SillyTavern/public/scripts/world-info.js

2805 lines
100 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { saveSettings, callPopup, substituteParams, getRequestHeaders, chat_metadata, this_chid, characters, saveCharacterDebounced, menu_type, eventSource, event_types, getExtensionPromptByName, saveMetadata, getCurrentChatId } from '../script.js';
import { download, debounce, initScrollHeight, resetScrollHeight, parseJsonFile, extractDataFromPng, getFileBuffer, getCharaFilename, getSortableDelay, escapeRegex, PAGINATION_TEMPLATE, navigation_option, waitUntilCondition, isTrueBoolean } from './utils.js';
import { extension_settings, getContext } from './extensions.js';
import { NOTE_MODULE_NAME, metadata_keys, shouldWIAddPrompt } from './authors-note.js';
import { registerSlashCommand } from './slash-commands.js';
import { isMobile } from './RossAscends-mods.js';
import { FILTER_TYPES, FilterHelper } from './filters.js';
import { getTokenCount } from './tokenizers.js';
import { power_user } from './power-user.js';
import { getTagKeyForCharacter } from './tags.js';
import { resolveVariable } from './variables.js';
export {
world_info,
world_info_budget,
world_info_depth,
world_info_min_activations,
world_info_min_activations_depth_max,
world_info_recursive,
world_info_overflow_alert,
world_info_case_sensitive,
world_info_match_whole_words,
world_info_character_strategy,
world_info_budget_cap,
world_names,
checkWorldInfo,
deleteWorldInfo,
setWorldInfoSettings,
getWorldInfoPrompt,
};
const world_info_insertion_strategy = {
evenly: 0,
character_first: 1,
global_first: 2,
};
const world_info_logic = {
AND_ANY: 0,
NOT_ALL: 1,
NOT_ANY: 2,
AND_ALL: 3,
};
let world_info = {};
let selected_world_info = [];
let world_names;
let world_info_depth = 2;
let world_info_min_activations = 0; // if > 0, will continue seeking chat until minimum world infos are activated
let world_info_min_activations_depth_max = 0; // used when (world_info_min_activations > 0)
let world_info_budget = 25;
let world_info_recursive = false;
let world_info_overflow_alert = false;
let world_info_case_sensitive = false;
let world_info_match_whole_words = false;
let world_info_character_strategy = world_info_insertion_strategy.character_first;
let world_info_budget_cap = 0;
const saveWorldDebounced = debounce(async (name, data) => await _save(name, data), 1000);
const saveSettingsDebounced = debounce(() => {
Object.assign(world_info, { globalSelect: selected_world_info });
saveSettings();
}, 1000);
const sortFn = (a, b) => b.order - a.order;
let updateEditor = (navigation) => { navigation; };
// Do not optimize. updateEditor is a function that is updated by the displayWorldEntries with new data.
const worldInfoFilter = new FilterHelper(() => updateEditor());
const SORT_ORDER_KEY = 'world_info_sort_order';
const METADATA_KEY = 'world_info';
const DEFAULT_DEPTH = 4;
const MAX_SCAN_DEPTH = 100;
/**
* Represents a scanning buffer for one evaluation of World Info.
*/
class WorldInfoBuffer {
// Typedef area
/** @typedef {{scanDepth?: number, caseSensitive?: boolean, matchWholeWords?: boolean}} WIScanEntry The entry that triggered the scan */
// End typedef area
/**
* @type {string[]} Array of messages sorted by ascending depth
*/
#depthBuffer = [];
/**
* @type {string[]} Array of strings added by recursive scanning
*/
#recurseBuffer = [];
/**
* @type {number} The skew of the global scan depth. Used in "min activations"
*/
#skew = 0;
/**
* Initialize the buffer with the given messages.
* @param {string[]} messages Array of messages to add to the buffer
*/
constructor(messages) {
this.#initDepthBuffer(messages);
}
/**
* Populates the buffer with the given messages.
* @param {string[]} messages Array of messages to add to the buffer
* @returns {void} Hardly seen nothing down here
*/
#initDepthBuffer(messages) {
for (let depth = 0; depth < MAX_SCAN_DEPTH; depth++) {
if (messages[depth]) {
this.#depthBuffer[depth] = messages[depth].trim();
}
}
}
/**
* Gets a string that respects the case sensitivity setting
* @param {string} str The string to transform
* @param {WIScanEntry} entry The entry that triggered the scan
* @returns {string} The transformed string
*/
#transformString(str, entry) {
const caseSensitive = entry.caseSensitive ?? world_info_case_sensitive;
return caseSensitive ? str : str.toLowerCase();
}
/**
* Gets all messages up to the given depth + recursion buffer.
* @param {WIScanEntry} entry The entry that triggered the scan
* @returns {string} A slice of buffer until the given depth (inclusive)
*/
get(entry) {
let depth = entry.scanDepth ?? (world_info_depth + this.#skew);
if (depth < 0) {
console.error(`Invalid WI scan depth ${depth}. Must be >= 0`);
return '';
}
if (depth > MAX_SCAN_DEPTH) {
console.warn(`Invalid WI scan depth ${depth}. Truncating to ${MAX_SCAN_DEPTH}`);
depth = MAX_SCAN_DEPTH;
}
let result = this.#depthBuffer.slice(0, depth).join('\n');
if (this.#recurseBuffer.length > 0) {
result += '\n' + this.#recurseBuffer.join('\n');
}
return this.#transformString(result, entry);
}
/**
* Matches the given string against the buffer.
* @param {string} haystack The string to search in
* @param {string} needle The string to search for
* @param {WIScanEntry} entry The entry that triggered the scan
* @returns {boolean} True if the string was found in the buffer
*/
matchKeys(haystack, needle, entry) {
const transformedString = this.#transformString(needle, entry);
const matchWholeWords = entry.matchWholeWords ?? world_info_match_whole_words;
if (matchWholeWords) {
const keyWords = transformedString.split(/\s+/);
if (keyWords.length > 1) {
return haystack.includes(transformedString);
}
else {
const regex = new RegExp(`\\b${escapeRegex(transformedString)}\\b`);
if (regex.test(haystack)) {
return true;
}
}
} else {
return haystack.includes(transformedString);
}
return false;
}
/**
* Adds a message to the recursion buffer.
* @param {string} message The message to add
*/
addRecurse(message) {
this.#recurseBuffer.push(message);
}
/**
* Adds an increment to depth skew.
*/
addSkew() {
this.#skew++;
}
}
export function getWorldInfoSettings() {
return {
world_info,
world_info_depth,
world_info_min_activations,
world_info_min_activations_depth_max,
world_info_budget,
world_info_recursive,
world_info_overflow_alert,
world_info_case_sensitive,
world_info_match_whole_words,
world_info_character_strategy,
world_info_budget_cap,
};
}
const world_info_position = {
before: 0,
after: 1,
ANTop: 2,
ANBottom: 3,
atDepth: 4,
};
const worldInfoCache = {};
async function getWorldInfoPrompt(chat2, maxContext) {
let worldInfoString = '', worldInfoBefore = '', worldInfoAfter = '';
const activatedWorldInfo = await checkWorldInfo(chat2, maxContext);
worldInfoBefore = activatedWorldInfo.worldInfoBefore;
worldInfoAfter = activatedWorldInfo.worldInfoAfter;
worldInfoString = worldInfoBefore + worldInfoAfter;
return {
worldInfoString,
worldInfoBefore,
worldInfoAfter,
worldInfoDepth: activatedWorldInfo.WIDepthEntries,
};
}
function setWorldInfoSettings(settings, data) {
if (settings.world_info_depth !== undefined)
world_info_depth = Number(settings.world_info_depth);
if (settings.world_info_min_activations !== undefined)
world_info_min_activations = Number(settings.world_info_min_activations);
if (settings.world_info_min_activations_depth_max !== undefined)
world_info_min_activations_depth_max = Number(settings.world_info_min_activations_depth_max);
if (settings.world_info_budget !== undefined)
world_info_budget = Number(settings.world_info_budget);
if (settings.world_info_recursive !== undefined)
world_info_recursive = Boolean(settings.world_info_recursive);
if (settings.world_info_overflow_alert !== undefined)
world_info_overflow_alert = Boolean(settings.world_info_overflow_alert);
if (settings.world_info_case_sensitive !== undefined)
world_info_case_sensitive = Boolean(settings.world_info_case_sensitive);
if (settings.world_info_match_whole_words !== undefined)
world_info_match_whole_words = Boolean(settings.world_info_match_whole_words);
if (settings.world_info_character_strategy !== undefined)
world_info_character_strategy = Number(settings.world_info_character_strategy);
if (settings.world_info_budget_cap !== undefined)
world_info_budget_cap = Number(settings.world_info_budget_cap);
// Migrate old settings
if (world_info_budget > 100) {
world_info_budget = 25;
}
// Reset selected world from old string and delete old keys
// TODO: Remove next release
const existingWorldInfo = settings.world_info;
if (typeof existingWorldInfo === 'string') {
delete settings.world_info;
selected_world_info = [existingWorldInfo];
} else if (Array.isArray(existingWorldInfo)) {
delete settings.world_info;
selected_world_info = existingWorldInfo;
}
world_info = settings.world_info ?? {};
$('#world_info_depth_counter').val(world_info_depth);
$('#world_info_depth').val(world_info_depth);
$('#world_info_min_activations_counter').val(world_info_min_activations);
$('#world_info_min_activations').val(world_info_min_activations);
$('#world_info_min_activations_depth_max_counter').val(world_info_min_activations_depth_max);
$('#world_info_min_activations_depth_max').val(world_info_min_activations_depth_max);
$('#world_info_budget_counter').val(world_info_budget);
$('#world_info_budget').val(world_info_budget);
$('#world_info_recursive').prop('checked', world_info_recursive);
$('#world_info_overflow_alert').prop('checked', world_info_overflow_alert);
$('#world_info_case_sensitive').prop('checked', world_info_case_sensitive);
$('#world_info_match_whole_words').prop('checked', world_info_match_whole_words);
$(`#world_info_character_strategy option[value='${world_info_character_strategy}']`).prop('selected', true);
$('#world_info_character_strategy').val(world_info_character_strategy);
$('#world_info_budget_cap').val(world_info_budget_cap);
$('#world_info_budget_cap_counter').val(world_info_budget_cap);
world_names = data.world_names?.length ? data.world_names : [];
// Add to existing selected WI if it exists
selected_world_info = selected_world_info.concat(settings.world_info?.globalSelect?.filter((e) => world_names.includes(e)) ?? []);
if (world_names.length > 0) {
$('#world_info').empty();
}
world_names.forEach((item, i) => {
$('#world_info').append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
$('#world_editor_select').append(`<option value='${i}'>${item}</option>`);
