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			248 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/* All selectors that should act as interactables / keyboard buttons by default */
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const interactableSelectors = [
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    '.interactable', // Main interactable class for ALL interactable controls (can also be manually added in code, so that's why its listed here)
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    '.custom_interactable', // Manually made interactable controls via code (see 'makeKeyboardInteractable()')
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    '.menu_button', // General menu button in ST
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    '.right_menu_button', // Button-likes in many menus
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    '.drawer-icon', // Main "menu bar" icons
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    '.inline-drawer-icon', // Buttons/icons inside the drawer menus
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    '.paginationjs-pages li a', // Pagination buttons
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    '.group_select, .character_select, .bogus_folder_select', // Cards to select char, group or folder in character list and other places
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    '.avatar-container', // Persona list blocks
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    '.tag .tag_remove', // Remove button in removable tags
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    '.bg_example', // Background elements in the background menu
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    '.bg_example .bg_button', // The inline buttons on the backgrounds
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    '#options a', // Option entries in the popup options menu
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    '.mes_buttons .mes_button', // Small inline buttons on the chat messages
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    '.extraMesButtons>div:not(.mes_button)', // The extra/extension buttons inline on the chat messages
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    '.swipe_left, .swipe_right', // Swipe buttons on the last message
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    '.stscript_btn', // STscript buttons in the chat bar
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    '.select2_choice_clickable+span.select2-container .select2-selection__choice__display', // select2 control elements if they are meant to be clickable
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    '.avatar_load_preview', // Char display avatar selection
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];
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if (CSS.supports('selector(:has(*))')) {
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    // Option entries in the extension menu popup that are coming from extensions
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    interactableSelectors.push('#extensionsMenu div:has(.extensionsMenuExtensionButton)');
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}
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export const INTERACTABLE_CONTROL_CLASS = 'interactable';
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export const CUSTOM_INTERACTABLE_CONTROL_CLASS = 'custom_interactable';
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export const NOT_FOCUSABLE_CONTROL_CLASS = 'not_focusable';
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export const DISABLED_CONTROL_CLASS = 'disabled';
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/**
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 * An observer that will check if any new interactables or scroll reset containers are added to the body
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 * @type {MutationObserver}
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 */
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const observer = new MutationObserver(mutations => {
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    mutations.forEach(mutation => {
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        if (mutation.type === 'childList') {
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            mutation.addedNodes.forEach(handleNodeChange);
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        }
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        if (mutation.type === 'attributes') {
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            const target = mutation.target;
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            if (mutation.attributeName === 'class' && target instanceof Element) {
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                handleNodeChange(target);
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            }
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        }
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    });
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});
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/**
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 * Function to handle node changes (added or modified nodes)
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 * @param {Element} node
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 */
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function handleNodeChange(node) {
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    if (node.nodeType === Node.ELEMENT_NODE && node instanceof Element) {
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        // Handle keyboard interactables
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        if (isKeyboardInteractable(node)) {
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            makeKeyboardInteractable(node);
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        }
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        initializeInteractables(node);
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        // Handle scroll reset containers
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        if (node.classList.contains('scroll-reset-container')) {
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            applyScrollResetBehavior(node);
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        }
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        initializeScrollResetBehaviors(node);
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    }
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}
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/**
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 * Registers an interactable class (for example for an extension) and makes it keyboard interactable.
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 * Optionally apply the 'not_focusable' and 'disabled' classes if needed.
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 *
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 * @param {string} interactableSelector - The CSS selector for the interactable (Supports class combinations, chained via dots like <c>tag.actionable</c>, and sub selectors)
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 * @param {object} [options={}] - Optional settings for the interactable
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 * @param {boolean} [options.disabledByDefault=false] - Whether interactables of this class should be disabled by default
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 * @param {boolean} [options.notFocusableByDefault=false] - Whether interactables of this class should not be focusable by default
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 */
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export function registerInteractableType(interactableSelector, { disabledByDefault = false, notFocusableByDefault = false } = {}) {
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    interactableSelectors.push(interactableSelector);
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    const interactables = document.querySelectorAll(interactableSelector);
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    if (disabledByDefault || notFocusableByDefault) {
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        interactables.forEach(interactable => {
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            if (disabledByDefault) interactable.classList.add(DISABLED_CONTROL_CLASS);
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            if (notFocusableByDefault) interactable.classList.add(NOT_FOCUSABLE_CONTROL_CLASS);
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        });
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    }
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    makeKeyboardInteractable(...interactables);
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}
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/**
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 * Checks if the given control is a keyboard-enabled interactable.
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 *
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 * @param {Element} control - The control element to check
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 * @returns {boolean} Returns true if the control is a keyboard interactable, false otherwise
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 */
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export function isKeyboardInteractable(control) {
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    // Check if this control matches any of the selectors
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    return interactableSelectors.some(selector => control.matches(selector));
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}
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/**
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 * Makes all the given controls keyboard interactable and sets their state.
