removed opacity transitions from edit_mes elements
Mobile UI:
- turned off pinch zooming
- fixed page body so it can't be scrolled off screen
CSS
- send_but more opaque to be seen on light BGs
- replaced mes_edit unicode pencil with SVG
- replaced mes_edit done and cancel images with menu_buttons
-- easier to tap on mobile
- reduced mobile body font from 18px to 16px;
- fixed select_chat_popup vertical sizing on mobile
- gave chat, send_form, and large popups opaque borders on mobile
- resized addbg3.png from 1600x1600 to 160x90
- added trans grey border to right nav, to match chat and send_form
- reduced opacity of chat/sendform >> 70% to 50%
- reduced blur on chat/sendform >> 20px to 10px
- added 1px gap between chat and right nav to match chat/sendform
- fixed add_bg button being too tall and skewing top bg row on mobile
- 2 new utility classes no-border and no-shadow
- made drawer heights match chat+sendform height on mobile
/img cleanup:
- removed unused files from /img
- resized large UI-only PNG files to 100px x 100px
- replaced fluffy.png with a custom PNG 'ai4.png'
- total /img footprint is now 615kb (compared to 3.5MB in main tai 1.3)
-- /default-expressions 509kb
-- everything else 106kb
- made send3.png opaque and adjusted opacity with CSS
- removed redundant backdrop blur on from <body>
- removed redundant backdrop blur from bg1 and bg2 (they now only self-blur)
- made "Connect" button on both API panels larger for mobile screens, and added :hover coloring
- made character 'export' and 'delete' buttons larger and further apart to decrease likeliness of mis-clicks, especially on phone screens.
- adjusted send_form opacity/background stylings to allow #options to perform blur effect
- added <br> after novel API URL input to match KoboldAI form style
- cleaned up #options_content and added styling
1) Character files now represent images, all data about the characters is located within the image file. This makes it easy to exchange characters.
You do not need to redesign your old characters in the new format, the conversion will happen automatically, old character files will not be deleted
2) Import function for characters is available, you can also import characters in the old TavernAI .json format, and you can also import characters from the Pygmalion notebook format
3) Export function for characters is available
4) The chat structure has been completely redesigned, now chats are located in the public/chats folder, chats now represent jsonl files, messages can be read one line at a time from such a file, this will help for future optimization when there are many messages
5) A new menu for selecting saved TavernAI chats is now available
Importing TavernAI chats is now available
Importing chats from CAI is now available
6) Additional advanced settings have been added for characters. A "Scenario" field has been added, as well as a "Dialogue Examples" field
7) Full support for the Pygmalion format has been added
A indicator now appears when special formatting for Pygmalion is enabled
8) Many other minor bugs have been fixed
To update an old version to version 1.2.0, you simply need to copy files with replacement.
1)NovelAI support
2)Changing your character name
3)Repetition Penalty has been moved to the main settings
4)Added Pro settings (Anchors Order)
5)Max Context and Amount Gen have been added to the Pro Settings
6)Editing messages
7)New backgrounds