});
$('#world_info_sort_order').val(localStorage.getItem(SORT_ORDER_KEY) || '0');
$('#world_editor_select').trigger('change');
eventSource.on(event_types.CHAT_CHANGED, () => {
const hasWorldInfo = !!chat_metadata[METADATA_KEY] && world_names.includes(chat_metadata[METADATA_KEY]);
$('.chat_lorebook_button').toggleClass('world_set', hasWorldInfo);
});
// Add slash commands
registerWorldInfoSlashCommands();
}
function registerWorldInfoSlashCommands() {
function reloadEditor(file) {
const selectedIndex = world_names.indexOf(file);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
}
}
async function getEntriesFromFile(file) {
if (!file || !world_names.includes(file)) {
toastr.warning('Valid World Info file name is required');
return '';
}
const data = await loadWorldInfoData(file);
if (!data || !('entries' in data)) {
toastr.warning('World Info file has an invalid format');
return '';
}
const entries = Object.values(data.entries);
if (!entries || entries.length === 0) {
toastr.warning('World Info file has no entries');
return '';
}
return entries;
}
async function getChatBookCallback() {
const chatId = getCurrentChatId();
if (!chatId) {
toastr.warning('Open a chat to get a name of the chat-bound lorebook');
return '';
}
if (chat_metadata[METADATA_KEY] && world_names.includes(chat_metadata[METADATA_KEY])) {
return chat_metadata[METADATA_KEY];
}
// Replace non-alphanumeric characters with underscores, cut to 64 characters
const name = `Chat Book ${getCurrentChatId()}`.replace(/[^a-z0-9]/gi, '_').replace(/_{2,}/g, '_').substring(0, 64);
await createNewWorldInfo(name);
chat_metadata[METADATA_KEY] = name;
await saveMetadata();
$('.chat_lorebook_button').addClass('world_set');
return name;
}
async function findBookEntryCallback(args, value) {
const file = resolveVariable(args.file);
const field = args.field || 'key';
const entries = await getEntriesFromFile(file);
if (!entries) {
return '';
}
const fuse = new Fuse(entries, {
keys: [{ name: field, weight: 1 }],
includeScore: true,
threshold: 0.3,
});
const results = fuse.search(value);
if (!results || results.length === 0) {
return '';
}
const result = results[0]?.item?.uid;
if (result === undefined) {
return '';
}
return result;
}
async function getEntryFieldCallback(args, uid) {
const file = resolveVariable(args.file);
const field = args.field || 'content';
const entries = await getEntriesFromFile(file);
if (!entries) {
return '';
}
const entry = entries.find(x => String(x.uid) === String(uid));
if (!entry) {
toastr.warning('Valid UID is required');
return '';
}
if (newEntryTemplate[field] === undefined) {
toastr.warning('Valid field name is required');
return '';
}
const fieldValue = entry[field];
if (fieldValue === undefined) {
return '';
}
if (Array.isArray(fieldValue)) {
return fieldValue.map(x => substituteParams(x)).join(', ');
}
return substituteParams(String(fieldValue));
}
async function createEntryCallback(args, content) {
const file = resolveVariable(args.file);
const key = args.key;
const data = await loadWorldInfoData(file);
if (!data || !('entries' in data)) {
toastr.warning('Valid World Info file name is required');
return '';
}
const entry = createWorldInfoEntry(file, data, true);
if (key) {
entry.key.push(key);
entry.addMemo = true;
entry.comment = key;
}
if (content) {
entry.content = content;
}
await saveWorldInfo(file, data, true);
reloadEditor(file);
return entry.uid;
}
async function setEntryFieldCallback(args, value) {
const file = resolveVariable(args.file);
const uid = resolveVariable(args.uid);
const field = args.field || 'content';
if (value === undefined) {
toastr.warning('Value is required');
return '';
}
value = value.replace(/\\([{}|])/g, '$1');
const data = await loadWorldInfoData(file);
if (!data || !('entries' in data)) {
toastr.warning('Valid World Info file name is required');
return '';
}
const entry = data.entries[uid];
if (!entry) {
toastr.warning('Valid UID is required');
return '';
}
if (newEntryTemplate[field] === undefined) {
toastr.warning('Valid field name is required');
return '';
}
if (Array.isArray(entry[field])) {
entry[field] = value.split(',').map(x => x.trim()).filter(x => x);
} else if (typeof entry[field] === 'boolean') {
entry[field] = isTrueBoolean(value);
} else if (typeof entry[field] === 'number') {
entry[field] = Number(value);
} else {
entry[field] = value;
}
if (originalDataKeyMap[field]) {
setOriginalDataValue(data, uid, originalDataKeyMap[field], entry[field]);
}
await saveWorldInfo(file, data, true);
reloadEditor(file);
return '';
}
registerSlashCommand('getchatbook', getChatBookCallback, ['getchatlore', 'getchatwi'], ' get a name of the chat-bound lorebook or create a new one if was unbound, and pass it down the pipe', true, true);
registerSlashCommand('findentry', findBookEntryCallback, ['findlore', 'findwi'], '<span class="monospace">(file=bookName field=field [texts])</span> find a UID of the record from the specified book using the fuzzy match of a field value (default: key) and pass it down the pipe, e.g. <tt>/findentry file=chatLore field=key Shadowfang</tt>', true, true);
registerSlashCommand('getentryfield', getEntryFieldCallback, ['getlorefield', 'getwifield'], '<span class="monospace">(file=bookName field=field [UID])</span> get a field value (default: content) of the record with the UID from the specified book and pass it down the pipe, e.g. <tt>/getentryfield file=chatLore field=content 123</tt>', true, true);
registerSlashCommand('createentry', createEntryCallback, ['createlore', 'createwi'], '<span class="monospace">(file=bookName key=key [content])</span> create a new record in the specified book with the key and content (both are optional) and pass the UID down the pipe, e.g. <tt>/createentry file=chatLore key=Shadowfang The sword of the king</tt>', true, true);
registerSlashCommand('setentryfield', setEntryFieldCallback, ['setlorefield', 'setwifield'], '<span class="monospace">(file=bookName uid=UID field=field [value])</span> set a field value (default: content) of the record with the UID from the specified book. To set multiple values for key fields, use comma-delimited list as a value, e.g. <tt>/setentryfield file=chatLore uid=123 field=key Shadowfang,sword,weapon</tt>', true, true);
}
// World Info Editor
async function showWorldEditor(name) {
if (!name) {
hideWorldEditor();
return;
}
const wiData = await loadWorldInfoData(name);
displayWorldEntries(name, wiData);
}
async function loadWorldInfoData(name) {
if (!name) {
return;
}
if (worldInfoCache[name]) {
return worldInfoCache[name];
}
const response = await fetch('/api/worldinfo/get', {
method: 'POST',
headers: getRequestHeaders(),
body: JSON.stringify({ name: name }),
cache: 'no-cache',
});
if (response.ok) {
const data = await response.json();
worldInfoCache[name] = data;
return data;
}
return null;
}
async function updateWorldInfoList() {
const result = await fetch('/api/settings/get', {
method: 'POST',
headers: getRequestHeaders(),
body: JSON.stringify({}),
});
if (result.ok) {
var data = await result.json();
world_names = data.world_names?.length ? data.world_names : [];
$('#world_info').find('option[value!=""]').remove();
$('#world_editor_select').find('option[value!=""]').remove();
world_names.forEach((item, i) => {
$('#world_info').append(`<option value='${i}'${selected_world_info.includes(item) ? ' selected' : ''}>${item}</option>`);
$('#world_editor_select').append(`<option value='${i}'>${item}</option>`);
});
}
}
function hideWorldEditor() {
displayWorldEntries(null, null);
}
function getWIElement(name) {
const wiElement = $('#world_info').children().filter(function () {
return $(this).text().toLowerCase() === name.toLowerCase();
});
return wiElement;
}
/**
* @param {any[]} data WI entries
* @returns {any[]} Sorted data
*/
function sortEntries(data) {
const option = $('#world_info_sort_order').find(':selected');
const sortField = option.data('field');
const sortOrder = option.data('order');
const sortRule = option.data('rule');
const orderSign = sortOrder === 'asc' ? 1 : -1;
if (sortRule === 'custom') {
// First by display index, then by order, then by uid
data.sort((a, b) => {
const aValue = a.displayIndex;
const bValue = b.displayIndex;
return (aValue - bValue || b.order - a.order || a.uid - b.uid);
});
} else if (sortRule === 'priority') {
// First constant, then normal, then disabled. Then sort by order
data.sort((a, b) => {
const aValue = a.constant ? 0 : a.disable ? 2 : 1;
const bValue = b.constant ? 0 : b.disable ? 2 : 1;
return (aValue - bValue || b.order - a.order);
});
} else {
const primarySort = (a, b) => {
const aValue = a[sortField];
const bValue = b[sortField];
// Sort strings
if (typeof aValue === 'string' && typeof bValue === 'string') {
if (sortRule === 'length') {
// Sort by string length
return orderSign * (aValue.length - bValue.length);
} else {
// Sort by A-Z ordinal
return orderSign * aValue.localeCompare(bValue);
}
}
// Sort numbers
return orderSign * (Number(aValue) - Number(bValue));
};
const secondarySort = (a, b) => a.order - b.order;
const tertiarySort = (a, b) => a.uid - b.uid;
data.sort((a, b) => {
const primary = primarySort(a, b);
if (primary !== 0) {
return primary;
}
const secondary = secondarySort(a, b);
if (secondary !== 0) {
return secondary;
}
return tertiarySort(a, b);
});
}
return data;
}
function nullWorldInfo() {
toastr.info('Create or import a new World Info file first.', 'World Info is not set', { timeOut: 10000, preventDuplicates: true });
}
function displayWorldEntries(name, data, navigation = navigation_option.none) {
updateEditor = (navigation) => displayWorldEntries(name, data, navigation);
$('#world_popup_entries_list').empty().show();
if (!data || !('entries' in data)) {
$('#world_popup_new').off('click').on('click', nullWorldInfo);
$('#world_popup_name_button').off('click').on('click', nullWorldInfo);
$('#world_popup_export').off('click').on('click', nullWorldInfo);
$('#world_popup_delete').off('click').on('click', nullWorldInfo);
$('#world_duplicate').off('click').on('click', nullWorldInfo);
$('#world_popup_entries_list').hide();
$('#world_info_pagination').html('');
return;
}
function getDataArray(callback) {
// Convert the data.entries object into an array
let entriesArray = Object.keys(data.entries).map(uid => {
const entry = data.entries[uid];
entry.displayIndex = entry.displayIndex ?? entry.uid;
