import { saveSettings, callPopup, substituteParams, getTokenCount, getRequestHeaders, chat_metadata, this_chid, characters, saveCharacterDebounced, menu_type, eventSource, event_types } from "../script.js"; import { download, debounce, initScrollHeight, resetScrollHeight, parseJsonFile, extractDataFromPng, getFileBuffer, getCharaFilename, deepClone, getSortableDelay, escapeRegex } from "./utils.js"; import { getContext } from "./extensions.js"; import { NOTE_MODULE_NAME, metadata_keys, shouldWIAddPrompt } from "./authors-note.js"; import { registerSlashCommand } from "./slash-commands.js"; import { deviceInfo } from "./RossAscends-mods.js"; export { world_info, world_info_budget, world_info_depth, world_info_recursive, world_info_overflow_alert, world_info_case_sensitive, world_info_match_whole_words, world_info_character_strategy, world_info_budget_cap, world_names, checkWorldInfo, deleteWorldInfo, setWorldInfoSettings, getWorldInfoPrompt, } const world_info_insertion_strategy = { evenly: 0, character_first: 1, global_first: 2, }; let world_info = {}; let selected_world_info = []; let world_names; let world_info_depth = 2; let world_info_budget = 25; let world_info_recursive = false; let world_info_overflow_alert = false; let world_info_case_sensitive = false; let world_info_match_whole_words = false; let world_info_character_strategy = world_info_insertion_strategy.character_first; let world_info_budget_cap = 0; const saveWorldDebounced = debounce(async (name, data) => await _save(name, data), 1000); const saveSettingsDebounced = debounce(() => { Object.assign(world_info, { globalSelect: selected_world_info }) saveSettings() }, 1000); const sortFn = (a, b) => b.order - a.order; export function getWorldInfoSettings() { return { world_info, world_info_depth, world_info_budget, world_info_recursive, world_info_overflow_alert, world_info_case_sensitive, world_info_match_whole_words, world_info_character_strategy, world_info_budget_cap, } } const world_info_position = { before: 0, after: 1, ANTop: 2, ANBottom: 3, }; const worldInfoCache = {}; async function getWorldInfoPrompt(chat2, maxContext) { let worldInfoString = "", worldInfoBefore = "", worldInfoAfter = ""; const activatedWorldInfo = await checkWorldInfo(chat2, maxContext); worldInfoBefore = activatedWorldInfo.worldInfoBefore; worldInfoAfter = activatedWorldInfo.worldInfoAfter; worldInfoString = worldInfoBefore + worldInfoAfter; return { worldInfoString, worldInfoBefore, worldInfoAfter }; } function setWorldInfoSettings(settings, data) { if (settings.world_info_depth !== undefined) world_info_depth = Number(settings.world_info_depth); if (settings.world_info_budget !== undefined) world_info_budget = Number(settings.world_info_budget); if (settings.world_info_recursive !== undefined) world_info_recursive = Boolean(settings.world_info_recursive); if (settings.world_info_overflow_alert !== undefined) world_info_overflow_alert = Boolean(settings.world_info_overflow_alert); if (settings.world_info_case_sensitive !== undefined) world_info_case_sensitive = Boolean(settings.world_info_case_sensitive); if (settings.world_info_match_whole_words !== undefined) world_info_match_whole_words = Boolean(settings.world_info_match_whole_words); if (settings.world_info_character_strategy !== undefined) world_info_character_strategy = Number(settings.world_info_character_strategy); if (settings.world_info_budget_cap !== undefined) world_info_budget_cap = Number(settings.world_info_budget_cap); // Migrate old settings if (world_info_budget > 100) { world_info_budget = 25; } // Reset selected world from old string and delete old keys // TODO: Remove next release const existingWorldInfo = settings.world_info; if (typeof existingWorldInfo === "string") { delete settings.world_info; selected_world_info = [existingWorldInfo]; } else if (Array.isArray(existingWorldInfo)) { delete settings.world_info; selected_world_info = existingWorldInfo; } world_info = settings.world_info ?? {} $("#world_info_depth_counter").text(world_info_depth); $("#world_info_depth").val(world_info_depth); $("#world_info_budget_counter").text(world_info_budget); $("#world_info_budget").val(world_info_budget); $("#world_info_recursive").prop('checked', world_info_recursive); $("#world_info_overflow_alert").prop('checked', world_info_overflow_alert); $("#world_info_case_sensitive").prop('checked', world_info_case_sensitive); $("#world_info_match_whole_words").prop('checked', world_info_match_whole_words); $(`#world_info_character_strategy option[value='${world_info_character_strategy}']`).prop('selected', true); $("#world_info_character_strategy").val(world_info_character_strategy); $("#world_info_budget_cap").val(world_info_budget_cap); $("#world_info_budget_cap_counter").text(world_info_budget_cap); world_names = data.world_names?.length ? data.world_names : []; // Add to existing selected WI if it exists selected_world_info = selected_world_info.concat(settings.world_info?.globalSelect?.filter((e) => world_names.includes(e)) ?? []); if (world_names.length > 0) { $("#world_info").empty(); } world_names.forEach((item, i) => { $("#world_info").append(``); $("#world_editor_select").append(``); }); $("#world_editor_select").trigger("change"); } // World Info Editor async function showWorldEditor(name) { if (!name) { hideWorldEditor(); return; } const wiData = await loadWorldInfoData(name); displayWorldEntries(name, wiData); } async function loadWorldInfoData(name) { if (!name) { return; } if (worldInfoCache[name]) { return worldInfoCache[name]; } const response = await fetch("/getworldinfo", { method: "POST", headers: getRequestHeaders(), body: JSON.stringify({ name: name }), cache: 'no-cache', }); if (response.ok) { const data = await response.json(); worldInfoCache[name] = data; return data; } return null; } async function updateWorldInfoList() { var result = await fetch("/getsettings", { method: "POST", headers: getRequestHeaders(), body: JSON.stringify({}), }); if (result.ok) { var data = await result.json(); world_names = data.world_names?.length ? data.world_names : []; $("#world_info").find('option[value!