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 * If the control doesn't have any of the classes, it will be set to a custom-enabled keyboard interactable.
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 *
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 * @param {Element[]} interactables - The controls to make interactable and set their state
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 */
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export function makeKeyboardInteractable(...interactables) {
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    interactables.forEach(interactable => {
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        // If this control doesn't have any of the classes, lets say the caller knows this and wants this to be a custom-enabled keyboard control.
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        if (!isKeyboardInteractable(interactable)) {
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            interactable.classList.add(CUSTOM_INTERACTABLE_CONTROL_CLASS);
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        }
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        // Just for CSS styling and future reference, every keyboard interactable control should have a common class
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        if (!interactable.classList.contains(INTERACTABLE_CONTROL_CLASS)) {
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            interactable.classList.add(INTERACTABLE_CONTROL_CLASS);
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        }
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        /**
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         * Check if the element or any parent element has 'disabled' or 'not_focusable' class
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         * @param {Element} el
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         * @returns {boolean}
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         */
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        const hasDisabledOrNotFocusableAncestor = (el) => {
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            while (el) {
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                if (el.classList.contains(NOT_FOCUSABLE_CONTROL_CLASS) || el.classList.contains(DISABLED_CONTROL_CLASS)) {
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                    return true;
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                }
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                el = el.parentElement;
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            }
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            return false;
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        };
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        // Set/remove the tabindex accordingly to the classes. Remembering if it had a custom value.
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        if (!hasDisabledOrNotFocusableAncestor(interactable)) {
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            if (!interactable.hasAttribute('tabindex')) {
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                const tabIndex = interactable.getAttribute('data-original-tabindex') ?? '0';
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                interactable.setAttribute('tabindex', tabIndex);
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            }
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        } else {
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            interactable.setAttribute('data-original-tabindex', interactable.getAttribute('tabindex'));
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            interactable.removeAttribute('tabindex');
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        }
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    });
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}
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/**
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 * Initializes the focusability of controls on the given element or the document
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 *
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 * @param {Element|Document} [element=document] - The element on which to initialize the interactable state. Defaults to the document.
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 */
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function initializeInteractables(element = document) {
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    const interactables = getAllInteractables(element);
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    makeKeyboardInteractable(...interactables);
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}
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/**
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 * Queries all interactables within the given element based on the given selectors and returns them as an array
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 *
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 * @param {Element|Document} element - The element within which to query the interactables
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 * @returns {HTMLElement[]} An array containing all the interactables that match the given selectors
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 */
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function getAllInteractables(element) {
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    // Query each selector individually and combine all to a big array to return
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    return [].concat(...interactableSelectors.map(selector => Array.from(element.querySelectorAll(`${selector}`))));
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}
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/**
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 * Function to apply scroll reset behavior to a container
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 * @param {Element} container - The container
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 */
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const applyScrollResetBehavior = (container) => {
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    container.addEventListener('focusout', (e) => {
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        setTimeout(() => {
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            const focusedElement = document.activeElement;
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            if (!container.contains(focusedElement)) {
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                container.scrollTop = 0;
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                container.scrollLeft = 0;
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            }
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        }, 0);
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    });
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};
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/**
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 * Initializes the scroll reset behavior on the given element or the document
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 *
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 * @param {Element|Document} [element=document] - The element on which to initialize the scroll reset behavior. Defaults to the document.
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 */
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function initializeScrollResetBehaviors(element = document) {
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    const scrollResetContainers = element.querySelectorAll('.scroll-reset-container');
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    scrollResetContainers.forEach(container => applyScrollResetBehavior(container));
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}
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/**
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 * Handles keydown events on the document to trigger click on Enter key press for interactables
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 *
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 * @param {KeyboardEvent} event - The keyboard event
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 */
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function handleGlobalKeyDown(event) {
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    if (event.key === 'Enter') {
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        if (!(event.target instanceof HTMLElement))
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            return;
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        // Only count enter on this interactable if no modifier key is pressed
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        if (event.altKey || event.ctrlKey || event.shiftKey)
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            return;
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        // Traverse up the DOM tree to find the actual interactable element
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        let target = event.target;
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        while (target && !isKeyboardInteractable(target)) {
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            target = target.parentElement;
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        }
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        // Trigger click if a valid interactable is found and it's not disabled
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        if (target && !target.classList.contains(DISABLED_CONTROL_CLASS)) {
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            console.debug('Triggering click on keyboard-focused interactable control via Enter', target);
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            target.click();
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        }
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    }
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}
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/**
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 * Initializes several keyboard functionalities for ST
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 */
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export function initKeyboard() {
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    // Start observing the body for added elements and attribute changes
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    observer.observe(document.body, {
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        childList: true,
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        subtree: true,
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        attributes: true,
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        attributeFilter: ['class'],
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    });
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    // Initialize already existing controls
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    initializeInteractables();
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    initializeScrollResetBehaviors();
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    // Add a global keydown listener
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    document.addEventListener('keydown', handleGlobalKeyDown);
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}
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