SillyTavern/public/scripts/world-info.js
2023-08-18 14:54:38 +03:00

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JavaScript
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import { saveSettings, callPopup, substituteParams, getTokenCount, getRequestHeaders, chat_metadata, this_chid, characters, saveCharacterDebounced, menu_type, eventSource, event_types } from "../script.js";
import { download, debounce, initScrollHeight, resetScrollHeight, parseJsonFile, extractDataFromPng, getFileBuffer, getCharaFilename, deepClone, getSortableDelay, escapeRegex } from "./utils.js";
import { getContext } from "./extensions.js";
import { NOTE_MODULE_NAME, metadata_keys, shouldWIAddPrompt } from "./authors-note.js";
import { registerSlashCommand } from "./slash-commands.js";
import { deviceInfo } from "./RossAscends-mods.js";
export {
world_info,
world_info_budget,
world_info_depth,
world_info_recursive,
world_info_overflow_alert,
world_info_case_sensitive,
world_info_match_whole_words,
world_info_character_strategy,
world_info_budget_cap,
world_names,
checkWorldInfo,
deleteWorldInfo,
setWorldInfoSettings,
getWorldInfoPrompt,
}
const world_info_insertion_strategy = {
evenly: 0,
character_first: 1,
global_first: 2,
};
let world_info = {};
let selected_world_info = [];
let world_names;
let world_info_depth = 2;
let world_info_budget = 25;
let world_info_recursive = false;
let world_info_overflow_alert = false;
let world_info_case_sensitive = false;
let world_info_match_whole_words = false;
let world_info_character_strategy = world_info_insertion_strategy.character_first;
let world_info_budget_cap = 0;
const saveWorldDebounced = debounce(async (name, data) => await _save(name, data), 1000);
const saveSettingsDebounced = debounce(() => {
Object.assign(world_info, { globalSelect: selected_world_info })
saveSettings()
}, 1000);
const sortFn = (a, b) => b.order - a.order;
export function getWorldInfoSettings() {
return {
world_info,
world_info_depth,
world_info_budget,
world_info_recursive,
world_info_overflow_alert,
world_info_case_sensitive,
world_info_match_whole_words,
world_info_character_strategy,
world_info_budget_cap,
}
}
const world_info_position = {
before: 0,
after: 1,
ANTop: 2,
ANBottom: 3,
};
const worldInfoCache = {};
async function getWorldInfoPrompt(chat2, maxContext) {
let worldInfoString = "", worldInfoBefore = "", worldInfoAfter = "";
const activatedWorldInfo = await checkWorldInfo(chat2, maxContext);
worldInfoBefore = activatedWorldInfo.worldInfoBefore;
worldInfoAfter = activatedWorldInfo.worldInfoAfter;
worldInfoString = worldInfoBefore + worldInfoAfter;
return { worldInfoString, worldInfoBefore, worldInfoAfter };
}
function setWorldInfoSettings(settings, data) {
if (settings.world_info_depth !== undefined)
world_info_depth = Number(settings.world_info_depth);
if (settings.world_info_budget !== undefined)
world_info_budget = Number(settings.world_info_budget);
if (settings.world_info_recursive !== undefined)
world_info_recursive = Boolean(settings.world_info_recursive);
if (settings.world_info_overflow_alert !== undefined)
world_info_overflow_alert = Boolean(settings.world_info_overflow_alert);
if (settings.world_info_case_sensitive !== undefined)
world_info_case_sensitive = Boolean(settings.world_info_case_sensitive);
if (settings.world_info_match_whole_words !== undefined)
world_info_match_whole_words = Boolean(settings.world_info_match_whole_words);
if (settings.world_info_character_strategy !== undefined)
world_info_character_strategy = Number(settings.world_info_character_strategy);
if (settings.world_info_budget_cap !== undefined)
world_info_budget_cap = Number(settings.world_info_budget_cap);
// Migrate old settings
if (world_info_budget > 100) {
world_info_budget = 25;
}
// Reset selected world from old string and delete old keys
// TODO: Remove next release
const existingWorldInfo = settings.world_info;
if (typeof existingWorldInfo === "string") {
delete settings.world_info;
selected_world_info = [existingWorldInfo];
} else if (Array.isArray(existingWorldInfo)) {
delete settings.world_info;
selected_world_info = existingWorldInfo;
}
world_info = settings.world_info ?? {}
$("#world_info_depth_counter").text(world_info_depth);
$("#world_info_depth").val(world_info_depth);
$("#world_info_budget_counter").text(world_info_budget);
$("#world_info_budget").val(world_info_budget);
$("#world_info_recursive").prop('checked', world_info_recursive);
$("#world_info_overflow_alert").prop('checked', world_info_overflow_alert);
$("#world_info_case_sensitive").prop('checked', world_info_case_sensitive);
$("#world_info_match_whole_words").prop('checked', world_info_match_whole_words);
$(`#world_info_character_strategy option[value='${world_info_character_strategy}']`).prop('selected', true);
$("#world_info_character_strategy").val(world_info_character_strategy);
$("#world_info_budget_cap").val(world_info_budget_cap);
$("#world_info_budget_cap_counter").text(world_info_budget_cap);
world_names = data.world_names?.length ? data.world_names : [];
// Add to existing selected WI if it exists
selected_world_info = selected_world_info.concat(settings.world_info?.globalSelect?.filter((e) => world_names.includes(e)) ?? []);
if (world_names.length > 0) {
$("#world_info").empty();
}
world_names.forEach((item, i) => {
$("#world_info").append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
$("#world_editor_select").append(`<option value='${i}'>${item}</option>`);
});
$("#world_editor_select").trigger("change");
// Update settings
saveSettingsDebounced();
}
// World Info Editor
async function showWorldEditor(name) {
if (!name) {
hideWorldEditor();
return;
}
const wiData = await loadWorldInfoData(name);
displayWorldEntries(name, wiData);
}
async function loadWorldInfoData(name) {
if (!name) {
return;
}
if (worldInfoCache[name]) {
return worldInfoCache[name];
}
const response = await fetch("/getworldinfo", {
method: "POST",
headers: getRequestHeaders(),
body: JSON.stringify({ name: name }),
cache: 'no-cache',
});
