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Alt+Click to open lorebook
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@ -4813,7 +4813,7 @@
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</div>
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<div id="sync_name_button" class="menu_button fa-solid fa-sync" title="Click to set user name for all messages" data-i18n="[title]Click to set user name for all messages">
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</div>
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<div id="persona_lore_button" class="menu_button fa-solid fa-globe" title="Persona Lore" data-i18n="[title]Persona Lore">
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<div id="persona_lore_button" class="menu_button fa-solid fa-globe" title="Persona Lore Alt+Click to open the lorebook" data-i18n="[title]Persona Lore Alt+Click to open the lorebook">
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</div>
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</div>
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<div>
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@ -4931,7 +4931,7 @@
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<input type="hidden" id="fav_checkbox" name="fav" />
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<div id="advanced_div" class="menu_button fa-solid fa-book " title="Advanced Definitions" data-i18n="[title]Advanced Definition"></div>
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<div id="world_button" class="menu_button fa-solid fa-globe" title="Character Lore Click to load Shift-click to open 'Link to World Info' popup" data-i18n="[title]world_button_title"></div>
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<div class="chat_lorebook_button menu_button fa-solid fa-passport" title="Chat Lore" data-i18n="[title]Chat Lore"></div>
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<div class="chat_lorebook_button menu_button fa-solid fa-passport" title="Chat Lore Alt+Click to open the lorebook" data-i18n="[title]Chat Lore Alt+Click to open the lorebook"></div>
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<div id="export_button" class="menu_button fa-solid fa-file-export " title="Export and Download" data-i18n="[title]Export and Download"></div>
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<!-- <div id="set_chat_scenario" class="menu_button fa-solid fa-scroll" title="Set a chat scenario override"></div> -->
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<!-- <div id="set_character_world" class="menu_button fa-solid fa-globe" title="Set a character World Info / Lorebook"></div> -->
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@ -23,7 +23,7 @@ import { FILTER_TYPES, FilterHelper } from './filters.js';
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import { selected_group } from './group-chats.js';
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import { POPUP_RESULT, POPUP_TYPE, Popup, callGenericPopup } from './popup.js';
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import { t } from './i18n.js';
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import { world_names } from './world-info.js';
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import { openWorldInfoEditor, world_names } from './world-info.js';
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import { renderTemplateAsync } from './templates.js';
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let savePersonasPage = 0;
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@ -783,7 +783,11 @@ function onPersonaDescriptionDepthRoleInput() {
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saveSettingsDebounced();
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}
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async function onPersonaLoreButtonClick() {
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/**
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* Opens a popup to set the lorebook for the current persona.
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* @param {PointerEvent} event Click event
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*/
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async function onPersonaLoreButtonClick(event) {
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const personaName = power_user.personas[user_avatar];
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const selectedLorebook = power_user.persona_description_lorebook;
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@ -792,6 +796,11 @@ async function onPersonaLoreButtonClick() {
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return;
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}
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if (event.altKey && selectedLorebook) {
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openWorldInfoEditor(selectedLorebook);
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return;
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}
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const template = $(await renderTemplateAsync('personaLorebook'));
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const worldSelect = template.find('select');
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@ -4855,8 +4855,32 @@ export async function importWorldInfo(file) {
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});
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}
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export async function assignLorebookToChat() {
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/**
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* Forces the world info editor to open on a specific world.
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* @param {string} worldName The name of the world to open
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*/
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export function openWorldInfoEditor(worldName) {
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console.log(`Opening lorebook for ${worldName}`);
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if (!$('#WorldInfo').is(':visible')) {
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$('#WIDrawerIcon').trigger('click');
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}
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const index = world_names.indexOf(worldName);
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$('#world_editor_select').val(index).trigger('change');
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}
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/**
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* Assigns a lorebook to the current chat.
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* @param {PointerEvent} event Pointer event
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* @returns {Promise<void>}
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*/
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export async function assignLorebookToChat(event) {
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const selectedName = chat_metadata[METADATA_KEY];
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if (selectedName && event.altKey) {
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openWorldInfoEditor(selectedName);
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return;
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}
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const template = $(await renderTemplateAsync('chatLorebook'));
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const worldSelect = template.find('select');
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@ -5036,11 +5060,7 @@ jQuery(() => {
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const worldName = characters[chid]?.data?.extensions?.world;
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const hasEmbed = checkEmbeddedWorld(chid);
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if (worldName && world_names.includes(worldName) && !event.shiftKey) {
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if (!$('#WorldInfo').is(':visible')) {
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$('#WIDrawerIcon').trigger('click');
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}
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const index = world_names.indexOf(worldName);
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$('#world_editor_select').val(index).trigger('change');
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openWorldInfoEditor(worldName);
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} else if (hasEmbed && !event.shiftKey) {
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await importEmbeddedWorldInfo();
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saveCharacterDebounced();
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