Reformat code.
This commit is contained in:
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43e70c9df1
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@ -4,13 +4,11 @@ TODO:
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*/
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//const DEBUG_TONY_SAMA_FORK_MODE = false
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import { saveSettingsDebounced, getRequestHeaders, callPopup } from "../../../script.js";
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import { getContext, getApiUrl, extension_settings, doExtrasFetch, ModuleWorkerWrapper, modules } from "../../extensions.js";
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import { getRequestHeaders, callPopup } from "../../../script.js";
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export { MODULE_NAME };
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const MODULE_NAME = 'Assets';
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const DEBUG_PREFIX = "<Assets module> ";
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const UPDATE_INTERVAL = 1000;
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let ASSETS_JSON_URL = "https://raw.githubusercontent.com/SillyTavern/SillyTavern-Content/main/index.json"
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const extensionName = "assets";
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@ -30,83 +28,83 @@ const defaultSettings = {
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}
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function downloadAssetsList(url) {
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updateCurrentAssets().then(function(){
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fetch(url)
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.then(response => response.json())
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.then(json => {
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availableAssets = {};
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$("#assets_menu").empty();
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updateCurrentAssets().then(function () {
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fetch(url)
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.then(response => response.json())
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.then(json => {
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console.debug(DEBUG_PREFIX,"Received assets dictionary", json);
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availableAssets = {};
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$("#assets_menu").empty();
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for(const i of json){
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//console.log(DEBUG_PREFIX,i)
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if (availableAssets[i["type"]] === undefined)
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availableAssets[i["type"]] = [];
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availableAssets[i["type"]].push(i);
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}
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console.debug(DEBUG_PREFIX, "Received assets dictionary", json);
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console.debug(DEBUG_PREFIX,"Updated available assets to",availableAssets);
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for (const i of json) {
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//console.log(DEBUG_PREFIX,i)
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if (availableAssets[i["type"]] === undefined)
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availableAssets[i["type"]] = [];
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for (const assetType in availableAssets) {
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let assetTypeMenu = $('<div />', {id:"assets_audio_ambient_div", class:"assets-list-div"});
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assetTypeMenu.append(`<h3>${assetType}</h3>`)
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for (const i in availableAssets[assetType]) {
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const asset = availableAssets[assetType][i];
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const elemId = `assets_install_${assetType}_${i}`;
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let element = $('<button />', { id:elemId, type:"button", class:"asset-download-button menu_button"})
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const label = $("<i class=\"fa-solid fa-download fa-xl\"></i>");
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element.append(label);
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// assetUrl = assetUrl.replace("https://github.com/SillyTavern/","https://github.com/Tony-sama/"); // DBG
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console.debug(DEBUG_PREFIX,"Checking asset",asset["id"], asset["url"]);
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if (isAssetInstalled(assetType, asset["id"])) {
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console.debug(DEBUG_PREFIX,"installed, checked");
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label.toggleClass("fa-download");
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label.toggleClass("fa-check");
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}
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else {
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console.debug(DEBUG_PREFIX,"not installed, unchecked")
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element.prop("checked",false);
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element.on("click", async function(){
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element.off("click");
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label.toggleClass("fa-download");
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this.classList.toggle('asset-download-button-loading');
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await installAsset(asset["url"], assetType, asset["id"]);
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label.toggleClass("fa-check");
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this.classList.toggle('asset-download-button-loading');
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})
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}
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console.debug(DEBUG_PREFIX,"Created element for BGM",asset["id"])
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$(`<i></i>`)
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.append(element)
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.append(`<span>${asset["id"]}</span>`)
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.appendTo(assetTypeMenu);
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availableAssets[i["type"]].push(i);
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}
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assetTypeMenu.appendTo("#assets_menu");
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}
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$("#assets_menu").show();
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})
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.catch((error) => {
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console.error(error);
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toastr.error("Problem with assets URL",DEBUG_PREFIX+"Cannot get assets list");