if (response.ok) {
const data = await response.json();
worldInfoCache[name] = data;
return data;
}
return null;
}
async function updateWorldInfoList() {
var result = await fetch("/getsettings", {
method: "POST",
headers: getRequestHeaders(),
body: JSON.stringify({}),
});
if (result.ok) {
var data = await result.json();
world_names = data.world_names?.length ? data.world_names : [];
$("#world_info").find('option[value!=""]').remove();
$("#world_editor_select").find('option[value!=""]').remove();
world_names.forEach((item, i) => {
$("#world_info").append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
$("#world_editor_select").append(`<option value='${i}'>${item}</option>`);
});
}
}
function hideWorldEditor() {
displayWorldEntries(null, null);
}
function getWIElement(name) {
const wiElement = $("#world_info").children().filter(function () {
return $(this).text().toLowerCase() === name.toLowerCase()
});
return wiElement;
}
function nullWorldInfo() {
toastr.info("Create or import a new World Info file first.", "World Info is not set", { timeOut: 10000, preventDuplicates: true });
}
function displayWorldEntries(name, data) {
$("#world_popup_entries_list").empty().show();
if (!data || !("entries" in data)) {
$("#world_popup_new").off('click').on('click', nullWorldInfo);
$("#world_popup_name_button").off('click').on('click', nullWorldInfo);
$("#world_popup_export").off('click').on('click', nullWorldInfo);
$("#world_popup_delete").off('click').on('click', nullWorldInfo);
$("#world_popup_entries_list").hide();
return;
}
// Convert the data.entries object into an array
const entriesArray = Object.keys(data.entries).map(uid => {
const entry = data.entries[uid];
entry.displayIndex = entry.displayIndex ?? entry.uid;
return entry;
});
// Sort the entries array by displayIndex and uid
entriesArray.sort((a, b) => a.displayIndex - b.displayIndex || a.uid - b.uid);
// Loop through the sorted array and call appendWorldEntry
for (const entry of entriesArray) {
appendWorldEntry(name, data, entry);
}
$("#world_popup_new").off('click').on('click', () => {
createWorldInfoEntry(name, data);
});
$("#world_popup_name_button").off('click').on('click', async () => {
await renameWorldInfo(name, data);
});
$("#world_popup_export").off('click').on('click', () => {
if (name && data) {
const jsonValue = JSON.stringify(data);
const fileName = `${name}.json`;
download(jsonValue, fileName, "application/json");
}
});
$("#world_popup_delete").off('click').on('click', async () => {
const confirmation = await callPopup(`<h3>Delete the World/Lorebook: "${name}"?</h3>This action is irreversible!`, "confirm");
if (!confirmation) {
return;
}
if (world_info.charLore) {
world_info.charLore.forEach((charLore, index) => {
if (charLore.extraBooks?.includes(name)) {
const tempCharLore = charLore.extraBooks.filter((e) => e !== name);
if (tempCharLore.length === 0) {
world_info.charLore.splice(index, 1);
} else {
charLore.extraBooks = tempCharLore;
}
}
});
saveSettingsDebounced();
}
// Selected world_info automatically refreshes
await deleteWorldInfo(name);
});
// Check if a sortable instance exists
if ($('#world_popup_entries_list').sortable('instance') !== undefined) {
// Destroy the instance
$('#world_popup_entries_list').sortable('destroy');
}
$("#world_popup_entries_list").sortable({
delay: getSortableDelay(),
handle: ".drag-handle",
stop: async function (event, ui) {
$('#world_popup_entries_list .world_entry').each(function (index) {
const uid = $(this).data('uid');
// Update the display index in the data array
const item = data.entries[uid];
if (!item) {
console.debug(`Could not find entry with uid ${uid}`);
return;
}
item.displayIndex = index;
setOriginalDataValue(data, uid, 'extensions.display_index', index);
});
console.table(Object.keys(data.entries).map(uid => data.entries[uid]).map(x => ({ uid: x.uid, key: x.key.join(','), displayIndex: x.displayIndex })));
await saveWorldInfo(name, data, true);
}
});
//$("#world_popup_entries_list").disableSelection();
}
function setOriginalDataValue(data, uid, key, value) {
if (data.originalData && Array.isArray(data.originalData.entries)) {
let originalEntry = data.originalData.entries.find(x => x.uid === uid);
if (!originalEntry) {
return;
}
const keyParts = key.split('.');
let currentObject = originalEntry;
for (let i = 0; i < keyParts.length - 1; i++) {
const part = keyParts[i];
if (!currentObject.hasOwnProperty(part)) {
currentObject[part] = {};
}
currentObject = currentObject[part];
}
currentObject[keyParts[keyParts.length - 1]] = value;
}
}
function deleteOriginalDataValue(data, uid) {
if (data.originalData && Array.isArray(data.originalData.entries)) {
const originalIndex = data.originalData.entries.findIndex(x => x.uid === uid);
if (originalIndex >= 0) {
data.originalData.entries.splice(originalIndex, 1);
}
}
}
function appendWorldEntry(name, data, entry) {
const template = $("#entry_edit_template .world_entry").clone();
template.data("uid", entry.uid);
// key
const keyInput = template.find('textarea[name="key"]');
keyInput.data("uid", entry.uid);
keyInput.on("click", function (event) {
// Prevent closing the drawer on clicking the input
event.stopPropagation();
});
keyInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).val();
resetScrollHeight(this);
data.entries[uid].key = value
.split(",")
.map((x) => x.trim())
.filter((x) => x);
setOriginalDataValue(data, uid, "keys", data.entries[uid].key);
saveWorldInfo(name, data);
});
keyInput.val(entry.key.join(",")).trigger("input");
initScrollHeight(keyInput);
// logic AND/NOT
const selectiveLogicDropdown = template.find('select[name="entryLogicType"]');
selectiveLogicDropdown.data("uid", entry.uid);
selectiveLogicDropdown.on("input", function () {
const uid = $(this).data("uid");
const value = Number($(this).val());
console.debug(`logic for ${entry.uid} set to ${value}`)
data.entries[uid].selectiveLogic = !isNaN(value) ? value : 0;
setOriginalDataValue(data, uid, "selectiveLogic", data.entries[uid].selectiveLogic);
saveWorldInfo(name, data);
});
template