=""]').remove(); $("#world_editor_select").find('option[value!=""]').remove(); world_names.forEach((item, i) => { $("#world_info").append(``); $("#world_editor_select").append(``); }); } } function hideWorldEditor() { displayWorldEntries(null, null); } function getWIElement(name) { const wiElement = $("#world_info").children().filter(function () { return $(this).text().toLowerCase() === name.toLowerCase() }); return wiElement; } function nullWorldInfo() { toastr.info("Create or import a new World Info file first.", "World Info is not set", { timeOut: 10000, preventDuplicates: true }); } function displayWorldEntries(name, data) { $("#world_popup_entries_list").empty().show(); if (!data || !("entries" in data)) { $("#world_popup_new").off('click').on('click', nullWorldInfo); $("#world_popup_name_button").off('click').on('click', nullWorldInfo); $("#world_popup_export").off('click').on('click', nullWorldInfo); $("#world_popup_delete").off('click').on('click', nullWorldInfo); $("#world_popup_entries_list").hide(); return; } // Convert the data.entries object into an array const entriesArray = Object.keys(data.entries).map(uid => { const entry = data.entries[uid]; entry.displayIndex = entry.displayIndex ?? entry.uid; return entry; }); // Sort the entries array by displayIndex and uid entriesArray.sort((a, b) => a.displayIndex - b.displayIndex || a.uid - b.uid); // Loop through the sorted array and call appendWorldEntry for (const entry of entriesArray) { appendWorldEntry(name, data, entry); } $("#world_popup_new").off('click').on('click', () => { createWorldInfoEntry(name, data); }); $("#world_popup_name_button").off('click').on('click', async () => { await renameWorldInfo(name, data); }); $("#world_popup_export").off('click').on('click', () => { if (name && data) { const jsonValue = JSON.stringify(data); const fileName = `${name}.json`; download(jsonValue, fileName, "application/json"); } }); $("#world_popup_delete").off('click').on('click', async () => { const confirmation = await callPopup(`

Delete the World/Lorebook: "${name}"?

This action is irreversible!`, "confirm"); if (!confirmation) { return; } if (world_info.charLore) { world_info.charLore.forEach((charLore, index) => { if (charLore.extraBooks?.includes(name)) { const tempCharLore = charLore.extraBooks.filter((e) => e !== name); if (tempCharLore.length === 0) { world_info.charLore.splice(index, 1); } else { charLore.extraBooks = tempCharLore; } } }); saveSettingsDebounced(); } // Selected world_info automatically refreshes await deleteWorldInfo(name); }); // Check if a sortable instance exists if ($('#world_popup_entries_list').sortable('instance') !== undefined) { // Destroy the instance $('#world_popup_entries_list').sortable('destroy'); } $("#world_popup_entries_list").sortable({ delay: getSortableDelay(), handle: ".drag-handle", stop: async function (event, ui) { $('#world_popup_entries_list .world_entry').each(function (index) { const uid = $(this).data('uid'); // Update the display index in the data array const item = data.entries[uid]; if (!item) { console.debug(`Could not find entry with uid ${uid}`); return; } item.displayIndex = index; setOriginalDataValue(data, uid, 'extensions.display_index', index); }); console.table(Object.keys(data.entries).map(uid => data.entries[uid]).map(x => ({ uid: x.uid, key: x.key.join(','), displayIndex: x.displayIndex }))); await saveWorldInfo(name, data, true); } }); //$("#world_popup_entries_list").disableSelection(); } function setOriginalDataValue(data, uid, key, value) { if (data.originalData && Array.isArray(data.originalData.entries)) { let originalEntry = data.originalData.entries.find(x => x.uid === uid); if (!originalEntry) { return; } const keyParts = key.split('.'); let currentObject = originalEntry; for (let i = 0; i < keyParts.length - 1; i++) { const part = keyParts[i]; if (!currentObject.hasOwnProperty(part)) { currentObject[part] = {}; } currentObject = currentObject[part]; } currentObject[keyParts[keyParts.length - 1]] = value; } } function deleteOriginalDataValue(data, uid) { if (data.originalData && Array.isArray(data.originalData.entries)) { const originalIndex = data.originalData.entries.findIndex(x => x.uid === uid); if (originalIndex >= 0) { data.originalData.entries.splice(originalIndex, 1); } } } function appendWorldEntry(name, data, entry) { const template = $("#entry_edit_template .world_entry").clone(); template.data("uid", entry.uid); // key const keyInput = template.find('textarea[name="key"]'); keyInput.data("uid", entry.uid); keyInput.on("click", function (event) { // Prevent closing the drawer on clicking the input event.stopPropagation(); }); keyInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).val(); resetScrollHeight(this); data.entries[uid].key = value .split(",") .map((x) => x.trim()) .filter((x) => x); setOriginalDataValue(data, uid, "keys", data.entries[uid].key); saveWorldInfo(name, data); }); keyInput.val(entry.key.join(",")).trigger("input"); initScrollHeight(keyInput); // logic AND/NOT const selectiveLogicDropdown = template.find('select[name="entryLogicType"]'); selectiveLogicDropdown.data("uid", entry.uid); selectiveLogicDropdown.on("input", function () { const uid = $(this).data("uid"); const value = Number($(this).val()); console.debug(`logic for ${entry.uid} set to ${value}`) data.entries[uid].selectiveLogic = !isNaN(value) ? value : 0; setOriginalDataValue(data, uid, "selectiveLogic", data.entries[uid].selectiveLogic); saveWorldInfo(name, data); }); template .find(`select[name="entryLogicType"] option[value=${entry.selectiveLogic}]`) .prop("selected", true) .trigger("input"); // keysecondary const keySecondaryInput = template.find('textarea[name="keysecondary"]'); keySecondaryInput.data("uid", entry.uid); keySecondaryInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).val(); resetScrollHeight(this); data.entries[uid].keysecondary = value .split(",") .map((x) => x.trim()) .filter((x) => x); setOriginalDataValue(data, uid, "secondary_keys", data.entries[uid].keysecondary); saveWorldInfo(name, data); }); keySecondaryInput.val(entry.keysecondary.join(",")).trigger("input"); initScrollHeight(keySecondaryInput); // comment const commentInput = template.find('textarea[name="comment"]'); const commentToggle = template.find('input[name="addMemo"]'); commentInput.data("uid", entry.uid); commentInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).val(); data.entries[uid].comment = value; setOriginalDataValue(data, uid, "comment", data.entries[uid].comment); saveWorldInfo(name, data); }); commentToggle.data("uid", entry.uid); commentToggle.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); //console.log(value) const commentContainer = $(this) .closest(".world_entry") .find(".commentContainer"); data.entries[uid].addMemo = value; saveWorldInfo(name, data); value ? commentContainer.show() : commentContainer.hide(); }); commentInput.val(entry.comment).trigger("input"); commentToggle.prop("checked", true /* entry.addMemo */).trigger("input"); commentToggle.parent().hide() // content const countTokensDebounced = debounce(function (that, value) { const numberOfTokens = getTokenCount(value); $(that) .closest(".world_entry") .find(".world_entry_form_token_counter") .text(numberOfTokens); }, 1000); const contentInput = template.find('textarea[name="content"]'); contentInput.data("uid", entry.uid); contentInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).val(); data.entries[uid].content = value; setOriginalDataValue(data, uid, "content", data.entries[uid].content); saveWorldInfo(name, data); // count tokens countTokensDebounced(this, value); }); contentInput.val(entry.content).trigger("input"); //initScrollHeight(contentInput); // selective const selectiveInput = template.find('input[name="selective"]'); selectiveInput.data("uid", entry.uid); selectiveInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); data.entries[uid].selective = value; setOriginalDataValue(data, uid, "selective", data.entries[uid].selective); saveWorldInfo(name, data); const keysecondary = $(this) .closest(".world_entry") .find(".keysecondary"); const keysecondarytextpole = $(this) .closest(".world_entry") .find(".keysecondarytextpole"); const keyprimarytextpole = $(this) .closest(".world_entry") .find(".keyprimarytextpole"); const keyprimaryHeight = keyprimarytextpole.outerHeight(); keysecondarytextpole.css('height', keyprimaryHeight + 'px'); value ? keysecondary.show() : keysecondary.hide(); }); //forced on, ignored if empty selectiveInput.prop("checked", true /* entry.selective */).trigger("input"); selectiveInput.parent().hide(); // constant const constantInput = template.find('input[name="constant"]'); constantInput.data("uid", entry.uid); constantInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); data.entries[uid].constant = value; setOriginalDataValue(data, uid, "constant", data.entries[uid].constant); saveWorldInfo(name, data); }); constantInput.prop("checked", entry.constant).trigger("input"); // order const orderInput = template.find('input[name="order"]'); orderInput.data("uid", entry.uid); orderInput.on("input", function () { const uid = $(this).data("uid"); const value = Number($(this).val()); data.entries[uid].order = !isNaN(value) ? value : 0; setOriginalDataValue(data, uid, "insertion_order", data.entries[uid].order); saveWorldInfo(name, data); }); orderInput.val(entry.order).trigger("input"); // probability if (entry.probability === undefined) { entry.probability = null; } const probabilityInput = template.find('input[name="probability"]'); probabilityInput.data("uid", entry.uid); probabilityInput.on("input", function () { const uid = $(this).data("uid"); const value = parseInt($(this).val()); data.entries[uid].probability = !isNaN(value) ? value : null; // Clamp probability to 0-100 if (data.entries[uid].probability !== null) { data.entries[uid].probability = Math.min(100, Math.max(0, data.entries[uid].probability)); if (data.entries[uid].probability !== value) { $(this).val(data.entries[uid].probability); } } setOriginalDataValue(data, uid, "extensions.probability", data.entries[uid].probability); saveWorldInfo(name, data); }); probabilityInput.val(entry.probability).trigger("input"); // probability toggle if (entry.useProbability === undefined) { entry.useProbability = false; } const probabilityToggle = template.find('input[name="useProbability"]'); probabilityToggle.data("uid", entry.uid); probabilityToggle.