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$('#assets-connect-button').addClass("fa-plug-circle-xmark");
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});
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console.debug(DEBUG_PREFIX, "Updated available assets to", availableAssets);
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for (const assetType in availableAssets) {
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let assetTypeMenu = $('<div />', { id: "assets_audio_ambient_div", class: "assets-list-div" });
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assetTypeMenu.append(`<h3>${assetType}</h3>`)
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for (const i in availableAssets[assetType]) {
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const asset = availableAssets[assetType][i];
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const elemId = `assets_install_${assetType}_${i}`;
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let element = $('<button />', { id: elemId, type: "button", class: "asset-download-button menu_button" })
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const label = $("<i class=\"fa-solid fa-download fa-xl\"></i>");
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element.append(label);
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//if (DEBUG_TONY_SAMA_FORK_MODE)
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// assetUrl = assetUrl.replace("https://github.com/SillyTavern/","https://github.com/Tony-sama/"); // DBG
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console.debug(DEBUG_PREFIX, "Checking asset", asset["id"], asset["url"]);
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if (isAssetInstalled(assetType, asset["id"])) {
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console.debug(DEBUG_PREFIX, "installed, checked");
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label.toggleClass("fa-download");
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label.toggleClass("fa-check");
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}
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else {
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console.debug(DEBUG_PREFIX, "not installed, unchecked")
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element.prop("checked", false);
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element.on("click", async function () {
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element.off("click");
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label.toggleClass("fa-download");
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this.classList.toggle('asset-download-button-loading');
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await installAsset(asset["url"], assetType, asset["id"]);
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label.toggleClass("fa-check");
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this.classList.toggle('asset-download-button-loading');
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})
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}
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console.debug(DEBUG_PREFIX, "Created element for BGM", asset["id"])
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$(`<i></i>`)
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.append(element)
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.append(`<span>${asset["id"]}</span>`)
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.appendTo(assetTypeMenu);
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}
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assetTypeMenu.appendTo("#assets_menu");
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}
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$("#assets_menu").show();
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})
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.catch((error) => {
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console.error(error);
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toastr.error("Problem with assets URL", DEBUG_PREFIX + "Cannot get assets list");
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$('#assets-connect-button').addClass("fa-plug-circle-xmark");
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});
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});
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}
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function isAssetInstalled(assetType,filename) {
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for(const i of currentAssets[assetType]){
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function isAssetInstalled(assetType, filename) {
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for (const i of currentAssets[assetType]) {
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//console.debug(DEBUG_PREFIX,i,filename)
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if(i.includes(filename))
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if (i.includes(filename))
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return true;
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}
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@ -114,15 +112,18 @@ function isAssetInstalled(assetType,filename) {
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}
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async function installAsset(url, assetType, filename) {
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console.debug(DEBUG_PREFIX,"Downloading ",url);
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console.debug(DEBUG_PREFIX, "Downloading ", url);
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const category = assetType;
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try {
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const result = await fetch(`/asset_download?url=${url}&category=${category}&filename=${filename}`, {
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const body = { url, category, filename };
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const result = await fetch('/asset_download', {
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method: 'POST',
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headers: getRequestHeaders(),
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body: JSON.stringify(body),
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cache: 'no-cache',
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});
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if(result.ok) {
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console.debug(DEBUG_PREFIX,"Download success.")
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if (result.ok) {
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console.debug(DEBUG_PREFIX, "Download success.")
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}
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}
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catch (err) {
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@ -136,7 +137,7 @@ async function installAsset(url, assetType, filename) {
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//#############################//
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async function updateCurrentAssets() {
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console.debug(DEBUG_PREFIX,"Checking installed assets...")
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console.debug(DEBUG_PREFIX, "Checking installed assets...")