.find(`select[name="entryLogicType"] option[value=${entry.selectiveLogic}]`)
.prop("selected", true)
.trigger("input");
// keysecondary
const keySecondaryInput = template.find('textarea[name="keysecondary"]');
keySecondaryInput.data("uid", entry.uid);
keySecondaryInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).val();
resetScrollHeight(this);
data.entries[uid].keysecondary = value
.split(",")
.map((x) => x.trim())
.filter((x) => x);
setOriginalDataValue(data, uid, "secondary_keys", data.entries[uid].keysecondary);
saveWorldInfo(name, data);
});
keySecondaryInput.val(entry.keysecondary.join(",")).trigger("input");
initScrollHeight(keySecondaryInput);
// comment
const commentInput = template.find('textarea[name="comment"]');
const commentToggle = template.find('input[name="addMemo"]');
commentInput.data("uid", entry.uid);
commentInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).val();
data.entries[uid].comment = value;
setOriginalDataValue(data, uid, "comment", data.entries[uid].comment);
saveWorldInfo(name, data);
});
commentToggle.data("uid", entry.uid);
commentToggle.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
//console.log(value)
const commentContainer = $(this)
.closest(".world_entry")
.find(".commentContainer");
data.entries[uid].addMemo = value;
saveWorldInfo(name, data);
value ? commentContainer.show() : commentContainer.hide();
});
commentInput.val(entry.comment).trigger("input");
commentToggle.prop("checked", true /* entry.addMemo */).trigger("input");
commentToggle.parent().hide()
// content
const countTokensDebounced = debounce(function (that, value) {
const numberOfTokens = getTokenCount(value);
$(that)
.closest(".world_entry")
.find(".world_entry_form_token_counter")
.text(numberOfTokens);
}, 1000);
const contentInput = template.find('textarea[name="content"]');
contentInput.data("uid", entry.uid);
contentInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).val();
data.entries[uid].content = value;
setOriginalDataValue(data, uid, "content", data.entries[uid].content);
saveWorldInfo(name, data);
// count tokens
countTokensDebounced(this, value);
});
contentInput.val(entry.content).trigger("input");
//initScrollHeight(contentInput);
// selective
const selectiveInput = template.find('input[name="selective"]');
selectiveInput.data("uid", entry.uid);
selectiveInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].selective = value;
setOriginalDataValue(data, uid, "selective", data.entries[uid].selective);
saveWorldInfo(name, data);
const keysecondary = $(this)
.closest(".world_entry")
.find(".keysecondary");
const keysecondarytextpole = $(this)
.closest(".world_entry")
.find(".keysecondarytextpole");
const keyprimarytextpole = $(this)
.closest(".world_entry")
.find(".keyprimarytextpole");
const keyprimaryHeight = keyprimarytextpole.outerHeight();
keysecondarytextpole.css('height', keyprimaryHeight + 'px');
value ? keysecondary.show() : keysecondary.hide();
});
//forced on, ignored if empty
selectiveInput.prop("checked", true /* entry.selective */).trigger("input");
selectiveInput.parent().hide();
// constant
const constantInput = template.find('input[name="constant"]');
constantInput.data("uid", entry.uid);
constantInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].constant = value;
setOriginalDataValue(data, uid, "constant", data.entries[uid].constant);
saveWorldInfo(name, data);
});
constantInput.prop("checked", entry.constant).trigger("input");
// order
const orderInput = template.find('input[name="order"]');
orderInput.data("uid", entry.uid);
orderInput.on("input", function () {
const uid = $(this).data("uid");
const value = Number($(this).val());
data.entries[uid].order = !isNaN(value) ? value : 0;
setOriginalDataValue(data, uid, "insertion_order", data.entries[uid].order);
saveWorldInfo(name, data);
});
orderInput.val(entry.order).trigger("input");
// probability
if (entry.probability === undefined) {
entry.probability = null;
}
const probabilityInput = template.find('input[name="probability"]');
probabilityInput.data("uid", entry.uid);
probabilityInput.on("input", function () {
const uid = $(this).data("uid");
const value = parseInt($(this).val());
data.entries[uid].probability = !isNaN(value) ? value : null;
// Clamp probability to 0-100
if (data.entries[uid].probability !== null) {
data.entries[uid].probability = Math.min(100, Math.max(0, data.entries[uid].probability));
if (data.entries[uid].probability !== value) {
$(this).val(data.entries[uid].probability);
}
}
setOriginalDataValue(data, uid, "extensions.probability", data.entries[uid].probability);
saveWorldInfo(name, data);
});
probabilityInput.val(entry.probability).trigger("input");
// probability toggle
if (entry.useProbability === undefined) {
entry.useProbability = false;
}
const probabilityToggle = template.find('input[name="useProbability"]');
probabilityToggle.data("uid", entry.uid);
probabilityToggle.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].useProbability = value;
const probabilityContainer = $(this)
.closest(".world_entry")
.find(".probabilityContainer");
saveWorldInfo(name, data);
value ? probabilityContainer.show() : probabilityContainer.hide();
if (value && data.entries[uid].probability === null) {
data.entries[uid].probability = 100;
}
if (!value) {
data.entries[uid].probability = null;
}
probabilityInput.val(data.entries[uid].probability).trigger("input");
});
//forced on, 100% by default
probabilityToggle.prop("checked", true /* entry.useProbability */).trigger("input");
probabilityToggle.parent().hide();
// position
if (entry.position === undefined) {
entry.position = 0;
}
const positionInput = template.find('select[name="position"]');
positionInput.data("uid", entry.uid);
positionInput.on("input", function () {
const uid = $(this).data("uid");
const value = Number($(this).val());
data.entries[uid].position = !isNaN(value) ? value : 0;
// Spec v2 only supports before_char and after_char
setOriginalDataValue(data, uid, "position", data.entries[uid].position == 0 ? 'before_char' : 'after_char');