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); data.entries[uid].useProbability = value; const probabilityContainer = $(this) .closest(".world_entry") .find(".probabilityContainer"); saveWorldInfo(name, data); value ? probabilityContainer.show() : probabilityContainer.hide(); if (value && data.entries[uid].probability === null) { data.entries[uid].probability = 100; } if (!value) { data.entries[uid].probability = null; } probabilityInput.val(data.entries[uid].probability).trigger("input"); }); //forced on, 100% by default probabilityToggle.prop("checked", true /* entry.useProbability */).trigger("input"); probabilityToggle.parent().hide(); // position if (entry.position === undefined) { entry.position = 0; } const positionInput = template.find('select[name="position"]'); positionInput.data("uid", entry.uid); positionInput.on("input", function () { const uid = $(this).data("uid"); const value = Number($(this).val()); data.entries[uid].position = !isNaN(value) ? value : 0; // Spec v2 only supports before_char and after_char setOriginalDataValue(data, uid, "position", data.entries[uid].position == 0 ? 'before_char' : 'after_char'); // Write the original value as extensions field setOriginalDataValue(data, uid, "extensions.position", data.entries[uid].position); saveWorldInfo(name, data); }); template .find(`select[name="position"] option[value=${entry.position}]`) .prop("selected", true) .trigger("input"); // display uid template.find(".world_entry_form_uid_value").text(entry.uid); // disable const disableInput = template.find('input[name="disable"]'); disableInput.data("uid", entry.uid); disableInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); data.entries[uid].disable = value; setOriginalDataValue(data, uid, "enabled", !data.entries[uid].disable); saveWorldInfo(name, data); }); disableInput.prop("checked", entry.disable).trigger("input"); const excludeRecursionInput = template.find('input[name="exclude_recursion"]'); excludeRecursionInput.data("uid", entry.uid); excludeRecursionInput.on("input", function () { const uid = $(this).data("uid"); const value = $(this).prop("checked"); data.entries[uid].excludeRecursion = value; setOriginalDataValue(data, uid, "extensions.exclude_recursion", data.entries[uid].excludeRecursion); saveWorldInfo(name, data); }); excludeRecursionInput.prop("checked", entry.excludeRecursion).trigger("input"); // delete button const deleteButton = template.find("input.delete_entry_button"); deleteButton.data("uid", entry.uid); deleteButton.on("click", function () { const uid = $(this).data("uid"); deleteWorldInfoEntry(data, uid); deleteOriginalDataValue(data, uid); $(this).closest(".world_entry").remove(); saveWorldInfo(name, data); }); template.appendTo("#world_popup_entries_list"); template.find('.inline-drawer-content').css('display', 'none'); //entries start collapsed return template; } async function deleteWorldInfoEntry(data, uid) { if (!data || !("entries" in data)) { return; } delete data.entries[uid]; } function createWorldInfoEntry(name, data) { const newEntryTemplate = { key: [], keysecondary: [], comment: "", content: "", constant: false, selective: true, selectiveLogic: 0, addMemo: false, order: 100, position: 0, disable: false, excludeRecursion: false, probability: 100, useProbability: true, }; const newUid = getFreeWorldEntryUid(data); if (!Number.isInteger(newUid)) { console.error("Couldn't assign UID to a new entry"); return; } const newEntry = { uid: newUid, ...newEntryTemplate }; data.entries[newUid] = newEntry; const entryTemplate = appendWorldEntry(name, data, newEntry); entryTemplate.get(0).scrollIntoView({ behavior: "smooth" }); } async function _save(name, data) { const response = await fetch("/editworldinfo", { method: "POST", headers: getRequestHeaders(), body: JSON.stringify({ name: name, data: data }), }); } async function saveWorldInfo(name, data, immediately) { if (!name || !data) { return; } delete worldInfoCache[name]; if (immediately) { return await _save(name, data); } saveWorldDebounced(name, data); } async function renameWorldInfo(name, data) { const oldName = name; const newName = await callPopup("

Rename World Info

Enter a new name:", 'input', oldName); if (oldName === newName || !newName) { console.debug("World info rename cancelled"); return; } const entryPreviouslySelected = selected_world_info.findIndex((e) => e === oldName); await saveWorldInfo(newName, data, true); await deleteWorldInfo(oldName); const existingCharLores = world_info.charLore?.filter((e) => e.extraBooks.includes(oldName)); if (existingCharLores && existingCharLores.length > 0) { existingCharLores.forEach((charLore) => { const tempCharLore = charLore.extraBooks.filter((e) => e !== oldName); tempCharLore.push(newName); charLore.extraBooks = tempCharLore; }); saveSettingsDebounced(); } if (entryPreviouslySelected !== -1) { const wiElement = getWIElement(newName); wiElement.prop("selected", true); $("#world_info").trigger('change'); } const selectedIndex = world_names.indexOf(newName); if (selectedIndex !== -1) { $('#world_editor_select').val(selectedIndex).trigger('change'); } } async function deleteWorldInfo(worldInfoName) { if (!world_names.includes(worldInfoName)) { return; } const response = await fetch("/deleteworldinfo", { method: "POST", headers: getRequestHeaders(), body: JSON.stringify({ name: worldInfoName }), }); if (response.ok) { const existingWorldIndex = selected_world_info.findIndex((e) => e === worldInfoName); if (existingWorldIndex !== -1) { selected_world_info.splice(existingWorldIndex, 1); saveSettingsDebounced(); } await updateWorldInfoList(); $('#world_editor_select').trigger('change'); if ($('#character_world').val() === worldInfoName) { $('#character_world').val('').trigger('change'); setWorldInfoButtonClass(undefined, false); if (menu_type != 'create') { saveCharacterDebounced(); } } } } function getFreeWorldEntryUid(data) { if (!data || !