).on("input", "#world_info_recursive", function () {
|
||
world_info_recursive = !!$(this).prop('checked');
|
||
saveSettingsDebounced();
|
||
})
|
||
|
||
$('#world_info_case_sensitive').on('input', function () {
|
||
world_info_case_sensitive = !!$(this).prop('checked');
|
||
saveSettingsDebounced();
|
||
})
|
||
|
||
$('#world_info_match_whole_words').on('input', function () {
|
||
world_info_match_whole_words = !!$(this).prop('checked');
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$('#world_info_character_strategy').on('change', function () {
|
||
world_info_character_strategy = $(this).val();
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$('#world_info_overflow_alert').on('change', function () {
|
||
world_info_overflow_alert = !!$(this).prop('checked');
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$('#world_info_budget_cap').on('input', function () {
|
||
world_info_budget_cap = Number($(this).val());
|
||
$("#world_info_budget_cap_counter").text(world_info_budget_cap);
|
||
saveSettingsDebounced();
|
||
});
|
||
|
||
$('#world_button').on('click', async function () {
|
||
const chid = $('#set_character_world').data('chid');
|
||
|
||
if (chid) {
|
||
const worldName = characters[chid]?.data?.extensions?.world;
|
||
const hasEmbed = checkEmbeddedWorld(chid);
|
||
if (worldName && world_names.includes(worldName)) {
|
||
if (!$('#WorldInfo').is(':visible')) {
|
||
$('#WIDrawerIcon').trigger('click');
|
||
}
|
||
const index = world_names.indexOf(worldName);
|
||
$("#world_editor_select").val(index).trigger('change');
|
||
} else if (hasEmbed) {
|
||
await importEmbeddedWorldInfo();
|
||
saveCharacterDebounced();
|
||
}
|
||
else {
|
||
$('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
|
||
}
|
||
}
|
||
});
|
||
|
||
/*
|
||
$("#world_info").on('mousewheel', function (e) {
|
||
e.preventDefault();
|
||
if ($(this).is(':animated')) {
|
||
return; //dont force multiple scroll animations
|
||
}
|
||
var wheelDelta = e.originalEvent.wheelDelta.toFixed(0);
|
||
var DeltaPosNeg = (wheelDelta >= 0) ? 1 : -1; //determine if scrolling up or down
|
||
var containerHeight = $(this).height().toFixed(0);
|
||
var optionHeight = $(this).find('option').first().height().toFixed(0);
|
||
var visibleOptions = (containerHeight / optionHeight).toFixed(0); //how many options we can see
|
||
var pixelsToScroll = (optionHeight * visibleOptions * DeltaPosNeg).toFixed(0); //scroll a full container height
|
||
var scrollTop = ($(this).scrollTop() - pixelsToScroll).toFixed(0);
|
||
|
||
$(this).animate({ scrollTop: scrollTop }, 200);
|
||
});
|
||
*/
|
||
|
||
// Not needed on mobile
|
||
if (deviceInfo.device.type === 'desktop') {
|
||
$('#world_info').select2({
|
||
width: '100%',
|
||
placeholder: 'No Worlds active. Click here to select.',
|
||
allowClear: true,
|
||
closeOnSelect: false,
|
||
});
|
||
}
|
||
})
|