return entry;
});
// Sort the entries array by displayIndex and uid
entriesArray.sort((a, b) => a.displayIndex - b.displayIndex || a.uid - b.uid);
entriesArray = sortEntries(entriesArray);
entriesArray = worldInfoFilter.applyFilters(entriesArray);
typeof callback === 'function' && callback(entriesArray);
return entriesArray;
}
let startPage = 1;
if (navigation === navigation_option.previous) {
startPage = $('#world_info_pagination').pagination('getCurrentPageNum');
}
const storageKey = 'WI_PerPage';
const perPageDefault = 25;
$('#world_info_pagination').pagination({
dataSource: getDataArray,
pageSize: Number(localStorage.getItem(storageKey)) || perPageDefault,
sizeChangerOptions: [10, 25, 50, 100],
showSizeChanger: true,
pageRange: 1,
pageNumber: startPage,
position: 'top',
showPageNumbers: false,
prevText: '<',
nextText: '>',
formatNavigator: PAGINATION_TEMPLATE,
showNavigator: true,
callback: function (/** @type {object[]} */ page) {
$('#world_popup_entries_list').empty();
const keywordHeaders = `
<div id="WIEntryHeaderTitlesPC" class="flex-container wide100p spaceBetween justifyCenter textAlignCenter" style="padding:0 2.5em;">
<small class="flex1">
Title/Memo
</small>
<small style="width: calc(3.5em + 5px)">
Status
</small>
<small style="width: calc(3.5em + 20px)">
Position
</small>
<small style="width: calc(3.5em + 15px)">
Depth
</small>
<small style="width: calc(3.5em + 15px)">
Order
</small>
<small style="width: calc(3.5em + 15px)">
Trigger %
</small>
</div>`;
const blocks = page.map(entry => getWorldEntry(name, data, entry)).filter(x => x);
const isCustomOrder = $('#world_info_sort_order').find(':selected').data('rule') === 'custom';
if (!isCustomOrder) {
blocks.forEach(block => {
block.find('.drag-handle').remove();
});
}
$('#world_popup_entries_list').append(keywordHeaders);
$('#world_popup_entries_list').append(blocks);
},
afterSizeSelectorChange: function (e) {
localStorage.setItem(storageKey, e.target.value);
},
});
if (typeof navigation === 'number' && Number(navigation) >= 0) {
const selector = `#world_popup_entries_list [uid="${navigation}"]`;
const data = getDataArray();
const uidIndex = data.findIndex(x => x.uid === navigation);
const perPage = Number(localStorage.getItem(storageKey)) || perPageDefault;
const page = Math.floor(uidIndex / perPage) + 1;
$('#world_info_pagination').pagination('go', page);
waitUntilCondition(() => document.querySelector(selector) !== null).finally(() => {
const element = $(selector);
if (element.length === 0) {
console.log(`Could not find element for uid ${navigation}`);
return;
}
const elementOffset = element.offset();
const parentOffset = element.parent().offset();
const scrollOffset = elementOffset.top - parentOffset.top;
$('#WorldInfo').scrollTop(scrollOffset);
element.addClass('flash animated');
setTimeout(() => element.removeClass('flash animated'), 2000);
});
}
$('#world_popup_new').off('click').on('click', () => {
createWorldInfoEntry(name, data);
});
$('#world_popup_name_button').off('click').on('click', async () => {
await renameWorldInfo(name, data);
});
$('#world_backfill_memos').off('click').on('click', async () => {
let counter = 0;
for (const entry of Object.values(data.entries)) {
if (!entry.comment && Array.isArray(entry.key) && entry.key.length > 0) {
entry.comment = entry.key[0];
setOriginalDataValue(data, entry.uid, 'comment', entry.comment);
counter++;
}
}
if (counter > 0) {
toastr.info(`Backfilled ${counter} titles`);
await saveWorldInfo(name, data, true);
updateEditor(navigation_option.previous);
}
});
$('#world_popup_export').off('click').on('click', () => {
if (name && data) {
const jsonValue = JSON.stringify(data);
const fileName = `${name}.json`;
download(jsonValue, fileName, 'application/json');
}
});
$('#world_duplicate').off('click').on('click', async () => {
const tempName = getFreeWorldName();
const finalName = await callPopup('<h3>Create a new World Info?</h3>Enter a name for the new file:', 'input', tempName);
if (finalName) {
await saveWorldInfo(finalName, data, true);
await updateWorldInfoList();
const selectedIndex = world_names.indexOf(finalName);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
} else {
hideWorldEditor();
}
}
});
$('#world_popup_delete').off('click').on('click', async () => {
const confirmation = await callPopup(`<h3>Delete the World/Lorebook: "${name}"?</h3>This action is irreversible!`, 'confirm');
if (!confirmation) {
return;
}
if (world_info.charLore) {
world_info.charLore.forEach((charLore, index) => {
if (charLore.extraBooks?.includes(name)) {
const tempCharLore = charLore.extraBooks.filter((e) => e !== name);
if (tempCharLore.length === 0) {
world_info.charLore.splice(index, 1);
} else {
charLore.extraBooks = tempCharLore;
}
}
});
saveSettingsDebounced();
}
// Selected world_info automatically refreshes
await deleteWorldInfo(name);
});
// Check if a sortable instance exists
if ($('#world_popup_entries_list').sortable('instance') !== undefined) {
// Destroy the instance
$('#world_popup_entries_list').sortable('destroy');
}
$('#world_popup_entries_list').sortable({
delay: getSortableDelay(),
handle: '.drag-handle',
stop: async function (event, ui) {
const firstEntryUid = $('#world_popup_entries_list .world_entry').first().data('uid');
const minDisplayIndex = data?.entries[firstEntryUid]?.displayIndex ?? 0;
$('#world_popup_entries_list .world_entry').each(function (index) {
const uid = $(this).data('uid');
// Update the display index in the data array
const item = data.entries[uid];
if (!item) {
console.debug(`Could not find entry with uid ${uid}`);
return;
}
item.displayIndex = minDisplayIndex + index;
setOriginalDataValue(data, uid, 'extensions.display_index', item.displayIndex);
});
console.table(Object.keys(data.entries).map(uid => data.entries[uid]).map(x => ({ uid: x.uid, key: x.key.join(','), displayIndex: x.displayIndex })));
await saveWorldInfo(name, data, true);
},
});
//$("#world_popup_entries_list").disableSelection();
}
const originalDataKeyMap = {
'displayIndex': 'extensions.display_index',
'excludeRecursion': 'extensions.exclude_recursion',
'preventRecursion': 'extensions.prevent_recursion',
'selectiveLogic': 'selectiveLogic',
'comment': 'comment',
'constant': 'constant',
'order': 'insertion_order',
'depth': 'extensions.depth',
'probability': 'extensions.probability',
'position': 'extensions.position',
'content': 'content',
'enabled': 'enabled',
'key': 'keys',
'keysecondary': 'secondary_keys',
'selective': 'selective',
'matchWholeWords': 'extensions.match_whole_words',
'caseSensitive': 'extensions.case_sensitive',
'scanDepth': 'extensions.scan_depth',
};
function setOriginalDataValue(data, uid, key, value) {
if (data.originalData && Array.isArray(data.originalData.entries)) {
let originalEntry = data.originalData.entries.find(x => x.uid === uid);
if (!originalEntry) {
return;
}
const keyParts = key.split('.');
let currentObject = originalEntry;
for (let i = 0; i < keyParts.length - 1; i++) {
const part = keyParts[i];
if (!Object.hasOwn(currentObject, part)) {
currentObject[part] = {};
}
currentObject = currentObject[part];
}
currentObject[keyParts[keyParts.length - 1]] = value;
}
}
function deleteOriginalDataValue(data, uid) {
if (data.originalData && Array.isArray(data.originalData.entries)) {
const originalIndex = data.originalData.entries.findIndex(x => x.uid === uid);
if (originalIndex >= 0) {
data.originalData.entries.splice(originalIndex, 1);
}
}
}
function getWorldEntry(name, data, entry) {
if (!data.entries[entry.uid]) {
return;
}
const template = $('#entry_edit_template .world_entry').clone();
template.data('uid', entry.uid);
template.attr('uid', entry.uid);
// key
const keyInput = template.find('textarea[name="key"]');
keyInput.data('uid', entry.uid);
keyInput.on('click', function (event) {
// Prevent closing the drawer on clicking the input
event.stopPropagation();
});
keyInput.on('input', function () {
const uid = $(this).data('uid');
const value = String($(this).val());
resetScrollHeight(this);
data.entries[uid].key = value
.split(',')
.map((x) => x.trim())
.filter((x) => x);
setOriginalDataValue(data, uid, 'keys', data.entries[uid].key);
saveWorldInfo(name, data);
});
keyInput.val(entry.key.join(', ')).trigger('input');
//initScrollHeight(keyInput);
// logic AND/NOT
const selectiveLogicDropdown = template.find('select[name="entryLogicType"]');
selectiveLogicDropdown.data('uid', entry.uid);
selectiveLogicDropdown.on('click', function (event) {
event.stopPropagation();
});
selectiveLogicDropdown.on('input', function () {
const uid = $(this).data('uid');
const value = Number($(this).val());
console.debug(`logic for ${entry.uid} set to ${value}`);
data.entries[uid].selectiveLogic = !isNaN(value) ? value : world_info_logic.AND_ANY;
setOriginalDataValue(data, uid, 'selectiveLogic', data.entries[uid].selectiveLogic);
saveWorldInfo(name, data);
});
template
.find(`select[name="entryLogicType"] option[value=${entry.selectiveLogic}]`)
.prop('selected', true)
.trigger('input');
// Character filter
const characterFilterLabel = template.find('label[for="characterFilter"] > small');
characterFilterLabel.text(entry.characterFilter?.isExclude ? 'Exclude Character(s)' : 'Filter to Character(s)');
// exclude characters checkbox
const characterExclusionInput = template.find('input[name="character_exclusion"]');
characterExclusionInput.data('uid', entry.uid);
characterExclusionInput.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
characterFilterLabel.text(value ? 'Exclude Character(s)' : 'Filter to Character(s)');
if (data.entries[uid].characterFilter) {
if (!value && data.entries[uid].characterFilter.names.length === 0 && data.entries[uid].characterFilter.tags.length === 0) {
delete data.entries[uid].characterFilter;
} else {
data.entries[uid].characterFilter.isExclude = value;
}
} else if (value) {
Object.assign(
data.entries[uid],
{
characterFilter: {
isExclude: true,
names: [],
tags: [],
},
},
);
}
setOriginalDataValue(data, uid, 'character_filter', data.entries[uid].characterFilter);
saveWorldInfo(name, data);
});
characterExclusionInput.prop('checked', entry.characterFilter?.isExclude ?? false).trigger('input');
const characterFilter = template.find('select[name="characterFilter"]');
characterFilter.data('uid', entry.uid);
if (!isMobile()) {
$(characterFilter).select2({
width: '100%',