("entries" in data)) { return null; } const MAX_UID = 1_000_000; // <- should be safe enough :) for (let uid = 0; uid < MAX_UID; uid++) { if (uid in data.entries) { continue; } return uid; } return null; } function getFreeWorldName() { const MAX_FREE_NAME = 100_000; for (let index = 1; index < MAX_FREE_NAME; index++) { const newName = `New World (${index})`; if (world_names.includes(newName)) { continue; } return newName; } return undefined; } async function createNewWorldInfo(worldInfoName) { const worldInfoTemplate = { entries: {} }; if (!worldInfoName) { return; } await saveWorldInfo(worldInfoName, worldInfoTemplate, true); await updateWorldInfoList(); const selectedIndex = world_names.indexOf(worldInfoName); if (selectedIndex !== -1) { $('#world_editor_select').val(selectedIndex).trigger('change'); } else { hideWorldEditor(); } } // Gets a string that respects the case sensitivity setting function transformString(str) { return world_info_case_sensitive ? str : str.toLowerCase(); } async function getCharacterLore() { const character = characters[this_chid]; const name = character?.name; let worldsToSearch = new Set(); const baseWorldName = character?.data?.extensions?.world; if (baseWorldName) { worldsToSearch.add(baseWorldName); } else { console.debug(`Character ${name}'s base world could not be found or is empty! Skipping...`) return []; } // TODO: Maybe make the utility function not use the window context? const fileName = getCharaFilename(this_chid); const extraCharLore = world_info.charLore?.find((e) => e.name === fileName); if (extraCharLore) { worldsToSearch = new Set([...worldsToSearch, ...extraCharLore.extraBooks]); } let entries = []; for (const worldName of worldsToSearch) { if (selected_world_info.includes(worldName)) { console.debug(`Character ${name}'s world ${worldName} is already activated in global world info! Skipping...`); continue; } const data = await loadWorldInfoData(worldName); const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : []; entries = entries.concat(newEntries); } console.debug(`Character ${characters[this_chid]?.name} lore (${baseWorldName}) has ${entries.length} world info entries`); return entries; } async function getGlobalLore() { if (!selected_world_info) { return []; } let entries = []; for (const worldName of selected_world_info) { const data = await loadWorldInfoData(worldName); const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]) : []; entries = entries.concat(newEntries); } console.debug(`Global world info has ${entries.length} entries`); return entries; } async function getSortedEntries() { try { const globalLore = await getGlobalLore(); const characterLore = await getCharacterLore(); let entries; switch (Number(world_info_character_strategy)) { case world_info_insertion_strategy.evenly: console.debug('WI using evenly') entries = [...globalLore, ...characterLore].sort(sortFn); break; case world_info_insertion_strategy.character_first: console.debug('WI using char first') entries = [...characterLore.sort(sortFn), ...globalLore.sort(sortFn)]; break; case world_info_insertion_strategy.global_first: console.debug('WI using global first') entries = [...globalLore.sort(sortFn), ...characterLore.sort(sortFn)]; break; default: console.error("Unknown WI insertion strategy: ", world_info_character_strategy, "defaulting to evenly"); entries = [...globalLore, ...characterLore].sort(sortFn); break; } console.debug(`Sorted ${entries.length} world lore entries using strategy ${world_info_character_strategy}`); // Need to deep clone the entries to avoid modifying the cached data return deepClone(entries); } catch (e) { console.error(e); return []; } } async function checkWorldInfo(chat, maxContext) { const context = getContext(); const messagesToLookBack = world_info_depth * 2 || 1; let textToScan = transformString(chat.slice(0, messagesToLookBack).join("")); let needsToScan = true; let count = 0; let allActivatedEntries = new Set(); let failedProbabilityChecks = new Set(); let allActivatedText = ''; let budget = Math.round(world_info_budget * maxContext / 100) || 1; if (world_info_budget_cap > 0 && budget > world_info_budget_cap) { console.debug(`Budget ${budget} exceeds cap ${world_info_budget_cap}, using cap`); budget = world_info_budget_cap; } console.debug(`Context size: ${maxContext}; WI budget: ${budget} (max% = ${world_info_budget}%, cap = ${world_info_budget_cap})`); const sortedEntries = await getSortedEntries(); if (sortedEntries.length === 0) { return { worldInfoBefore: '', worldInfoAfter: '' }; } while (needsToScan) { // Track how many times the loop has run count++; let activatedNow = new Set(); for (let entry of sortedEntries) { if (failedProbabilityChecks.has(entry)) { continue; } if (allActivatedEntries.has(entry) || entry.disable == true || (count > 1 && world_info_recursive && entry.excludeRecursion)) { continue; } if (entry.constant) { entry.content = substituteParams(entry.content) activatedNow.add(entry); continue; } if (Array.isArray(entry.key) && entry.key.length) { //check for keywords existing primary: for (let key of entry.key) { const substituted = substituteParams(key); console.debug(`${entry.uid}: ${substituted}`) if (substituted && matchKeys(textToScan, substituted.trim())) { console.debug(`${entry.uid}: got primary match`) //selective logic begins if ( entry.selective && //all entries are selective now Array.isArray(entry.keysecondary) && //always true entry.keysecondary.length //ignore empties ) { console.debug(`uid:${entry.uid}: checking logic: ${entry.selectiveLogic}`) secondary: for (let keysecondary of entry.keysecondary) { const secondarySubstituted = substituteParams(keysecondary); console.debug(`uid:${entry.uid}: filtering ${secondarySubstituted}`); // If selectiveLogic isn't found, assume it's AND const selectiveLogic = entry.selectiveLogic ?? 