import { saveSettingsDebounced, token } from "../../../script.js"; import { getContext, getApiUrl, modules, extension_settings } from "../../extensions.js"; export { MODULE_NAME }; const MODULE_NAME = 'expressions'; const UPDATE_INTERVAL = 1000; const DEFAULT_EXPRESSIONS = [ "admiration", "amusement", "anger", "annoyance", "approval", "caring", "confusion", "curiosity", "desire", "disappointment", "disapproval", "disgust", "embarrassment", "excitement", "fear", "gratitude", "grief", "joy", "love", "nervousness", "optimism", "pride", "realization", "relief", "remorse", "sadness", "surprise", "neutral" ]; let expressionsList = null; let lastCharacter = undefined; let lastMessage = null; let spriteCache = {}; let inApiCall = false; function onExpressionsShowDefaultInput() { const value = $(this).prop('checked'); extension_settings.expressions.showDefault = value; saveSettingsDebounced(); const existingImageSrc = $('img.expression').prop('src'); if (existingImageSrc !== undefined) { //if we have an image in src if (!value && existingImageSrc.includes('/img/default-expressions/')) { //and that image is from /img/ (default) $('img.expression').prop('src', ''); //remove it lastMessage = null; } if (value) { lastMessage = null; } } } let isWorkerBusy = false; async function moduleWorkerWrapper() { // Don't touch me I'm busy... if (isWorkerBusy) { return; } // I'm free. Let's update! try { isWorkerBusy = true; await moduleWorker(); } finally { isWorkerBusy = false; } } async function moduleWorker() { const context = getContext(); // non-characters not supported if (!context.groupId && !context.characterId) { removeExpression(); return; } // character changed if (context.groupId !== lastCharacter && context.characterId !== lastCharacter) { removeExpression(); spriteCache = {}; } const currentLastMessage = getLastCharacterMessage(); // character has no expressions or it is not loaded if (Object.keys(spriteCache).length === 0) { await validateImages(currentLastMessage.name); lastCharacter = context.groupId || context.characterId; } if (!modules.includes('classify')) { $('.expression_settings').show(); $('.expression_settings .offline_mode').css('display', 'block'); lastCharacter = context.groupId || context.characterId; if (context.groupId) { await validateImages(currentLastMessage.name, true); } return; } else { $('.expression_settings .offline_mode').css('display', 'none'); } // check if last message changed if ((lastCharacter === context.characterId || lastCharacter === context.groupId) && lastMessage === currentLastMessage.mes) { return; } // API is busy if (inApiCall) { return; } try { inApiCall = true; const url = new URL(getApiUrl()); url.pathname = '/api/classify'; const apiResult = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json', 'Bypass-Tunnel-Reminder': 'bypass', }, body: JSON.stringify({ text: currentLastMessage.mes }) }); if (apiResult.ok) { const name = context.groupId ? currentLastMessage.name : context.name2; const force = !!context.groupId; const data = await apiResult.json(); let expression = data.classification[0].label; // Character won't be angry on you for swiping if (currentLastMessage.mes == '...' && expressionsList.includes('joy')) { expression = 'joy'; } setExpression(name, expression, force); } } catch (error) { console.log(error); } finally { inApiCall = false; lastCharacter = context.groupId || context.characterId; lastMessage = currentLastMessage.mes; } } function getLastCharacterMessage() { const context = getContext(); const reversedChat = context.chat.slice().reverse(); for (let mes of reversedChat) { if (mes.is_user || mes.is_system) { continue; } return { mes: mes.mes, name: mes.name }; } return { mes: '', name: null }; } function removeExpression() { lastMessage = null; $('img.expression').off('error'); $('img.expression').prop('src', ''); $('img.expression').removeClass('default'); $('.expression_settings').hide(); } async function validateImages(character, forceRedrawCached) { if (!character) { return; } const labels = await getExpressionsList(); if (spriteCache[character]) { if (forceRedrawCached && $('#image_list').data('name') !== character) { console.log('force redrawing character sprites list') drawSpritesList(character, labels, spriteCache[character]); } return; } const sprites = await getSpritesList(character); let validExpressions = drawSpritesList(character, labels, sprites); spriteCache[character] = validExpressions; } function drawSpritesList(character, labels, sprites) { let validExpressions = []; $('.expression_settings').show(); $('#image_list').empty(); $('#image_list').data('name', character); labels.sort().forEach((item) => { const sprite = sprites.find(x => x.label == item); if (sprite) { validExpressions.push(sprite); $('#image_list').append(getListItem(item, sprite.path, 'success')); } else { $('#image_list').append(getListItem(item, '/img/No-Image-Placeholder.svg', 'failure')); } }); return validExpressions; } function getListItem(item, imageSrc, textClass) { return `
You are in offline mode. Click on the image below to set the expression.
Hint: Create new folder in the public/characters/ folder and name it as the name of the character. Put PNG images with expressions there.