placeholder: 'All characters will pull from this entry.',
allowClear: true,
closeOnSelect: false,
});
}
const characters = getContext().characters;
characters.forEach((character) => {
const option = document.createElement('option');
const name = character.avatar.replace(/\.[^/.]+$/, '') ?? character.name;
option.innerText = name;
option.selected = entry.characterFilter?.names?.includes(name);
option.setAttribute('data-type', 'character');
characterFilter.append(option);
});
const tags = getContext().tags;
tags.forEach((tag) => {
const option = document.createElement('option');
option.innerText = `[Tag] ${tag.name}`;
option.selected = entry.characterFilter?.tags?.includes(tag.id);
option.value = tag.id;
option.setAttribute('data-type', 'tag');
characterFilter.append(option);
});
characterFilter.on('mousedown change', async function (e) {
// If there's no world names, don't do anything
if (world_names.length === 0) {
e.preventDefault();
return;
}
const uid = $(this).data('uid');
const selected = $(this).find(':selected');
if ((!selected || selected?.length === 0) && !data.entries[uid].characterFilter?.isExclude) {
delete data.entries[uid].characterFilter;
} else {
const names = selected.filter('[data-type="character"]').map((_, e) => e instanceof HTMLOptionElement && e.innerText).toArray();
const tags = selected.filter('[data-type="tag"]').map((_, e) => e instanceof HTMLOptionElement && e.value).toArray();
Object.assign(
data.entries[uid],
{
characterFilter: {
isExclude: data.entries[uid].characterFilter?.isExclude ?? false,
names: names,
tags: tags,
},
},
);
}
setOriginalDataValue(data, uid, 'character_filter', data.entries[uid].characterFilter);
saveWorldInfo(name, data);
});
// keysecondary
const keySecondaryInput = template.find('textarea[name="keysecondary"]');
keySecondaryInput.data('uid', entry.uid);
keySecondaryInput.on('input', function () {
const uid = $(this).data('uid');
const value = String($(this).val());
resetScrollHeight(this);
data.entries[uid].keysecondary = value
.split(',')
.map((x) => x.trim())
.filter((x) => x);
setOriginalDataValue(data, uid, 'secondary_keys', data.entries[uid].keysecondary);
saveWorldInfo(name, data);
});
keySecondaryInput.val(entry.keysecondary.join(', ')).trigger('input');
initScrollHeight(keySecondaryInput);
// comment
const commentInput = template.find('textarea[name="comment"]');
const commentToggle = template.find('input[name="addMemo"]');
commentInput.data('uid', entry.uid);
commentInput.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).val();
resetScrollHeight(this);
data.entries[uid].comment = value;
setOriginalDataValue(data, uid, 'comment', data.entries[uid].comment);
saveWorldInfo(name, data);
});
commentToggle.data('uid', entry.uid);
commentToggle.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
//console.log(value)
const commentContainer = $(this)
.closest('.world_entry')
.find('.commentContainer');
data.entries[uid].addMemo = value;
saveWorldInfo(name, data);
value ? commentContainer.show() : commentContainer.hide();
});
commentInput.val(entry.comment).trigger('input');
initScrollHeight(commentInput);
commentToggle.prop('checked', true /* entry.addMemo */).trigger('input');
commentToggle.parent().hide();
// content
const counter = template.find('.world_entry_form_token_counter');
const countTokensDebounced = debounce(function (counter, value) {
const numberOfTokens = getTokenCount(value);
$(counter).text(numberOfTokens);
}, 1000);
const contentInput = template.find('textarea[name="content"]');
contentInput.data('uid', entry.uid);
contentInput.on('input', function (_, { skipCount } = {}) {
const uid = $(this).data('uid');
const value = $(this).val();
data.entries[uid].content = value;
setOriginalDataValue(data, uid, 'content', data.entries[uid].content);
saveWorldInfo(name, data);
if (skipCount) {
return;
}
// count tokens
countTokensDebounced(counter, value);
});
contentInput.val(entry.content).trigger('input', { skipCount: true });
//initScrollHeight(contentInput);
template.find('.inline-drawer-toggle').on('click', function () {
if (counter.data('first-run')) {
counter.data('first-run', false);
countTokensDebounced(counter, contentInput.val());
}
});
// selective
const selectiveInput = template.find('input[name="selective"]');
selectiveInput.data('uid', entry.uid);
selectiveInput.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
data.entries[uid].selective = value;
setOriginalDataValue(data, uid, 'selective', data.entries[uid].selective);
saveWorldInfo(name, data);
const keysecondary = $(this)
.closest('.world_entry')
.find('.keysecondary');
const keysecondarytextpole = $(this)
.closest('.world_entry')
.find('.keysecondarytextpole');
const keyprimarytextpole = $(this)
.closest('.world_entry')
.find('.keyprimarytextpole');
const keyprimaryHeight = keyprimarytextpole.outerHeight();
keysecondarytextpole.css('height', keyprimaryHeight + 'px');
value ? keysecondary.show() : keysecondary.hide();
});
//forced on, ignored if empty
selectiveInput.prop('checked', true /* entry.selective */).trigger('input');
selectiveInput.parent().hide();
// constant
/*
const constantInput = template.find('input[name="constant"]');
constantInput.data("uid", entry.uid);
constantInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].constant = value;
setOriginalDataValue(data, uid, "constant", data.entries[uid].constant);
saveWorldInfo(name, data);
});
constantInput.prop("checked", entry.constant).trigger("input");
*/
// order
const orderInput = template.find('input[name="order"]');
orderInput.data('uid', entry.uid);
orderInput.on('input', function () {
const uid = $(this).data('uid');
const value = Number($(this).val());
data.entries[uid].order = !isNaN(value) ? value : 0;
updatePosOrdDisplay(uid);
setOriginalDataValue(data, uid, 'insertion_order', data.entries[uid].order);
saveWorldInfo(name, data);
});
orderInput.val(entry.order).trigger('input');
orderInput.css('width', 'calc(3em + 15px)');
// group
const groupInput = template.find('input[name="group"]');
groupInput.data('uid', entry.uid);
groupInput.on('input', function () {
const uid = $(this).data('uid');
const value = String($(this).val()).trim();
data.entries[uid].group = value;
setOriginalDataValue(data, uid, 'extensions.group', data.entries[uid].group);
saveWorldInfo(name, data);
});
groupInput.val(entry.group ?? '').trigger('input');
// probability
if (entry.probability === undefined) {
entry.probability = null;
}
// depth
const depthInput = template.find('input[name="depth"]');
depthInput.data('uid', entry.uid);
depthInput.on('input', function () {
const uid = $(this).data('uid');
const value = Number($(this).val());
data.entries[uid].depth = !isNaN(value) ? value : 0;
updatePosOrdDisplay(uid);
setOriginalDataValue(data, uid, 'extensions.depth', data.entries[uid].depth);
saveWorldInfo(name, data);
});
depthInput.val(entry.depth ?? DEFAULT_DEPTH).trigger('input');
depthInput.css('width', 'calc(3em + 15px)');
// Hide by default unless depth is specified
if (entry.position === world_info_position.atDepth) {
//depthInput.parent().hide();
}
const probabilityInput = template.find('input[name="probability"]');
probabilityInput.data('uid', entry.uid);
probabilityInput.on('input', function () {
const uid = $(this).data('uid');
const value = Number($(this).val());
data.entries[uid].probability = !isNaN(value) ? value : null;
// Clamp probability to 0-100
if (data.entries[uid].probability !== null) {
data.entries[uid].probability = Math.min(100, Math.max(0, data.entries[uid].probability));
if (data.entries[uid].probability !== value) {
$(this).val(data.entries[uid].probability);
}
}
setOriginalDataValue(data, uid, 'extensions.probability', data.entries[uid].probability);
saveWorldInfo(name, data);
});
probabilityInput.val(entry.probability).trigger('input');
probabilityInput.css('width', 'calc(3em + 15px)');
// probability toggle
if (entry.useProbability === undefined) {
entry.useProbability = false;
}
const probabilityToggle = template.find('input[name="useProbability"]');
probabilityToggle.data('uid', entry.uid);
probabilityToggle.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
data.entries[uid].useProbability = value;
const probabilityContainer = $(this)
.closest('.world_entry')
.find('.probabilityContainer');
saveWorldInfo(name, data);
value ? probabilityContainer.show() : probabilityContainer.hide();
if (value && data.entries[uid].probability === null) {
data.entries[uid].probability = 100;
}
if (!value) {
data.entries[uid].probability = null;
}
probabilityInput.val(data.entries[uid].probability).trigger('input');
});
//forced on, 100% by default
probabilityToggle.prop('checked', true /* entry.useProbability */).trigger('input');
probabilityToggle.parent().hide();
// position
if (entry.position === undefined) {
entry.position = 0;
}
const positionInput = template.find('select[name="position"]');
initScrollHeight(positionInput);
positionInput.data('uid', entry.uid);
positionInput.on('click', function (event) {
// Prevent closing the drawer on clicking the input
event.stopPropagation();
});
positionInput.on('input', function () {
const uid = $(this).data('uid');
const value = Number($(this).val());
data.entries[uid].position = !isNaN(value) ? value : 0;
if (value === world_info_position.atDepth) {
depthInput.prop('disabled', false);
depthInput.css('visibility', 'visible');
//depthInput.parent().show();
} else {
depthInput.prop('disabled', true);
depthInput.css('visibility', 'hidden');
//depthInput.parent().hide();
}
updatePosOrdDisplay(uid);
// Spec v2 only supports before_char and after_char
setOriginalDataValue(data, uid, 'position', data.entries[uid].position == 0 ? 'before_char' : 'after_char');
// Write the original value as extensions field
setOriginalDataValue(data, uid, 'extensions.position', data.entries[uid].position);
saveWorldInfo(name, data);
});
template
.find(`select[name="position"] option[value=${entry.position}]`)
.prop('selected', true)
.trigger('input');
//add UID above content box (less important doesn't need to be always visible)
template.find('.world_entry_form_uid_value').text(`(UID: ${entry.uid})`);
// disable
/*
const disableInput = template.find('input[name="disable"]');
disableInput.data("uid", entry.uid);
disableInput.on("input", function () {
const uid = $(this).data("uid");
const value = $(this).prop("checked");
