Adapted audio extension to empty bgm/ambient folder
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@ -59,10 +59,10 @@ const DEFAULT_EXPRESSIONS = [
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];
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const SPRITE_DOM_ID = "#expression-image";
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const AMBIENT_FOLDER = "sounds/ambient/";
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const FALLBACK_BGMS = ["sounds/bgm/cup-of-cohee.ogg"]; // TODO fetch them from folder default and custom
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let fallback_BGMS = []; // Initialized only once with module workers
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let ambients = []; // Initialized only once with module workers
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let characterMusics = {}; // Updated with module workers
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//let ambientMusics = []; // Initialized only once
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let currentCharacterBGM = null;
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let currentExpressionBGM = null;
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@ -258,11 +258,11 @@ $(document).ready(function () {
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// API Calls //
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//#############################//
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async function getMusicsList(name) {
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console.debug(DEBUG_PREFIX, "getting bgm list for", name);
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async function getAmbientList() {
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console.debug(DEBUG_PREFIX, "getting ambient adio files");
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try {
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const result = await fetch(`/get_character_background_musics?name=${encodeURIComponent(name)}`);
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const result = await fetch(`/get_default_ambient_list`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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@ -272,6 +272,35 @@ async function getMusicsList(name) {
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}
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}
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async function getDefaultBgmList() {
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console.debug(DEBUG_PREFIX, "getting default bgm files");
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try {
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const result = await fetch(`/get_default_bgm_list`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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catch (err) {
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console.log(err);
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return [];
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}
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}
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async function getCharacterBgmList(name) {
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console.debug(DEBUG_PREFIX, "getting bgm list for", name);
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try {
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const result = await fetch(`/get_character_bgm_list?name=${encodeURIComponent(name)}`);
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let musics = result.ok ? (await result.json()) : [];
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return musics;
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}
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catch (err) {
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console.log(err);
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return [];
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}
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}
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//#############################//
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// Module Worker //
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//#############################//
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@ -291,6 +320,13 @@ async function moduleWorker() {
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cooldownBGM -= UPDATE_INTERVAL;
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//console.debug(DEBUG_PREFIX,currentCharacterBGM,currentExpressionBGM);
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if (fallback_BGMS == null){
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fallback_BGMS = await getDefaultBgmList();
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}
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if (ambients == null){
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ambients = await getAmbientList();
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}
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// 1) Update ambient audio
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// ---------------------------
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@ -424,7 +460,7 @@ async function loadCharacterBGM(newCharacter) {
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console.debug(DEBUG_PREFIX,"New character detected, loading BGM folder of",newCharacter);
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// 1.1) First time character appear, load its music folder
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const audio_file_paths = await getMusicsList(newCharacter);
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const audio_file_paths = await getCharacterBgmList(newCharacter);
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console.debug(DEBUG_PREFIX, "Recieved", audio_file_paths);
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// Initialise expression/files mapping
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@ -476,15 +512,21 @@ async function updateBGM() {
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audio_files = characterMusics[currentCharacterBGM][FALLBACK_EXPRESSION]; // Try char FALLBACK BGM
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if (audio_files === undefined || audio_files.length == 0) {
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console.debug(DEBUG_PREFIX,"No default BGM for",currentCharacterBGM,FALLBACK_EXPRESSION, "switch to ST BGM");
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audio_files = FALLBACK_BGMS; // ST FALLBACK BGM
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audio_files = fallback_BGMS; // ST FALLBACK BGM
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if(audio_files.length == 0) {
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console.debug(DEBUG_PREFIX,"No default BGM file found, bgm folder may be empty.");
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return;
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}
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}
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}
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const audio_file_path = audio_files[Math.floor(Math.random() * audio_files.length)];
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console.log(DEBUG_PREFIX,"Updating BGM");
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console.log(DEBUG_PREFIX,"Checking file",audio_file_path);
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fetch(audio_file_path)
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.then(response => {
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try {
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const response = await fetch(audio_file_path);
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if (!response.ok) {
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console.log(DEBUG_PREFIX,"File not found!")
