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SillyTavern/public/notes/group_reply_strategy.html
2023-04-06 12:43:02 +03:00

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<title>Advanced Formatting</title>
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<h2>Group reply order strategies</h2>
<p>
Decides how characters in group chats are drafted for their replies.
</p>
<h3>Natural order</h3>
<p>
Tries to simulate the flow of a real human conversation. The algorithm is as follows:
</p>
<h4>1. Mentions of the group member names are extracted from the last message in chat.</h4>
<p>
Only whole words are recognized as mentions!
If your character's name is "Misaka Mikoto", they will reply only activate on "Misaka" or "Mikoto", but
never to "Misa", "Railgun", etc.
</p>
<p>
Unless "Allow bot responses to self" setting is enabled, characters won't reply to mentions of their
name in their own message!
</p>
<h4>2. Characters are activated by the "Talkativeness" factor.</h4>
<p>
Talkativeness defines how often the character speaks if they were not mentioned. Adjust this value on
"Advanced definitions" screen in character editor. Slider values are on a linear scale from
<b>0% / Shy</b> (character never talks unless mentioned) to <b>100% / Chatty</b> (character always replies).
Default value for new characters is 50% chance.
</p>
<h4>3. Random character is selected.</h4>
<p>
If no characters were activated at previous steps, one speaker is selected randomly, ignoring all other
conditions.
</p>
<h3>List order</h3>
<p>
Characters are drafted based on the order they are presented in group members list. No other rules
apply.
</p>
<h3>Important!</h3>
<br>
<strong style="color: salmon">
Regeneration in group chats deletes all character message up until the <i>last message sent by you</i>.
Use swipes to generate just the latest message.
</strong>
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