data.entries[uid].disable = value;
setOriginalDataValue(data, uid, "enabled", !data.entries[uid].disable);
saveWorldInfo(name, data);
});
disableInput.prop("checked", entry.disable).trigger("input");
*/
//new tri-state selector for constant/normal/disabled
const entryStateSelector = template.find('select[name="entryStateSelector"]');
entryStateSelector.data('uid', entry.uid);
console.log(entry.uid);
entryStateSelector.on('click', function (event) {
// Prevent closing the drawer on clicking the input
event.stopPropagation();
});
entryStateSelector.on('input', function () {
const uid = entry.uid;
const value = $(this).val();
switch (value) {
case 'constant':
data.entries[uid].constant = true;
data.entries[uid].disable = false;
setOriginalDataValue(data, uid, 'enabled', true);
setOriginalDataValue(data, uid, 'constant', true);
template.removeClass('disabledWIEntry');
console.debug('set to constant');
break;
case 'normal':
data.entries[uid].constant = false;
data.entries[uid].disable = false;
setOriginalDataValue(data, uid, 'enabled', true);
setOriginalDataValue(data, uid, 'constant', false);
template.removeClass('disabledWIEntry');
console.debug('set to normal');
break;
case 'disabled':
data.entries[uid].constant = false;
data.entries[uid].disable = true;
setOriginalDataValue(data, uid, 'enabled', false);
setOriginalDataValue(data, uid, 'constant', false);
template.addClass('disabledWIEntry');
console.debug('set to disabled');
break;
}
saveWorldInfo(name, data);
});
const entryState = function () {
console.log(`constant: ${entry.constant}, disabled: ${entry.disable}`);
if (entry.constant === true) {
console.debug('found constant');
return 'constant';
} else if (entry.disable === true) {
console.debug('found disabled');
return 'disabled';
} else {
console.debug('found normal');
return 'normal';
}
};
template
.find(`select[name="entryStateSelector"] option[value=${entryState()}]`)
.prop('selected', true)
.trigger('input');
saveWorldInfo(name, data);
// exclude recursion
const excludeRecursionInput = template.find('input[name="exclude_recursion"]');
excludeRecursionInput.data('uid', entry.uid);
excludeRecursionInput.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
data.entries[uid].excludeRecursion = value;
setOriginalDataValue(data, uid, 'extensions.exclude_recursion', data.entries[uid].excludeRecursion);
saveWorldInfo(name, data);
});
excludeRecursionInput.prop('checked', entry.excludeRecursion).trigger('input');
// prevent recursion
const preventRecursionInput = template.find('input[name="prevent_recursion"]');
preventRecursionInput.data('uid', entry.uid);
preventRecursionInput.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).prop('checked');
data.entries[uid].preventRecursion = value;
setOriginalDataValue(data, uid, 'extensions.prevent_recursion', data.entries[uid].preventRecursion);
saveWorldInfo(name, data);
});
preventRecursionInput.prop('checked', entry.preventRecursion).trigger('input');
// delete button
const deleteButton = template.find('.delete_entry_button');
deleteButton.data('uid', entry.uid);
deleteButton.on('click', function () {
const uid = $(this).data('uid');
deleteWorldInfoEntry(data, uid);
deleteOriginalDataValue(data, uid);
saveWorldInfo(name, data);
updateEditor(navigation_option.previous);
});
// scan depth
const scanDepthInput = template.find('input[name="scanDepth"]');
scanDepthInput.data('uid', entry.uid);
scanDepthInput.on('input', function () {
const uid = $(this).data('uid');
const isEmpty = $(this).val() === '';
const value = Number($(this).val());
// Clamp if necessary
if (value < 0) {
$(this).val(0).trigger('input');
return;
}
if (value > MAX_SCAN_DEPTH) {
$(this).val(MAX_SCAN_DEPTH).trigger('input');
return;
}
data.entries[uid].scanDepth = !isEmpty && !isNaN(value) && value >= 0 && value < MAX_SCAN_DEPTH ? Math.floor(value) : null;
setOriginalDataValue(data, uid, 'extensions.scan_depth', data.entries[uid].scanDepth);
saveWorldInfo(name, data);
});
scanDepthInput.val(entry.scanDepth ?? null).trigger('input');
// case sensitive select
const caseSensitiveSelect = template.find('select[name="caseSensitive"]');
caseSensitiveSelect.data('uid', entry.uid);
caseSensitiveSelect.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).val();
data.entries[uid].caseSensitive = value === 'null' ? null : value === 'true';
setOriginalDataValue(data, uid, 'extensions.case_sensitive', data.entries[uid].caseSensitive);
saveWorldInfo(name, data);
});
caseSensitiveSelect.val((entry.caseSensitive === null || entry.caseSensitive === undefined) ? 'null' : entry.caseSensitive ? 'true' : 'false').trigger('input');
// match whole words select
const matchWholeWordsSelect = template.find('select[name="matchWholeWords"]');
matchWholeWordsSelect.data('uid', entry.uid);
matchWholeWordsSelect.on('input', function () {
const uid = $(this).data('uid');
const value = $(this).val();
data.entries[uid].matchWholeWords = value === 'null' ? null : value === 'true';
setOriginalDataValue(data, uid, 'extensions.match_whole_words', data.entries[uid].matchWholeWords);
saveWorldInfo(name, data);
});
matchWholeWordsSelect.val((entry.matchWholeWords === null || entry.matchWholeWords === undefined) ? 'null' : entry.matchWholeWords ? 'true' : 'false').trigger('input');
template.find('.inline-drawer-content').css('display', 'none'); //entries start collapsed
function updatePosOrdDisplay(uid) {
// display position/order info left of keyword box
let entry = data.entries[uid];
let posText = entry.position;
switch (entry.position) {
case 0:
posText = '↑CD';
break;
case 1:
posText = 'CD↓';
break;
case 2:
posText = '↑AN';
break;
case 3:
posText = 'AN↓';
break;
case 4:
posText = `@D${entry.depth}`;
break;
}
template.find('.world_entry_form_position_value').text(`(${posText} ${entry.order})`);
}
return template;
}
async function deleteWorldInfoEntry(data, uid) {
if (!data || !('entries' in data)) {
return;
}
if (!confirm(`Delete the entry with UID: ${uid}? This action is irreversible!`)) {
throw new Error('User cancelled deletion');
}
delete data.entries[uid];
}
const newEntryTemplate = {
key: [],
keysecondary: [],
comment: '',
content: '',
constant: false,
selective: true,
selectiveLogic: world_info_logic.AND_ANY,
addMemo: false,
order: 100,
position: 0,
disable: false,
excludeRecursion: false,
probability: 100,
useProbability: true,
depth: DEFAULT_DEPTH,
group: '',
scanDepth: null,
caseSensitive: null,
matchWholeWords: null,
};
function createWorldInfoEntry(name, data, fromSlashCommand = false) {
const newUid = getFreeWorldEntryUid(data);
if (!Number.isInteger(newUid)) {
console.error('Couldn\'t assign UID to a new entry');
return;
}
const newEntry = { uid: newUid, ...structuredClone(newEntryTemplate) };
data.entries[newUid] = newEntry;
if (!fromSlashCommand) {
updateEditor(newUid);
}
return newEntry;
}
async function _save(name, data) {
await fetch('/api/worldinfo/edit', {
method: 'POST',
headers: getRequestHeaders(),
body: JSON.stringify({ name: name, data: data }),
});
eventSource.emit(event_types.WORLDINFO_UPDATED, name, data);
}
async function saveWorldInfo(name, data, immediately) {
if (!name || !data) {
return;
}
delete worldInfoCache[name];
if (immediately) {
return await _save(name, data);
}
saveWorldDebounced(name, data);
}
async function renameWorldInfo(name, data) {
const oldName = name;
const newName = await callPopup('<h3>Rename World Info</h3>Enter a new name:', 'input', oldName);
if (oldName === newName || !newName) {
console.debug('World info rename cancelled');
return;
}
const entryPreviouslySelected = selected_world_info.findIndex((e) => e === oldName);
await saveWorldInfo(newName, data, true);
await deleteWorldInfo(oldName);
const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(oldName));
if (existingCharLores && existingCharLores.length > 0) {
existingCharLores.forEach((charLore) => {
const tempCharLore = charLore.extraBooks.filter((e) => e !== oldName);
tempCharLore.push(newName);
charLore.extraBooks = tempCharLore;
});
saveSettingsDebounced();
}
if (entryPreviouslySelected !== -1) {
const wiElement = getWIElement(newName);
wiElement.prop('selected', true);
$('#world_info').trigger('change');
}
const selectedIndex = world_names.indexOf(newName);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
}
}
async function deleteWorldInfo(worldInfoName) {
if (!world_names.includes(worldInfoName)) {
return;
}
const response = await fetch('/api/worldinfo/delete', {
method: 'POST',
headers: getRequestHeaders(),
body: JSON.stringify({ name: worldInfoName }),
});
if (response.ok) {
const existingWorldIndex = selected_world_info.findIndex((e) => e === worldInfoName);
if (existingWorldIndex !== -1) {
selected_world_info.splice(existingWorldIndex, 1);
saveSettingsDebounced();
}
await updateWorldInfoList();
$('#world_editor_select').trigger('change');
if ($('#character_world').val() === worldInfoName) {
$('#character_world').val('').trigger('change');
setWorldInfoButtonClass(undefined, false);
if (menu_type != 'create') {
saveCharacterDebounced();
}
}
}
}
function getFreeWorldEntryUid(data) {
if (!data || !('entries' in data)) {
return null;
}
const MAX_UID = 1_000_000; // <- should be safe enough :)
for (let uid = 0; uid < MAX_UID; uid++) {
if (uid in data.entries) {
continue;
}
return uid;
}
return null;
}
function getFreeWorldName() {
const MAX_FREE_NAME = 100_000;
for (let index = 1; index < MAX_FREE_NAME; index++) {
const newName = `New World (${index})`;
if (world_names.includes(newName)) {
continue;
}
return newName;
}
return undefined;
}
async function createNewWorldInfo(worldInfoName) {
const worldInfoTemplate = { entries: {} };
if (!worldInfoName) {
return;
}
await saveWorldInfo(worldInfoName, worldInfoTemplate, true);
await updateWorldInfoList();
const selectedIndex = world_names.indexOf(worldInfoName);
if (selectedIndex !== -1) {
$('#world_editor_select').val(selectedIndex).trigger('change');
} else {
hideWorldEditor();
}
}
async function getCharacterLore() {
const character = characters[this_chid];
const name = character?.name;
let worldsToSearch = new Set();
const baseWorldName = character?.data?.extensions?.world;
if (baseWorldName) {
worldsToSearch.add(baseWorldName);
} else {
console.debug(`Character ${name}'s base world could not be found or is empty! Skipping...`);
return [];
}
// TODO: Maybe make the utility function not use the window context?