// Write the original value as extensions field
setOriginalDataValue(data, uid, "extensions.position", data.entries[uid].position);
saveWorldInfo(name, data);
});
template
.find(`select[name="position"] option[value=${entry.position}]`)
.prop("selected", true)
.trigger("input");
// display uid
template.find(".world_entry_form_uid_value").text(entry.uid);
// disable
const disableInput = template.find('input[name="disable"]');
disableInput.data("uid", entry.uid);
disableInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].disable = value;
setOriginalDataValue(data, uid, "enabled", !data.entries[uid].disable);
saveWorldInfo(name, data);
});
disableInput.prop("checked", entry.disable).trigger("input");
const excludeRecursionInput = template.find('input[name="exclude_recursion"]');
excludeRecursionInput.data("uid", entry.uid);
excludeRecursionInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].excludeRecursion = value;
setOriginalDataValue(data, uid, "extensions.exclude_recursion", data.entries[uid].excludeRecursion);
saveWorldInfo(name, data);
});
excludeRecursionInput.prop("checked", entry.excludeRecursion).trigger("input");
// delete button
const deleteButton = template.find("input.delete_entry_button");
deleteButton.data("uid", entry.uid);
deleteButton.on("click", function () {
const uid = $(this).data("uid");
deleteWorldInfoEntry(data, uid);
deleteOriginalDataValue(data, uid);
$(this).closest(".world_entry").remove();
saveWorldInfo(name, data);
});
template.appendTo("#world_popup_entries_list");
template.find('.inline-drawer-content').css('display', 'none'); //entries start collapsed
return template;
}
async function deleteWorldInfoEntry(data, uid) {
if (!data || !("entries" in data)) {
return;
}
delete data.entries[uid];
}
function createWorldInfoEntry(name, data) {
const newEntryTemplate = {
key: [],
keysecondary: [],
comment: "",
content: "",
constant: false,
selective: true,
selectiveLogic: 0,
addMemo: false,
order: 100,
position: 0,
disable: false,
excludeRecursion: false,
probability: 100,
useProbability: true,
};
const newUid = getFreeWorldEntryUid(data);
if (!Number.isInteger(newUid)) {
console.error("Couldn't assign UID to a new entry");
return;
}
const newEntry = { uid: newUid, ...newEntryTemplate };
data.entries[newUid] = newEntry;
const entryTemplate = appendWorldEntry(name, data, newEntry);
entryTemplate.get(0).scrollIntoView({ behavior: "smooth" });
}
async function _save(name, data) {
const response = await fetch("/editworldinfo", {
method: "POST",
headers: getRequestHeaders(),
body: JSON.stringify({ name: name, data: data }),
});
}
async function saveWorldInfo(name, data, immediately) {
if (!name || !data) {
return;
}
delete worldInfoCache[name];
if (immediately) {
return await _save(name, data);
}
saveWorldDebounced(name, data);
}
async function renameWorldInfo(name, data) {
const oldName = name;
const newName = await callPopup("<h3>Rename World Info</h3>Enter a new name:", 'input', oldName);
if (oldName === newName || !newName) {
console.debug("World info rename cancelled");
return;
}
const entryPreviouslySelected = selected_world_info.findIndex((e) => e === oldName);
await saveWorldInfo(newName, data, true);
await deleteWorldInfo(oldName);
const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(oldName));
if (existingCharLores && existingCharLores.length > 0) {
existingCharLores.forEach((charLore) => {
const tempCharLore = charLore.extraBooks.filter((e) => e !== oldName);
tempCharLore.push(newName);
charLore.extraBooks = tempCharLore;
});
saveSettingsDebounced();
}
if (entryPreviouslySelected !== -1) {
const wiElement = getWIElement(newName);
wiElement.prop("selected", true);
$("#world_info").trigger('change');
}
const selectedIndex = world_names.indexOf(newName);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
}
}
async function deleteWorldInfo(worldInfoName) {
if (!world_names.includes(worldInfoName)) {
return;
}
const response = await fetch("/deleteworldinfo", {
method: "POST",
headers: getRequestHeaders(),
body: JSON.stringify({ name: worldInfoName }),
});
if (response.ok) {
const existingWorldIndex = selected_world_info.findIndex((e) => e === worldInfoName);
if (existingWorldIndex !== -1) {
selected_world_info.splice(existingWorldIndex, 1);
saveSettingsDebounced();
}
await updateWorldInfoList();
$('#world_editor_select').trigger('change');
if ($('#character_world').val() === worldInfoName) {
$('#character_world').val('').trigger('change');
setWorldInfoButtonClass(undefined, false);
if (menu_type != 'create') {
saveCharacterDebounced();
}
}
}
}
function getFreeWorldEntryUid(data) {
if (!data || !("entries" in data)) {
return null;
}
const MAX_UID = 1_000_000; // <- should be safe enough :)
for (let uid = 0; uid < MAX_UID; uid++) {
if (uid in data.entries) {
continue;
}
return uid;
}
return null;
}
function getFreeWorldName() {
const MAX_FREE_NAME = 100_000;
for (let index = 1; index < MAX_FREE_NAME; index++) {
const newName = `New World (${index})`;
if (world_names.includes(newName)) {
continue;
}
return newName;
}
return undefined;
}
async function createNewWorldInfo(worldInfoName) {
const worldInfoTemplate = { entries: {} };
if (!worldInfoName) {
return;
}
await saveWorldInfo(worldInfoName, worldInfoTemplate, true);
await updateWorldInfoList();
const selectedIndex = world_names.indexOf(worldInfoName);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
} else {
hideWorldEditor();
}
}
// Gets a string that respects the case sensitivity setting
function transformString(str) {
return world_info_case_sensitive ? str : str.toLowerCase();
}
async function getCharacterLore() {
const character = characters[this_chid];
const name = character?.name;
let worldsToSearch = new Set();
const baseWorldName = character?.data?.extensions?.world;
if (baseWorldName) {
worldsToSearch.add(baseWorldName);
} else {
console.debug(`Character ${name}'s base world could not be found or is empty! Skipping...`)
return [];
}
// TODO: Maybe make the utility function not use the window context?
