Auto-load char/group resets if target is not found

This commit is contained in:
Wolfsblvt
2025-02-17 07:28:59 +01:00
parent 1c0ca414b9
commit 9f21f7771c
3 changed files with 30 additions and 6 deletions

View File

@ -1028,12 +1028,22 @@ export function setAnimationDuration(ms = null) {
document.documentElement.style.setProperty('--animation-duration', `${animation_duration}ms`);
}
/**
* Sets the currently active character
* @param {object|number|string} [entityOrKey] - An entity with id property (character, group, tag), or directly an id or tag key. If not provided, the active character is reset to `null`.
*/
export function setActiveCharacter(entityOrKey) {
active_character = getTagKeyForEntity(entityOrKey);
active_character = entityOrKey ? getTagKeyForEntity(entityOrKey) : null;
if (active_character) active_group = null;
}
/**
* Sets the currently active group.
* @param {object|number|string} [entityOrKey] - An entity with id property (character, group, tag), or directly an id or tag key. If not provided, the active group is reset to `null`.
*/
export function setActiveGroup(entityOrKey) {
active_group = getTagKeyForEntity(entityOrKey);
active_group = entityOrKey ? getTagKeyForEntity(entityOrKey) : null;
if (active_group) active_character = null;
}
/**
@ -7597,7 +7607,7 @@ export function select_selected_character(chid) {
// Hide the chat scenario button if we're peeking the group member defs
$('#set_chat_scenario').toggle(!selected_group);
// Don't update the navbar name if we're peeking the group member defs
// Don't update the navbar name if we're peekinFg the group member defs
if (!selected_group) {
$('#rm_button_selected_ch').children('h2').text(display_name);
}

View File

@ -287,10 +287,21 @@ async function RA_autoloadchat() {
const selectedCharElement = $(`#rm_print_characters_block .character_select[chid="${active_character_id}"]`);
applyTagsOnCharacterSelect.call(selectedCharElement);
}
if (!active_character_id) {
setActiveCharacter(null);
saveSettingsDebounced();
console.warn(`Currently active character with ID ${active_character} not found. Resetting to no active character.`);
}
}
if (active_group !== null && active_group !== undefined) {
await openGroupById(String(active_group));
if (active_character) {
console.warn('Active character and active group are both set. Only active character will be loaded. Resetting active group.');
setActiveGroup(null);
saveSettingsDebounced();
} else {
const result = await openGroupById(String(active_group));
}
}
// if the character list hadn't been loaded yet, try again.

View File

@ -1664,12 +1664,12 @@ function updateFavButtonState(state) {
export async function openGroupById(groupId) {
if (isChatSaving) {
toastr.info(t`Please wait until the chat is saved before switching characters.`, t`Your chat is still saving...`);
return;
return false;
}
if (!groups.find(x => x.id === groupId)) {
console.log('Group not found', groupId);
return;
return false;
}
if (!is_send_press && !is_group_generating) {
@ -1686,8 +1686,11 @@ export async function openGroupById(groupId) {
updateChatMetadata({}, true);
chat.length = 0;
await getGroupChat(groupId);
return true;
}
}
return false;
}
function openCharacterDefinition(characterSelect) {