const fileName = getCharaFilename(this_chid);
const extraCharLore = world_info.charLore?.find((e) => e.name === fileName);
if (extraCharLore) {
worldsToSearch = new Set([...worldsToSearch, ...extraCharLore.extraBooks]);
}
let entries = [];
for (const worldName of worldsToSearch) {
if (selected_world_info.includes(worldName)) {
console.debug(`Character ${name}'s world ${worldName} is already activated in global world info! Skipping...`);
continue;
}
if (chat_metadata[METADATA_KEY] === worldName) {
console.debug(`Character ${name}'s world ${worldName} is already activated in chat lore! Skipping...`);
continue;
}
const data = await loadWorldInfoData(worldName);
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
entries = entries.concat(newEntries);
}
console.debug(`Character ${characters[this_chid]?.name} lore (${baseWorldName}) has ${entries.length} world info entries`);
return entries;
}
async function getGlobalLore() {
if (!selected_world_info) {
return [];
}
let entries = [];
for (const worldName of selected_world_info) {
const data = await loadWorldInfoData(worldName);
const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
entries = entries.concat(newEntries);
}
console.debug(`Global world info has ${entries.length} entries`);
return entries;
}
async function getChatLore() {
const chatWorld = chat_metadata[METADATA_KEY];
if (!chatWorld) {
return [];
}
if (selected_world_info.includes(chatWorld)) {
console.debug(`Chat world ${chatWorld} is already activated in global world info! Skipping...`);
return [];
}
const data = await loadWorldInfoData(chatWorld);
const entries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : [];
console.debug(`Chat lore has ${entries.length} entries`);
return entries;
}
async function getSortedEntries() {
try {
const globalLore = await getGlobalLore();
const characterLore = await getCharacterLore();
const chatLore = await getChatLore();
let entries;
switch (Number(world_info_character_strategy)) {
case world_info_insertion_strategy.evenly:
console.debug('WI using evenly');
entries = [...globalLore, ...characterLore].sort(sortFn);
break;
case world_info_insertion_strategy.character_first:
console.debug('WI using char first');
entries = [...characterLore.sort(sortFn), ...globalLore.sort(sortFn)];
break;
case world_info_insertion_strategy.global_first:
console.debug('WI using global first');
entries = [...globalLore.sort(sortFn), ...characterLore.sort(sortFn)];
break;
default:
console.error('Unknown WI insertion strategy: ', world_info_character_strategy, 'defaulting to evenly');
entries = [...globalLore, ...characterLore].sort(sortFn);
break;
}
// Chat lore always goes first
entries = [...chatLore.sort(sortFn), ...entries];
console.debug(`Sorted ${entries.length} world lore entries using strategy ${world_info_character_strategy}`);
// Need to deep clone the entries to avoid modifying the cached data
return structuredClone(entries);
}
catch (e) {
console.error(e);
return [];
}
}
async function checkWorldInfo(chat, maxContext) {
const context = getContext();
const buffer = new WorldInfoBuffer(chat);
// Combine the chat
let minActivationMsgIndex = world_info_depth; // tracks chat index to satisfy `world_info_min_activations`
// Add the depth or AN if enabled
// Put this code here since otherwise, the chat reference is modified
for (const key of Object.keys(context.extensionPrompts)) {
if (context.extensionPrompts[key]?.scan) {
const prompt = getExtensionPromptByName(key);
if (prompt) {
buffer.addRecurse(prompt);
}
}
}
let needsToScan = true;
let token_budget_overflowed = false;
let count = 0;
let allActivatedEntries = new Set();
let failedProbabilityChecks = new Set();
let allActivatedText = '';
let budget = Math.round(world_info_budget * maxContext / 100) || 1;
if (world_info_budget_cap > 0 && budget > world_info_budget_cap) {
console.debug(`Budget ${budget} exceeds cap ${world_info_budget_cap}, using cap`);
budget = world_info_budget_cap;
}
console.debug(`Context size: ${maxContext}; WI budget: ${budget} (max% = ${world_info_budget}%, cap = ${world_info_budget_cap})`);
const sortedEntries = await getSortedEntries();
if (sortedEntries.length === 0) {
return { worldInfoBefore: '', worldInfoAfter: '' };
}
while (needsToScan) {
// Track how many times the loop has run
count++;
let activatedNow = new Set();
for (let entry of sortedEntries) {
// Check if this entry applies to the character or if it's excluded
if (entry.characterFilter && entry.characterFilter?.names?.length > 0) {
const nameIncluded = entry.characterFilter.names.includes(getCharaFilename());
const filtered = entry.characterFilter.isExclude ? nameIncluded : !nameIncluded;
if (filtered) {
console.debug(`WI entry ${entry.uid} filtered out by character`);
continue;
}
}
if (entry.characterFilter && entry.characterFilter?.tags?.length > 0) {
const tagKey = getTagKeyForCharacter(this_chid);
if (tagKey) {
const tagMapEntry = context.tagMap[tagKey];
if (Array.isArray(tagMapEntry)) {
// If tag map intersects with the tag exclusion list, skip
const includesTag = tagMapEntry.some((tag) => entry.characterFilter.tags.includes(tag));
const filtered = entry.characterFilter.isExclude ? includesTag : !includesTag;
if (filtered) {
console.debug(`WI entry ${entry.uid} filtered out by tag`);
continue;
}
}
}
}
if (failedProbabilityChecks.has(entry)) {
continue;
}
if (allActivatedEntries.has(entry) || entry.disable == true || (count > 1 && world_info_recursive && entry.excludeRecursion)) {
continue;
}
if (entry.constant) {
entry.content = substituteParams(entry.content);
activatedNow.add(entry);
continue;
}
if (Array.isArray(entry.key) && entry.key.length) { //check for keywords existing
// If selectiveLogic isn't found, assume it's AND, only do this once per entry
const selectiveLogic = entry.selectiveLogic ?? 0;
primary: for (let key of entry.key) {
const substituted = substituteParams(key);
const textToScan = buffer.get(entry);
console.debug(`${entry.uid}: ${substituted}`);
if (substituted && buffer.matchKeys(textToScan, substituted.trim(), entry)) {
console.debug(`WI UID ${entry.uid} found by primary match: ${substituted}.`);
//selective logic begins
if (
entry.selective && //all entries are selective now
Array.isArray(entry.keysecondary) && //always true
entry.keysecondary.length //ignore empties
) {
console.debug(`WI UID:${entry.uid} found. Checking logic: ${entry.selectiveLogic}`);
let hasAnyMatch = false;
let hasAllMatch = true;
secondary: for (let keysecondary of entry.keysecondary) {
const secondarySubstituted = substituteParams(keysecondary);
const hasSecondaryMatch = secondarySubstituted && buffer.matchKeys(textToScan, secondarySubstituted.trim(), entry);
console.debug(`WI UID:${entry.uid}: Filtering for secondary keyword - "${secondarySubstituted}".`);
if (hasSecondaryMatch) {
hasAnyMatch = true;
}
if (!hasSecondaryMatch) {
hasAllMatch = false;
}
// Simplified AND ANY / NOT ALL if statement. (Proper fix for PR#1356 by Bronya)
// If AND ANY logic and the main checks pass OR if NOT ALL logic and the main checks do not pass
if ((selectiveLogic === world_info_logic.AND_ANY && hasSecondaryMatch) || (selectiveLogic === world_info_logic.NOT_ALL && !hasSecondaryMatch)) {
// Differ both logic statements in the debugger
if (selectiveLogic === world_info_logic.AND_ANY) {
console.debug(`(AND ANY Check) Activating WI Entry ${entry.uid}. Found match for word: ${substituted} ${secondarySubstituted}`);
} else {
console.debug(`(NOT ALL Check) Activating WI Entry ${entry.uid}. Found match for word "${substituted}" without secondary keyword: ${secondarySubstituted}`);
}
activatedNow.add(entry);
break secondary;
}
}
// Handle NOT ANY logic
if (selectiveLogic === world_info_logic.NOT_ANY && !hasAnyMatch) {
console.debug(`(NOT ANY Check) Activating WI Entry ${entry.uid}, no secondary keywords found.`);
activatedNow.add(entry);
}
// Handle AND ALL logic
if (selectiveLogic === world_info_logic.AND_ALL && hasAllMatch) {
console.debug(`(AND ALL Check) Activating WI Entry ${entry.uid}, all secondary keywords found.`);
activatedNow.add(entry);
}
} else {
// Handle cases where secondary is empty
console.debug(`WI UID ${entry.uid}: Activated without filter logic.`);
activatedNow.add(entry);
break primary;
}
} else { console.debug(`No active entries for logic checks for word: ${substituted}.`); }
}
}
}
needsToScan = world_info_recursive && activatedNow.size > 0;
const newEntries = [...activatedNow]
.sort((a, b) => sortedEntries.indexOf(a) - sortedEntries.indexOf(b));
let newContent = '';
const textToScanTokens = getTokenCount(allActivatedText);
const probabilityChecksBefore = failedProbabilityChecks.size;
filterByInclusionGroups(newEntries, allActivatedEntries);
console.debug('-- PROBABILITY CHECKS BEGIN --');
for (const entry of newEntries) {
const rollValue = Math.random() * 100;
if (entry.useProbability && rollValue > entry.probability) {
console.debug(`WI entry ${entry.uid} ${entry.key} failed probability check, skipping`);
failedProbabilityChecks.add(entry);
continue;
} else { console.debug(`uid:${entry.uid} passed probability check, inserting to prompt`); }
newContent += `${substituteParams(entry.content)}\n`;
if (textToScanTokens + getTokenCount(newContent) >= budget) {
console.debug('WI budget reached, stopping');
if (world_info_overflow_alert) {
console.log('Alerting');
toastr.warning(`World info budget reached after ${allActivatedEntries.size} entries.`, 'World Info');
}
needsToScan = false;
token_budget_overflowed = true;
break;
}
allActivatedEntries.add(entry);
console.debug('WI entry activated:', entry);
}
const probabilityChecksAfter = failedProbabilityChecks.size;
if ((probabilityChecksAfter - probabilityChecksBefore) === activatedNow.size) {
console.debug('WI probability checks failed for all activated entries, stopping');
needsToScan = false;
}
if (newEntries.length === 0) {
console.debug('No new entries activated, stopping');
needsToScan = false;
}
if (needsToScan) {
const text = newEntries
.filter(x => !failedProbabilityChecks.has(x))
.filter(x => !x.preventRecursion)
.map(x => x.content).join('\n');