const fileName = getCharaFilename(this_chid);
const extraCharLore = world_info.charLore?.find((e) => e.name === fileName);
if (extraCharLore) {
worldsToSearch = new Set([...worldsToSearch, ...extraCharLore.extraBooks]);
}
let entries = [];
for (const worldName of worldsToSearch) {
if (selected_world_info.includes(worldName)) {
console.debug(`Character ${name}'s world ${worldName} is already activated in global world info! Skipping...`);
continue;
}
const data = await loadWorldInfoData(worldName);
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
entries = entries.concat(newEntries);
}
console.debug(`Character ${characters[this_chid]?.name} lore (${baseWorldName}) has ${entries.length} world info entries`);
return entries;
}
async function getGlobalLore() {
if (!selected_world_info) {
return [];
}
let entries = [];
for (const worldName of selected_world_info) {
const data = await loadWorldInfoData(worldName);
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
entries = entries.concat(newEntries);
}
console.debug(`Global world info has ${entries.length} entries`);
return entries;
}
async function getSortedEntries() {
try {
const globalLore = await getGlobalLore();
const characterLore = await getCharacterLore();
let entries;
switch (Number(world_info_character_strategy)) {
case world_info_insertion_strategy.evenly:
console.debug('WI using evenly')
entries = [...globalLore, ...characterLore].sort(sortFn);
break;
case world_info_insertion_strategy.character_first:
console.debug('WI using char first')
entries = [...characterLore.sort(sortFn), ...globalLore.sort(sortFn)];
break;
case world_info_insertion_strategy.global_first:
console.debug('WI using global first')
entries = [...globalLore.sort(sortFn), ...characterLore.sort(sortFn)];
break;
default:
console.error("Unknown WI insertion strategy: ", world_info_character_strategy, "defaulting to evenly");
entries = [...globalLore, ...characterLore].sort(sortFn);
break;
}
console.debug(`Sorted ${entries.length} world lore entries using strategy ${world_info_character_strategy}`);
// Need to deep clone the entries to avoid modifying the cached data
return deepClone(entries);
}
catch (e) {
console.error(e);
return [];
}
}
async function checkWorldInfo(chat, maxContext) {
const context = getContext();
const messagesToLookBack = world_info_depth * 2 || 1;
let textToScan = transformString(chat.slice(0, messagesToLookBack).join(""));
let needsToScan = true;
let count = 0;
let allActivatedEntries = new Set();
let failedProbabilityChecks = new Set();
let allActivatedText = '';
let budget = Math.round(world_info_budget * maxContext / 100) || 1;
if (world_info_budget_cap > 0 && budget > world_info_budget_cap) {
console.debug(`Budget ${budget} exceeds cap ${world_info_budget_cap}, using cap`);
budget = world_info_budget_cap;
}
console.debug(`Context size: ${maxContext}; WI budget: ${budget} (max% = ${world_info_budget}%, cap = ${world_info_budget_cap})`);
const sortedEntries = await getSortedEntries();
if (sortedEntries.length === 0) {
return { worldInfoBefore: '', worldInfoAfter: '' };
}
while (needsToScan) {
// Track how many times the loop has run
count++;
let activatedNow = new Set();
for (let entry of sortedEntries) {
if (failedProbabilityChecks.has(entry)) {
continue;
}
if (allActivatedEntries.has(entry) || entry.disable == true || (count > 1 && world_info_recursive && entry.excludeRecursion)) {
continue;
}
if (entry.constant) {
entry.content = substituteParams(entry.content)
activatedNow.add(entry);
continue;
}
if (Array.isArray(entry.key) && entry.key.length) { //check for keywords existing
primary: for (let key of entry.key) {
const substituted = substituteParams(key);
console.debug(`${entry.uid}: ${substituted}`)
if (substituted && matchKeys(textToScan, substituted.trim())) {
console.debug(`${entry.uid}: got primary match`)
//selective logic begins
if (
entry.selective && //all entries are selective now
Array.isArray(entry.keysecondary) && //always true
entry.keysecondary.length //ignore empties
) {
console.debug(`uid:${entry.uid}: checking logic: ${entry.selectiveLogic}`)
secondary: for (let keysecondary of entry.keysecondary) {
const secondarySubstituted = substituteParams(keysecondary);
console.debug(`uid:${entry.uid}: filtering ${secondarySubstituted}`);
// If selectiveLogic isn't found, assume it's AND
const selectiveLogic = entry.selectiveLogic ?? 0;
//AND operator
if (selectiveLogic === 0) {
console.debug('saw AND logic, checking..')