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try {
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const result = await fetch(`/get_assets`, {
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method: 'POST',
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@ -147,7 +148,7 @@ async function updateCurrentAssets() {
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catch (err) {
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console.log(err);
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}
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console.debug(DEBUG_PREFIX,"Current assets found:",currentAssets)
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console.debug(DEBUG_PREFIX, "Current assets found:", currentAssets)
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}
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@ -164,11 +165,11 @@ jQuery(async () => {
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assetsJsonUrl.val(ASSETS_JSON_URL);
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const connectButton = windowHtml.find('#assets-connect-button');
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connectButton.on("click", async function(){
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connectButton.on("click", async function () {
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const confirmation = await callPopup(`Are you sure you want to connect to '${assetsJsonUrl.val()}'?`, 'confirm')
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if (confirmation) {
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try {
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console.debug(DEBUG_PREFIX,"Confimation, loading assets...");
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console.debug(DEBUG_PREFIX, "Confimation, loading assets...");
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downloadAssetsList(assetsJsonUrl.val());
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connectButton.removeClass("fa-plug");
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connectButton.removeClass("fa-plug-circle-xmark");
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@ -182,9 +183,9 @@ jQuery(async () => {
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}
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}
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else {
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console.debug(DEBUG_PREFIX,"Connection refused by user");
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console.debug(DEBUG_PREFIX, "Connection refused by user");
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}
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});
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$('#extensions_settings').append(windowHtml);
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});
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});
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@ -11,7 +11,7 @@ Ideas:
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import { saveSettingsDebounced, getRequestHeaders } from "../../../script.js";
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import { getContext, extension_settings, ModuleWorkerWrapper } from "../../extensions.js";
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import {isDataURL} from "../../utils.js";
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import { isDataURL } from "../../utils.js";
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export { MODULE_NAME };
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const extensionName = "audio";
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@ -96,7 +96,7 @@ function loadSettings() {
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$("#audio_character_bgm_volume_slider").val(extension_settings.audio.bgm_volume);
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$("#audio_ambient_volume_slider").val(extension_settings.audio.ambient_volume);
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if (extension_settings.audio.bgm_muted) {
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-high");
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$("#audio_character_bgm_mute_icon").toggleClass("fa-volume-mute");
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@ -146,7 +146,7 @@ async function onAmbientMuteClick() {
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async function onBGMVolumeChange() {
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extension_settings.audio.bgm_volume = ~~($("#audio_character_bgm_volume_slider").val());
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$("#audio_character_bgm").prop("volume",extension_settings.audio.bgm_volume * 0.01);
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$("#audio_character_bgm").prop("volume", extension_settings.audio.bgm_volume * 0.01);
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$("#audio_character_bgm_volume").text(extension_settings.audio.bgm_volume);
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saveSettingsDebounced();
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//console.debug(DEBUG_PREFIX,"UPDATED BGM MAX TO",extension_settings.audio.bgm_volume);
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@ -154,7 +154,7 @@ async function onBGMVolumeChange() {
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async function onAmbientVolumeChange() {
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extension_settings.audio.ambient_volume = ~~($("#audio_ambient_volume_slider").val());