0; //AND operator if (selectiveLogic === 0) { console.debug('saw AND logic, checking..') if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) { console.debug(`activating entry ${entry.uid} with AND found`) activatedNow.add(entry); break secondary; } } //NOT operator if (selectiveLogic === 1) { console.debug(`uid ${entry.uid}: checking NOT logic for ${secondarySubstituted}`) if (secondarySubstituted && matchKeys(textToScan, secondarySubstituted.trim())) { console.debug(`uid ${entry.uid}: canceled; filtered out by ${secondarySubstituted}`) break primary; } else { console.debug(`${entry.uid}: activated; passed NOT filter`) activatedNow.add(entry); break secondary; } } } //handle cases where secondary is empty } else { console.debug(`uid ${entry.uid}: activated without filter logic`) activatedNow.add(entry); break primary; } } else { console.debug('no active entries for logic checks yet') } } } } needsToScan = world_info_recursive && activatedNow.size > 0; const newEntries = [...activatedNow] .sort((a, b) => sortedEntries.indexOf(a) - sortedEntries.indexOf(b)); let newContent = ""; const textToScanTokens = getTokenCount(allActivatedText); const probabilityChecksBefore = failedProbabilityChecks.size; console.debug(`-- PROBABILITY CHECKS BEGIN --`) for (const entry of newEntries) { const rollValue = Math.random() * 100; if (entry.useProbability && rollValue > entry.probability) { console.debug(`WI entry ${entry.uid} ${entry.key} failed probability check, skipping`); failedProbabilityChecks.add(entry); continue; } else { console.debug(`uid:${entry.uid} passed probability check, inserting to prompt`) } newContent += `${substituteParams(entry.content)}\n`; if (textToScanTokens + getTokenCount(newContent) >= budget) { console.debug(`WI budget reached, stopping`); if (world_info_overflow_alert) { console.log("Alerting"); toastr.warning(`World info budget reached after ${count} entries.`, 'World Info'); } needsToScan = false; break; } allActivatedEntries.add(entry); console.debug('WI entry activated:', entry); } const probabilityChecksAfter = failedProbabilityChecks.size; if ((probabilityChecksAfter - probabilityChecksBefore) === activatedNow.size) { console.debug(`WI probability checks failed for all activated entries, stopping`); needsToScan = false; } if (needsToScan) { const text = newEntries .filter(x => !failedProbabilityChecks.has(x)) .map(x => x.content).join('\n'); const currentlyActivatedText = transformString(text); textToScan = (currentlyActivatedText + '\n' + textToScan); allActivatedText = (currentlyActivatedText + '\n' + allActivatedText); } } // Forward-sorted list of entries for joining const WIBeforeEntries = []; const WIAfterEntries = []; const ANTopEntries = []; const ANBottomEntries = []; // Appends from insertion order 999 to 1. Use unshift for this purpose [...allActivatedEntries].sort(sortFn).forEach((entry) => { switch (entry.position) { case world_info_position.before: WIBeforeEntries.unshift(substituteParams(entry.content)); break; case world_info_position.after: WIAfterEntries.unshift(substituteParams(entry.content)); break; case world_info_position.ANTop: ANTopEntries.unshift(entry.content); break; case world_info_position.ANBottom: ANBottomEntries.unshift(entry.content); break; default: break; } }); const worldInfoBefore = WIBeforeEntries.length ? `${WIBeforeEntries.join("\n")}\n` : ''; const worldInfoAfter = WIAfterEntries.length ? `${WIAfterEntries.join("\n")}\n` : ''; if (shouldWIAddPrompt) { const originalAN = context.extensionPrompts[NOTE_MODULE_NAME].value; const ANWithWI = `${ANTopEntries.join("\n")}\n${originalAN}\n${ANBottomEntries.join("\n")}` context.setExtensionPrompt(NOTE_MODULE_NAME, ANWithWI, chat_metadata[metadata_keys.position], chat_metadata[metadata_keys.depth]); } return { worldInfoBefore, worldInfoAfter }; } function matchKeys(haystack, needle) { const transformedString = transformString(needle); if (world_info_match_whole_words) { const keyWords = transformedString.split(/\s+/); if (keyWords.length > 1) { return haystack.includes(transformedString); } else { const regex = new RegExp(`\\b${escapeRegex(transformedString)}\\b`); if (regex.test(haystack)) { return true; } } } else { return haystack.includes(transformedString); } return false; } function convertAgnaiMemoryBook(inputObj) { const outputObj = { entries: {} }; inputObj.entries.forEach((entry, index) => { outputObj.entries[index] = { uid: index, key: entry.keywords, keysecondary: [], comment: entry.name, content: entry.entry, constant: false, selective: false, order: entry.weight, position: 0, disable: !entry.enabled, addMemo: !!entry.name, excludeRecursion: false, displayIndex: index, probability: null, useProbability: false, }; }); return outputObj; } function convertRisuLorebook(inputObj) { const outputObj = { entries: {} }; inputObj.data.forEach((entry, index) => { outputObj.entries[index] = { uid: index, key: entry.key.split(',').map(x => x.trim()), keysecondary: entry.secondkey ? entry.secondkey.split(',').map(x => x.trim()) : [], comment: entry.comment, content: entry.content, constant: entry.alwaysActive, selective: entry.selective, order: entry.insertorder, position: world_info_position.before, disable: false, addMemo: true, excludeRecursion: false, displayIndex: index, probability: entry.activationPercent ?? null, useProbability: entry.activationPercent ?? false, }; }); return outputObj; } function convertNovelLorebook(inputObj) { const outputObj = { entries: {} }; inputObj.entries.forEach((entry, index) => { const displayName = entry.displayName; const addMemo = displayName !