* World Info: Add character locking for entries
With the addition of depth, world info has become more important than
ever. However, there is a conflict that can occur when using multiple
world info or lorebooks on a character. Add the ability to lock
entries to a specific character (or characters) if needed.
This allows for adequate separation especially when there are character
cards each with their separate lorebooks that build off of a core lorebook.
Signed-off-by: kingbri <bdashore3@proton.me>
* World Info: Add entry-specific character exclusions
This is the opposite of locking an entry to a specific character.
Exclusions allows the entry to get included for everyone except the
specified characters in the list.
Signed-off-by: kingbri <bdashore3@proton.me>
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Signed-off-by: kingbri <bdashore3@proton.me>
* Added custom CSS box to UI Theme settings
* Update index.html
Merged against release instead of staging. Whoops.
* Added an import stripper regex so that imports will be removed and show a toastr to inform the user.
* Moved import remove code to applyCustomCSS. Updated localStorage. Not re-running saveSettingsDebounced()
* Basic kobold grammar implementation
This is probably jank as all hell, I don't write js, but I think I got it to work.
* No value by default
* Visual cleanup
+ reworded it a bit
* Conditionally enable Grammar based on version flag. Fix layout
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Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
* More spanish translation, fixed typo on index
Praying that typo fix won't mess with the other translations. Changed "idel" for "idle".
* Update index.html
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Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
Bumped it for 20 for textgen and kobold, because there's no theoretical
limit as far as the math is concerned. I have no idea what the Novel
API can take, though.