if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) {
console.debug(`activating entry ${entry.uid} with AND found`)
activatedNow.add(entry);
break secondary;
}
}
//NOT operator
if (selectiveLogic === 1) {
console.debug(`uid ${entry.uid}: checking NOT logic for ${secondarySubstituted}`)
if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) {
console.debug(`uid ${entry.uid}: canceled; filtered out by ${secondarySubstituted}`)
break primary;
} else {
console.debug(`${entry.uid}: activated; passed NOT filter`)
activatedNow.add(entry);
break secondary;
}
}
}
//handle cases where secondary is empty
} else {
console.debug(`uid ${entry.uid}: activated without filter logic`)
activatedNow.add(entry);
break primary;
}
} else { console.debug('no active entries for logic checks yet') }
}
}
}
needsToScan = world_info_recursive && activatedNow.size > 0;
const newEntries = [...activatedNow]
.sort((a, b) => sortedEntries.indexOf(a) - sortedEntries.indexOf(b));
let newContent = "";
const textToScanTokens = getTokenCount(allActivatedText);
const probabilityChecksBefore = failedProbabilityChecks.size;
console.debug(`-- PROBABILITY CHECKS BEGIN --`)
for (const entry of newEntries) {
const rollValue = Math.random() * 100;
if (entry.useProbability && rollValue > entry.probability) {
console.debug(`WI entry ${entry.uid} ${entry.key} failed probability check, skipping`);
failedProbabilityChecks.add(entry);
continue;
} else { console.debug(`uid:${entry.uid} passed probability check, inserting to prompt`) }
newContent += `${substituteParams(entry.content)}\n`;
if (textToScanTokens + getTokenCount(newContent) >= budget) {
console.debug(`WI budget reached, stopping`);
if (world_info_overflow_alert) {
console.log("Alerting");
toastr.warning(`World info budget reached after ${count} entries.`, 'World Info');
}
needsToScan = false;
break;
}
allActivatedEntries.add(entry);
console.debug('WI entry activated:', entry);
}
const probabilityChecksAfter = failedProbabilityChecks.size;
if ((probabilityChecksAfter - probabilityChecksBefore) === activatedNow.size) {
console.debug(`WI probability checks failed for all activated entries, stopping`);
needsToScan = false;
}
if (needsToScan) {
const text = newEntries
.filter(x => !failedProbabilityChecks.has(x))
.map(x => x.content).join('\n');
const currentlyActivatedText = transformString(text);
textToScan = (currentlyActivatedText + '\n' + textToScan);
allActivatedText = (currentlyActivatedText + '\n' + allActivatedText);
}
}
// Forward-sorted list of entries for joining
const WIBeforeEntries = [];
const WIAfterEntries = [];
const ANTopEntries = [];
const ANBottomEntries = [];
// Appends from insertion order 999 to 1. Use unshift for this purpose
[...allActivatedEntries].sort(sortFn).forEach((entry) => {
switch (entry.position) {
case world_info_position.before:
WIBeforeEntries.unshift(substituteParams(entry.content));
break;
case world_info_position.after:
WIAfterEntries.unshift(substituteParams(entry.content));
break;
case world_info_position.ANTop:
ANTopEntries.unshift(entry.content);
break;
case world_info_position.ANBottom:
ANBottomEntries.unshift(entry.content);
break;
default:
break;
}
});
const worldInfoBefore = WIBeforeEntries.length ? `${WIBeforeEntries.join("\n")}\n` : '';
const worldInfoAfter = WIAfterEntries.length ? `${WIAfterEntries.join("\n")}\n` : '';
if (shouldWIAddPrompt) {
const originalAN = context.extensionPrompts[NOTE_MODULE_NAME].value;
const ANWithWI = `${ANTopEntries.join("\n")}\n${originalAN}\n${ANBottomEntries.join("\n")}`
context.setExtensionPrompt(NOTE_MODULE_NAME, ANWithWI, chat_metadata[metadata_keys.position], chat_metadata[metadata_keys.depth]);
}
return { worldInfoBefore, worldInfoAfter };
}
function matchKeys(haystack, needle) {
const transformedString = transformString(needle);
if (world_info_match_whole_words) {
const keyWords = transformedString.split(/\s+/);
if (keyWords.length > 1) {
return haystack.includes(transformedString);
}
else {
const regex = new RegExp(`\\b${escapeRegex(transformedString)}\\b`);
if (regex.test(haystack)) {
return true;
}
}
} else {
return haystack.includes(transformedString);
}
return false;
}
function convertAgnaiMemoryBook(inputObj) {
const outputObj = { entries: {} };
inputObj.entries.forEach((entry, index) => {
outputObj.entries[index] = {
uid: index,
key: entry.keywords,
keysecondary: [],
comment: entry.name,
content: entry.entry,
constant: false,
selective: false,
order: entry.weight,
position: 0,
disable: !entry.enabled,
addMemo: !!entry.name,
excludeRecursion: false,
displayIndex: index,
probability: null,
useProbability: false,
};
});
return outputObj;
}
function convertRisuLorebook(inputObj) {
const outputObj = { entries: {} };
inputObj.data.forEach((entry, index) => {
outputObj.entries[index] = {
uid: index,
key: entry.key.split(',').map(x => x.trim()),
keysecondary: entry.secondkey ? entry.secondkey.split(',').map(x => x.trim()) : [],
comment: entry.comment,
content: entry.content,
constant: entry.alwaysActive,
selective: entry.selective,
order: entry.insertorder,
position: world_info_position.before,
disable: false,
addMemo: true,
excludeRecursion: false,
displayIndex: index,
probability: entry.activationPercent ?? null,
useProbability: entry.activationPercent ?? false,
};
});
return outputObj;
}
function convertNovelLorebook(inputObj) {
const outputObj = {
entries: {}
};
inputObj.entries.forEach((entry, index) => {
const displayName = entry.displayName;
const addMemo = displayName !== undefined && displayName.trim() !== '';
