Add / Update talking lips animations
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@ -9,6 +9,7 @@ import { SystemTtsProvider } from './system.js'
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import { NovelTtsProvider } from './novel.js'
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import { power_user } from '../../power-user.js'
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import { rvcVoiceConversion } from "../rvc/index.js"
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export { talkingAnimation };
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const UPDATE_INTERVAL = 1000
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@ -177,6 +178,7 @@ function talkingAnimation(switchValue) {
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// Handle the error here or simply ignore it to prevent logging
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}
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}
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updateUiAudioPlayState()
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}
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function resetTtsPlayback() {
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@ -305,10 +307,8 @@ function updateUiAudioPlayState() {
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// Give user feedback that TTS is active by setting the stop icon if processing or playing
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if (!audioElement.paused || isTtsProcessing()) {
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img = 'fa-solid fa-stop-circle extensionsMenuExtensionButton'
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talkingAnimation(true)
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} else {
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img = 'fa-solid fa-circle-play extensionsMenuExtensionButton'
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talkingAnimation(false)
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}
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$('#tts_media_control').attr('class', img);
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} else {
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@ -345,6 +345,7 @@ function completeCurrentAudioJob() {
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audioQueueProcessorReady = true
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currentAudioJob = null
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lastAudioPosition = 0
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talkingAnimation(false) //stop lip animation
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// updateUiPlayState();
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}
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@ -1,5 +1,6 @@
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import { isMobile } from "../../RossAscends-mods.js";
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import { getPreviewString } from "./index.js";
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import { talkingAnimation } from './index.js';
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export { SystemTtsProvider }
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@ -69,6 +70,7 @@ var speechUtteranceChunker = function (utt, settings, callback) {
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//placing the speak invocation inside a callback fixes ordering and onend issues.
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setTimeout(function () {
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speechSynthesis.speak(newUtt);
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talkingAnimation(true);
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}, 0);
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};
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@ -221,6 +223,7 @@ class SystemTtsProvider {
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//some code to execute when done
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resolve(silence);
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console.log('System TTS done');
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talkingAnimation(false);
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});
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});
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}
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