buffer.addRecurse(text);
allActivatedText = (text + '\n' + allActivatedText);
}
// world_info_min_activations
if (!needsToScan && !token_budget_overflowed) {
if (world_info_min_activations > 0 && (allActivatedEntries.size < world_info_min_activations)) {
let over_max = false;
over_max = (
world_info_min_activations_depth_max > 0 &&
minActivationMsgIndex > world_info_min_activations_depth_max
) || (minActivationMsgIndex >= chat.length);
if (!over_max) {
needsToScan = true;
minActivationMsgIndex += 1;
buffer.addSkew();
}
}
}
}
// Forward-sorted list of entries for joining
const WIBeforeEntries = [];
const WIAfterEntries = [];
const ANTopEntries = [];
const ANBottomEntries = [];
const WIDepthEntries = [];
// Appends from insertion order 999 to 1. Use unshift for this purpose
[...allActivatedEntries].sort(sortFn).forEach((entry) => {
switch (entry.position) {
case world_info_position.before:
WIBeforeEntries.unshift(substituteParams(entry.content));
break;
case world_info_position.after:
WIAfterEntries.unshift(substituteParams(entry.content));
break;
case world_info_position.ANTop:
ANTopEntries.unshift(entry.content);
break;
case world_info_position.ANBottom:
ANBottomEntries.unshift(entry.content);
break;
case world_info_position.atDepth: {
const existingDepthIndex = WIDepthEntries.findIndex((e) => e.depth === entry.depth ?? DEFAULT_DEPTH);
if (existingDepthIndex !== -1) {
WIDepthEntries[existingDepthIndex].entries.unshift(entry.content);
} else {
WIDepthEntries.push({
depth: entry.depth,
entries: [entry.content],
});
}
break;
}
default:
break;
}
});
const worldInfoBefore = WIBeforeEntries.length ? WIBeforeEntries.join('\n') : '';
const worldInfoAfter = WIAfterEntries.length ? WIAfterEntries.join('\n') : '';
if (shouldWIAddPrompt) {
const originalAN = context.extensionPrompts[NOTE_MODULE_NAME].value;
const ANWithWI = `${ANTopEntries.join('\n')}\n${originalAN}\n${ANBottomEntries.join('\n')}`;
context.setExtensionPrompt(NOTE_MODULE_NAME, ANWithWI, chat_metadata[metadata_keys.position], chat_metadata[metadata_keys.depth], extension_settings.note.allowWIScan);
}
return { worldInfoBefore, worldInfoAfter, WIDepthEntries };
}
/**
* Filters entries by inclusion groups.
* @param {object[]} newEntries Entries activated on current recursion level
* @param {Set<object>} allActivatedEntries Set of all activated entries
*/
function filterByInclusionGroups(newEntries, allActivatedEntries) {
console.debug('-- INCLUSION GROUP CHECKS BEGIN --');
const grouped = newEntries.filter(x => x.group).reduce((acc, item) => {
if (!acc[item.group]) {
acc[item.group] = [];
}
acc[item.group].push(item);
return acc;
}, {});
if (Object.keys(grouped).length === 0) {
console.debug('No inclusion groups found');
return;
}
for (const [key, group] of Object.entries(grouped)) {
console.debug(`Checking inclusion group '${key}' with ${group.length} entries`, group);
if (Array.from(allActivatedEntries).some(x => x.group === key)) {
console.debug(`Skipping inclusion group check, group already activated '${key}'`);
// We need to forcefully deactivate all other entries in the group
for (const entry of group) {
newEntries.splice(newEntries.indexOf(entry), 1);
}
continue;
}
if (!Array.isArray(group) || group.length <= 1) {
console.debug('Skipping inclusion group check, only one entry');
continue;
}
// Do weighted random using probability of entry as weight
const totalWeight = group.reduce((acc, item) => acc + item.probability, 0);
const rollValue = Math.random() * totalWeight;
let currentWeight = 0;
let winner = null;
for (const entry of group) {
currentWeight += entry.probability;
if (rollValue <= currentWeight) {
console.debug(`Activated inclusion group '${key}' with entry '${entry.uid}'`, entry);
winner = entry;
break;
}
}
if (!winner) {
console.debug(`Failed to activate inclusion group '${key}', no winner found`);
continue;
}
// Remove every group item from newEntries but the winner
for (const entry of group) {
if (entry === winner) {
continue;
}
console.debug(`Removing loser from inclusion group '${key}' entry '${entry.uid}'`, entry);
newEntries.splice(newEntries.indexOf(entry), 1);
}
}
}
function convertAgnaiMemoryBook(inputObj) {
const outputObj = { entries: {} };
inputObj.entries.forEach((entry, index) => {
outputObj.entries[index] = {
uid: index,
key: entry.keywords,
keysecondary: [],
comment: entry.name,
content: entry.entry,
constant: false,
selective: false,
selectiveLogic: world_info_logic.AND_ANY,
order: entry.weight,
position: 0,
disable: !entry.enabled,
addMemo: !!entry.name,
excludeRecursion: false,
displayIndex: index,
probability: null,
useProbability: false,
group: '',
};
});
return outputObj;
}
function convertRisuLorebook(inputObj) {
const outputObj = { entries: {} };
inputObj.data.forEach((entry, index) => {
outputObj.entries[index] = {
uid: index,
key: entry.key.split(',').map(x => x.trim()),
keysecondary: entry.secondkey ? entry.secondkey.split(',').map(x => x.trim()) : [],
comment: entry.comment,
content: entry.content,
constant: entry.alwaysActive,
selective: entry.selective,
selectiveLogic: world_info_logic.AND_ANY,
order: entry.insertorder,
position: world_info_position.before,
disable: false,
addMemo: true,
excludeRecursion: false,
displayIndex: index,
probability: entry.activationPercent ?? null,
useProbability: entry.activationPercent ?? false,
group: '',
};
});
return outputObj;
}
function convertNovelLorebook(inputObj) {
const outputObj = {
entries: {},
};
inputObj.entries.forEach((entry, index) => {
const displayName = entry.displayName;
const addMemo = displayName !== undefined && displayName.trim() !== '';
outputObj.entries[index] = {
uid: index,
key: entry.keys,
keysecondary: [],
comment: displayName || '',
content: entry.text,
constant: false,
selective: false,
selectiveLogic: world_info_logic.AND_ANY,
order: entry.contextConfig?.budgetPriority ?? 0,
position: 0,
disable: !entry.enabled,
addMemo: addMemo,
excludeRecursion: false,
displayIndex: index,
probability: null,
useProbability: false,
group: '',
};
});
return outputObj;
}
function convertCharacterBook(characterBook) {
const result = { entries: {}, originalData: characterBook };
characterBook.entries.forEach((entry, index) => {
// Not in the spec, but this is needed to find the entry in the original data
if (entry.id === undefined) {
entry.id = index;
}
result.entries[entry.id] = {
uid: entry.id,
key: entry.keys,
keysecondary: entry.secondary_keys || [],
comment: entry.comment || '',
content: entry.content,
constant: entry.constant || false,
selective: entry.selective || false,
order: entry.insertion_order,
position: entry.extensions?.position ?? (entry.position === 'before_char' ? world_info_position.before : world_info_position.after),
excludeRecursion: entry.extensions?.exclude_recursion ?? false,
preventRecursion: entry.extensions?.prevent_recursion ?? false,
disable: !entry.enabled,
addMemo: entry.comment ? true : false,
displayIndex: entry.extensions?.display_index ?? index,
probability: entry.extensions?.probability ?? null,
useProbability: entry.extensions?.useProbability ?? false,
depth: entry.extensions?.depth ?? DEFAULT_DEPTH,
selectiveLogic: entry.extensions?.selectiveLogic ?? world_info_logic.AND_ANY,
group: entry.extensions?.group ?? '',
scanDepth: entry.extensions?.scan_depth ?? null,
caseSensitive: entry.extensions?.case_sensitive ?? null,
matchWholeWords: entry.extensions?.match_whole_words ?? null,
};
});
return result;
}
export function setWorldInfoButtonClass(chid, forceValue = undefined) {
if (forceValue !== undefined) {
$('#set_character_world, #world_button').toggleClass('world_set', forceValue);
return;
}
if (!chid) {
return;
}
const world = characters[chid]?.data?.extensions?.world;
const worldSet = Boolean(world && world_names.includes(world));
$('#set_character_world, #world_button').toggleClass('world_set', worldSet);
}
export function checkEmbeddedWorld(chid) {
$('#import_character_info').hide();
if (chid === undefined) {
return false;
}
if (characters[chid]?.data?.character_book) {
$('#import_character_info').data('chid', chid).show();
// Only show the alert once per character
const checkKey = `AlertWI_${characters[chid].avatar}`;
const worldName = characters[chid]?.data?.extensions?.world;
if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) {
localStorage.setItem(checkKey, 'true');
if (power_user.world_import_dialog) {
const html = `<h3>This character has an embedded World/Lorebook.</h3>
<h3>Would you like to import it now?</h3>
<div class="m-b-1">If you want to import it later, select "Import Card Lore" in the "More..." dropdown menu on the character panel.</div>`;
const checkResult = (result) => {
if (result) {
importEmbeddedWorldInfo(true);
}
};
callPopup(html, 'confirm', '', { okButton: 'Yes' }).then(checkResult);
}
else {
toastr.info(
'To import and use it, select "Import Card Lore" in the "More..." dropdown menu on the character panel.',
`${characters[chid].name} has an embedded World/Lorebook`,
{ timeOut: 5000, extendedTimeOut: 10000, positionClass: 'toast-top-center' },
);
}
}
return true;
}
return false;
}
export async function importEmbeddedWorldInfo(skipPopup = false) {
const chid = $('#import_character_info').data('chid');
if (chid === undefined) {
return;
}
const bookName = characters[chid]?.data?.character_book?.name || `${characters[chid]?.name}'s Lorebook`;
const confirmationText = (`<h3>Are you sure you want to import "${bookName}"?</h3>`) + (world_names.includes(bookName) ? 'It will overwrite the World/Lorebook with the same name.' : '');
if (!skipPopup) {
const confirmation = await callPopup(confirmationText, 'confirm');
if (!confirmation) {
return;
}
}
const convertedBook = convertCharacterBook(characters[chid].data.character_book);
await saveWorldInfo(bookName, convertedBook, true);
await updateWorldInfoList();
$('#character_world').val(bookName).trigger('change');
toastr.success(`The world "${bookName}" has been imported and linked to the character successfully.`, 'World/Lorebook imported');
const newIndex = world_names.indexOf(bookName);
if (newIndex >= 0) {
//show&draw the WI panel before..