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$("#audio_ambient").prop("volume",extension_settings.audio.ambient_volume * 0.01);
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$("#audio_ambient").prop("volume", extension_settings.audio.ambient_volume * 0.01);
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$("#audio_ambient_volume").text(extension_settings.audio.ambient_volume);
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saveSettingsDebounced();
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//console.debug(DEBUG_PREFIX,"UPDATED Ambient MAX TO",extension_settings.audio.ambient_volume);
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@ -164,7 +164,7 @@ async function onBGMCooldownInput() {
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extension_settings.audio.bgm_cooldown = ~~($("#audio_bgm_cooldown").val());
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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saveSettingsDebounced();
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console.debug(DEBUG_PREFIX,"UPDATED BGM cooldown to",extension_settings.audio.bgm_cooldown);
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console.debug(DEBUG_PREFIX, "UPDATED BGM cooldown to", extension_settings.audio.bgm_cooldown);
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}
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//#############################//
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@ -172,15 +172,15 @@ async function onBGMCooldownInput() {
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//#############################//
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async function getAssetsList(type) {
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console.debug(DEBUG_PREFIX, "getting assets of type",type);
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console.debug(DEBUG_PREFIX, "getting assets of type", type);
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try {
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const result = await fetch(`/get_assets`, {
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method: 'POST',
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headers: getRequestHeaders(),
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});
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const assets = result.ok ? (await result.json()) : {type:[]};
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console.debug(DEBUG_PREFIX, "Found assets:",assets);
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const assets = result.ok ? (await result.json()) : { type: [] };
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console.debug(DEBUG_PREFIX, "Found assets:", assets);
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return assets[type];
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}
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catch (err) {
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@ -222,21 +222,21 @@ async function moduleWorker() {
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if (moduleEnabled) {
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if(cooldownBGM > 0)
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if (cooldownBGM > 0)
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cooldownBGM -= UPDATE_INTERVAL;
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if (fallback_BGMS == null){
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console.debug(DEBUG_PREFIX,"Updating audio bgm assets...");
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if (fallback_BGMS == null) {
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console.debug(DEBUG_PREFIX, "Updating audio bgm assets...");
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fallback_BGMS = await getAssetsList(ASSETS_BGM_FOLDER);
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fallback_BGMS = fallback_BGMS.filter((filename) => filename != ".placeholder")
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console.debug(DEBUG_PREFIX,"Detected assets:",fallback_BGMS);
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console.debug(DEBUG_PREFIX, "Detected assets:", fallback_BGMS);
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}
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if (ambients == null){
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console.debug(DEBUG_PREFIX,"Updating audio ambient assets...");
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if (ambients == null) {
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console.debug(DEBUG_PREFIX, "Updating audio ambient assets...");
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ambients = await getAssetsList(ASSETS_AMBIENT_FOLDER);
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ambients = ambients.filter((filename) => filename != ".placeholder")
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console.debug(DEBUG_PREFIX,"Detected assets:",ambients);
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console.debug(DEBUG_PREFIX, "Detected assets:", ambients);
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}
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// 1) Update ambient audio
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@ -244,19 +244,18 @@ async function moduleWorker() {
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let newBackground = $("#bg1").css("background-image");
