120 lines
3.5 KiB
JavaScript
120 lines
3.5 KiB
JavaScript
import { characters, getCharacters, handleDeleteCharacter, callPopup } from '../script.js';
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import { BulkEditOverlay, BulkEditOverlayState } from './BulkEditOverlay.js';
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let is_bulk_edit = false;
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const enableBulkEdit = () => {
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enableBulkSelect();
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(new BulkEditOverlay()).selectState();
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// show the delete button
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$('#bulkDeleteButton').show();
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is_bulk_edit = true;
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};
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const disableBulkEdit = () => {
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disableBulkSelect();
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(new BulkEditOverlay()).browseState();
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// hide the delete button
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$('#bulkDeleteButton').hide();
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is_bulk_edit = false;
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};
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const toggleBulkEditMode = (isBulkEdit) => {
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if (isBulkEdit) {
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disableBulkEdit();
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} else {
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enableBulkEdit();
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}
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};
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(new BulkEditOverlay()).addStateChangeCallback((state) => {
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if (state === BulkEditOverlayState.select) enableBulkEdit();
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if (state === BulkEditOverlayState.browse) disableBulkEdit();
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});
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/**
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* Toggles bulk edit mode on/off when the edit button is clicked.
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*/
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function onEditButtonClick() {
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console.log('Edit button clicked');
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toggleBulkEditMode(is_bulk_edit);
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}
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/**
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* Deletes the character with the given chid.
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*
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* @param {string} this_chid - The chid of the character to delete.
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*/
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async function deleteCharacter(this_chid) {
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await handleDeleteCharacter('del_ch', this_chid, false);
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}
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/**
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* Deletes all characters that have been selected via the bulk checkboxes.
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*/
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async function onDeleteButtonClick() {
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console.log('Delete button clicked');
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// Create a mapping of chid to avatar
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let toDelete = [];
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$('.bulk_select_checkbox:checked').each((i, el) => {
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const chid = $(el).parent().attr('chid');
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const avatar = characters[chid].avatar;
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// Add the avatar to the list of avatars to delete
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toDelete.push(avatar);
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});
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const confirm = await callPopup('<h3>Are you sure you want to delete these characters?</h3>You would need to delete the chat files manually.<br>', 'confirm');
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if (!confirm) {
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console.log('User cancelled delete');
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return;
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}
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// Delete the characters
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for (const avatar of toDelete) {
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console.log(`Deleting character with avatar ${avatar}`);
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await getCharacters();
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//chid should be the key of the character with the given avatar
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const chid = Object.keys(characters).find((key) => characters[key].avatar === avatar);
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console.log(`Deleting character with chid ${chid}`);
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await deleteCharacter(chid);
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}
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}
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/**
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* Enables bulk selection by adding a checkbox next to each character.
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*/
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function enableBulkSelect() {
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$('#rm_print_characters_block .character_select').each((i, el) => {
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const checkbox = $('<input type=\'checkbox\' class=\'bulk_select_checkbox\'>');
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checkbox.on('change', () => {
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// Do something when the checkbox is changed
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});
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$(el).prepend(checkbox);
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});
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$('#rm_print_characters_block').addClass('bulk_select');
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// We also need to disable the default click event for the character_select divs
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$(document).on('click', '.bulk_select_checkbox', function (event) {
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event.stopImmediatePropagation();
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});
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}
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/**
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* Disables bulk selection by removing the checkboxes.
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*/
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function disableBulkSelect() {
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$('.bulk_select_checkbox').remove();
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$('#rm_print_characters_block').removeClass('bulk_select');
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}
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/**
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* Entry point that runs on page load.
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*/
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jQuery(() => {
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$('#bulkEditButton').on('click', onEditButtonClick);
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$('#bulkDeleteButton').on('click', onDeleteButtonClick);
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});
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