$('#WIDrawerIcon').trigger('click');
//..auto-opening the new imported WI
$('#world_editor_select').val(newIndex).trigger('change');
}
setWorldInfoButtonClass(chid, true);
}
function onWorldInfoChange(args, text) {
if (args !== '__notSlashCommand__') { // if it's a slash command
const silent = isTrueBoolean(args.silent);
if (text.trim() !== '') { // and args are provided
const slashInputSplitText = text.trim().toLowerCase().split(',');
slashInputSplitText.forEach((worldName) => {
const wiElement = getWIElement(worldName);
if (wiElement.length > 0) {
const name = wiElement.text();
switch (args.state) {
case 'off': {
if (selected_world_info.includes(name)) {
selected_world_info.splice(selected_world_info.indexOf(name), 1);
wiElement.prop('selected', false);
if (!silent) toastr.success(`Deactivated world: ${name}`);
} else {
if (!silent) toastr.error(`World was not active: ${name}`);
}
break;
}
case 'toggle': {
if (selected_world_info.includes(name)) {
selected_world_info.splice(selected_world_info.indexOf(name), 1);
wiElement.prop('selected', false);
if (!silent) toastr.success(`Deactivated world: ${name}`);
} else {
selected_world_info.push(name);
wiElement.prop('selected', true);
if (!silent) toastr.success(`Activated world: ${name}`);
}
break;
}
default: {
selected_world_info.push(name);
wiElement.prop('selected', true);
if (!silent) toastr.success(`Activated world: ${name}`);
}
}
} else {
if (!silent) toastr.error(`No world found named: ${worldName}`);
}
});
$('#world_info').trigger('change');
} else { // if no args, unset all worlds
if (!silent) toastr.success('Deactivated all worlds');
selected_world_info = [];
$('#world_info').val(null).trigger('change');
}
} else { //if it's a pointer selection
let tempWorldInfo = [];
let selectedWorlds = $('#world_info').val().map((e) => Number(e)).filter((e) => !isNaN(e));
if (selectedWorlds.length > 0) {
selectedWorlds.forEach((worldIndex) => {
const existingWorldName = world_names[worldIndex];
if (existingWorldName) {
tempWorldInfo.push(existingWorldName);
} else {
const wiElement = getWIElement(existingWorldName);
wiElement.prop('selected', false);
toastr.error(`The world with ${existingWorldName} is invalid or corrupted.`);
}
});
}
selected_world_info = tempWorldInfo;
}
saveSettingsDebounced();
eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED);
}
export async function importWorldInfo(file) {
if (!file) {
return;
}
const formData = new FormData();
formData.append('avatar', file);
try {
let jsonData;
if (file.name.endsWith('.png')) {
const buffer = new Uint8Array(await getFileBuffer(file));
jsonData = extractDataFromPng(buffer, 'naidata');
} else {
// File should be a JSON file
jsonData = await parseJsonFile(file);
}
if (jsonData === undefined || jsonData === null) {
toastr.error(`File is not valid: ${file.name}`);
return;
}
// Convert Novel Lorebook
if (jsonData.lorebookVersion !== undefined) {
console.log('Converting Novel Lorebook');
formData.append('convertedData', JSON.stringify(convertNovelLorebook(jsonData)));
}
// Convert Agnai Memory Book
if (jsonData.kind === 'memory') {
console.log('Converting Agnai Memory Book');
formData.append('convertedData', JSON.stringify(convertAgnaiMemoryBook(jsonData)));
}
// Convert Risu Lorebook
if (jsonData.type === 'risu') {
console.log('Converting Risu Lorebook');
formData.append('convertedData', JSON.stringify(convertRisuLorebook(jsonData)));
}
} catch (error) {
toastr.error(`Error parsing file: ${error}`);
return;
}
jQuery.ajax({
type: 'POST',
url: '/api/worldinfo/import',
data: formData,
beforeSend: () => { },
cache: false,
contentType: false,
processData: false,
success: async function (data) {
if (data.name) {
await updateWorldInfoList();
const newIndex = world_names.indexOf(data.name);
if (newIndex >= 0) {
$('#world_editor_select').val(newIndex).trigger('change');
}
toastr.info(`World Info "${data.name}" imported successfully!`);
}
},
error: (jqXHR, exception) => { },
});
}
function assignLorebookToChat() {
const selectedName = chat_metadata[METADATA_KEY];
const template = $('#chat_world_template .chat_world').clone();
const worldSelect = template.find('select');
const chatName = template.find('.chat_name');
chatName.text(getCurrentChatId());
for (const worldName of world_names) {
const option = document.createElement('option');
option.value = worldName;
option.innerText = worldName;
option.selected = selectedName === worldName;
worldSelect.append(option);
}
worldSelect.on('change', function () {
const worldName = $(this).val();
if (worldName) {
chat_metadata[METADATA_KEY] = worldName;
$('.chat_lorebook_button').addClass('world_set');
} else {
delete chat_metadata[METADATA_KEY];
$('.chat_lorebook_button').removeClass('world_set');
}
saveMetadata();
});
callPopup(template, 'text');
}
jQuery(() => {
$(document).ready(function () {
registerSlashCommand('world', onWorldInfoChange, [], '<span class="monospace">[optional state=off|toggle] [optional silent=true] (optional name)</span> sets active World, or unsets if no args provided, use <code>state=off</code> and <code>state=toggle</code> to deactivate or toggle a World, use <code>silent=true</code> to suppress toast messages', true, true);
});
$('#world_info').on('mousedown change', async function (e) {
// If there's no world names, don't do anything
if (world_names.length === 0) {
e.preventDefault();
return;
}
onWorldInfoChange('__notSlashCommand__');
});
//**************************WORLD INFO IMPORT EXPORT*************************//
$('#world_import_button').on('click', function () {
$('#world_import_file').trigger('click');
});
$('#world_import_file').on('change', async function (e) {
const file = e.target.files[0];
await importWorldInfo(file);
// Will allow to select the same file twice in a row
e.target.value = '';
});
$('#world_create_button').on('click', async () => {
const tempName = getFreeWorldName();
const finalName = await callPopup('<h3>Create a new World Info?</h3>Enter a name for the new file:', 'input', tempName);
if (finalName) {
await createNewWorldInfo(finalName);
}
});
$('#world_editor_select').on('change', async () => {
$('#world_info_search').val('');
worldInfoFilter.setFilterData(FILTER_TYPES.WORLD_INFO_SEARCH, '', true);
const selectedIndex = String($('#world_editor_select').find(':selected').val());
if (selectedIndex === '') {
hideWorldEditor();
} else {
const worldName = world_names[selectedIndex];
showWorldEditor(worldName);
}
});
const saveSettings = () => {
saveSettingsDebounced();
eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED);
};
$('#world_info_depth').on('input', function () {
world_info_depth = Number($(this).val());
$('#world_info_depth_counter').val($(this).val());
saveSettings();
});
$('#world_info_min_activations').on('input', function () {
world_info_min_activations = Number($(this).val());
$('#world_info_min_activations_counter').val($(this).val());
saveSettings();
});
$('#world_info_min_activations_depth_max').on('input', function () {
world_info_min_activations_depth_max = Number($(this).val());
$('#world_info_min_activations_depth_max_counter').val($(this).val());
saveSettings();
});
$('#world_info_budget').on('input', function () {
world_info_budget = Number($(this).val());
$('#world_info_budget_counter').val($(this).val());
saveSettings();
});
$('#world_info_recursive').on('input', function () {
world_info_recursive = !!$(this).prop('checked');
saveSettings();
});
$('#world_info_case_sensitive').on('input', function () {
world_info_case_sensitive = !!$(this).prop('checked');
saveSettings();
});
$('#world_info_match_whole_words').on('input', function () {
world_info_match_whole_words = !!$(this).prop('checked');
saveSettings();
});
$('#world_info_character_strategy').on('change', function () {
world_info_character_strategy = Number($(this).val());
saveSettings();
});
$('#world_info_overflow_alert').on('change', function () {
world_info_overflow_alert = !!$(this).prop('checked');
saveSettingsDebounced();
});
$('#world_info_budget_cap').on('input', function () {
world_info_budget_cap = Number($(this).val());
$('#world_info_budget_cap_counter').val(world_info_budget_cap);
saveSettings();
});
$('#world_button').on('click', async function (event) {
const chid = $('#set_character_world').data('chid');
if (chid) {
const worldName = characters[chid]?.data?.extensions?.world;
const hasEmbed = checkEmbeddedWorld(chid);
if (worldName && world_names.includes(worldName) && !event.shiftKey) {
if (!$('#WorldInfo').is(':visible')) {
$('#WIDrawerIcon').trigger('click');
}
const index = world_names.indexOf(worldName);
$('#world_editor_select').val(index).trigger('change');
} else if (hasEmbed && !event.shiftKey) {
await importEmbeddedWorldInfo();
saveCharacterDebounced();
}
else {
$('#char-management-dropdown').val($('#set_character_world').val()).trigger('change');
}
}
});
$('#world_info_search').on('input', function () {
const term = $(this).val();
worldInfoFilter.setFilterData(FILTER_TYPES.WORLD_INFO_SEARCH, term);
});
$('#world_refresh').on('click', () => {
updateEditor(navigation_option.previous);
});
$('#world_info_sort_order').on('change', function () {
const value = String($(this).find(':selected').val());
localStorage.setItem(SORT_ORDER_KEY, value);
updateEditor(navigation_option.none);
});
$(document).on('click', '.chat_lorebook_button', assignLorebookToChat);
// Not needed on mobile
if (!isMobile()) {
$('#world_info').select2({
width: '100%',
placeholder: 'No Worlds active. Click here to select.',
allowClear: true,
closeOnSelect: false,
});
}
});