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const custom_background = getContext()["chatMetadata"]["custom_background"];
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if(custom_background !== undefined)
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if (custom_background !== undefined)
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newBackground = custom_background
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if (!isDataURL(newBackground))
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{
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newBackground = newBackground.substring(newBackground.lastIndexOf("/")+1).replace(/\.[^/.]+$/, "").replaceAll("%20","-").replaceAll(" ","-"); // remove path and spaces
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if (!isDataURL(newBackground)) {
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newBackground = newBackground.substring(newBackground.lastIndexOf("/") + 1).replace(/\.[^/.]+$/, "").replaceAll("%20", "-").replaceAll(" ", "-"); // remove path and spaces
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//console.debug(DEBUG_PREFIX,"Current backgroung:",newBackground);
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if (currentBackground !== newBackground) {
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currentBackground = newBackground;
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console.debug(DEBUG_PREFIX,"Changing ambient audio for",currentBackground);
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console.debug(DEBUG_PREFIX, "Changing ambient audio for", currentBackground);
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updateAmbient();
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}
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}
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@ -282,7 +281,7 @@ async function moduleWorker() {
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await loadCharacterBGM(newCharacter);
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currentExpressionBGM = FALLBACK_EXPRESSION;
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//currentCharacterBGM = newCharacter;
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//updateBGM();
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//cooldownBGM = BGM_UPDATE_COOLDOWN;
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return;
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@ -295,8 +294,8 @@ async function moduleWorker() {
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await updateBGM();
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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}
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catch(error){
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console.debug(DEBUG_PREFIX,"Error while trying to update BGM character, will try again");
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catch (error) {
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console.debug(DEBUG_PREFIX, "Error while trying to update BGM character, will try again");
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currentCharacterBGM = null
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}
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return;
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@ -306,7 +305,7 @@ async function moduleWorker() {
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// 1.3) Same character but different expression
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if (currentExpressionBGM !== newExpression) {
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// Check cooldown
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if (cooldownBGM > 0) {
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//console.debug(DEBUG_PREFIX,"(SOLO) BGM switch on cooldown:",cooldownBGM);
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@ -317,10 +316,10 @@ async function moduleWorker() {
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await updateBGM();
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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currentExpressionBGM = newExpression;
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console.debug(DEBUG_PREFIX,"(SOLO) Updated current character expression to",currentExpressionBGM,"cooldown",cooldownBGM);
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console.debug(DEBUG_PREFIX, "(SOLO) Updated current character expression to", currentExpressionBGM, "cooldown", cooldownBGM);
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}
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catch(error){
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console.debug(DEBUG_PREFIX,"Error while trying to update BGM expression, will try again");
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catch (error) {
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console.debug(DEBUG_PREFIX, "Error while trying to update BGM expression, will try again");
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currentCharacterBGM = null
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}
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return;
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@ -331,9 +330,9 @@ async function moduleWorker() {
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// 2) Update BGM (group chat)
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// -----------------------------