outputObj.entries[index] = {
uid: index,
key: entry.keys,
keysecondary: [],
comment: displayName || '',
content: entry.text,
constant: false,
selective: false,
order: entry.contextConfig?.budgetPriority ?? 0,
position: 0,
disable: !entry.enabled,
addMemo: addMemo,
excludeRecursion: false,
displayIndex: index,
probability: null,
useProbability: false,
};
});
return outputObj;
}
function convertCharacterBook(characterBook) {
const result = { entries: {}, originalData: characterBook };
characterBook.entries.forEach((entry, index) => {
// Not in the spec, but this is needed to find the entry in the original data
if (entry.id === undefined) {
entry.id = index;
}
result.entries[entry.id] = {
uid: entry.id,
key: entry.keys,
keysecondary: entry.secondary_keys || [],
comment: entry.comment || "",
content: entry.content,
constant: entry.constant || false,
selective: entry.selective || false,
order: entry.insertion_order,
position: entry.extensions?.position ?? (entry.position === "before_char" ? world_info_position.before : world_info_position.after),
excludeRecursion: entry.extensions?.exclude_recursion ?? false,
disable: !entry.enabled,
addMemo: entry.comment ? true : false,
displayIndex: entry.extensions?.display_index ?? index,
probability: entry.extensions?.probability ?? null,
useProbability: entry.extensions?.useProbability ?? false,
};
});
return result;
}
export function setWorldInfoButtonClass(chid, forceValue = undefined) {
if (forceValue !== undefined) {
$('#set_character_world, #world_button').toggleClass('world_set', forceValue);
return;
}
if (!chid) {
return;
}
const world = characters[chid]?.data?.extensions?.world;
const worldSet = Boolean(world && world_names.includes(world));
$('#set_character_world, #world_button').toggleClass('world_set', worldSet);
}
export function checkEmbeddedWorld(chid) {
$('#import_character_info').hide();
if (chid === undefined) {
return false;
}
if (characters[chid]?.data?.character_book) {
$('#import_character_info').data('chid', chid).show();
// Only show the alert once per character
const checkKey = `AlertWI_${characters[chid].avatar}`;
const worldName = characters[chid]?.data?.extensions?.world;
if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) {
toastr.info(
'To import and use it, select "Import Card Lore" in the "More..." dropdown menu on the character panel.',
`${characters[chid].name} has an embedded World/Lorebook`,
{ timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' },
);
localStorage.setItem(checkKey, 1);
}
return true;
}
return false;
}
export async function importEmbeddedWorldInfo() {
const chid = $('#import_character_info').data('chid');
if (chid === undefined) {
return;
}
const bookName = characters[chid]?.data?.character_book?.name || `${characters[chid]?.name}'s Lorebook`;
const confirmationText = (`<h3>Are you sure you want to import "${bookName}"?</h3>`) + (world_names.includes(bookName) ? 'It will overwrite the World/Lorebook with the same name.' : '');
const confirmation = await callPopup(confirmationText, 'confirm');
if (!confirmation) {
return;
}
const convertedBook = convertCharacterBook(characters[chid].data.character_book);
await saveWorldInfo(bookName, convertedBook, true);
await updateWorldInfoList();
$('#character_world').val(bookName).trigger('change');
toastr.success(`The world "${bookName}" has been imported and linked to the character successfully.`, 'World/Lorebook imported');
const newIndex = world_names.indexOf(bookName);
if (newIndex >= 0) {
$("#world_editor_select").val(newIndex).trigger('change');
}
setWorldInfoButtonClass(chid, true);
}
function onWorldInfoChange(_, text) {
if (_ !== '__notSlashCommand__') { // if it's a slash command
if (text !== undefined) { // and args are provided
const slashInputSplitText = text.trim().toLowerCase().split(",");
slashInputSplitText.forEach((worldName) => {
const wiElement = getWIElement(worldName);
if (wiElement.length > 0) {
selected_world_info.push(wiElement.text());
wiElement.prop("selected", true);
toastr.success(`Activated world: ${wiElement.text()}`);
} else {
toastr.error(`No world found named: ${worldName}`);
}
});
$("#world_info").trigger("change");
} else { // if no args, unset all worlds
toastr.success('Deactivated all worlds');
selected_world_info = [];
$("#world_info").val("");
}
} else { //if it's a pointer selection
let tempWorldInfo = [];
let selectedWorlds = $("#world_info").val().map((e) => Number(e)).filter((e) => !isNaN(e));
if (selectedWorlds.length > 0) {
selectedWorlds.forEach((worldIndex) => {
const existingWorldName = world_names[worldIndex];
if (existingWorldName) {
tempWorldInfo.push(existingWorldName);
} else {
const wiElement = getWIElement(existingWorldName);
wiElement.prop("selected", false);
toastr.error(`The world with ${existingWorldName} is invalid or corrupted.`);
}
});
}
selected_world_info = tempWorldInfo;
}
saveSettingsDebounced();
eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED);
}
export async function importWorldInfo(file) {
if (!file) {
return;
}
const formData = new FormData();
formData.append('avatar', file);
try {
let jsonData;
if (file.name.endsWith('.png')) {
const buffer = new Uint8Array(await getFileBuffer(file));
jsonData = extractDataFromPng(buffer, 'naidata');
} else {
// File should be a JSON file
jsonData = await parseJsonFile(file);
}
if (jsonData === undefined || jsonData === null) {
toastr.error(`File is not valid: ${file.name}`);
return;
}
// Convert Novel Lorebook
if (jsonData.lorebookVersion !== undefined) {
console.log('Converting Novel Lorebook');