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}
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@ -504,28 +546,35 @@ async function updateBGM() {
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audio.animate({volume: extension_settings.audio.bgm_volume * 0.01}, 2000);
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})
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}
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});
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} catch(error) {
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console.log(DEBUG_PREFIX,"Error while trying to fetch",audio_file_path,":",error);
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}
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}
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async function updateAmbient() {
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const audio_file_path = AMBIENT_FOLDER+currentBackground+".mp3";
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let audio_file_path = null;
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for(const i of ambients) {
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console.debug(i)
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if (i.includes(currentBackground)) {
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audio_file_path = i;
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break;
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}
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}
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if (audio_file_path === null) {
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console.debug(DEBUG_PREFIX,"No ambient file found for background",currentBackground);
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return;
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}
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//const audio_file_path = AMBIENT_FOLDER+currentBackground+".mp3";
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console.log(DEBUG_PREFIX,"Updating ambient");
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console.log(DEBUG_PREFIX,"Checking file",audio_file_path);
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fetch(audio_file_path)
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.then(response => {
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if (!response.ok) {
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console.log(DEBUG_PREFIX,"File not found!")
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}
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else {
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console.log(DEBUG_PREFIX,"Switching ambient to ",currentBackground)
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const audio = $("#audio_ambient");
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audio.animate({volume: 0.0}, 2000, function() {
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audio.attr("src",audio_file_path);
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audio[0].play();
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audio.volume = extension_settings.audio.ambient_volume * 0.01;
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audio.animate({volume: extension_settings.audio.ambient_volume * 0.01}, 2000);
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})
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}
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audio.animate({volume: 0.0}, 2000, function() {
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audio.attr("src",audio_file_path);
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audio[0].play();
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audio.volume = extension_settings.audio.ambient_volume * 0.01;
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audio.animate({volume: extension_settings.audio.ambient_volume * 0.01}, 2000);
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});
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}
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78
server.js
78
server.js
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@ -4934,6 +4934,82 @@ app.post('/delete_extension', jsonParser, async (request, response) => {
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}
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});
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/**
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* HTTP POST handler function to retrieve local ST default BGM files.
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*
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* @param {Object} request - HTTP Request object.
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* @param {Object} response - HTTP Response object will contain a list of audio file path.
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*
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* @returns {void}
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*/
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app.get('/get_default_bgm_list', jsonParser, function (request, response) {
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const AUDIO_FOLDER = "sounds";
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const BGM_FOLDER = "bgm";
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const musicsPath = path.join(AUDIO_FOLDER,BGM_FOLDER);
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let musics = [];
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try {
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if (fs.existsSync(musicsPath) && fs.statSync(musicsPath).isDirectory()) {
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musics = fs.readdirSync(musicsPath)
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.filter(file => {
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const mimeType = mime.lookup(file);
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return mimeType && mimeType.startsWith('audio/');
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})
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.map((file) => {
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const pathToMusic = path.join(musicsPath, file);
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return {
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label: path.parse(pathToMusic).name.toLowerCase(),
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path: `/${AUDIO_FOLDER}/${BGM_FOLDER}/${file}`,
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};
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});
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}
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}
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catch (err) {
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console.log(err);
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}
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finally {
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return response.send(musics);
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}
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});
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/**
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* HTTP POST handler function to retrieve a ST background ambient sounds files.
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*
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* @param {Object} request - HTTP Request object.
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* @param {Object} response - HTTP Response object will contain a list of audio file path.
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*
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* @returns {void}
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*/
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app.get('/get_default_ambient_list', jsonParser, function (request, response) {
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const AUDIO_FOLDER = "sounds";
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const BGM_FOLDER = "ambient";
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const musicsPath = path.join(AUDIO_FOLDER,BGM_FOLDER);
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let musics = [];
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try {
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if (fs.existsSync(musicsPath) && fs.statSync(musicsPath).isDirectory()) {
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musics = fs.readdirSync(musicsPath)
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.filter(file => {
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const mimeType = mime.lookup(file);
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return mimeType && mimeType.startsWith('audio/');
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})
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.map((file) => {
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const pathToMusic = path.join(musicsPath, file);
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return {
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label: path.parse(pathToMusic).name.toLowerCase(),
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path: `/${AUDIO_FOLDER}/${BGM_FOLDER}/${file}`,
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};
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});
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}
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}
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catch (err) {
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console.log(err);
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}
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finally {
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return response.send(musics);
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}
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});
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/**
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* HTTP POST handler function to retrieve a character background music list.
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*
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@ -4942,7 +5018,7 @@ app.post('/delete_extension', jsonParser, async (request, response) => {
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*
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* @returns {void}
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*/
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app.get('/get_character_background_musics', jsonParser, function (request, response) {
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app.get('/get_character_bgm_list', jsonParser, function (request, response) {
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const AUDIO_FOLDER = "audio"
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const BGM_FOLDER = "bgm"
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const name = request.query.name;
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