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newCharacter = context.chat[context.chat.length-1].name;
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newCharacter = context.chat[context.chat.length - 1].name;
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const userName = context.name1;
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if (newCharacter !== undefined && newCharacter != userName) {
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//console.log(DEBUG_PREFIX,"GROUP CHAT MODE"); // DBG
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@ -351,17 +350,17 @@ async function moduleWorker() {
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//console.debug(DEBUG_PREFIX,"(GROUP) BGM switch on cooldown:",cooldownBGM);
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return;
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}
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try {
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currentCharacterBGM = newCharacter;
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await updateBGM();
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cooldownBGM = extension_settings.audio.bgm_cooldown * 1000;
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currentCharacterBGM = newCharacter;
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currentExpressionBGM = FALLBACK_EXPRESSION;
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console.debug(DEBUG_PREFIX,"(GROUP) Updated current character BGM to",currentExpressionBGM,"cooldown",cooldownBGM);
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console.debug(DEBUG_PREFIX, "(GROUP) Updated current character BGM to", currentExpressionBGM, "cooldown", cooldownBGM);
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}
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catch(error){
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console.debug(DEBUG_PREFIX,"Error while trying to update BGM group, will try again");
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catch (error) {
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console.debug(DEBUG_PREFIX, "Error while trying to update BGM group, will try again");
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currentCharacterBGM = null
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}
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return;
|
||||
|
@ -372,7 +371,7 @@ async function moduleWorker() {
|
|||
|
||||
// 1.3) Same character but different expression
|
||||
if (currentExpressionBGM !== newExpression) {
|
||||
|
||||
|
||||
// Check cooldown
|
||||
if (cooldownBGM > 0) {
|
||||
console.debug(DEBUG_PREFIX,"BGM switch on cooldown:",cooldownBGM);
|
||||
|
@ -389,44 +388,44 @@ async function moduleWorker() {
|
|||
return;*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Case 3: Same character/expression or BGM switch on cooldown keep playing same BGM
|
||||
//console.debug(DEBUG_PREFIX,"Nothing to do for",currentCharacterBGM, newCharacter, currentExpressionBGM, cooldownBGM);
|
||||
}
|
||||
}
|
||||
|
||||
async function loadCharacterBGM(newCharacter) {
|
||||
console.debug(DEBUG_PREFIX,"New character detected, loading BGM folder of",newCharacter);
|
||||
|
||||
console.debug(DEBUG_PREFIX, "New character detected, loading BGM folder of", newCharacter);
|
||||
|
||||
// 1.1) First time character appear, load its music folder
|
||||
const audio_file_paths = await getCharacterBgmList(newCharacter);
|
||||
//console.debug(DEBUG_PREFIX, "Recieved", audio_file_paths);
|
||||
|
||||
|
||||
// Initialise expression/files mapping
|
||||
characterMusics[newCharacter] = {};
|
||||
for(const e of DEFAULT_EXPRESSIONS)
|
||||
for (const e of DEFAULT_EXPRESSIONS)
|
||||
characterMusics[newCharacter][e] = [];
|
||||
|
||||
for(const i of audio_file_paths) {
|
||||
for (const i of audio_file_paths) {
|
||||
//console.debug(DEBUG_PREFIX,"File found:",i);
|
||||
for(const e of DEFAULT_EXPRESSIONS)
|
||||
for (const e of DEFAULT_EXPRESSIONS)
|
||||
if (i.includes(e))
|
||||
characterMusics[newCharacter][e].push(i);
|
||||
}
|
||||
console.debug(DEBUG_PREFIX,"Updated BGM map of",newCharacter,"to",characterMusics[newCharacter]);
|
||||
console.debug(DEBUG_PREFIX, "Updated BGM map of", newCharacter, "to", characterMusics[newCharacter]);
|
||||
}
|
||||
|
||||
function getNewExpression() {
|
||||
let newExpression;
|
||||
|
||||
let newExpression;
|
||||
|
||||
// HACK: use sprite file name as expression detection
|
||||
if (!$(SPRITE_DOM_ID).length) {
|
||||
console.error(DEBUG_PREFIX,"ERROR: expression sprite does not exist, cannot extract expression from ",SPRITE_DOM_ID)
|
||||
console.error(DEBUG_PREFIX, "ERROR: expression sprite does not exist, cannot extract expression from ", SPRITE_DOM_ID)
|
||||
return FALLBACK_EXPRESSION;
|
||||
}
|
||||
|
||||
const spriteFile = $("#expression-image").attr("src");
|
||||
newExpression = spriteFile.substring(spriteFile.lastIndexOf("/")+1).replace(/\.[^/.]+$/, "");
|
||||
newExpression = spriteFile.substring(spriteFile.lastIndexOf("/") + 1).replace(/\.[^/.]+$/, "");
|
||||
//
|
||||
|
||||
// No sprite to detect expression
|
||||
|
@ -436,7 +435,7 @@ function getNewExpression() {
|
|||
}
|
||||
|
||||
if (!DEFAULT_EXPRESSIONS.includes(newExpression)) {
|
||||
console.info(DEBUG_PREFIX,"Warning:",newExpression," is not a handled expression, expected one of",FALLBACK_EXPRESSION);
|
||||
console.info(DEBUG_PREFIX, "Warning:", newExpression, " is not a handled expression, expected one of", FALLBACK_EXPRESSION);