== undefined && displayName.trim() !== ''; outputObj.entries[index] = { uid: index, key: entry.keys, keysecondary: [], comment: displayName || '', content: entry.text, constant: false, selective: false, order: entry.contextConfig?.budgetPriority ?? 0, position: 0, disable: !entry.enabled, addMemo: addMemo, excludeRecursion: false, displayIndex: index, probability: null, useProbability: false, }; }); return outputObj; } function convertCharacterBook(characterBook) { const result = { entries: {}, originalData: characterBook }; characterBook.entries.forEach((entry, index) => { // Not in the spec, but this is needed to find the entry in the original data if (entry.id === undefined) { entry.id = index; } result.entries[entry.id] = { uid: entry.id, key: entry.keys, keysecondary: entry.secondary_keys || [], comment: entry.comment || "", content: entry.content, constant: entry.constant || false, selective: entry.selective || false, order: entry.insertion_order, position: entry.extensions?.position ?? (entry.position === "before_char" ? world_info_position.before : world_info_position.after), excludeRecursion: entry.extensions?.exclude_recursion ?? false, disable: !entry.enabled, addMemo: entry.comment ? true : false, displayIndex: entry.extensions?.display_index ?? index, probability: entry.extensions?.probability ?? null, useProbability: entry.extensions?.useProbability ?? false, }; }); return result; } export function setWorldInfoButtonClass(chid, forceValue = undefined) { if (forceValue !== undefined) { $('#set_character_world, #world_button').toggleClass('world_set', forceValue); return; } if (!chid) { return; } const world = characters[chid]?.data?.extensions?.world; const worldSet = Boolean(world && world_names.includes(world)); $('#set_character_world, #world_button').toggleClass('world_set', worldSet); } export function checkEmbeddedWorld(chid) { $('#import_character_info').hide(); if (chid === undefined) { return false; } if (characters[chid]?.data?.character_book) { $('#import_character_info').data('chid', chid).show(); // Only show the alert once per character const checkKey = `AlertWI_${characters[chid].avatar}`; const worldName = characters[chid]?.data?.extensions?.world; if (!localStorage.getItem(checkKey) && (!worldName || !world_names.includes(worldName))) { toastr.info( 'To import and use it, select "Import Card Lore" in the "More..." dropdown menu on the character panel.', `${characters[chid].name} has an embedded World/Lorebook`, { timeOut: 10000, extendedTimeOut: 20000, positionClass: 'toast-top-center' }, ); localStorage.setItem(checkKey, 1); } return true; } return false; } export async function importEmbeddedWorldInfo() { const chid = $('#import_character_info').data('chid'); if (chid === undefined) { return; } const bookName = characters[chid]?.data?.character_book?.name || `${characters[chid]?.name}'s Lorebook`; const confirmationText = (`

Are you sure you want to import "${bookName}"?

`) + (world_names.includes(bookName) ? 'It will overwrite the World/Lorebook with the same name.' : ''); const confirmation = await callPopup(confirmationText, 'confirm'); if (!confirmation) { return; } const convertedBook = convertCharacterBook(characters[chid].data.character_book); await saveWorldInfo(bookName, convertedBook, true); await updateWorldInfoList(); $('#character_world').val(bookName).trigger('change'); toastr.success(`The world "${bookName}" has been imported and linked to the character successfully.`, 'World/Lorebook imported'); const newIndex = world_names.indexOf(bookName); if (newIndex >= 0) { $("#world_editor_select").val(newIndex).trigger('change'); } setWorldInfoButtonClass(chid, true); } function onWorldInfoChange(_, text) { if (_ !== '__notSlashCommand__') { // if it's a slash command if (text !== undefined) { // and args are provided const slashInputSplitText = text.trim().toLowerCase().split(","); slashInputSplitText.forEach((worldName) => { const wiElement = getWIElement(worldName); if (wiElement.length > 0) { selected_world_info.push(wiElement.text()); wiElement.prop("selected", true); toastr.success(`Activated world: ${wiElement.text()}`); } else { toastr.error(`No world found named: ${worldName}`); } }); $("#world_info").trigger("change"); } else { // if no args, unset all worlds toastr.success('Deactivated all worlds'); selected_world_info = []; $("#world_info").val(""); } } else { //if it's a pointer selection let tempWorldInfo = []; let selectedWorlds = $("#world_info").val().map((e) => Number(e)).filter((e) => !isNaN(e)); if (selectedWorlds.length > 0) { selectedWorlds.forEach((worldIndex) => { const existingWorldName = world_names[worldIndex]; if (existingWorldName) { tempWorldInfo.push(existingWorldName); } else { const wiElement = getWIElement(existingWorldName); wiElement.prop("selected", false); toastr.error(`The world with ${existingWorldName} is invalid or corrupted.`); } }); } selected_world_info = tempWorldInfo; } saveSettingsDebounced(); eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED); } export async function importWorldInfo(file) { if (!file) { return; } const formData = new FormData(); formData.append('avatar', file); try { let jsonData; if (file.name.endsWith('.png')) { const buffer = new Uint8Array(await getFileBuffer(file)); jsonData = extractDataFromPng(buffer, 'naidata'); } else { // File should be a JSON file jsonData = await parseJsonFile(file); } if (jsonData === undefined || jsonData === null) { toastr.error(`File is not valid: ${file.name}`); return; } // Convert Novel Lorebook if (jsonData.lorebookVersion !