Create char-data.js for type hint (#2209)

* Create char-data.js for type hint

code from 7df0d1e06d/src/charData.mjs

* add hint

* fixes

* `class` -> JSdoc typedef by AI

* use `import`

* `v2DataWorldInfo`

* Rename book typedef

* Fix type errors

---------

Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
This commit is contained in:
steve green 2024-05-11 17:05:13 +08:00 committed by GitHub
parent 081223cc8f
commit f421139402
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3 changed files with 96 additions and 1 deletions

2
public/global.d.ts vendored
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@ -20,7 +20,7 @@ interface JQuery {
pagination(method: 'getCurrentPageNum'): number;
pagination(method: string, options?: any): JQuery;
pagination(options?: any): JQuery;
transition(options?: any): JQuery;
transition(options?: any, complete?: function): JQuery;
autocomplete(options?: any): JQuery;
autocomplete(method: string, options?: any): JQuery;
slider(options?: any): JQuery;

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@ -463,6 +463,7 @@ let currentVersion = '0.0.0';
export const default_ch_mes = 'Hello';
let generatedPromptCache = '';
let generation_started = new Date();
/** @type {import('scripts/char-data.js').v1CharData[]} */
export let characters = [];
export let this_chid;
let saveCharactersPage = 0;

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@ -0,0 +1,94 @@
/**
* @typedef {object} v2DataWorldInfoEntry
* @property {string[]} keys - An array of primary keys associated with the entry.
* @property {string[]} secondary_keys - An array of secondary keys associated with the entry (optional).
* @property {string} comment - A human-readable description or explanation for the entry.
* @property {string} content - The main content or data associated with the entry.
* @property {boolean} constant - Indicates if the entry's content is fixed and unchangeable.
* @property {boolean} selective - Indicates if the entry's inclusion is controlled by specific conditions.
* @property {number} insertion_order - Defines the order in which the entry is inserted during processing.
* @property {boolean} enabled - Controls whether the entry is currently active and used.
* @property {string} position - Specifies the location or context where the entry applies.
* @property {v2DataWorldInfoEntryExtensionInfos} extensions - An object containing additional details for extensions associated with the entry.
* @property {number} id - A unique identifier assigned to the entry.
*/
/**
* @typedef {object} v2DataWorldInfoEntryExtensionInfos
* @property {number} position - The order in which the extension is applied relative to other extensions.
* @property {boolean} exclude_recursion - Prevents the extension from being applied recursively.
* @property {number} probability - The chance (between 0 and 1) of the extension being applied.
* @property {boolean} useProbability - Determines if the `probability` property is used.
* @property {number} depth - The maximum level of nesting allowed for recursive application of the extension.
* @property {number} selectiveLogic - Defines the logic used to determine if the extension is applied selectively.
* @property {string} group - A category or grouping for the extension.
* @property {boolean} group_override - Overrides any existing group assignment for the extension.
* @property {number} group_weight - A value used for prioritizing extensions within the same group.
* @property {boolean} prevent_recursion - Completely disallows recursive application of the extension.
* @property {number} scan_depth - The maximum depth to search for matches when applying the extension.
* @property {boolean} match_whole_words - Specifies if only entire words should be matched during extension application.
* @property {boolean} use_group_scoring - Indicates if group weight is considered when selecting extensions.
* @property {boolean} case_sensitive - Controls whether case sensitivity is applied during matching for the extension.
* @property {string} automation_id - An identifier used for automation purposes related to the extension.
* @property {number} role - The specific function or purpose of the extension.
* @property {boolean} vectorized - Indicates if the extension is optimized for vectorized processing.
* @property {number} display_index - The order in which the extension should be displayed for user interfaces.
*/
/**
* @typedef {object} v2WorldInfoBook
* @property {string} name - the name of the book
* @property {v2DataWorldInfoEntry[]} entries - the entries of the book
*/
/**
* @typedef {object} v2CharData
* @property {string} name - The character's name.
* @property {string} description - A brief description of the character.
* @property {string} character_version - The character's data version.
* @property {string} personality - A short summary of the character's personality traits.
* @property {string} scenario - A description of the character's background or setting.
* @property {string} first_mes - The character's opening message in a conversation.
* @property {string} mes_example - An example message demonstrating the character's conversation style.
* @property {string} creator_notes - Internal notes or comments left by the character's creator.
* @property {string[]} tags - A list of keywords or labels associated with the character.
* @property {string} system_prompt - The system prompt used to interact with the character.
* @property {string} post_history_instructions - Instructions for handling the character's conversation history.
* @property {string} creator - The name of the person who created the character.
* @property {string[]} alternate_greetings - Additional greeting messages the character can use.
* @property {v2WorldInfoBook} character_book - Data about the character's world or story (if applicable).
* @property {v2CharDataExtensionInfos} extensions - Additional details specific to the character.
*/
/**
* @typedef {object} v2CharDataExtensionInfos
* @property {number} talkativeness - A numerical value indicating the character's propensity to talk.
* @property {boolean} fav - A flag indicating whether the character is a favorite.
* @property {string} world - The fictional world or setting where the character exists (if applicable).
* @property {object} depth_prompt - Prompts used to explore the character's depth and complexity.
* @property {number} depth_prompt.depth - The level of detail or nuance targeted by the prompt.
* @property {string} depth_prompt.prompt - The actual prompt text used for deeper character interaction.
* @property {"system" | "user" | "assistant"} depth_prompt.role - The role the character takes on during the prompted interaction (system, user, or assistant).
* // Non-standard extensions added by external tools
* @property {string} [pygmalion_id] - The unique identifier assigned to the character by the Pygmalion.chat.
* @property {{full_path: string}} [chub] - The Chub-specific data associated with the character.
*/
/**
* @typedef {object} v1CharData
* @property {string} name - the name of the character
* @property {string} description - the description of the character
* @property {string} personality - a short personality description of the character
* @property {string} scenario - a scenario description of the character
* @property {string} first_mes - the first message in the conversation
* @property {string} mes_example - the example message in the conversation
* @property {string} creatorcomment - creator's notes of the character
* @property {string[]} tags - the tags of the character
* @property {number} talkativeness - talkativeness
* @property {boolean|string} fav - fav
* @property {string} create_date - create_date
* @property {v2CharData} data - v2 data extension
* // Non-standard extensions added by the ST server (not part of the original data)
* @property {string} chat - name of the current chat file chat
* @property {string} avatar - file name of the avatar image (acts as a unique identifier)
* @property {string} json_data - the full raw JSON data of the character
*/
export default 0;// now this file is a module