|
||||
return FALLBACK_EXPRESSION;
|
||||
}
|
||||
|
||||
|
@ -446,54 +445,54 @@ function getNewExpression() {
|
|||
async function updateBGM() {
|
||||
let audio_files = characterMusics[currentCharacterBGM][currentExpressionBGM];// Try char expression BGM
|
||||
|
||||
if (audio_files === undefined || audio_files.length == 0) {
|
||||
console.debug(DEBUG_PREFIX,"No BGM for", currentCharacterBGM,currentExpressionBGM);
|
||||
if (audio_files === undefined || audio_files.length == 0) {
|
||||
console.debug(DEBUG_PREFIX, "No BGM for", currentCharacterBGM, currentExpressionBGM);
|
||||
audio_files = characterMusics[currentCharacterBGM][FALLBACK_EXPRESSION]; // Try char FALLBACK BGM
|
||||
if (audio_files === undefined || audio_files.length == 0) {
|
||||
console.debug(DEBUG_PREFIX,"No default BGM for",currentCharacterBGM,FALLBACK_EXPRESSION, "switch to ST BGM");
|
||||
console.debug(DEBUG_PREFIX, "No default BGM for", currentCharacterBGM, FALLBACK_EXPRESSION, "switch to ST BGM");
|
||||
audio_files = fallback_BGMS; // ST FALLBACK BGM
|
||||
|
||||
if(audio_files.length == 0) {
|
||||
console.debug(DEBUG_PREFIX,"No default BGM file found, bgm folder may be empty.");
|
||||
if (audio_files.length == 0) {
|
||||
console.debug(DEBUG_PREFIX, "No default BGM file found, bgm folder may be empty.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const audio_file_path = audio_files[Math.floor(Math.random() * audio_files.length)];
|
||||
console.log(DEBUG_PREFIX,"Updating BGM");
|
||||
console.log(DEBUG_PREFIX,"Checking file",audio_file_path);
|
||||
console.log(DEBUG_PREFIX, "Updating BGM");
|
||||
console.log(DEBUG_PREFIX, "Checking file", audio_file_path);
|
||||
try {
|
||||
const response = await fetch(audio_file_path);
|
||||
|
||||
|
||||
if (!response.ok) {
|
||||
console.log(DEBUG_PREFIX,"File not found!")
|
||||
console.log(DEBUG_PREFIX, "File not found!")
|
||||
}
|
||||
else {
|
||||
console.log(DEBUG_PREFIX,"Switching BGM to",currentExpressionBGM)
|
||||
console.log(DEBUG_PREFIX, "Switching BGM to", currentExpressionBGM)
|
||||
const audio = $("#audio_character_bgm");
|
||||
|
||||
if (audio.attr("src") == audio_file_path) {
|
||||
console.log(DEBUG_PREFIX,"Already playing, ignored");
|
||||
console.log(DEBUG_PREFIX, "Already playing, ignored");
|
||||
return;
|
||||
}
|
||||
|
||||
audio.animate({volume: 0.0}, 2000, function() {
|
||||
audio.attr("src",audio_file_path);
|
||||
audio.animate({ volume: 0.0 }, 2000, function () {
|
||||
audio.attr("src", audio_file_path);
|
||||
audio[0].play();
|
||||
audio.volume = extension_settings.audio.bgm_volume * 0.01;
|
||||
audio.animate({volume: extension_settings.audio.bgm_volume * 0.01}, 2000);
|
||||
audio.animate({ volume: extension_settings.audio.bgm_volume * 0.01 }, 2000);
|
||||
})
|
||||
}
|
||||
|
||||
} catch(error) {
|
||||
console.log(DEBUG_PREFIX,"Error while trying to fetch",audio_file_path,":",error);
|
||||
} catch (error) {
|
||||
console.log(DEBUG_PREFIX, "Error while trying to fetch", audio_file_path, ":", error);
|
||||
}
|
||||
}
|
||||
|
||||
async function updateAmbient() {
|
||||
let audio_file_path = null;
|
||||
for(const i of ambients) {
|
||||
for (const i of ambients) {
|
||||
console.debug(i)
|
||||
if (i.includes(currentBackground)) {
|
||||
audio_file_path = i;
|
||||
|
@ -502,23 +501,23 @@ async function updateAmbient() {
|
|||
}
|
||||
|
||||
if (audio_file_path === null) {
|
||||
console.debug(DEBUG_PREFIX,"No ambient file found for background",currentBackground);
|
||||
console.debug(DEBUG_PREFIX, "No ambient file found for background", currentBackground);
|
||||
const audio = $("#audio_ambient");
|
||||
audio.attr("src","");
|
||||
audio.attr("src", "");
|
||||
audio[0].pause();
|
||||
return;
|
||||
}
|
||||
|
||||
//const audio_file_path = AMBIENT_FOLDER+currentBackground+".mp3";
|
||||
console.log(DEBUG_PREFIX,"Updating ambient");
|
||||
console.log(DEBUG_PREFIX,"Checking file",audio_file_path);
|
||||
|
||||
console.log(DEBUG_PREFIX, "Updating ambient");
|
||||
console.log(DEBUG_PREFIX, "Checking file", audio_file_path);
|
||||
|
||||
const audio = $("#audio_ambient");
|
||||
audio.animate({volume: 0.0}, 2000, function() {
|
||||
audio.attr("src",audio_file_path);
|
||||
audio.animate({ volume: 0.0 }, 2000, function () {
|
||||
audio.attr("src", audio_file_path);
|
||||
audio[0].play();
|
||||
audio.volume = extension_settings.audio.ambient_volume * 0.01;
|
||||
audio.animate({volume: extension_settings.audio.ambient_volume * 0.01}, 2000);
|
||||
audio.animate({ volume: extension_settings.audio.ambient_volume * 0.01 }, 2000);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -533,14 +532,14 @@ jQuery(async () => {
|
|||
|
||||
$('#extensions_settings').append(windowHtml);
|
||||
loadSettings();
|
||||
|
||||
$("#audio_character_bgm").attr("loop",true);
|
||||
$("#audio_ambient").attr("loop",true);
|
||||
|
||||
$("#audio_character_bgm").attr("loop", true);
|
||||
$("#audio_ambient").attr("loop", true);
|
||||
|
||||
$("#audio_character_bgm").hide();
|
||||
$("#audio_ambient").hide();
|
||||
$("#audio_character_bgm_mute").on("click",onBGMMuteClick);
|
||||
$("#audio_character_ambient_mute").on("click",onAmbientMuteClick);
|
||||
$("#audio_character_bgm_mute").on("click", onBGMMuteClick);
|
||||
$("#audio_character_ambient_mute").on("click", onAmbientMuteClick);
|
||||
|
||||
$("#audio_enabled").on("click", onEnabledClick);
|
||||
$("#audio_character_bgm_volume_slider").on("input", onBGMVolumeChange);
|
||||
|
@ -549,8 +548,8 @@ jQuery(async () => {