formData.append('convertedData', JSON.stringify(convertNovelLorebook(jsonData)));
}
// Convert Agnai Memory Book
if (jsonData.kind === 'memory') {
console.log('Converting Agnai Memory Book');
formData.append('convertedData', JSON.stringify(convertAgnaiMemoryBook(jsonData)));
}
// Convert Risu Lorebook
if (jsonData.type === 'risu') {
console.log('Converting Risu Lorebook');
formData.append('convertedData', JSON.stringify(convertRisuLorebook(jsonData)));
}
} catch (error) {
toastr.error(`Error parsing file: ${error}`);
return;
}
jQuery.ajax({
type: "POST",
url: "/importworldinfo",
data: formData,
beforeSend: () => { },
cache: false,
contentType: false,
processData: false,
success: async function (data) {
if (data.name) {
await updateWorldInfoList();
const newIndex = world_names.indexOf(data.name);
if (newIndex >= 0) {
$("#world_editor_select").val(newIndex).trigger('change');
}
toastr.info(`World Info "${data.name}" imported successfully!`);
}
},
error: (jqXHR, exception) => { },
});
}
jQuery(() => {
$(document).ready(function () {
registerSlashCommand('world', onWorldInfoChange, [], " sets active World, or unsets if no args provided", true, true);
})
$("#world_info").on('mousedown change', async function (e) {
// If there's no world names, don't do anything
if (world_names.length === 0) {
e.preventDefault();
return;
}
/*
if (deviceInfo.device.type === 'desktop') {
let selectScrollTop = null;
e.preventDefault();
const option = $(e.target);
const selectElement = $(this)[0];
selectScrollTop = selectElement.scrollTop;
option.prop('selected', !option.prop('selected'));
await delay(1);
selectElement.scrollTop = selectScrollTop;
}
*/
onWorldInfoChange('__notSlashCommand__');
});
//**************************WORLD INFO IMPORT EXPORT*************************//
$("#world_import_button").on('click', function () {
$("#world_import_file").trigger('click');
});
$("#world_import_file").on("change", async function (e) {
const file = e.target.files[0];
await importWorldInfo(file);
// Will allow to select the same file twice in a row
$("#form_world_import").trigger("reset");
});
$("#world_create_button").on('click', async () => {
const tempName = getFreeWorldName();
const finalName = await callPopup("<h3>Create a new World Info?</h3>Enter a name for the new file:", "input", tempName);
if (finalName) {
await createNewWorldInfo(finalName);
}
});
$("#world_editor_select").on('change', async () => {
const selectedIndex = $("#world_editor_select").find(":selected").val();
if (selectedIndex === "") {
hideWorldEditor();
} else {
const worldName = world_names[selectedIndex];
showWorldEditor(worldName);
}
});
const saveSettings = () => {
saveSettingsDebounced()
eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED);
}
$(document).on("input", "#world_info_depth", function () {
world_info_depth = Number($(this).val());
$("#world_info_depth_counter").text($(this).val());
saveSettings();
});
$(document).on("input", "#world_info_budget", function () {
world_info_budget = Number($(this).val());
$("#world_info_budget_counter").text($(this).val());
saveSettings();
});
$(document).on("input", "#world_info_recursive", function () {
world_info_recursive = !!$(this).prop('checked');
saveSettings();
})
$('#world_info_case_sensitive').on('input', function () {
world_info_case_sensitive = !!$(this).prop('checked');
saveSettings();
})
$('#world_info_match_whole_words').on('input', function () {
world_info_match_whole_words = !!$(this).prop('checked');
saveSettings();
});
$('#world_info_character_strategy').on('change', function () {
world_info_character_strategy = $(this).val();
saveSettings();
});
$('#world_info_overflow_alert').on('change', function () {
world_info_overflow_alert = !!$(this).prop('checked');
saveSettingsDebounced();
});
$('#world_info_budget_cap').on('input', function () {
world_info_budget_cap = Number($(this).val());
$("#world_info_budget_cap_counter").text(world_info_budget_cap);
saveSettings();
});
$('#world_button').on('click', async function () {
const chid = $('#set_character_world').data('chid');
if (chid) {
const worldName = characters[chid]?.data?.extensions?.world;
const hasEmbed = checkEmbeddedWorld(chid);
if (worldName && world_names.includes(worldName)) {
if (!$('#WorldInfo').is(':visible')) {
$('#WIDrawerIcon').trigger('click');
}
const index = world_names.indexOf(worldName);
$("#world_editor_select").val(index).trigger('change');
} else if (hasEmbed) {
await importEmbeddedWorldInfo();
saveCharacterDebounced();
}
else {
$('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
}
}
});
/*
$("#world_info").on('mousewheel', function (e) {
e.preventDefault();
if ($(this).is(':animated')) {
return; //dont force multiple scroll animations
}
var wheelDelta = e.originalEvent.wheelDelta.toFixed(0);
var DeltaPosNeg = (wheelDelta >= 0) ? 1 : -1; //determine if scrolling up or down
var containerHeight = $(this).height().toFixed(0);
var optionHeight = $(this).find('option').first().height().toFixed(0);
var visibleOptions = (containerHeight / optionHeight).toFixed(0); //how many options we can see
var pixelsToScroll = (optionHeight * visibleOptions * DeltaPosNeg).toFixed(0); //scroll a full container height
var scrollTop = ($(this).scrollTop() - pixelsToScroll).toFixed(0);
$(this).animate({ scrollTop: scrollTop }, 200);
});
*/
// Not needed on mobile
if (deviceInfo.device.type === 'desktop') {
$('#world_info').select2({
width: '100%',
placeholder: 'No Worlds active. Click here to select.',
allowClear: true,
closeOnSelect: false,
});
}
})