== undefined) { console.log('Converting Novel Lorebook'); formData.append('convertedData', JSON.stringify(convertNovelLorebook(jsonData))); } // Convert Agnai Memory Book if (jsonData.kind === 'memory') { console.log('Converting Agnai Memory Book'); formData.append('convertedData', JSON.stringify(convertAgnaiMemoryBook(jsonData))); } // Convert Risu Lorebook if (jsonData.type === 'risu') { console.log('Converting Risu Lorebook'); formData.append('convertedData', JSON.stringify(convertRisuLorebook(jsonData))); } } catch (error) { toastr.error(`Error parsing file: ${error}`); return; } jQuery.ajax({ type: "POST", url: "/importworldinfo", data: formData, beforeSend: () => { }, cache: false, contentType: false, processData: false, success: async function (data) { if (data.name) { await updateWorldInfoList(); const newIndex = world_names.indexOf(data.name); if (newIndex >= 0) { $("#world_editor_select").val(newIndex).trigger('change'); } toastr.info(`World Info "${data.name}" imported successfully!`); } }, error: (jqXHR, exception) => { }, }); } jQuery(() => { $(document).ready(function () { registerSlashCommand('world', onWorldInfoChange, [], "– sets active World, or unsets if no args provided", true, true); }) $("#world_info").on('mousedown change', async function (e) { // If there's no world names, don't do anything if (world_names.length === 0) { e.preventDefault(); return; } /* if (deviceInfo.device.type === 'desktop') { let selectScrollTop = null; e.preventDefault(); const option = $(e.target); const selectElement = $(this)[0]; selectScrollTop = selectElement.scrollTop; option.prop('selected', !option.prop('selected')); await delay(1); selectElement.scrollTop = selectScrollTop; } */ onWorldInfoChange('__notSlashCommand__'); }); //**************************WORLD INFO IMPORT EXPORT*************************// $("#world_import_button").on('click', function () { $("#world_import_file").trigger('click'); }); $("#world_import_file").on("change", async function (e) { const file = e.target.files[0]; await importWorldInfo(file); // Will allow to select the same file twice in a row $("#form_world_import").trigger("reset"); }); $("#world_create_button").on('click', async () => { const tempName = getFreeWorldName(); const finalName = await callPopup("

Create a new World Info?

Enter a name for the new file:", "input", tempName); if (finalName) { await createNewWorldInfo(finalName); } }); $("#world_editor_select").on('change', async () => { const selectedIndex = $("#world_editor_select").find(":selected").val(); if (selectedIndex === "") { hideWorldEditor(); } else { const worldName = world_names[selectedIndex]; showWorldEditor(worldName); } }); const saveSettings = () => { saveSettingsDebounced() eventSource.emit(event_types.WORLDINFO_SETTINGS_UPDATED); } $(document).on("input", "#world_info_depth", function () { world_info_depth = Number($(this).val()); $("#world_info_depth_counter").text($(this).val()); saveSettings(); }); $(document).on("input", "#world_info_budget", function () { world_info_budget = Number($(this).val()); $("#world_info_budget_counter").text($(this).val()); saveSettings(); }); $(document).on("input", "#world_info_recursive", function () { world_info_recursive = !!$(this).prop('checked'); saveSettings(); }) $('#world_info_case_sensitive').on('input', function () { world_info_case_sensitive = !!$(this).prop('checked'); saveSettings(); }) $('#world_info_match_whole_words').on('input', function () { world_info_match_whole_words = !!$(this).prop('checked'); saveSettings(); }); $('#world_info_character_strategy').on('change', function () { world_info_character_strategy = $(this).val(); saveSettings(); }); $('#world_info_overflow_alert').on('change', function () { world_info_overflow_alert = !!$(this).prop('checked'); saveSettingsDebounced(); }); $('#world_info_budget_cap').on('input', function () { world_info_budget_cap = Number($(this).val()); $("#world_info_budget_cap_counter").text(world_info_budget_cap); saveSettings(); }); $('#world_button').on('click', async function () { const chid = $('#set_character_world').data('chid'); if (chid) { const worldName = characters[chid]?.data?.extensions?.world; const hasEmbed = checkEmbeddedWorld(chid); if (worldName && world_names.includes(worldName)) { if (!$('#WorldInfo').is(':visible')) { $('#WIDrawerIcon').trigger('click'); } const index = world_names.indexOf(worldName); $("#world_editor_select").val(index).trigger('change'); } else if (hasEmbed) { await importEmbeddedWorldInfo(); saveCharacterDebounced(); } else { $('#char-management-dropdown').val($('#set_character_world').val()).trigger('change'); } } }); /* $("#world_info").on('mousewheel', function (e) { e.preventDefault(); if ($(this).is(':animated')) { return; //dont force multiple scroll animations } var wheelDelta = e.originalEvent.wheelDelta.toFixed(0); var DeltaPosNeg = (wheelDelta >= 0) ? 1 : -1; //determine if scrolling up or down var containerHeight = $(this).height().toFixed(0); var optionHeight = $(this).find('option').first().height().toFixed(0); var visibleOptions = (containerHeight / optionHeight).toFixed(0); //how many options we can see var pixelsToScroll = (optionHeight * visibleOptions * DeltaPosNeg).toFixed(0); //scroll a full container height var scrollTop = ($(this).scrollTop() - pixelsToScroll).toFixed(0); $(this).animate({ scrollTop: scrollTop }, 200); }); */ // Not needed on mobile if (deviceInfo.device.type === 'desktop') { $('#world_info').select2({ width: '100%', placeholder: 'No Worlds active. Click here to select.', allowClear: true, closeOnSelect: false, }); } })