|
|||
$("#audio_bgm_cooldown").on("input", onBGMCooldownInput);
|
||||
|
||||
// DBG
|
||||
$("#audio_debug").on("click",function() {
|
||||
if($("#audio_debug").is(':checked')) {
|
||||
$("#audio_debug").on("click", function () {
|
||||
if ($("#audio_debug").is(':checked')) {
|
||||
$("#audio_character_bgm").show();
|
||||
$("#audio_ambient").show();
|
||||
}
|
||||
|
@ -564,4 +563,4 @@ jQuery(async () => {
|
|||
const wrapper = new ModuleWorkerWrapper(moduleWorker);
|
||||
setInterval(wrapper.update.bind(wrapper), UPDATE_INTERVAL);
|
||||
moduleWorker();
|
||||
});
|
||||
});
|
||||
|
|
65
server.js
65
server.js
|
@ -5022,20 +5022,20 @@ app.post('/get_assets', jsonParser, async (request, response) => {
|
|||
try {
|
||||
if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
|
||||
const folders = fs.readdirSync(folderPath)
|
||||
.filter(filename => {
|
||||
return fs.statSync(path.join(folderPath,filename)).isDirectory();
|
||||
});
|
||||
.filter(filename => {
|
||||
return fs.statSync(path.join(folderPath, filename)).isDirectory();
|
||||
});
|
||||
|
||||
for (const folder of folders) {
|
||||
if (folder == "temp")
|
||||
continue;
|
||||
const files = fs.readdirSync(path.join(folderPath,folder))
|
||||
.filter(filename => {
|
||||
return filename != ".placeholder";
|
||||
});
|
||||
const files = fs.readdirSync(path.join(folderPath, folder))
|
||||
.filter(filename => {
|
||||
return filename != ".placeholder";
|
||||
});
|
||||
output[folder] = [];
|
||||
for (const file of files){
|
||||
output[folder].push(path.join("assets",folder,file));
|
||||
for (const file of files) {
|
||||
output[folder].push(path.join("assets", folder, file));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5057,18 +5057,16 @@ app.post('/get_assets', jsonParser, async (request, response) => {
|
|||
* @returns {void}
|
||||
*/
|
||||
app.post('/asset_download', jsonParser, async (request, response) => {
|
||||
const fs = require('fs');
|
||||
const { Readable } = require('stream');
|
||||
const { finished } = require('stream/promises');
|
||||
const path = require("path");
|
||||
const url = request.query.url;
|
||||
const inputCategory = request.query.category;
|
||||
const inputFilename = request.query.filename;
|
||||
const validCategories = ["bgm","ambient"]
|
||||
|
||||
const url = request.body.url;
|
||||
const inputCategory = request.body.category;
|
||||
const inputFilename = sanitize(request.body.filename);
|
||||
const validCategories = ["bgm", "ambient"]
|
||||
|
||||
// Check category
|
||||
let category = null
|
||||
for(i of validCategories)
|
||||
for (i of validCategories)
|
||||
if (i == inputCategory)
|
||||
category = i
|
||||
|
||||
|
@ -5091,7 +5089,7 @@ app.post('/asset_download', jsonParser, async (request, response) => {
|
|||
const safe_input = path.normalize(inputFilename).replace(/^(\.\.(\/|\\|$))+/, '');
|
||||
const temp_path = path.join(directories.assets, "temp", safe_input)
|
||||
const file_path = path.join(directories.assets, category, safe_input)
|
||||
console.debug("Request received to download", url,"to",file_path);
|
||||
console.debug("Request received to download", url, "to", file_path);
|
||||
|
||||
try {
|
||||
// Download to temp
|
||||
|
@ -5111,21 +5109,17 @@ app.post('/asset_download', jsonParser, async (request, response) => {
|
|||
await downloadFile(url, temp_path);
|
||||
|
||||
// Move into asset place
|
||||
console.debug("Download finished, moving file from",temp_path,"to",file_path);
|
||||
fs.rename(temp_path,file_path, (err) => {
|
||||
if (err) throw err;
|
||||
console.log('Rename complete!');
|
||||
});
|
||||
console.debug("Download finished, moving file from", temp_path, "to", file_path);
|
||||
fs.renameSync(temp_path, file_path);
|
||||
response.sendStatus(200);
|
||||
}
|
||||
catch(error) {
|
||||
catch (error) {
|
||||
console.log(error);
|
||||
response.sendStatus(500);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
/**
|
||||
* HTTP POST handler function to retrieve a character background music list.
|
||||
|
@ -5136,13 +5130,13 @@ app.post('/asset_download', jsonParser, async (request, response) => {
|
|||
* @returns {void}
|
||||
*/
|
||||
app.post('/get_character_assets_list', jsonParser, async (request, response) => {
|
||||
const name = request.query.name;
|
||||
const name = sanitize(request.query.name);
|
||||
const inputCategory = request.query.category;
|
||||
const validCategories = ["bgm","ambient"]
|
||||
|
||||
const validCategories = ["bgm", "ambient"]
|
||||
|
||||
// Check category
|
||||
let category = null
|
||||
for(i of validCategories)
|
||||
for (i of validCategories)
|
||||
if (i == inputCategory)
|
||||
category = i
|
||||
|
||||
|
@ -5157,13 +5151,13 @@ app.post('/get_character_assets_list', jsonParser, async (request, response) =>
|
|||
try {
|
||||
if (fs.existsSync(folderPath) && fs.statSync(folderPath).isDirectory()) {
|
||||
const files = fs.readdirSync(folderPath)
|
||||
.filter(filename => {
|
||||
return filename != ".placeholder";
|
||||
});
|
||||
.filter(filename => {
|
||||
return filename != ".placeholder";
|
||||
});
|
||||
|
||||
for (i of files)
|
||||
output.push(`/characters/${name}/${category}/${i}`);
|
||||
|
||||
|
||||
}
|
||||
return response.send(output);
|
||||
}
|
||||
|
@ -5171,7 +5165,4 @@ app.post('/get_character_assets_list', jsonParser, async (request, response) =>
|
|||
console.log(err);
|
||||
return response.sendStatus(500);
|
||||
}
|
||||
finally {
|
||||
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue